Is it any good?
Kill 6 Billion Demons: The RPG
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no
Damn. I was looking forward to it. Care to elaborate?
It’s pretty okay. It was Abaddon’s first foray into RPG design, and while the first few beta versions REALLY showed this, the final product is alright by me. It uses the PbtA format, so it’s a very narrative system; IMO this is a great match for the weird mysticism-meets-ultraviolence setting of K6BD, even if I’m not a fan of PbtA in a vacuum. Last I checked, some classes were a bit over/underperforming, but all seemed setting appropriate and more importantly FUN—Bosses jumping punks with their entire gang, Laws bulldozing mountains in pursuit of a criminal, and Refined O-HO-HOing plebians to death just seemed cool.
I played a session of it last night, and we had a blast.
The group was an Angel Master, a Servant Fury, A Devil Refined and a Human Fated, and a lot of the game consisted of the Devil and Angel bickering while the Fated flailed and tried to make sense of things, while the Fury just laughed and blew shit up.
The mechanics work well for guiding the action and promoting the themes of the game, but it is very reliant on enjoying PbtA, which I'm not the biggest fan of. It's fun enough, but the lack of mechanical depth wears thin.
It's why I'm looking forward to Lancer, which looks like it has a lot stronger crunch.
>Angel Master
is BMX Bandit also a class
There are worse PbtA games. But no.
Honestly, I never regretted changing to Fate Accelerated. Lets you do the same shit, but with extra goodness, like adjustable difficulty and more flexible character generation.
Not to mention, I can never come up with interesting complications for ranged combat, especially when the players have established a good chokepoint.
It'd make me want to play it if there was.
and I hate PTBA games
>Apocalypse World
That's really the only information you need to discard a game.