/5eg/ - Fifth Edition General

Covering The Basics Edition
>Unearthed Arcana: Be Sure to Drink Your Ovaltine!
media.wizards.com/2018/dnd/downloads/UA_preview_duergar.pdf

>5e Trove
rpg.rem.uz/Dungeons & Dragons/D&D 5th Edition/

>5etools
5etools.com
Stable releases - get.5e.tools/

>Resources
pastebin.com/X1TFNxck

>Previously on /5eg/:
So /5eg/, 5e has been out for quite a while now. Have you at least had the chance to play one archetype of every class? If so, which has been the most fun for you? If not, what haven't you played and why not?

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dandwiki.com/wiki/Falconer_(5e_Class)
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First for Wizards

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Barbarian, Half Orc. "Unarmed" using a warhammer statline for a caestus or similar gauntlet. What Path would work well, aside from the obvious Bearbarian? Kinda looking at Storm Herald for the desert line, for fluff reasons.

Reposting for the fresh thread.

I'm having my players fight a low level caster that has every mind fuckery spell known to man.

What are some real dick ways I can use Phantasmal Force?

Battlerager sounds like it could go well with that theme

Ancients paladin was the most fun. Berserker barbarian was the least fun. Having to suffer through multiple levels of exhaustion to make use of your archetype features is garbage.

I'm currently playing a Swords/Swashbuckler bard in one campaign and an Arcane Trickster/Battlemaster multiclass in another. I've never really liked multiclassing before but after these two characters I'm digging it.

You can have them perceive themselves falling down a hole. Just falling. They'll stop doing anything.

Alternatively, they can suddenly find themselves trapped under ice in freezing water or drowning in a sealed tank. They can think themselves to be on fire or be wasting away into nothing, taking damage each turn.

>Play
Oh, you

Repost since the other thread is dying.

Considering revising the warlock class. What do you think about these changes?

-CHA to attack rolls is removed from Hexblade and added to Blade Pact. This nerfs some of Hexblade's MC cheese and buffs Blade Pact slightly. Other classes can get it if they wanna drop 3 levels into Warlock.
-Warlocks get an additional spell slot, beginning the game with 2 spell slots and ending the game with 5.
-The Mystic Arcanum feature grants a spell slot in addition to the spell known, allowing you to upcast normal spells in addition to using your arcanum spell.
-Invocations no longer consume spell slots, instead casting the spell at the lowest possible level. You may expend a spell slot to upcast the spell.
-More invocations known, though I'm not exactly sure about the progression. Maybe 1 every 2 levels for a max of 10?

>tfw [s]d4[/s] d6 hit die
You are not Merlin, or Gandalf, or Dumbfuckledore. You are a little shit and a pipsqueak. And within exactly six seconds, you will be a smear on the wall.