>What is LobSTAR The first homebrew system Veeky Forums has made in ages >What is it about? You're a lobster. You channel your fears to do magic and take antidepressants and other drugs in the hope of ascending to godhood and impregnating the world. You fight, a lot. The crabs and pharmaceutical companies trying to stop your rise, NPC lobsters, your fellow party members, your all-consuming feelings of inadequacy and paranoia that everyone secretly hates you. Stuff like that. >What's the system like The big unique thing is a real world time mechanic. As you take antidepressants (ATDs) your stats increase but you rack up mutations, most of which are harmful or at least inconvenient. If you don't take more drugs before the timer runs out, your stats start to revert but the mutations remain Beyond that, there's 3 stats that no one could agree on and an openended framework for making fearcasting powers. You can also permanently reveal personal flaws/strengths in exchange for auto-succeeding/failing a role. Another user has supposedly been working on it since the last thread died, so we'll see what he's done with it >That sounds completely insane. What kind of brain damaged children would even think of something like that, much less put in the effort to turn it into system? Veeky Forums, obviously
hol up, the mutations were supposed to be our perks, they were 'Dubiosly helpful'. We never decided on dice but I think we were leaning on 3d6 roll under with random dice modifiers.
Kevin Gray
>Another user has supposedly been working on it since the last thread died, so we'll see what he's done with it I was that user btw. Anyone recommend a good way to start ptrinting it to .pdf with nice backgrounds and layout control that isn't open office?
Casting is rather limited since fears have to be reasonable, and are supposed to be implemented in a reasonable way ("fear of sharks" is a basic ranged attack, not a shark ally). I can't see how a lobster would develop a fear of teleportation. You also have to roleplay each fear (this could probably translate to stat malus too but we didn't talk about it), so if you try to minmax it you're going to end up with a lobster who can't leave the house. Being able to physically overpower your opponent is also useful when fighting over ATDs
Jacob Torres
So the 'spells' you can cast are based on the lobster's fears?