"Cash Rules Everything Around Me" edition
A place for full-on game designers and homebrewers alike, as well as general mechanics discussion for published games. Feel free to share your projects, ideas and problems, comment to other designers' ideas and give advice to those that need it.
Try to keep discussion as civilized as possible, and avoid non-constructive criticism. A new thread is posted every friday (or monday, apparently), as long as there isn’t one still up.
>Project List:
docs.google.com
>/gdg/ Resources (OP Pasta, Design Tools, Project List):
drive.google.com
>Official /gdg/ discord:
discord.gg
>#dev on Veeky Forums's discord:
discord.gg
>Last Thread:
>Thread Topic:
How best to handle money in game design? As a normal single currency resource? How to deal with bookkeeping? Are multiple currencies viable? Or can they at least be made viable through clever design?
On the other hand, do you prefer handling money as an abstract number? What are the pros and cons?
Help us brainstorm the issue.