Are the LCGs any good? Do a lot of people play them?

Are the LCGs any good? Do a lot of people play them?

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Netrunner seems super popular.
I got in on it to see what the hype was about. I'm in a small regional centre with a FLGS and I could play Netrunner a ton if I wanted to play competitive tournament wannabes, which I don't as I prefer kitchen table type play.
I find the LCG model much more attractive over traditional CCGs like Magic. Being able to get all the new cards, in a full playset, without having to gamble on the RNG is very satisfying to me.
I've also picked up Warhammer Conquest, Doomtown, L5R. I'm buying up Conquest as my chief opponent really likes the hit of 40K without having to play 40k, and its cheap and discontinued.
I'd be more interested in Doomtown, but I haven't had a chance to play it yet. It's 2-4 players which is a change from Netrunner, Conquest and L5R.

I have some stuff for the Star Wars LCG. I legit thought they ended the game before Destiny came out but according to the Star Wars General, they're still making things and have organized play.

I only have a bit and only play casually. That said, it's good from a monetary standpoint (to echo ) and it's actually pretty fun. It helps that they don't have to base card power around rarity like some of the other games. Outside of the business model, LCG's are pretty much like any other TCG.

>I legit thought they ended the game before Destiny came out but according to the Star Wars General, they're still making things and have organized play.
Uh...user?

The model itself is fantastic. Creates a healthier playerbase than a CCG.

I can only speak for Netrunner and Game of Thrones 2e.

Very unique gameplay, its not just "mtg but different"
They both are very fluffy and thematic, with all the mechanics of the game feeling appropriate for what it symbolises in the game world.

>Being able to get all the new cards, in a full playset, without having to gamble on the RNG is very satisfying to me.
I remember looking at Netrunner's core set and realising that I'd need to buy 3 to get all the cards as a playset. So yeah, no thanks.

LCGs as a concept? It's a card game with out having to mess around with booster packs. What is there to complain about?

I play a lot of casual multiplayer GoT. I think it's pretty solid but I definitely don't play at a competitive level.

They're all ok to good
But nobody plays them

LCGs are the future, TCGs are dead.

low investmen to start to play, good release policy, cheap (100 bucks per year, 6packs+ deluxe)and no jewing with the cards.

Tournament playing is more expensive, but you dont need buy all stuff.

Yeah, FFG does that for all their core sets - it's really annoying, but at least it's only the core

I wanted to get into netrunner, and than to try l5r, but I absolutely despise the way you need to buy multiple intro boxes in order to get playsets.

LCG's are objectively better for players from a simple financial standpoint, but booster packs offer excitement and make every player's experience with the game unique. I feel like there should be a few cards that are randomly cosmetically different in every LCG pack, like foils or alternate art. This way, every player's deck feels more unique, as well as creating a trade economy that doesn't price people out from competitive decks.

>lots of talk about the business model
>very little talk about how good the games are

I think this system is great for casual players. Huge fan of summoner wars here

Still not a gamble and not necessary for anything other than competitive play, also still way cheaper than other card games.

The reason in netrunner btw is specifically to make it easier to new players: just add all the neutral cards + in faction cards and you have a deck, having 3 copies of all core game cards would make for uninteresting decks.

Who would want to play a game won with tactics rather than RNG + money?

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I'll help you.
Netrunner is my fave card game, lots of interesting nuance and interaction makes every game tense as hell. The fact that any deck can do any of the basic functions (draw cards, get credits etc) makes it a fresh departure from mtgs colour pie which restricts mechanics like good card draw and mana ramp to small portions of its game.

Why not add in a recommended decklist for each faction in the manual? It's hard not see this as greedy, especially when your only official option is to buy another 2 copies of a set you already own. A "Core Set Supplement" which would contain the missing cards would be better, but the best option would be to just include the damn cards in the first place.

Neat, fanx

What does Veeky Forums think of the 40k Conquest game? Looks like a potentially fun time.

(I'm aware it's ogre, but I don't necessarily see that as a problem)

Did you read the post? Having a new player having to read the manual and count out what to them is 45-49 arbitrary cards from a stack of 300 isn't a good solution, the whole point is to make it easier for them
Now I get that you don't play LCG's, seeing as there is almost such a thing as a "Core Set Supplement" if you want to go competitive in the winning decks they start selling after each worlds which often contain a play-set of the actual good cards you don't already have a play-set of.
If your a kitchen table player, this is fine. If you're a competitive player its still way way cheaper than most other games, and therefore way less greedy than most of the competition. So I still don't get the problem.

I play nuL5R, I like it a lot. I had a lot of friends interested so we each bought maybe 1-2 cores and swapped what we wanted. Dynasty packs come with a playset of each card (even cards limited to one per deck) and while I initially disliked the role system it does keep things fresh and it’s optional for frendlies. As a game losses are entirely your fault. You can’t get mana screwed, there’s no rarity pay to win (though there are bad cards), losses come down to your deckbuild and your decisions. I like to bait out assassinations if my opponent is iffy on honor. It can be worth three fate and a character loss to get the dishonor win. It’s not a perfect game, some stuff needs looked at (unicorn, crab, lion, Phoenix) for various reasons, but it’s fun.

Or you can pack crack and deal with a secondary market. Initially I liked cracking packs, but you get disillusioned real quick.

>its still way way cheaper than most other games, and therefore way less greedy than most of the competition. So I still don't get the problem.
So it's ok for them to be a jew just because they're less jew than anyone else? My point is that FFG's system is ALMOST perfect, which makes this bit stand out like a sore thumb. It's hard to attribute asking devoted players to pay so much extra (either 2 more core sets, or to buy decks that, by your own words, don't always contain a playset of the cards you need anyways) to anything but greed, especially with such a limp wristed excuse as "it's for the new players". Furthermore, I don't think asking players to copy a decklist isn't too demanding, especially when they need to read a 20 page manual in order to play in the first place, AND they need to sort through the 300 cards to get their deck in the first place.

>HURR MAKING THE GAME EASIER FOR NEW PEOPLE IS NOT SOMETHING A COMPANY SHOULD DO

Are you high or something? Again, please read my posts and maybe try playing it before spouting that weird nonsense.
But I guess you are right, a company shouldn't even if it has a perfectly good excuse and is way better than almost every other competitor try and pull out a one time 50 dollarino payment from players quite likely getting 10-15 hours of enjoyment from their lovingly made product every week. Its just greedy.

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Its really shit when companies do things like this.
For example, in netrunner, you only get ONE playset of each card! Even though many cards appear in many decks forcing the players to constantly swap them between decks! (See IPO for example). They should just give you and infinite supply of all cards since not giving you an arbitrary amount of cardboard is as you describe a greedy move!

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>asking for 3 copies of a card in the core set is fucking obscene
Why is this such a touchy subject for you?

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What? I just agreed with you?

LCGs are great to buy but terrible to get a game going.

Want it or not, the lootbox model generates a lot more revenue which can be used to expand the game, sponsor tournaments and make it interesting for stores to sell product and hold events.

I absolutely want to get into L5R but I'm not doing it because there is no one to play with.

In Sweden its the opposite, magic is dying and LCG's are on the rise so to the point that magic players literally have been forced due to their dwindling numbers to give up their room on the prime nights in the board-game center to things like Starwars Armada and Netrunner.

Idk about the others, but for Netrunner at least, you can easily make do with 1 core 2.0. The majority of the cards aren’t even worth as a full 3-off!

this desu. I love the idea of LCGs because they're more fair, but I also love the excitement of opening a booster pack. I think the idea of alternate art booster packs for an LCG would be pretty cool

There's a fuckton of cards in those boxes. For their size, it only makes sense.

And to OP, the LCGs on the market are great to play, deep and fun although they take a while to get used to. CCGs are kind of simple and fast; Magic is monopoly whereas L5R is a much deeper game.

>Vampire deck that I always go 3-1 with at FNM for £45
>Three core sets and 10 different expansions £300+?
I want to play LCG, but this shit is fuckin' me up.

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>Warhammer Conquest
Fuck me for trying to play this game a few weeks ago. So damn expensive to get all the cards at this point I had to proxy decks of my own.

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Hard facts about current LCGs:

1. A:NR has so many fundamental design flaws that it is constantly in a state of triage. Incredible game that got fucked by FFGs short-sighted designers.

2. AGOT 2.0 is a fantastic game that is only going to get better when the shadows mechanic returns next set. It is the exact opposite of A:NR in that it has a really solid design foundation that doesn't need to be patched every new release.

3. Nu-L5R is just AGOT lite and is a really boring game. 1 hour+ games. Most tournament games go to time. Perhaps it will get better as more cards are released but even now you can see that the design space is already cramped. Makes me sad because it looks so gorgeous. Also, if they don't release Shadowlands, Mantis, and Nezumi factions, then there really is no point even playing the game. We will see.

4. Arkham Horror is great for a cooperative LCG. But as a cooperative LCG it's never going to have the player base the other games have. Hopefully you have friends. Sucks FFG are making you buy books to get new cards.

5. SW and LOTR. Dead.

>buy books to get new cards.
Excuse you?

What's the best CCG?
Do I buy a core set of Warhammer Conquest and just play with my mates?
What cards do you get in it?
Oh heck, anything cool? Oh boy!

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fantasyflightgames.com/en/news/2017/10/13/your-investigators-in-action/

oh heck, that's weierd

>Do I buy a core set of Warhammer Conquest and just play with my mates?
Yes
>What cards do you get in it?
You get enough cards to play IG, Space Marine, Ork, Eldar, Dark Eldar, Chaos and Tau decks, although you'll have to share some of the neutral force cards you'll be able to play with a friend straight outta the box.
If you want Necron or Tyranids you'll have to buy one of the two deluxe expansions.
Each other expansion has a warlord and their 8 signature cards, plus playsets for each of the factions, weighed toward one or two.

Dope. Thanks for the heads up. Any variants where you can play multiplayer btw? 2+.

The model is solid, but it won't work longtime out of the box. Sadly, FFG is an utterly shitty company that chokes the life and love from anything it touches.

New L5R is a very different game from AGoT. The conflict system may be similar in that it is "compare number, highest gets a beneficial effect" (which is not even a AGoT only thing) but the priorities are completely different. The temporary character system in L5R makes it so that your priorities are using effectively more fate than your opponent throughout the game. Say you and I both have a 5 fate character with 2 fate on it, the character left alone will net 7 fate worth of power through 3 turns, that is 21 fate. If I bow your guy though you only get 2 turns, meaning only 14 fate of worth so I'm 7 fate ahead of you. If I get this kind of advantage often enough, I win.

This dynamic doesn't really exist in AGoT.

Arkham Horror LCG is great and you can play it for free on OCTGN.

>he doesn't know about jinteki.net

RIP Warhammer Conquest
Such a nice game it was.

Yeah, it's the biggest LCG flaw and why I'd suggest going against it. I've had a lot of fun playing things like Summoner Wars or Battlelore instead, they don't feel like only card games, specially since the later even has minis, but it feels so much better than having to buy the same product twice for the full experience.

I just wish people in my area played Doomtown:Reloaded. It's pretty difficult to get into a game when the deck construction is fairly complex and the original company decides to drop support in favor of some fad game they happened to get lucky with.

That seems to be the case. Sales for collectible games in general are down, while boxed games seem to be on the rise.

>1. A:NR has so many fundamental design flaws that it is constantly in a state of triage. Incredible game that got fucked by FFGs short-sighted designers.
What exactly did they do?

But no single LCG is ever going to get anywhere the size of MTG, Hearthstone or Pokemon though. So depending on where you are finding a game is hell.

I hate the AGOT 2.0 release cycle though.

They *now* are ceasing production of the Star Wars LCG. "Promise of Power" will be the last Force pack.

Can someone make a fast LCG already? I played and quit netrunner, and picked up L5R (community died 1 month after release). I'm not asking for a braindead rush game, but at the same time I don't want games that take close to an hour to close.

Do you want a card game that everyone said is good but noone wants to play it? Buy LCGs.
Do you want a card game that everyone rrrreeeeees at but nearly everyone played it? Buy TCGs.

1. The 3/1 and 4/2 agenda problem.
2. The mandatory Jackson Howard effect problem.
3. The ICE destruction problem (somewhat fixed).
4. The asset spam problem (somewhat fixed).
5. The NBN colour pie problem.
Just to name a few.

I've heard each set is like an "episode" and once you've played it the first time, you can do it in different variations with characters and such but it's still like watching a rerun.

Something’s fucking wrong with your local prices then, because 3 core sets of any LCG I can find at my LGS would barely hit $100, depending on how new it is.

Never played AH, but it is the same thing with LotR: even if you try other hero setups, it isn't as fun as the first try. And LotR often has games in which you lose in the first or second turn because you flipped the huge-ass troll that your team isn't able to defeat until later in the game.