Build a character

>Build a character
>Finish up their build
>Settle into a grove when roleplaying them
>Rest of the group likes my character.
>Everything going good
>Get into first combat of the night
>Land one solid hit
>Enemy is damaged but still standing
>"Okay, next turn I'll j-"
>Get hit for practically all my HP in one hit
>Out of the fight
>No healer
>Waiting around for several hours while everyone else's characters gets shit done.
>Feeling like absolute trash.
>After combat, get patched up at base camp and reassured that it was "just bad luck"
>Take what I've learned
>Use it to improve my build
>Next combat
>Get shat on again anyways
>Wash
>Rinse
>Repeat
>mfw
Is there any worse feeling in tabletop gaming? I don't even want to play the character anymore but it's so far in the campaign that I'm not even sure what I'd play if I decided to retire them.

God I feel like absolute trash.

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My ogre fighter feels your pain. Majority of every session was spent unconcious.

What kind of shitty character did you dredge up?

To put it simply, he's Fighter in a sci-fi setting equipped with power armor. However, almost every other engagement he has been in.

So far he has lost an arm, part of his torso, and has early onset PTSD from watching dozens of allies get brutally murdered in front of him while he couldn't do anything to stop it from happening. The only times he has been able to hold his own was against turrets and giant vehicles.

I'm not OP, but when I made a character like that it was because I was new to that specific system and made the mistake of trying to make something other than a dex based character.

The system had an initiative system where characters declare their actions from lowest initiative to highest, then resolve them from highest to lowest. My highest possible initiative roll was lower than the lowest possible roll of two other PCs. So combats went one of the following ways:
- Enemies had an initiative that I could beat. So those other two PCs easily killed them, because high dex made those PCs good in unarmed combat.
- Enemies beat my initiative. I tried to attack on of them. He goes defensive and dodged it, because high dex made them good at dodging. Then one of the others attacks me.
- I go defensive. Nobody attacks me.
- I split between attacking and defending. So my attack is worse. If I'm lucky, my armor stops some of the damage. Then the damage gives me penalties to every single roll I make. Including initiative, which gets rerolled every turn.

Worst part is that this campaign had 5 players and 3 of us were like this.

What the hell where you playing

My cleric with the best stats out all the players got laid low by a lucky crit from a fucking goblin. Trust me, I know what it's like to deal with constant bullshit.

Talk to your GM about it
You're a foghter who gets KO'd every fight, something is going wrong
Also what game is this

It's a custom system my friend is running. The actual mechanics are solid and it's a fairly simple game to wrap your head around, it's just that while melee has a power going for it, my character usually ends up getting knocked out either before he's able to get into melee or because the damage that he's dealing isn't enough to take out the enemy before they swing back and smear him across the walls.

It sucks because everyone keeps telling me how great my character is and how most things can't survive a solid hit, yet the moment I try to get into melee to do this bullshit, I end up getting taken out of the fight while everyone else gets to do shit.

i made a fighter used a shield chainmail defensive style fucking like 19 ac level 1 im getting destroyed by rats goblins undead everything goes through my armour like its paper

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