Wacky Unique Character Classes

I'm in the process of developing my own videogame and was hoping you guys could help me brainstorm ideas for character classes. My game is set on a surreal setting a la alice in wonderland so there is a lot of room for going nuts. Essentially I want to stray away from the fighter/mage/thief cliches as far as possible

I'm mostly looking for theme/flavor but if you got ideas for specific mechanics that's good too. Feel free to make it as silly as you wish.

Any ideas? What's something you've always wanted to see but have never seen done right?

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spheresofpower.wikidot.com/gonzo
dndtools.net/classes/jester/
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A sly merchant that constantly swindles people and enlists allies with his charisma and swift tongue, then stabs them in the back at the first opportunity and pins the crime on someone else

Puppetmaster

Can create its own puppet minions and control enemies.

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Some sort of that of artist that brings paintings to life

I'll take any concept based around dancing and music that's not just a shitty bard

I should tell everyone before they even bother-
Jesters are already a thing in Forgotten Realms, and they're one of the most dangerous and broken classes in the entire game.
They literally have a base class, prestige and class, bard class of the same name, in addition to features in Kingdoms of Kalamar- and you can top it off with Xaiocistect levels for extra spice.
They nearly effortlessly took over waterdeep.
They can kill an entire room of people in casual conversation, fudge rolls, bantz you to death, and they earn more money in downtime than the adventuring party combined because they have a perform skill separate from the actual perform skill that immediately has them perform so hard that Outsiders want them to to serve, guaranteeing limitless $$$.
Oh right, Jester's are immune to Insanity- you could waltz into the Far Realm as one and use the forbidden Power Word Bazinga and cause the multiverse to collapse as Azathot loses it's sides amongst the infinity of space and time, traced amongst Yog-Sototh itself.

Pathfinder even has Orcus Made Jesters who have their own Deck of Many things- except they can use it infinitely and draw whatever fucking card they want, so there goes any hope of victory.

Acrobat

Check out Gonzo, even if just for ideas because I have no idea what system you play.
spheresofpower.wikidot.com/gonzo

All sorts of silly concepts, from combat mimes and atomic mad scientists to luck altering gamblers and kamen rider types powered by... a lot of options, actually.

South Park's jew is more of a cleric, really.

Eschatologist, a person who studies the end times. I imagine it as a priest that really channels the bizarre nature of revelations and biblical mythology. I still picture the class as being "good" though, not evil or unholy

Some guy with a music box with crank and a monkey.

River Kings or Vassals of the River King, maybe Gondoleers depending on how you want to fluff it or deal with the basic concept.

Core features are
>Ridiculously large grins, usually frog motif or catfish, might work with crawdads or hermit crabs.
>Work for the River King or are simply called such for their talents and abilities.
>Excellent at getting where they need to go, flawless navigation within a short while after starting up at lvl 1, even if they're not on a boat, but they're most mobile in or near water.
>At mid to higher levels, teleport anywhere along a stretch of the river or body of water nearby, or teleport To the nearest if they want.
>Can carry others along with them, but...
>Other key feature is an Inventory matter. Their gullets function as a Bag of Holding sort of deal where-in they can hold extra inventory beyond what they could normally carry.
>Starting wealth or assets for the class are Hugely improved; they may not be Great at most skills or fighting, but they're alright, and they'll Always have a tool for the job if they're smart about keeping track of it.
>Available space grows as they do in power, can eventually vomit out whole boats or vehicles or canons in late-game.
>Notorious for smuggling, local authorities hate them.

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Unbound Scales

Lizard-Themed Singing class who study the Unbound Scale; a sequence of tones which, when mastered, have a specific effect. Most of them carry around instruments as being able to hit each note correctly in a hurry can be important, but vocals work especially well with creatures who have multiple heads. Unbound Choirs are easily stoppable but multiply their effectiveness.

Every manifestation of the Unbound Scale must necessarily create an imbalance as a result. The Flying Chord upsets your equilibrium with gravity and sends you off in the direction you wish, but doesn't give you a means to Stop; the world must step in to correct the imbalance you create. Best keep this one sending foes away.

The simplest chords just tip people over.

The complicated ones turn the world upside down.

I want to put Tami Kench's tongue to good use!

A dollmaker who turns opponents into living marionettes.

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A potioneer. Spends prep time and components to brew various potions, and then later drinks/throws them for spell effects. Kind of like vancian magic style, except instead of recharging every day, it only recharges when you have the time and resources. Could stockpile it all up for the entire game just to throw your entire potions bag at the bad guy and cause a nuclear explosion, or you could constantly be starving for potions throughout the entire game.

Especially alice in wonderlandish, with the whole Drink Me thing

Creates minions or objects by painting them into existence. Has a resource called Creativity is uses to paint things, but here's the trick- It takes more creativity to paint the same object/creature each additional time, meaning you have to mix it up. If you need to cross a chasm on day 1, then you can paint a rope bridge. The next time you come across a chasm, you have to paint a stone bridge, or a catapult, or a grappling hook to tie a rope to, etc.

Or when you paint a creature, you have to describe it to everyone, and depending on how creative you are, the GM rates the creature.

>It takes more creativity to paint the same object/creature each additional time
that makes no sense, repeating something should take no creativity

It takes more creativity to make sure the copy stays interesting.

If art isn't interesting, it's dead.

This tbqh. As there ever been a successful attempt?

chickenmancer - conjures and charms chickens to do his bidding
acrobat - acrobats around, focuses on mobility, kinda useless for anything else
monkey butler - uhh, serves tea for buffs, extra melee if chimpanzee, loremaster if orangutan
flamenco flamingo - very particular brand of acrobat, actually, possibly unique character
knifethrower - focuses on throwing shit that misses target by inches, but amazes the crowd - actually has penalties to actually hit anything
fry cook - cooks, but only very basic, greasy dishes
scrotum scribe - either draws balls on things, or draws things on balls, could have high attack precision/crit chance
stand up comedian - debuffs enemies, tanks when they inevitably get pissed off with his shitty jokes
janitor - is on a quest because somebody has to clean this mess up, innit
undertaker - bluecollar, common man's cleric equivalent - undead fighting and burial specialist
potion seller - sells powerful potions, but only if he has a way to acquire them first
hobo - master drunkard, very dangerous to go against in a drinking match
moonshiner - specialist, brewer, connoisseur and very high save against poisons
snake charmer - the gayest man to ever touch a flute

>potion seller - sells powerful potions, but only if he has a way to acquire them first
>Potion Seller
>Selling potions
mfw

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oh right, he'd need an adequate client for them as well, he doesn't sell to just any knight

>Snake charmer
>The gayest man to ever touch a flute

Kek

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>Australian Druid

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possesed. they fight with a spirit/demon/whatever bound to them. like Talion from that lotr spin off

sounds exciting!!

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Ballerina

>wacky

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>Gourmand
Seeks to discover the flavours of the world, can prepare snacks and meals of various kind to feed their party for health an benefits (essentially a cleric).

>Locksmith
Like a rogue, but legal. He'll get you in, but he isn't gonna brook no theivery.

The Village Drunk

A solo type potioneer/berserker who can create his own potions (that only effect him). Just be careful of the hang over...

?

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More like ranger

How about a sculptor that can animate his sculptures and turn enemies into stone?

A very small person that walks around on stilts.

Classic, nonsinister clown.

Hatter, naturally.

Aquarius, a person that battles with a pitcher of magic water.

>fry cook - cooks, but only very basic, greasy dishes

B-but there's room to move as a fry cook user

>Jesters are already a thing in Forgotten Realms, and they're one of the most dangerous and broken classes in the entire game.
What edition are you talking about?

1e-2e-3.5

I think they're only Bard Variants past that- they peaked at 2e-3.5

>I think they're only Bard Variants past that- they peaked at 2e-3.5
Really. I don't remember seeing them in 3.5 as overpowered. From what I can recall, they were a bit underpowered. Is there some sort of special variant out there?

>BATTER UP!
>BATTER UP!
>BATTER UP!
>BATTER UP!

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There's the base class in the Dragon Compendium, the and the PrC in Dragon magazine which gives you access to Diarmunds last jest (The undetectable Power Word Kill in radius the individual of the same canon name from 1e and the canon forgotten realms comics used to kill and entire room of people) with a perform skill which such a sharp turnout for free dosh because you'll be dancing for royalty nobles, then fucking deities outta nowhere by 10th.

base class has limited spell-use. But that's migitated because Jesters by canon do the thing shown in the FR comics where you can hide the somantics of a spell in casual conversation, except in jokes- something later detailed and used in Kingdoms of Kalamar- and you've their Guild which again, sacked waterdeep, using the reanimated skeleton of Diarmund they resurrected in ritual- which was also made Titan-sized and spat fireballs from it's mouth, nearly forcing the surrender of the Lords of Waterdeep- Despite hte fact that Jester's can't use Necromancy.

Perks man.

kek'd, love you, user

>Except in jokes
whoops, they do do it in jokes- it's the theme of the Jester PrC abilities, but it's technically a spellcraft check skill that's technically Greenwood approved canon.

Hell, back in 2e they even had literal Jest-offs which were bantz battles.

Also again, social debuff class who can hide spells get mad dosh from Perform and their own perform to the point where you can gear up quick to kill things at the peak of level threshold- and technically use to avoid WELL I HEARD YOU LIKED NON-EUCLIDEAN EXPERIENCES SO HERE IS THE RAVENLOFT HORROR TABLE AND LORDS OF MADNESS MADNESS TABLES FOR ABERRATIONS AND ELDER EVILS I'M RUNNING.

The Jester? Laughs it off and Cegorach's that shit. Tharizdun giving you trouble? Jester- Entropy god of madness can't datamine the guy via his salient ability, won't have scried anything about this dude.

dndtools.net/classes/jester/ This one? Because I'm reading it here and it still seems like it is underpowered, especially if the foes have immunity to mind effects via items/spells/other effects.

Sasori from Naruto

Smile based teleportation expert

Tarot card wizard/summoner. Might be fun as well if you give the player a real deck of cards to draw or play spells from. With different cards aligning with different effects.

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actually the role seems more like a "dark knight" in that most of the abilities damage or inflict status on self as well as enemies.

Chessmaster
All of his powers are based on using a battle grid in weird chess piece type attack.
>Red Knight Smite, hits a square 10-from away spaced away by an L-Shape
>Black Bishop Beam, splits along a diagonal
And so on and so forth. Get some weirder ones like a line of pawns or inspire an ally with an en passant.

Animancer. Can only use magic to bring inanimate objects.

However, just because you give something life won't make it useful. An animated brick is just a sentient brick. Also, your creations may not obey you at all.

Sportsmaster

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Crone. Utterly useless in combat, but has great potion making and arcane knowledge skills. Similar to a witch.

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>the critic
Attacks centre around breaking the fourth wall and complaining about things in the game, resulting in various effects such as buffing/debuffing, monsters fleeing/going berserk etc. Has minor character development and admits he hates himself most of all and wishes the player had chosen another class.

>the confused
A man stumbling about in a costume apparently based on one of the in-game enemies. Admits he's not sure what role he was meant to play and just grabbed the first costume he saw. Sometimes starts battles on the opposing side, and wastes enemy turns by asking them to show him how to use a certain attack again (he has a chance then to learn that attack; he has a chance of randomly unlearning attacks), or messing up horribly and having them spend their turn rebuking him. Has to be reminded to change sides. Can confuse others by asking them if they shouldn't be attacking somebody else instead. If enough people are confused by him, the fight is called off for being a complete mess. Sometimes he doesn't rejoin the party after a fight and leaves you with a random enemy from that battle until you encounter him again. If you want, you can keep the enemy and just leave him to show up from time to time in battles.

>the menu
Wanting to "try something new" after a long career as an RPG menu, the menu has decided to try its hand at being a player character. It can check the bestiary as a free move to show current enemy condition (if known) or scan an enemy to start gathering said information, can cast ally healing magic (which is normally available outside of battle), can cast some time magic via the options menu to "change battle speed", use items, and can also "reload" (very expensive spell) to immediately end the current battle and teleport you back to your last save point. It has no offensive capabilities.

Phantom

Can't inflict any direct damage but may possess opponents.
Invisibility
Flight
Creates illusions

Nox from Wakfu