/STG/ - Star Trek General

In Need of Love Edition

Previous Thread: A thread for discussing the 'Star Trek' franchise and its various tabletop adaptations.

Possible topics include Modiphius' new rpg 'Star Trek Adventures', WizKids miniatures game 'Star Trek: Attack Wing', and Gale Force Nine's board game 'Star Trek: Ascendancy', as well as the previous rpgs produced by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe, and the Star Trek universe in general.


Game Resources

Star Trek Adventures
-Official Modiphius Page (Rules, FAQ and Player Resources)
>modiphius.com/star-trek.html
-PDF Collection
>mediafire.com/folder/0w33ywljd1pdt/Star_Trek_Adventures

Older Licensed RPGs (FASA, Last Unicorn Games and Decipher)
>pastebin.com/ndCz650p

Other (Unlicensed) RPGS (Far Trek + Lasers and Feelings)
>pastebin.com/uzW5tPwS

Star Trek: Attack Wing
-Official WizKids Page (Rules, FAQ and Player Resources)
>wizkids.com/attackwing/star-trek-attack-wing/

Star Trek: Ascendancy
-Official Gale Force Nine Page (Rules and Player Resources)
>startrek.gf9games.com/

Star Trek: Fleet Captain
-Official WizKids Page (Rules and Player Resources)
>wizkids.com/star-trek-fleet-captains/


Lore Resources

Memory Alpha - Canon wiki
>en.memory-alpha.org/wiki/Portal:Main

Memory Beta - Noncanon wiki for licensed Star Trek works
>memory-beta.wikia.com/wiki/Main_Page

Fan Sites - Analysis of episodes, information on ships, technobabble and more
>pastebin.com/mxLWAPXF

Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>startrekmap.com/index.html

/stg/ Homebrew Content
>pastebin.com/H1FL1UyP

Modiphius takes down links for the ST:A core book and expansions. Look in the archives or ask someone to send it to you via discord. Or... you know... buy the rulebook(s).

Attached: cheyenne class.jpg (287x176, 8K)

Other urls found in this thread:

forum.rpg.net/showthread.php?806845-Star-Trek-Adventures-Ship-branded-Character-Sheets
drive.google.com/drive/mobile/folders/0BxxBV1PW-LILalVsc214blF0aWc
arcgames.com/en/games/star-trek-online/news/detail/10838844-victory-is-life-our-fourth-expansion,-coming-june-2018!
twitter.com/SFWRedditVideos

I’ve always liked the 359 kitbashes, particularly the Cheyenne and the N’Orleans

In case anyone forgot.

Attached: deacon_hybrid.jpg (731x1092, 95K)

Why would you do this to us?

The 4 nacelle design - they gave higher warp stability and held a cruise speed for longer, yeah?

The New Orleans is legit among my favorite ships. It's no Steamrunner of course but it is truly lovely anyway. I have a fondness for the 359 kitbashes too. The Niagara and the Freedom are both great looking too.

>The 4 nacelle design - they gave higher warp stability and held a cruise speed for longer, yeah?
That's supposedly a thing, yeah.

>The 4 nacelle design - they gave higher warp stability and held a cruise speed for longer, yeah?
I think that’s the general idea, yeah. Presumably that means that they have a much higher power consumption rate, which would be in line with what Picard said about the Stargazer being underpowered and overworked.

The Timelines and Trexels freemium phone games are both better than STO fite me

>fite me
Why? When you're right, you're right.

It may also be that the Constellation-class was just an underpowered design to begin with. Don't we see Riker use one in a training fight with the Enterprise once and the only way he does well is to basically cheat?

>The 4 nacelle design - they gave higher warp stability and held a cruise speed for longer, yeah?

It was at least a theory I adhere to as an attempt to explain it. There's nothing in canon except maybe beta canon to actually explain it.
But it is a convenient explanation that covers why a thing would have that configuration and not be commonplace whilst also giving a good reason for it to turn up on smaller ships (Constellation class being not anywhere as big as the then-new Excelsiors, New Orleans being pretty small, Prometheus is not exactly huge either).

That ship was practically decommissioned, given a short time to get it working, and then sent against something massively newer and more massive. I don't think it's a good point for judging the capabilities.

>That ship was practically decommissioned, given a short time to get it working, and then sent against something massively newer and more massive. I don't think it's a good point for judging the capabilities.
Well, the only Constellations we see are that and the Stargazer, which was adrift for like 5 years or something. Not a lot else to draw conclusions from.

Also, this is super nitpicky, but the New Orleans doesn't have four nacelles. You're thinking of the OP pic, the Cheyenne. The New Orleans is pic related.

Attached: Eaglemoss Star Trek The Official Starships Collection USS Kyushu (New Orleans class) render.jpg (1600x788, 129K)

in FASA four nacelles gives you less dropoff in cruising speeds with heavier ships, and is also used as sort of a stopgap between generations of nacelle technology.

>Well, the only Constellations we see are that and the Stargazer, which was adrift for like 5 years or something. Not a lot else to draw conclusions from.
There was the USS Victory which was on screen for maybe 4 seconds at the end of "Elementary, Dear Data."

Jesus, they could have tried a LITTLE to obsfucate the fact those things are clearly just highlighter pens they had lying about.

My only problem with the Cheyenne is, where's the deflector meant to be? I mean it's got to have one SOMEWHERE right? Is it part of the saucer section?

There has to be some drawback to 4-nacelled designs, seeing how it’s only used in a few designs.
If the extra nacelles are creating a more stable warp field, they must be reinforcing the warp bubble. That’s gotta take power. Maybe the reason it’s only starting to be used again by the 2350’s is that they’ve finally overcome the energy consumption drawbacks.

Federation designs have always been really inconsistent about having deflectors or not.

I doubt they're even needed really, no other species bothers with them.

They stopped because the Klinks and Roms were making fun of them.

Why? They were bit for fuzzy shots of wrecks, that they bothered at all is kinda above-and-beyond what was required.

I was thinking Cheyenne but saw a post slightly further up and New Orleans got stuck in my brain instead.

The stopgap thing is also part of my theorising; if you look at the 'when' of the 4 nacelle ships, they're seeming part of end of generation designs whilst the new stuff is being worked out. Constellation I'd say was a fill-in job for replacing the old Constitutions in the exploration role whilst Excelsior was having trouble with the Transwarp project.
Cheyenne looks like it's just before everyone went to those fat model nacelles as seen on the Galaxy and the like as it has the same hull design to draw from but is using an older, proven model of nacelle.

If the Federation is so smart, why don't they ever build starships that are worth a damn in battle?

>Wolf 359
>50 starships wiped out in one episode/a few hours against 1 ship
>The Search Part 2
>Biggest Federation starship to date dies to three 12-man gunboats

Basically yeah. you can get a slight performance boost for added engineering problems and huge power draw, but then when the next gen of warp tech lets you have better, more efficient nacelles you back off from the brute force approach.

There are four slightly in-set big blue windows on the front underside of the saucer section; that's the deflector array.
The same are listed as secondary deflectors on the Galaxy class in the tech manual I believe.

They could also be swapping between the pairs as they go so there's no need to stop and cool off so much. We know that running the engines hard for a while does stress them so being able to swap back and forth might be worth the tonnage if a ship is needed to travel at high speed continuously.

And then the new generation of engine tech comes along and allows for better general performance without the need for extra nacelles. But might also take more to mount and make use of, so may not get refitted to the older ships. Like I'd say the Niagara class probably started out with different nacelles but then had them refitted to the more modern design as it could take it, but things like the Miranda or Cheyenne didn't as the space-frame/systems couldn't take them.

Up until the defiant they always designed ships to be explores and laboratories first with weapons that serve utilitarian purposes over pure offence. Plus they can be easily refit with newer defensive systems if the need arises. They also try and coast on the technological superiority so when they meet someone who is as advanced or reasonably but with dedicated warships they usually get beat.

Dude, don't respond to retarded bait. That user knows damn well what the answer is.

Does anyone happen to have the updated pdf of the Star Trek Adventures Command Division? I'm needing to know if they changed the Sovereign-class scale or left it as a Scale 5.

It's a 6

And that's with the errata fixes from today, and the Sovereign-class attributes also being fixed?

Yep

Attached: Screenshot_20180320-161045.png (1440x2560, 322K)

Man, you are awesome! Thank you so much!

By any chance, would you be willing to put the pdf up on Discord? I've pre-ordered the physical copy from Game Nerdz, but I won't be able to see it until the release date. If not, I completely understand, and you have my deepest thanks.

You'll have to get another user to do that sadly. I'd rather not draw the ire of Modiphius. Hope you grabbed the stats, otherwise I'll have to repost them as text only

I did. It will really help my campaign a great deal. I also completely understand not wishing to draw their attention to you.

I've been waiting for the Sovereign-class release to begin my campaign, and you've just helped me get it out of dry dock. My players and I are indebted to you!

Should anyone happen to have a copy of the Command Division sourcebook with today's updates, I would appreciate it if you could link it on Discord. Thank you for your time.

I always thought they stopped with 4-Nacelle designs coz they were expensive as fuck to design, build and run.

Given that the designs are fluffed either as super longrange explorers (Constellation, Cheyenne) or battlewagons (Prometheus), the designer concerns aren't with fuel consumption, but with reliability, speed, and having the ability to fall back on the old 2 nacelle runnings if something goes badly wrong.

If most of your ships are gonna be in or pretty damn close to home space patrolling and cataloguing, doesn't matter too much if you're stranded for a few days or weeks while help comes. But if your 5 years from fed space you're probs fucked. Course that explaintion breaks down when looking at the fatboy Galaxy, and i have no idea if they Cheyenne or constellation carry backup warp cores and the like.

Also, isn't thay cooloff stuff not because of the nacelles, but because they brute force there way above cruising speed and start to rip the hull appart?

Just a bit of advice one GM to another - throw out the EMH and Command Ship talents for something better. They're majorly dead weight that the players will otherwise have to use spotlight milestones to change. Personally I gave Arcadia-A Ablative Armor and Improved Power Systems instead.

Attached: STA - USS Arcadia-A.pdf (PDF, 91K)

We're talking about a galactic superpower that was fighting the Cardassian Wars, waging a Cold War against the Romulan Star Empire, and had to have the Klingons on hand as allies. There's no reason to just say
>Oh yeah their ships such at fighting until they need to fight

>We're talking about a galactic superpower that was fighting the Cardassian Wars, waging a Cold War against the Romulan Star Empire, and had to have the Klingons on hand as allies.
And that's the real answer to why they really got curbstomped by the Borg: all the important ships were off patrolling borders or shooting at spoonheads and the Borg Cube really came out of nowhere. Only fleet they could scrape together are whatever was doing comfy core patrols, and anything they could rush out of the shipyards.

Odyssey was destroyed by a kamikaze run after being ganged up on by three dedicated warships, so that really shouldn't be counted against them either.

Thank you for the advice! I was wondering if they made those to be changed, as those are the two that I felt needed changing. Is changing starship talents in the Core Rulebook somewhere?

To say thank you for the advice, here is a link that I hope you enjoy. Starship branded sheets. Very good quality!

forum.rpg.net/showthread.php?806845-Star-Trek-Adventures-Ship-branded-Character-Sheets

See that's what annoys me.
The Galaxy had the best shields hands down and was basically a giant powerplant. You see that their shields are up when they get rammed - how the hell do deflectors work?
They stop torpedos, except when they don't.
They stop cutting beams, except when they don't.
They stop just about everything, except they suddenly "don't" so often it's confusing.
Cause you see other ships get handled roughly without any issues.

I'm hoping for an answer other than 'Plot Armor/Reasons'

AFAIK the only mention of changing Starship Talents is in the Spotlight Milestone somewhere near page 136 and somewhere else in the actual talents themselves. But I'm of the mind that GM Fiat supersedes any written rule if it means more fun for the players. Just don't go giving the players Saucer Separation mid-Warp when that sort of thing would require drydock time.

Also thanks for the sheet!

Agreed! I've been running D&D since 1999, and I learned that taking time to modify things for the players enjoyment (and/or my own) really adds something!

My pleasure! Just be sure to get the correct link for the Sovereign-class sheet on the second page! Enjoy!

You're forgetting that the Klingons also sent a fleet to Wolf 359. And generally during a time of war you're going to have some kind of home fleet to defend the capital, which must've been a good chuck of the fleet that was lost at Wolf 359 considering that the only defenders we see are Martian shuttles.

I grabbed that and the Prometheus one. Now I just gotta either find someone with Acrobat Pro to make them form-editable or another program that'll do much the same

Deflector/navigational shields are meant to stop tiny microparticles and smaller space debris so the ship and crew don't turn into swiss cheese. They're only designed to handle physical impacts above a certain size. At best they can stop laser weaponry from underdeveloped civilizations.

Regular defensive shields are primarily meant for absorbing energy weaponry including the explosive bursts from torpedoes. They can stop small shuttle-sized ships, as seen in the episode where Ro turns traitor where they have to allow her ship through the shields manually, but anything larger or with sufficient engine power will simply overpower the shields and punch its way through. Physical weaponry still works on Force=mass*acceleration, and there's only so much physical force the shields can handle.

There was mention of the Klingons sending ships, but they weren't seen among the debris so they probably didn't get there in time. And while keeping a home fleet makes sense while at war with a roughly equal power, the Cardassians, Tzenkethi and other assorted assholes were not so much of a threat at the time that there was any serious possibility of them breaking through. Dangerous enough to harass colony worlds and enough of a threat to warrant moving ships to the borders to keep them in check, but not enough of a threat that they needed to worry about keeping a fleet of the top ships on station at Earth. The most they'd worry about in the inner systems is just escorting transports and making sure that Orion merchant ship doesn't decide to become an Orion pirate ship. And that's notwithstanding the running plot thread repeated in the Q and especially Borg episodes up to that point, where the Federation really was getting to arrogant and stuffy for its own good and needed a bloody nose to get its shit together.

That's a great idea! Would you mind posting the Sovereign-class sheet if you're able to find one? It would look nice, being able to print it off for my group.

I'm really hoping they release the Prometheus-class in an upcoming book!

The Prometheus is something Jim Johnson has said he doesn't see a need to stat, which is weird considering Modiphius stat'd the freakin' Luna class of all things. Maybe if enough people ask for it on social media we might see it in a future book.

I didn't know that he said that. What a shame. I do hope he changes his mind!

Until then, though, this might be of interest to you, and others here. Let me know what you think! I'm not the designer, but he's incredibly talented.

drive.google.com/drive/mobile/folders/0BxxBV1PW-LILalVsc214blF0aWc

>Modiphius stat'd the freakin' Luna class of all things

Oh shit, I didn't know they statted Best Ship.

Attached: Luna_Class_Rear_Dorsal.jpg (1920x1080, 423K)

>Best Ship
Her lines just don't speak to me, and I'm not sure what her purpose is when the Intrepid has already proven itself...
Maybe if the nacelle struts blended into the deck outside the hangar door (which shouldn't have those silly walls around it) and the bridge platform was raised a few decks so that the weird "ribs" formed the sides of a forward-facing hangar, then she'd basically be a more conventional Akira

The Intrepid was built with the lessons learned from the Galaxy and its contemporaries, the Luna was built with the lessons from the Dominion War plus the construction techniques that created the Anti-Borg fleet. If we take Beta canon into account, the Luna class were pretty much devoted to exploring the depths of the Beta Quadrant and being a class full of snowflake ships, like the Titan's massively multi species crew. Hell with the ventral dish, the thing's probably a tops Cloak hunter.

Playing STO for the first time. Got to operation gamma, and apparently I have a choice whether to kill a ferengi for the dominion.

On the one hand, I'm with the federation, so I'm probably not supposed to execute people in cold blood. On the other hand, the needs of the many, and all that.

What do you guys think?

This has to stop

>Captain, we have evidence to suggest you murdered a Ferengi merchant on the request of a Dominion official. Could you elaborate on that, please?

>I figured it was in the best interest in Federation diplomatic relations to eliminate the Ferengi. It was unfortunate, but I have reason to believe the Dominion official's intentions were noble---you can check with him/her on the details. Although it IS an unpleasant statement, one Ferengi life versus improved relations with the Dominion? There was a logical choice to make.

The full story is a touch more complicated.

The dominion fleet that vanished in the wormhole back in the war emerges, having been bounced forward in time 30 years by the prophets. They immediately overrun DS9 because they don't know the war's over and don't believe the federation when they try to tell them that. So you need to go to the gamma quadrant to talk with the dominion government there and get them to recall the fleet.

When you go through and meet with a dominion rep, they tell you that they're willing to chat but they want you to first blow up a disabled ferengi ship to show you're for serious. That's not even the thing they want in return for calling off the fleet (they want more stuff for that), that's the price simply for talking. Apparently the ferengi was guilty of illegal salvage (aka without dominion permission). It's a d'kora marauder, so 400+ people aboard.

In the end I decided to kill the ferengi.

In fairness, the Ferengi captain should have known better.

The rest of the crew may not have been as willing, but they probably had the option of jumping ship if they heard about the plan

It's pretty good, but maybe they should focus on the canon ships first before starting to trawl the depths of book and videogame material.

>let's just not have a low yield particle screen to deflect all that hard radiation away from the squishy crew.

fuck no. deflectors are THE primary requirement for an ST ship.

shields protect against directed energy weapons.
deflectors protect against particles and kinetics

shields are 'magic' protection, deflectors are 'physical' protection. you need both. and obviously the NAVIGATIONAL deflector is NOT a combat defensive system, it's existence is just to stop the crew from getting flash boiled by cosmic radiation.

a shame it only exists to be given to riker 'pussy whipped by troi'

she's a sovereign class + era pure science ship. sure she can put out some fierce hurt, far more than previous classes of science ship, but she's still just a floating lab.

anything NOT in your space ship, is warhammer 40 K. so get your phaser and START BLAMMING.

also, STO is set in the PRIME universe AFTER the hobus supernova, so the setting has gone massively to shit. it almost borders on an after the end setting, when you take into account all the apocalypse pileups. stafleet is firmly back in the 'surviving by the sea of its pants full gunboat diplomacy'

Oh I dunno, I get where they're coming from.
First thing I did when I got the PDF version was stat out these bastards.

I'm still trying to decide how Fortress Mode should work.

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That captain was an asshole anyways, she sent a swarm of space locusts upon my shuttle!

So, does everyone just walk sideways?

Nah, the saucer is only about 5 floors deep

What's WITH the random all-caps YOU unbearable CUNT?

Hell Yeah... to stupid as a Kid to steer those Fighters without crashing but I absolutely adore the Valkyrie design (and even the others in the Multiplayer-Mode)

Welp, my grind is over.
For now.

Attached: Phase decoy.jpg (324x440, 46K)

Yeah when I statted the Valk I initially thought I'd overpowered it:

Valkyrie class Fighter

Comms: 07
Engines: 07
Structure: 07
Computers: 06
Sensors: 05
Weapons: 07

Dpts
Command: 00
Security: 03
Science: 00
Conn: 02
Engineering: 00
Medicine: 00

Power: 7
Scale: 1
Shields: 6
Resistance: 1

Talents
Fast Targeting Systems
Improved Impule Drive
Rapid-Fire Torpedo Launcher

Attacks
Phaser Cannon (Close, 6 dam, Versatile 2)
Phaser Array (Medium, 4 dam, Versatile 2, Area or Spread)
Micro-Photons (Medium, 6 dam, High Yield)
Micro-Quantums (Medium, 7 dam Vicious 1, Calibration, High Yield)
Tractor Beam (str 1)

But, looking at a lets play of the game, I realise that, if anything, I may have undercooked it.

Attached: Valkpair.jpg (361x478, 39K)

Now that i think about this, this thing is illegal to Feddies.
Which means, if i mount this console along with my assault cruiser console set my ship becomes triple illegal!

Attached: Treaty violation tech 2.jpg (957x442, 53K)

I always found that if I could get past the Romulan Warbird in the first proper mission then it was fairly smooth sailing until the mid game when the Borg showed up. But fuck was I bad at beating that Warbird.

And one of the consoles of the Treaty violation set.

Attached: Treaty violation tech 1.jpg (958x778, 150K)

Good job.

I'm still in the progress of upgrading my space gear into MkXIV Epic. Even if I only did the weapons I use, it's still a horrendous grind and a massive sink of credits and dilithium.

I know that feel.

Attached: Blingmobile.jpg (403x521, 67K)

And that's why I stopped playing STO. Eventually, you just get ridiculously diminishing returns.

I reached that point about 2 weeks back. I've 4 characters fully kitted out with epic gear on varying builds. I've 0 interest in grinding for rep gear and there's no new missions in the forseeable future. The only reason to go back and play it now is to get ship's for printing. Think I might save up for a few months and then buy a fully done up Atlas.

Based on the fact that they are gonna give us a new specialization, id say a new episode is just around the corner.

I mean, there's no reason not to include popular beta canon ships. Modi have carte blanche in that regard.

Well between not wanting to attempt the chainsaw juggling act of trying to stat the Prometheus and most of their other options just being more BoBW or DS9 kitbashes, beta canon ships are fine by me.

What I'd like to see is a greater variety of ships for the TOS and TMP eras. Klingon Academy's Okinawa class would work great as a TMP Sabre equivalent.

How absolute is that cart blanche? Could they include Star Fleet Battles ships, for example? They have some good designs for TOS.

Ah yes, with René Auberjonois, I'm guessing. Maybe even for real this time, rather than a terrible, echoey soundbite from DS9.

Jesus. By the time I'm done with mine, we'll have actual starships to fly around in.

I don't even have any fleet stuff yet.

Attached: sto_mycrap.jpg (314x576, 55K)

>How absolute is that cart blanche? Could they include Star Fleet Battles ships, for example? They have some good designs for TOS.
I'm honestly not sure. The SFB ships were no doubt the property of ADB, seeing as they were original designs for SFB.

protip, pick an energy type (phaser, plasma, poleron, etc) and pick either cannons or torps. You get much better buffs on weapons when you focus on 1 type.

Hmm. Where was it said that they have this carte blanche, anyway? Is there an article I can read or something?

They're all phasers. And the torpedoes are part of sets that buffs other things as well. And it's nice burst damage with the torpedo spread skill, useful for solo play.

It get's even more muddied when you throw in the SFC game's movie era redesigns.

>SFC2 HD GOG WHEN

Attached: Starfleet_Command_2_Empires_at_War_box.jpg (461x587, 62K)

Speak of the Devil
>arcgames.com/en/games/star-trek-online/news/detail/10838844-victory-is-life-our-fourth-expansion,-coming-june-2018!

Auberjenois, Shimmerman and Visitor all joining in.

What's the leftmost tac console?

>Commander Kira Nerys went on a spiritual journey that ended with her as the Kai of the Bajoran people.

Christ. Why won't they stop stroking the actors' egos by making everyone who bothers to voice the characters some super special snowflake hero.

I also bet that my Fleet Admiral is once again delegated to the role of an errand boy of these guest stars.

It's this one.

Attached: sto_console.jpg (324x496, 64K)

>You get much better buffs on weapons when you focus on 1 type
Funny enough, this stops being true after a certain point. The two best individual beams right now are the Terran rep disruptor (bonus damage when enemy is at lower health) and the prolonged engagement phaser (bonus damage the longer you're in combat), and at a certain point you end up getting more DPS if you go with both along with [+Beam] tac consoles, rather than specifically phaser or disruptor. Also a fuckton cheaper if you want to change builds.

>I also bet that my Fleet Admiral is once again delegated to the role of an errand boy of these guest stars.
Admiral (you) is basically a force of nature at this point. The only way to stop him/her from wiping out all sentient life and populating the universe with scantily clad Bajorans and the empty husks of lower tier ships is to keep him/her caught in a constant loop of menial tasks, chasing rampant holgrams, torturing Ferengi merchants and finding genocide booze for bored Cardassians.

According to Memory Beta, they'd already made a reference to Kira being Kai as early as 2012, so it probably isn't JUST about trying to make it more appealing for Visitor to revise her role. Nope, it's also misguided fan service as well!

Who wants to bet they'll eventually get Andrew Robinson for President Garak or some shit?

>Visitor noted that in novels that have picked up where DS9 left off, Kira became a Vedek. Visitor wanted absolutely nothing to do with that. She wanted Colonel Kira to be commanding her own ship.

Well, yeah... I mean, who's left at this point who they can entice to do a guest spot with a meager paycheck and some promises that their characters are Super Awesome in the game?

It's not like Patrick Stewart will bother to return their calls.

I'd actually bet against that, honestly. Robinson put a lot of time and effort into making Garak into an outstanding character. The guy effectively wrote a Garak novel without ever meaning to, just so he'd have material to draw on. If anybody is going to object to his character being misused for a shitty, cheap cash in I'd say it would be him.

Ah, makes sense that it looks a bit disruptor-ey then. Thanks.

Not until they put some nudity in the game, at least.

He'd probably do it if they let him drive a dune buggy and get paid to hang out with Spiner.

>You’ll be able to play as a brand new faction, the Jem’Hadar
The question of what the Jem'Hadar become post-war after Odo returns to the link is a fascinating one, but I guess STO's answer will be "Murderhobos, same as all the other players."

>experience six new episodes in the Star Trek Online story
That's not very many.

>Level cap raised to 65.

I wonder if all the MkXIV Epic slotted T6 ship builds people paid money and spend eternity grinding for become instantly obsolete.