>powerlisting.wikia.com
>powerlisting.wikia.com
Oh wow the ability to turn my own power off.
>powerlisting.wikia.com
>powerlisting.wikia.com
Oh wow the ability to turn my own power off.
Welp. Pretty middle of the road. 68 for crazy and 32 for immortality. Maybe I have to disbelieve or ignore injuries? I kinda like the idea of refusing reality instead of just being the embodiment of t3h PeNgU1N oF d00m XD
Team 2, sorry in advance if I turn you into a bowl of pudding
Rullan
TEAM 9 never stops!
Rolled 2 (1d100)
Fucked the roll up.
Come on! Team 4 needs some fresh blood! How are we gonna control space time with just 2 peoole? We need atleast a third!
And, roll.
>Disaster Negation at 73
>Urban Magic at 27
Well that's a shame, would have preferred urban magic being much more powerful. As it stands, it looks like I might be able to passively prevent a disaster just by being in an area (perhaps only while in a city though?) while my urban magic is limited to more subtle things like communicating with rats and pigeons, navigating flawlessly in an urban environment, moving through a crowd easily, and low-level manipulation of some common city "elements" like smoke, concrete, asphalt, glass, electricity, and the like. Of course I'd have to be in an urban environment to do any of that and since it's "magic" I'd need to actually cast the spells first.
And I'm part of team 7 I guess?
Rolled 49 (1d100)
>powerlisting.wikia.com
>powerlisting.wikia.com
>be an OG fate fan
>get an ice version of archer's magic powers
wew lad
Well, I'm sure I'll fit right in there...
>Black Burner
>Multiversal Exterminator
...don't mind me, I'll just be over here, exactly knowing how far I am from a safe place.