Cursed Item Thread?

Cursed item thread! Any system, any edition! Git yer cursed items here!


>Helm of Smite Evil (D&D 5e)

During your turn in combat, you may, instead of your normal attack, roll 1d6. On a 5-6, you may target one Evil-aligned creature and cast Destructive Wave at 5th level for full damage. On a 1-4, you take Destructive Wave’s full damage.


>Helm of Speak Alignment (D&D 5e OR AD&D)

Before donning this item, choose an alignment. While wearing this item, you are able to speak, read, and write all ciphers of your chosen alignment. Roll 1d6; on a 5-6, you retain your original alignment; on a 1-4, your alignment changes to the one you chose prior to donning this item. This change can only be reversed by a successful Wish spell.


>Rings of the Twin Minds (D&D 5e OR 3.X/PF)

Before donning this item, choose another PC in your party. You are now able to use their bonuses for skill checks and vice versa. Roll 1d6; on a 1-4, you must swap character sheets with that player. This change can only be reversed by a successful Wish spell.

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>Plate Mail of Flavor

Upon donning this suit of plate mail, it turns into pasta. The DM decides the type and alignment of said pasta.

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This is not a medieval helmet.

>The Scroll of Complete Knowledge

Magic scroll that contains information on every recorded topic ever; shows what the holder wants to see in that particular moment, if someone somewhere has written anything about it.

Every time someone reads the scroll, they have to make an INT save versus growing more attached to the scroll. Fail one save, they always refer to the scroll when in need. Fail two saves, they will prefer the scroll over their allies when asking for advice. Fail three saves, and they will refuse to do anything but sit around, reading the scroll over and over about how to restore parchment.

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the first two don't really seem like 5e items at all, you sure they're not more fitting in 3.x or AD&D?

It's a very well made sword. Maybe it's plus 4, maybe it does extra fire damage, but whatever it is, it's terrified of combat, and screams bloody murder everytime you unsheath it.

It's not actually bound to you or anything. Technically, the only one being cursed is the sword itself, since the only emotion it can feel is sheer terror. The party dilemma is if the bonus damage is worth the screaming, which preferably the GM should blast from his phone every time the sword is used

ok

It's a sword that convinces anyone who touches it that it's a plus 7 vorpal weapon, and bestows plus 4 to both STR and DEX on the wielder, as well as adding ten to their AC

In reality, it's a Negative 3 weapon that causes Naturally Fails on rolls between one and five

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>fists of hanumman
large, black, wrought iron gauntlets that cover your fists and forearm
you can fire out the fists and launch them like a rocket at your target destroying all in its path
however the arm underneath is taken along with the fist
the wielder is unharmed, unless the curse on the fist is dispelled, at which point the wielder and arm begins bleeding profusely

>breast plate of helios
a large wrought iron breastplate with a bright red emblem, it is extremely heavy and cannot be removed
it is virtually indestructible, but produced copious amounts of heat while in operation, as its power source is the sun
the heat is safely contained in the emblem but once at capacity is in danger of exploding and killing the user
the user may release the the heat in a radiant red blast, reducing every thing within a semi circle directly in front into a cinder

>helm of the rust beast
a large protective helm that makes it impossible to speak to anyone around you
it produces a concentrated form of the famed rust beast dissolving ability
once a day it collects enough of this to release a powerful gust of wind that turns any metallic object, even normally non rusting metal such as aluminum, except noble metals such as gold into a rusting heap within seconds
a solid 1 meter cube of steel is reduced to dust within less than 10 seconds

so, wikipedia

hopefully this set doesnt come with a mask that lets you shoot laser beams

eh, I don't think joke weapons should have some sort of top tier power level. Unless it's a joke setting. Just put it into the campaign earlier than other better weapons. A +2 sword at level 6 or some such.

OP here.

I made those two items because I wanted to give a bit of a throwback to the “good ol’ days”. That said, a bit of DM fiat here or there never hurt anyone.

>Stone Gauntlet D&D 3.5
A white-marble gauntlet with pointy fingers resembling claws. It features an oval cracked red gem that glows with malificent dim light.
Once it's put on, Gauntlet immidietly desintagrates hand and replaces it. It functions normaly as original hand if creature hand orignaly resamblence that of human. If not creature gains -4 to all actions that include said hand for until it gains two additional HDs. Gauntlet fits only on Medium creatures.
After desintegration characyer loses permamently 1 point of Constitution from severe pain of attaching gauntlet.
Artifact grows with powet with its wearer but also imposes several penalties.
+1-4 HD since donning the gauntlet - hand
Gauntlet becomes Claw natural weapon with which character is automaticly profficient dealing 1d6 dmg.
+5-6 HD - forearm
Character forearm resemblance a gauntlet now. Its natural attack increases to 1d8
+7-10 HD - arm
Gauntlet "grows" even further. Its extreamly sturdy but unefficient to wear. Attack raises to 1d10, character gains +1 natural bonus to AC and -1 armor penalty.
+11-14 - chest
It becomes harder and harder to move because of marble growth.
Character gains additional +3 natural armor bonus (those bonuses stack), but loses 1 point of dexterity and is unable to wear medium and heavy armors.
+15-18 - body
Character is more stone than living being. He loses additional 2 points of Dexterity, -5 armor penalty check and is unable to wear any kind of armor but gains additional +3 natural armor bonus (again, it stacks). Both hands now are 1d10 Claws.
+19 - soul
Host is completly consumed by marble growth. It gains construct subtype and all of its benefits but has to make DC 20 Will save every day or becomes a statue. With each passing day difficulty increases by 1.

Those stages are not HD dependant. If character does not advances fast enuogh every 2 years it advances to next stage. Counter has bren hit countiniuing in next post.

>cont
If gauntlet advances in that matter character gains only disadvatages.
If it reaches last stage in that matter character becomes statue no save.
Soul of statued character is hold in now restored gem in gauntlet. To remove gauntlet from statue gem must be destroyed using adamantine weapom which is broken in process. Soul is released to afterlife and Gauntlet is free from its pervious owner/host.

>helm of eyes
Apparently a normal enclosed helmet with eyes drawn all over the surface.
Whoever dons it will find it impossible to remove and will see everything around him in a 360 angle and gain +2 on perception tests but the many images disorient him giving him -4 AC, -2 to hit and -4 to surivaval tests meant to orient himself and find his way in unknown surroundings

A powerful enchanted sword that can increase it's length and girth.
At the cost of your own.

Sword of gender changing is a new one.
In fact, slap gender changing on everything.

Book of Forgetting - The mage or cleric who writes a spell in this book forgets it suddenly, and has an empty spell slot (permanent forget, needs to be re-learned). Any attempt to read the book results in letters moving and sentences changing to foreign languages with no warning.

Diamond of Worthlessness - Appears to the owner to be of extreme and priceless value, actually completely worthless and attracts thieves that are at the user's level or above.

Ring of the Assassin's Doom - One of the most evil items in existence, the ring forces its wearer to kill their own family, then prevents them from killing themselves actively with magic force. Forever. Only amputation of the hand can cure the curse.

Armor of Eternity - Extremely strong fullplate armor, however, it can never be taken off. In addition, the user effectively doesn't have an HP score, using their armor class in lieu of this, as the wearers body steadily decays to dust and less than dust, after which every waking second is screaming agony and pain, since you don't have a body to block things entering your concept of organs, every wind is a blade, the slightest penetration anywhere can feel like your nerves are burning alive, it gets worse from there, since the Armor prevents any attempt to kill oneself by self destructing and then reforming, the user still alive after the reform.