We are looking for Glider Protomech designs for Clan Snow Raven. Designs must meet the following criteria: >12 tons >Must have at least 7/11 Glider MP
Designs with tech not currently used on canon protomechs are encouraged. Similarly, attempt to limit it to the base design and 0-1 variants unless you have a really good reason.
Submission requirements: >Must be submitted in .txt file format with all construction data filled out (see pic for example). Megamek or record sheet files are appreciated, but are not required. >Must have at least rudimentary fluff (state it's for, what it does) >Must have your name included in the files supplied for the design >Must have a description of how you want it to look. It can be as vauge as "small and blocky" or as detailed as "here's three examples of canon designs I'm taking from and a sketch of the end result" >Ideally, give us a zipped folder with the format "Mechname_Tonnage(Creator name)" and all of the above inside
Submit to the /btg/RO Email listed on the Built for War blog.
>Newshit What I'm actually excited about is the three new maps (for the first time since the goddamned NINETIES) and the Shimmyseen standies/hexpack terrain in the basic boxes. The pilot cards.. we'll see.
>Designs with tech not currently used on canon protomechs are encouraged.
Are you looking for any fluff-based design limitations in particular? For example, at one point, we (Demot Team) were asked for a CSR Proto designed around prosecuting space-borne boarding actions, which would significantly impact design intent. Do you have any such guidepoints or limiters aside from what you've listed?
>The pilot cards.. we'll see.
Hey, with any luck, we'll finally get really *good* art of named characters and some stats/SPAs for them. We've never really gotten a "good" pin-up of Nasty K, for example, and this would be the perfect place to put one of the same quality (though not necessarily with the same fetish for body art) as the sample PCs in ATOW.
>Designs with tech not currently used on canon protomechs are encouraged
So I guess that means I can boat 12 MGs in a gun for it to use.
Benjamin Rogers
>Are you looking for any fluff-based design limitations in particular? I'd be interested in seeing an "export" model CSF Proto with the Nonfunctional quirk, but that's because I enjoy "Muh Kerenskies" efforts. Aside from that and an LPL design to torment 3A some, no.
Robert Lopez
Inzauma, unless the ZecII can slip a nuke through. The Drac ship has 3 collars, and in a fight like this (even assuming no ASF carriers), the resultant ability to build an ECM screen will make a big difference. Plus the Inazuma can mostly survive a round or two of fire from the ZecII. The ZecII has bad armor, but the SI is *terrible*, and it's EASILY possible a single round of fire from the Inazuma can kill it.
Strategically, of course, it's tough for the Inazuma to actually bring the ZecII to a fight, since they have identical acceleration. The Inazuma can *eventually* catch it since it has so much more gas, but if the initial vectors aren't favorable it's entirely likely it won't be able to before the ZecII reaches a jump point of some sort and uses it's LF battery charge to escape.