/swg/ - Weapon To Surpass Durasteel Gear edition

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Fantasy Flight Games’ X-Wing and Armada Miniatures Games
>pastebin.com/Wca6HvBB
Fantasy Flight Games’ Star Wars RPG System (Edge of the Empire/Age of Rebellion/Force and Destiny)
>pastebin.com/wCRBdus6
Other FFG Star Wars Tabletop (Imperial Assault, Destiny and the LCG)
>pastebin.com/ZE4gn0yN
FFG Dice App (Works with X-Wing, Armada, the FFG RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ
Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.nz/#F!kJtCTR7Q!HNUwVc1B8KB2FrD4Twmb7g
Writefaggotry
>pastebin.com/Un1UhzZ4

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Heroes of the Aturi Cluster, co-op X-Wing campaign
>dockingbay416.com/campaign

--- Latest News ----
New Destiny boosters:
>fantasyflightgames.com/en/news/2018/3/13/way-of-the-force/
Official playmats for Legion:
>fantasyflightgames.com/en/news/2018/3/13/prepare-your-troops/
Season One Organized Play:
>fantasyflightgames.com/en/news/2018/3/12/recruit-your-legions/
>fantasyflightgames.com/en/news/2018/3/12/take-your-best-shot/
>fantasyflightgames.com/en/news/2018/3/12/open-the-blast-doors/
>fantasyflightgames.com/en/news/2018/3/12/star-destroyers-fighters-and-fun/
>fantasyflightgames.com/en/news/2018/3/12/the-force-is-with-you/
>fantasyflightgames.com/en/news/2018/3/12/the-way-of-the-force/

Have any of your campaigns involved any custom technology, ugly-tier or otherwise?

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Other urls found in this thread:

starwars.wikia.com/wiki/Imperial_Patrol_Frigate
starwars.wikia.com/wiki/Adz-class_patrol_destroyer
inverse.com/article/42442-star-wars-canon-mark-hamill-luke-skywalker-forces-of-destiny
twitter.com/NSFWRedditVideo

Played my first game of Armada yesterday. My ISD, Vic2 and raider got wiped out by a Profundity and a couple of other rebel ships. All in all not a bad experience, even if I kept forgetting the modifications and stuff.

>Played my first game of Armada yesterday. My ISD, Vic2 and raider got wiped out by a Profundity and a couple of other rebel ships. All in all not a bad experience, even if I kept forgetting the modifications and stuff.

One of the best things about Armada is that it's always really obvious why you lost and what you need to do better the next time round.

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Remembering modifications is always the first thing you learn. It helps if you fuss over your list for a while as opposed to slapping something together.

Also any way to stop rebel ace/squadron heavy lists? I've only got Imp Squads II and I'm struggling to kill the Dutch/Wedge combo.

>Also any way to stop rebel ace/squadron heavy lists? I've only got Imp Squads II and I'm struggling to kill the Dutch/Wedge combo.

Need more information - whats the list? "Dutch and Wedge" doesn't say much in a vacuum.

Rebels canonically rely more on starfighters than the empire does, so it makes sense they tend towards squadron-heavy lists.

I believe the general rock/paper/scissors of squadrons in Armada is
>no squadrons beats a few elite squadrons beats a bunch of generic squadrons beats no squadrons
So if it's Dutch and Wedge and just a couple of others, skip squadrons.

For X-wing I'm in urgent crunch time to practice for Adepticon- I've got 3 attempts to get a System Open invite on Thursday, Friday and Saturday.

I'll be flying Blackout and 2 Deltas, and I'm looking for any advice people can give me about any sort of tricks that I can try and pull(If you are familiar with Silencers or Defenders), or how I should fly against any other specific list (if you are good with that list)

My current fears are Nym Miranda and Ghost Fenn in particular.

Here's hoping I can go to the inviational and win to put more /swg/ cards in the development pipeline. /ourguy/ Chumbalaya won last year and promised Trioculus.

I

The squadron part of the list is:
Luke
Wedge
Dutch
2x B-Wings
2x A-Wings

I've managed to successfully stop this once by zipping TIE Defenders up to his B-Wings when they were out of position and killing them, but normally what happens is he engages my squadrons with interceptors or whatever, then uses that one HMC80 title that lets squads move four to push the B-Wings into my ISD which weakens it a lot.

So me and my friend take turn's gm'ing solo campaigns for one another, and it's my turn to be the gm. Discussion came to a star wars campaign, and right now I'm mulling some campaign ideas or pitches.
So, /swg/, I turn to you for ideas, if you were to play in a tabletop campaign in star wars where you were the main character, with no need to share the spotlight, what would you think would be interesting? Especially considering it allows for a more roleplay focused approach when you don't need to share the spotlight so to speak

Is he a bad enough Moff to find the glove of Darth Vader?

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You need a couple of Imp squadron I boxes and a copy of rogues and villains. Then you run something like:
Mauler Mithel
Soontir Fel
Dengar
Tie Advanced x 2

What this does is pretty brutal - first they have to kill the advanceds because they have escort, but now they have counter 1 because of Dengar.
Second, with Fel engaged anyone who doesn't shoot Fel takes and automatic point of damage - note that they can't shoot Fel because of the aforementioned advanceds.
Third, you have Mithel, who does a point of damage to every enemy squad engaged with him after he moves. Dengar has intel, which makes enemy squads heavy, which means Mithel can move with impunity every turn and hand out auto damage as he pleases.

From there you can add what you want. Subbing Darth Vader and Zertik Strom for the generic Tie Advanceds isn't a bad idea, you can add more Tie Interceptors and Howlrunner to help shred enemy squads faster. You ca take Bossk and IG88 to kill both enemy squads and have some punch against enemy ships. You can even take a couple decimators to go fuck up the enemy's ships while you buzzsaw his squads.

He's got no Intel, so fly super defensively (park in front of your ISD), and force him to overextend where you can tie up his bombers and flak into the battle. Don't rush out to meet him on his turns, just focus on keeping him from bombing you for as many turns as possible, regardless how many TIEs die in the process. Meanwhile, win by killing his ships to death, by virtue of him spending so many points on squads.

It'd be really beneficial to pick up Squadrons 1. Mauler and Soontir would help, and in general Squadrons 1 is the Empire's bread and butter, bringing your basic interception, escort, and bombing units; while Squadrons 2 are more specialized.

You have got access to the Maarek/Jendon combo*, though, and that should tear up basically anything it crosses. Maarek, Jendon, 5 TIEs, and Howlrunner should be able to drown the rebels in bodies and blue dice for a similar points cost - 100 points of Interceptors vs 100 points of mixed bombers. So you can go light squads and screen, or heavier and kill, up to you.

Or, third option, take a Gladiator with Demolisher and just kill his carriers.

*Maarek shoots, changes one black die to a hit/crit to guarantee more damage; Jendon taps Maarek to do it a second time. Should do 2-3 damage twice to squads every time, or 2 damage twice to ships every time. And they're both very tanky (high hull with brace).

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>Don't rush out to meet him on his turns
Terms**

so, what is the sick new meta for X-wing?

have the little ships come back from their epic defeat?

Kinda

Big ones off the top of my head are:

>Ghost/Rebel Fenn
>Nymranda Bomb Cancer
>Palp/Hux Aces
>RAClo Palo
>Various flavors of Scum Ace/Nym with Asajj

RAClo Palp

Fuck, why not just keep it a flying AT-ST?

Your best bet is to just dodge nymranda and ghost fenn until you make the cut. If I was playing a silencer I'm pretty sure I'd just go back to gunboats and farm swiss.

>It helps if you fuss over your list for a while as opposed to slapping something together.
I'm sure it also helps to have input to the list at all, but it was basically a demo game that set up because I was interested and the guy's normal group wasn't around yet.

>One of the best things about Armada is that it's always really obvious why you lost and what you need to do better the next time round.
Indeed. I quite liked the planning aspects of the command dials and plotting courses.

As a new player, it's really helpful to develop a habit of stopping before you activate, shoot, or move, and reviewing the board state and your upgrades.

If you search out any Armada battle reports on youtube you'll find MotF, and one thing they always do is before an attack, they'll grab all the relevant upgrades on that ship and lay them out in the middle of the table. It's for the sake of the camera, but it's not a bad habit to pick up for remembering to use your upgrades.

sounds more like a campaign goal for when you get more experienced!
Although, star wars tomb raider has a ring to it.
>the glove of darth vader
>the gauntlets of marko ragnos
>the mask of darth nihilus
>the sword of ajunta pall
something something put them all together and you get unlimited powaah.

Did the Empire ever issue any design response of their own to the New Republic's Modernization initiative?

Come to think of it, wouldn't the New Republic's new ship design initiative still be outclassed by the Imperials given the fire power at the disposal of some Imperial ships?

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Thanks for the advice m8. Have an interdictor.

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By that point the Empire didn't have much in the way of shipyards, funding, or new contracts. I don't think they really had the resources to redesign the wheel.

But what they had left should have still been sufficient shouldn't it?

Especially since the New Class ships would not be the bulk of the New Republic's Navy at any point.

>Come to think of it, wouldn't the New Republic's new ship design initiative still be outclassed by the Imperials given the fire power at the disposal of some Imperial ships?
That's why the NR also built the Viscount-class, which is capable of dueling the few surviving superheavies left in the Imperial arsenal.

But Viscounts would still be rarer than the remaining Super Star Destroyers wouldn't they?

From what I gather, they made quite a few of those and many were unaccounted for.

Mandators, Assertors, Procutors, Gauntlets, Executor, etc.

No individual imperial remnant group had the resources necessary to build a new capital ship capable of meaningfully fighting one of the new class ships or MC-90s, or for that matter the NR's ISDs and VSDs.
The New Class vessels WERE outclassed by the big ships like executors and praetors, but there were never very many of them, the vast majority went down in the warlord fighting, and the new republic had their own captured examples to bring to the table, not even to mention the Viscounts and Mediators and possible other designs of theirs in the same league

The thing is that most of those are with isolated warlords and other petty isolated forces.

Don't need to 1:1 them when you can focus your efforts one a select few at a time

And most of them are smaller than the executor, so if you can go toe to toe with one of those bad boys (which the viscount could) then you are golden.

Sufficient for what?

ISDs remained viable, if that's what you're asking, but by the time of the Black Fleet crisis (around the time of the modernization initiative) the NR held Kuat, Sluis Van, Fondor, Corellia, Mon Cal... The Empire just simply didn't have the infrastructure to produce a new generation of Star Destroyers, so they were left with what they had.

Would Amy Adams make a good pilotfu?

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> so they were left with what they had.

I was under the impression what they had left were things like Imperials, Victorys, Imperial Carriers, and so forth, all of which were still formidable.

They were. I'm not sure what you're asking.

What they had left should have been enough to match the New Fleet initiative.

Especially given a lot of the vessels in said Initiatives were not as powerful as their Imperial counterparts.

Not really. She's kind of bland.

Ship per ship, eh... Maybe. But they didn't have enough of them to do anything but bunker in.

>From what I gather, they made quite a few of those and many were unaccounted for.
We don't have any info that any super star destroyers of any class surviving after the end of Dark Empire aside from the Megador, Dominion, (k)Night Hammer(which only survived a few months and was never in a real battle), Reaper, Gaurdian and Lusankya and a single unidentified Executor in warlord hands, plus one POSSIBLE NR bellator
>Mandators,
None known to exist after Dark Empire, some destroyed in ICW.
A single bellator is known to be in NR hands, but that's it.
>Assertors
One known example, destroyed in the ICW
>Procutors,
You mean the procurator? Yeah, a few of those might have survived, but they're only marginally better than an ISD
>Gauntlets,
Pure fanon class, so irrelevant
>Executor, etc.
Five surviving examples as of GCW end, two NR, two remnant, one warlord


Remember, just because Hsaio's images and names for stuff were retconned into Canon in the EGW doesn't mean any of his other details are

No single imperial group had the firepower to go toe to toe with the NRN, after the preposterously massive losses of the early ICW (we're talking a clean 2/3 of the fleet gone in the first five years), and they had little to no ability to work together, which is why when somebody *did* get a bunch to, the NR was in a shitton of danger (thrawn, sheevy 2.0, ECT)

Except without the same capacity to build new ships, the Imperial Remnant had to be much more careful about how it deployed its fleets. How many MC80s would you need to take out to make trading one ISD a good trade, knowing that your enemy has a lot easier time rebuilding than you do?

And let's not pretend VSDs were anything better than mediocre relative to the resources they required. They're good for holding a spot, but not much else, thanks to their sluggishness.

Yeah, only about a quarter of those ships are ever mentioned in anything other than reference material. It's hard to judge their impact on the universe when they only really "exist" due to technicality.

I mean I won't argue that they're canon, but if stories never reference them... There's not much to talk about.

Should I switch back to Vader/QD+ 2 HLC rho then? I've had very good success with Blackout and deltas recently, and the sheer defensiveness of the Deltas is something I would have loved when I was playing QD+ 2 Rho earlier in regionals season.

Should I actually switch lists?

You have to understand that where the republic generally GAINED in industrial power (including design), the empire correspondingly lost it. Further, the initiative wasn't even done until 20 ABY, at that point the entire conflict was pretty much over. Hell, their viscounts didn't even get to be tested against the remnant besides against a few deep core pirates, then it was the vong wars.
With that said, generally speaking the remnant tended to upgrade old ships, light outfitting VSD's with new engines. Also, they out of necesseity had to rely more on smaller ships, one of the few examples of new ones would be
starwars.wikia.com/wiki/Imperial_Patrol_Frigate
starwars.wikia.com/wiki/Adz-class_patrol_destroyer

But in general it's hard to claim anything is an explicit reaction to that initiative, since the war is basicly over by the time they get released in any meaningful number.

The NR had plenty of ISDs and other heavy imperial ships in their own right, and since they held Kuat *in addition* to the huge MonCal, Fondor and later Corrilian yards, they had a MASSIVE advantage in that they could actually replace losses and expand, as opposed to the imperial leftovers, who had a massive fleet to start but massively less replacement ability

Not the actor herself, but Space Amelia Earhart would be 10/10 waifu material.

>One known example, destroyed in the ICW

Three actually.

Assertor, Wrath and an unnamed one refueling at an Altor Replenishment ship.

>and an unnamed one refueling at an Altor Replenishment ship.
Since no other ships of the class are ever mentioned, it's safe to assume that the wraith is the ship in that photo
>Assertor
Possibly, but it's existence is entirely inferental and it never does anything, so it's eestructuon is safely assumable

>Since no other ships of the class are ever mentioned, it's safe to assume that the wraith is the ship in that photo

We don't know that.

Remember, an unnamed Executor turns up in art battling a Viscount.

Actually that's accounted for as the same unknown ship known to be in warlord hands, it just never got a name, but it's supposed to be the same ship

You're probably best flying what you're practiced and comfortable with. Most people are bad and will let you win. Ghost Fenn players are almost all embarrassingly bad, but their list will carry them.

You will lose to ghost fenn and nymranda, so keep that in mind. If they're bad, try to run til salvo or if they let you beat them do it.

If other players are not attempting to play X-Wing in good faith, you are under no obligation to try and play X-Wing. If you see a bomb fortress, your salvo is better so not playing is correct.

Good luck and I'll see you at Coruscant.

HAMILL TO PLAY YOUNG LUKE AGAIN!

inverse.com/article/42442-star-wars-canon-mark-hamill-luke-skywalker-forces-of-destiny

>the animated series Star Wars: Forces of Destiny

who cares

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>“The Path Ahead” — Training with Master Yoda in the swamps of Dagobah, Luke learns an important lesson.
atleast give us some cool fucking luke adventures post ep6

Yawn. Let me know when we're getting a proper X-Wing vs. TIE Fighter anime.

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The art looks like it's meant for toddlers.

It looks like the same lazy low framerate flash bullshit every other cartoon is doing now.

I preferred Rebels' weirdly overanimated CGI.

Yeah i was really disappointing with the artstyle and the sub-5-minute length. Let's hope these are just a palette cleaner for whatever the next big Disney XD Star Wars series is

That second pic with Maz.... looks like something from Newgrounds in 2004.

It is

It's meant to captialize on youtube algorithms

I have practice with both- 2 months lately of Deltas and Blackout, but I got Dice at the IL regional with Double Rho+Ace.

Are Rhos better against the field than the Deltas?

Should I get the Core Rulebooks and Cards for SWRPG and just print out the adventure pdfs?

Red Saber, Red Saber, where are you?
Here I am, here I am, I'm gon' kill you.
This lightsaber is red!

>tfw going with my pal after work to fully induct him in the X-Wing cult

He's picking up all the Imp stuff he can carry and I'm getting Most Wanted, and I think a small expac with it. I'm not sure if I should get a Y-Wing or a Z95, or maybe something more exotic like a Kimogila.

>cards
okay so the specialization cards are not worth a damn, but I find the NPC ones to be handy.
>printing out the PDFs
at that much ink might as well buy them

>Red Saber, Red Saber, where are you?

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Why do we even bother with a general if we can't even keep one up?

Nigga, the last thread died at 5:00 AM EST or some shit.

If you want to be sure there's a thread up 24/7, you can stay up until the crack of dawn to be the glorious hero.

It's because Star Wars has a low population of fans on Veeky Forums thanks Rian so we just don't have the numbers other generals do. We only ever hit £50+ posts during shillposter's fuckery, let alone hitting 400 or 500

We're only 70 posts in, but so far this thread has been far and away above average quality by our own standards, and it's afternoon on a weekend no less

Why there are so many Fate fans on /swg/? Is there some kind of connection between Fate and Star Wars that I'm not aware of?

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Shit, that was meant for

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The threads been up six hours and we're only at 70 posts. And we usually get more traffic on weekends anyway so this isn't good.

>above average quality
70 fucking posts son. This is normal quality. Yes by our own standards.

>Many
There's like 2-3 of you.

That's about 2-3 more than I'd expect, my guy.

So are we done with the threadly flamewar about TLJ?

There's not that many of us.

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You're on Veeky Forums

Many Fate fans died to make that post.

HAHAHAHAHAHAHAHA
Rian won't let that happen, he can't keep his head out it

Nibba there's a handful of Fate fans every general. Sure they don't post Fate every thread but that's because they're not cancer. But they are there. Make a Fate post and you're guaranteed a few replies. Doesn't mater the subject, there's at least a few Fate posters there.

Fate isn't some obscure underpopulated victimised fandom, it's everywhere. What it is is not being obnoxious.

I can respect that.

I'm actally kinda surprised we haven't had a massive TLJ flamewar considering the home release and Rian Johnson's continuous fuck ups in the media

NOT AN ARGUMENT

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Eh, those who hate it will hate it, and those who love it will love it. That's how you win, not by fighting what you hate, but by saving what you love.

Fate's probably pretty quiet because FGO makes fuck you money so the franchise is pretty safe. Some spin offs are good, some are bad, some is Nasu just going crazy but even if the writing doesn't hit the concepts are still pretty good.

You should have saved that for when Shillposter comes. Now it's wasted

You mean sabotaging every step of the plan? Because that's exactly what Rose did

The plan was to withdraw and fight another day, and Finn wasn't going along with it.

fuck, I'm sorry, I didn't mean to spark it

So uh, how would you make the B-Wing better in current X-Wing?

>jokes about TLJ flamewar
>tlj flamewar starts

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No don't! You don't understand the hate for Rose

Every fuckin' time

Rose is fine, it couldn't have just been BB-8 and Finn on Canto Blight.

Make turrets worse, make them more maneuverable or cheaper.

At 24 for a Linked Batteries/Col Detector Blue squadron, that's pretty efficient.

The issue is that Turrets have grown efficent to the point of being better than generic jousters.

The NR only built a dozen or so Nebulas. They were far more expensve than an ISD-II and while superior, 2 or 3 ISD-IIs could easily take one out and be built much faster.

Most of the NR ships were still outclassed, which was the point of them wanting the Remnant in so badly. The Remnant lost because of fragmentation and internal conflict, not because of Rebel/Republic victories, and for all intents and purposes until very late in the ICW the Remnant still outclassed the Republic Navy by a wide margin.

It would've taken much longer for them to overtake the Imperial Navy by merit of firepower.

Uh-huh. So if she was so far ahead why didn't she fire on the mini-deathstar? It's because she's a spy

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This is so the face of someone protecting the things she loves

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You gotta weave around when you're skiing to pick up speed.

For consistency, E2 should be a title, not that it really needs the mod slot but god forbid somebody wanted to use it to torpedo something it'd like Chips.

Otherwise, it needs something to improve it's maneuverability in tight or give it more punch back against tanky ships. "Fuck you Reinforce" (also thematic with Epic as anti-ship attack fighters) or "Fuck you large HP pools" would be good.