Endless Hells: Brood Of My Brood

Previous threads here:


Post assorted tidbits about Hell and its many, many assorted layers of nightmare, and Nexus, the one layer that is (mostly) safe from the taint of the unholy

>According to old story books dredged up from realm's devoured, there are powerful artifacts left behind from when the Archangel Gelandriael wen to war against the forces of the Infinite Despair. Where there are now though, or even whether or not they are intact, is unknown

>The Crumbling Inn has been putting up posters promoting a new "addition" to the hub-centers of Nexus. Supposedly, a new building for containment of the unnatural is being made

>A girl in red has been seen crossing through some several layers, and has even been noted as making demons quake in fear at the mere notion of her passing.

>The stirrings of the Great Dragons have only grown more frequent as of late, as many sum layers have ended up being devoured by the cosmic atrocities in their awakening. It is even said that those who wield the power of Breedmastery have felt malign stirrings within their own blood

>A Shadow has past through the Unholy Infinity, tearing it's way through layer after layer after layer, without rhyme nor reason. Many amongst the Infernal Chaos say that this is the rise of a new Notional Fiends to join the chorus of conceptual evil, whilst others speak of it as being a sign of darker things rising

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Bud your last thread got like 10 replies. Stop forcing it.

Not even forcing it. Just posting because I got an idea for a thread is all. But please do spin your assumptions from nothing friend.

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>The Rot. None can say where or when this Fiend originated, but what is known are it's effects upon the Abyss. A slow, painful crawling sensation is a sign of the Rot's coming, the stench of festering decay and putrescent death heralding it's slow, inescapable approach, and then screams of utter anguish as the Rot seeps in and everything begins to break down and decay, from flesh and bone, to the very essence of spacetime and existence itself.
>Such is the Rots nature. To slowly but surely sicken the core fundamentals of existence and being, gleefully racking them with illness and stagnation until all of it, everything that could be defined as 'something', comes to a halt.

Ashralak changes places with seven other locations, rarely, but it happens, though it might only happen once every 2,000 to 5,000 lifetimes, usually present outside it's normal area for less than 1 minute at a time, during that time, its possible to enter and exit ashralak through normal travel.

The first of the 7 regions is Relentless Pain.

In relentless pain, the energy that curses use suffuses every aspect of existence, and bombards inmates with such force that they slowly melt down into fluid over the course of time, red smog (hate) and green light (jealousy) riddling every aspect of Relentless Pain. Boiling sorrow (emotion condensed into a physical substance) rains gently down on relentless pain's icy, dark, edge-covered surface, forming small puddles and lakes. 2 absolutely gigantic beholders (bigger than a planet) 'orbit' the plane, one raining beams down during 'day' and a different one raining beams down during 'night, each one of these creatures having thousands more eyes than a normal beholder, and firing limitless bullet-hell waves of beams during every moment it is ascendant in the sky.

The second of these regions is grinding agony. All of hell shakes from earthquakes, but earthquakes in grinding agony are 10 on the Richter scale, and play out over and over by reversing course repeatedly thousands of times a day, the shaking, jostling area suffering a pummeling rain of hailstones of burning brimstone and a pummeling rain of boulders and gravel-stone, lives there incalculably short, inmates spewing up out of the ground as geysers of fluid, reforming only to die again almost instantly, conscious throughout the entire process, including when entirely fluid and being spewed up out of the ground.

>The Benevolent Once-King of the Scarlet Flame, now converted into the King Of Nevers. A vast and titanic beast, drifting through layers uncountable, boiling all away within the flames of apocalypse that flow all throughout it's dread being, incinerating even Great Dragons within the raw power of terror and delirium.

>It is said that it's mastery over the art of Breedmastery is second to none, to the point that not even the Notional Fiends can compare to it's dark might

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The next region is the valley of scorching, a huge ditch, light years long wide and deep, filled almost to the top with burning lard, burning fluid bodies, burning oil, and burning shit. Inmates there are put into two torment stations, each bolted down through the hands and feet to the cliff or Cliffside, or thrown into the valley to burn and drown over and over again, always in pain, never actually dying. A steady rain of rancid blubber falls from above, and hell beings with thousands of arms legs and faces use sawtooth burning freezing poisonous axes on any inmates they encounter.

The next region is the Desert of Malice, here, malice (substance of condensed emotion), a lighter than air gelatin, coats every object and person in burning shrieking agony-inducing grease. There is nothing to eat, nothing to drink, and inmates exist until they rot away to dust, then reform again, huge dragons with thousands of arms legs necks and heads, stomp through the area or fly through the area. The grounded dragons hawk wads of magma from their heads and spit it accurately, the flying dragons spew blue lightning bolts that cause big explosions when they hit the ground. There is some relation between these dragons, and the great dragons, but it is thought that the dragons of the desert of malice are simply deceased dragons being given new lives, not 'great' dragons. 8 of every 10 granules of sand in this place are salt-rock, 1 of every 10 granules is solid-glass, and the other is burning coals.

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Next is one of the most devious places in hell the cliffs of suicides. It is notable for two things, firstly, it is the only area in hell where dying actually extends your time in a hell region, and secondly, those who inhabit it simply fall to their death from the sky if they attempt to kill themselves by jumping off the free-floating extremely numerous cliffs, which move about in a nearly airless, painful to exist in area resembling low-g space, though the area is not fatal to exist in. The only way out of the cliffs of suicide is to 'do your time' without killing yourself, despite the fact that it takes over 10,000 hell-years for a lifetime there to elapse.

>The Cliffs Of Suicide are also commonly known as "Giarrakalac, the Many Points Of Torment", mostly for the fact that jumping off of the floating cliffs ends with one getting impaled by giant spikes of pitch black glass that scream and pulse with raw pain and despair

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Spoiler: The giant spikes are entirely made of inmates who killed themselves too many times.

That was the implication, yes.

Well the fun never ends, does it?

Another horrid place is the Bog of Slow Desolation. In the bog of slow desolation, a murky, misty, slightly cold place that is damp with gasoline, time passes so slowly that it takes 65 years for a leaf to drop from one of the many trees there, each tree a withered-body shaped mass with tiny burning fires at the end of each branch, the leaves blade like, but not actually made of metal. The 'slow desolation' comes from the fact that inmates burn to death extremely slowly (decades/centuries) during their stay there. The main torment of the bog aside from physical pain coldness and hunger is desiring death and having it absolutely never come until you are burned all the way down to 5th degree burns everywhere and hardly anything left of you, the hell beings here have thousands of limbs and faces, but no torment implements, as their job is to keep you from killing yourself until death eventually arrives.

This is one of the locations ashralak 'trades places' with regularly.

The seventh and final place that ashralak trades spots with is Utter Agony, a place so cold that the air causes instant frostbite, components of blood and organs freeze solid, eyes freeze split and burst in moments, lips split and burst in moments, tongue blisters and burst opens in moments, the slightest sweat or fluid on a person freezes in moments, and the ground tears the soles of your feet off, rancid fatback mixed with salt falling from above, the rancid fatback the only thing to eat, and demons with magic spears poking prodding and stabbing people, inspiring instant famine level hunger in anyone stabbed, and doing no actual physical damage at all. Sentences there are 70,000 million to 139,503 thousand million lifetimes, and each lifetime is roughly 7 days long, death refusing to take anyone, period, until at least 7 days have been spent there.

The shadow is a being called an Dark Emanation, hailing from the Oubliette of Emptiness, an area so desolate that it shatters minds and souls to look upon, these shattered fragments become fluids which seep into the ground, when the ground grows full, a Dark Emanation, a being primarily terrifying because since it doesn't have a true soul, NONE of the demon powers (not even sin's power) work on it, the reason being they are unable to target it due to it not having a soul. No one knows what the point of these beings existences are, or why they form, only that they do form, and sometimes (seldom) do exit the Oubliette of Emptiness to float around hell doing things.

>Dark Emanations, when they do leave the Oubliette, tend to roam and 'incorporated layers into themselves, latching and fusing them into their hollow beings, which of course, isn't a pleasant experience for the victim layer or it's inhabitants by any stretch of the word.

>It is suspected that this behavior stems from a desire on part of the Emanation to attain true awareness, a true soul and comprehension of itself beyond its empty existence.

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Those who are sent to the oubliette (very few, even among the worst sinners) face instant mind-obliteration and instant-shattering into non-existence within nanoseconds of arriving there, so they can't tell anyone anything they might know, since they effectively cease to exist within seconds of arriving at the oubliette. Even looking through a gate that leads to it, will seriously harm anyone below notional fiend, and death is nearly 100% likely if an inmate so much as looks through a gate leading to the oubliette.

Every possible hell that exists, has existed, or will ever exist has both it's own Nexus and it's own Home of the Virtuous Ancients. Whether these are all the same nexus and the same home of the virtuous ancients is unclear. Most scholars and sages answer to that question is best summed up as 'could be'.

>There ARE ways to avoid being consumed by the Oubliette, but most are downright horrific in their working and most require the direct attention of a Notional Fiend in order to proceed, which can oft times be just as dangerous to mind, body, and soul as trying to pierce the depths of the Oubliette on one's lonesome.

Just to be clear what I meant; I meant 100% of the landscape is sanity blasting, so sanity blasting it literally physically shatters you into a big pile of broken soul-pieces, nanoseconds after you arrive.

In a seldom seen act of 'generosity' sin anciently created a demon power which allows travel to, from, and through the oubliette, however, sin must bestow this power, it is never learned from any other cause but sin directly choosing to give it to an individual, and it is considered co-equal with a White Wolf system Rank 10: Plot Device in power, so the beings who have it are never PCs (but may be persuaded to aid pcs, and the power can allow more than 1 being to safely travel per use).

Going out on a limb here but since Vile Intentions, Boiling Flesh, and Tormented Viscera are highly unusual beings who are integral to the function of hell itself, I'm going to say that the oubliette possibly doesn't affect them in the way it would a more normal being, but I'm betting that they and ignoble machine thought probably intentionally avoid the oubliette because there are 'nicer' places to take over and be in.

>Just to be clear what I meant; I meant 100% of the landscape is sanity blasting, so sanity blasting it literally physically shatters you into a big pile of broken soul-pieces, nanoseconds after you arrive.
Oh, gotcha. And if it LITERALLY shatters someone into pieces if you try and directly set foot in it then, Yikes. Not pleasant at all.

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The only teeny weeny little speck of a spot of good news is; it takes less than 1/1700th of a second to shatter you, and you instantly no longer exist within 1/20,000th of a second of being shattered. You are never born again, you are gone. Forever. For all future universes times and places, there will never again be a 'you' to exist, nor will one naturally arise anywhere else by chance, ever. We're talking multiple universes wipe you from all records, poof, you are GONE.

The other thing of course is that very, very few people, we're talking most evil seen in a universe ever type people, get sent there. It receives on average about 7 inmates per 70 septillion 500 thousand million years.

Extremely huge animals called 'fears' exist in hell. These animals, which behave like their normal sized counterparts in every way, feel sensations and hunger, yet are composed of the extracted fear of inmates and demons compressed down into a substance, so they get no benefit from eating anything, as none of their body parts require food or water or sleep. These beings are demented and ravenous, most usually, and quite frequently as many as 500 stories tall. Rumors of greater fears exist, such as a snake that was 29 light years long, but even if they exist, there are very few of them. Fears will eat anyone they encounter if they can, and are berserk and uncontrollable. In motion fears bodies look like extremely vividly blue and white flame-shapes in motion, at rest, they seem to be giant animal-beings who are fairly normal looking except extremely huge and berserkingly hungry.

>Stars exist in Hell, blindingly incandescent and radiant in the8r beauty. Except, not really.
>These so-called 'Stars' are not stars at all In fact. In actuality, they are the bare remains of the dying light of multitudes of gathered Angels, who swarmed to Heaven's defense when the Eternal Terror made a wave against it, their ever-dimming lights slowly but surely being sucked away into nothingness by Hell.

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Yet some heat escapes hell in the form of radiant ambience heat and in the form of tiny amounts of various vapors and plasmas and etc, so while it is not enough to completely rekindle the light, it is enough that a diminishing returns cycle is ongoing that will definitely some infinitely distant eons from now day end. Does that mean hell or heaven will truly end on that day? No one knows.

>Upon the Plains Of Utummbalga, "The Dire Heart Void", untold power is said to lie beneath the tower at the plains heart. A literal piece of cosmic eternity cut from the bosoms of the Dire Heart Void, enough to grant one powers untold of throughout the twisting realm's of chaos
>Of course, to claim such immense power, one will inevitably have to contend with the ancient guardians entrusted to safeguard it from all those deemed "unworthy" of such might
(Probably going to be my last post for tonight. If the thread somehow manages to survive until tomorrow, then I might post something before I go to class, but that depends. Either way, pretty good bread all said).

Azathoth or something similar shot a beam through cosmic space and time, which took eons to arrive, but when it did, in a surprise move that stunned everyone, the tower appeared and a lot of the chaos around it settled, the tower 'absorbs' a small amount of 'chaos' (a diffuse substance in that fundamentally inundates all aspects of hell's reality), absorbing just barely enough to create a tiny bit of stability enough that it has survived the mightiest of earthquakes, the most gut wrenching of floods, and more than just 1 or 2 volcanic eruptions.

Say what exactly do you plan to do with this, anyhow? Is it for a setting or something? I've been contribootin since thread one, I'm just curious.

Well since I'm still somewhat awake, I guess I can answer this.

Really, all of this is basically like say Night Shift, or Fogworld, or those (terribly shortlived) Weird Western Town threads or even the Monstergirl threads, in that they're settings that can be developed over time and eventually refined to the point of playability, and then we continue to add and develop them over time following that, and using whatever we've learnt from past threads. It's basically unified setting-building and world construction for all intents and purposes.

Heres a useful measurement for you, the slightly misleadingly named Light Aeon.

1 Light Aeon = (distance of a light year) x 2,600.

All hell regions are at least 60d20 x 1000 light aeons long tall wide and deep.

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How does anyone measure time in a place like this? I’m presuming you don’t have days, seasons, convenient astronomical phenomena, or digital watches. Water clocks? Hourglasses? Pendulum clocks?

Time is most likely a confusing mess here. But when I said 'distance of a light year' I meant the distance it takes for a light beam to travel for 1 year, it is a unit of distance only, not time.

So 5.8786×10 to the 12th power miles x 2,600 = 1 light aeon.

Diablo-must-die difficulty bump