Not yet, it seems. I'm really curious what the prow weapons on the Scourge and Shaltari are, though. The fact that one of the Shaltari destroyers seems to be a mini-mothership is also interesting.
Grayson White
Those pictures are pretty bad. Nice to see the game finally recovering though.
Brody Scott
Yeah, hopefully we'll get some nicer pics by the end of today, or tomorrow. Apparently the rules for the new DFC units, and DZC if there are any, will be coming together in reconquest phase 3, followed up by DZC 2.0.
Ryder Brooks
I'm loving that the scourge destroyers have a wyvern style CAW mounted on it. I can only hope they can join my CAW battlegroup and keep pace with the strix/djinn combo
Cooper Mitchell
I'm thinking they all have oculus beams and plasma storms, so baseline firepower of a strix/wyvern.
One looks to have stealth/cloak and hangar space. One looks to have an unknown prow weapon, as well as whatever those broad fins are for. One looks to have extra oculus power.
I'm thinking it might actually be an escort carrier, considering how that center bit looks. What I'm wondering is how the PHR destroyer works Kind of looks like it might have a broadside of light guns, but I'm not sure; definitely looks like it gets only one pair of wings, and one front mount, which brings it up to four total variations.
If I'd have to guess: Wing 1: more guns, about same size as those front turret guns Wing 2: CAW and MORE FAST Front 1: more guns Front 2: Either anti-atmos stuff, or more troop stuff
I like the hypothetical look of an all forward gun PHR ship
Evan Morris
PHR one seems odd in that it's lacking the fins and panels all the rest have. Maybe higher move than expected from a PHR ship since those are some big engines on it.
Jackson Bennett
You're right, that is pretty strange. Maybe they're hidden somewhere, perhaps on the underside of the wings?
Huh, interesting. I wonder if that turret is F or F/S? The armor looks damn thick, too.
>filename user, are you the painter?
Jordan Wright
PHR ships with forward firing weapons. hell must have frozen over
Eli White
Now the question is whether they're heavy guns, or something different. Having a broadside's worth of heavy guns in the forward arc would be damn nice.
I want to say that this is definitely a torpedo, but I'm not 100% sure. It doesn't look anything like the Banshee torp, so it might be a new beam weapon?
Feels like a beam more likely. A bit small for a Torp considering the size of the one on the UCM destroyer.
Justin Russell
Does anyone have ANY CLUE what this is?
Doesn't seem armed with any standard UCM weapons
Charles Brooks
Yeah, that sounds about right. Maybe some kind of mauler?
From what I can tell, it looks like the destroyers have two kinds of CAW; the white-tipped missile pods along the inside of the prongs, and the red tipped Taipei missile pods on the outside of the torpedo destroyer.
I have absolutely no idea what the big center bit of the tri-destroyer could be, but it doesn't look like any weapon the UCM have (not a gun, looks nothing like their beams), so I'm willing to hazard a guess that it might be some form of utility system.
Grayson Bell
From the facebook page:
PHR have four destroyer variants. At least one trades off some of the guns for wing bits and more speed.
Anthony Torres
>so I'm willing to hazard a guess that it might be some form of utility system. That's what I'm thinking, probably something weird.
Lucas Lewis
Yep, that's what I thought. Front is either guns or the Doors, and wings are either more guns or SPEED and CAW.
Oliver Price
From the fact that it's got more engines than the other two, and thus faster, as well as having more PD (probably), maybe it's some sort of rapid response support destroyer?
I'm hoping it's not the grown up bastard child of the Jakarta and Lima, but instead has something pretty unique, but I can't think of what it might be.
Lucas Jackson
Maybe some kind of ECM. I hope it's not just a bigger Lima.
Luke White
That'd be interesting; maybe it reduces the signature size of friendlies within a certain radius?
Cooper Thompson
Cool random thought I just had was maybe it boosts Scan range of friendlies, allowing for CAW to be more effective at range.
Owen Bell
Might be a bit of a not!Lima, though; benefits to CAW aside, it still increases the range of main weapons, just directly this time instead of indirectly.
Owen Taylor
Gotta make a list that's nothing but bulk lander assault troopships and destroyers.
Easton Morales
>nothing but [gun/gun or gun/CAW destroyers], Bellerophons, and Orpheii
I feel the turret seriously should have been left with at least 2 damage per shot. For how big the thing is, it feels wimpy now.
That, and I really don't know if I can justify taking it over a moscow now anymore, especially since its a heavy
Wyatt Collins
Honestly, agreed. 160 points is fine, because of its hull stats. Same for heavy, and it's still got G 1-2. Ceramic armor is a great rule, and really helps take some of the sting off 2+ armor.
The main gun was just hit by the nerf bat way too hard, though; Personally, I'd have given it 3+ lock, 2 attack, 2 damage, and either Fusillade(1) or some special rule that improves its damage by +1 on weapons free.
Jonathan Richardson
Didn't some user commission some before the thread died/went-into-hibernation?
Cannot ID any weapons. Perhaps a beam ship, or some sort of support vessel such as if it has ECM or sensors?
TORPEDO RUN AYE, CAPTAIN TO FUSION ROOM, FULL STEAM AHEAD.
Seems to be a sort of escort carrier
Ryder Clark
I like the concept oddly of using old naval terms to space. Like 'Sink' for a ship that's destroyed. Or 'Off the coast of Mars' means just out of orbit. Or 'Anchorage' for an lagrange point, etc. Seems pretty UCM, no?
Henry Gomez
>Cannot ID any weapons. Perhaps a beam ship, or some sort of support vessel such as if it has ECM or sensors? Definitely not a beam, almost certainly some kind of support/auxiliary system.
Oh yeah, definitely; port and bow and prow and stern all that too.
Colton Cruz
Apparently rumor has it that Phase 3 will be both DZC and DFC units in the same book.
Parker Perez
That'd be an interesting way to go about it; assuming the book costs the same price as it otherwise would, or close to it, collating the story and units for both systems into a single expansion would be nice.
Liam White
Probably a stupid question: I've heard that DZC draws a lot from epic armageddon. If so, can someone explain to me what are the similarities/differences between the two systems?
Adrian Gray
It doesn't really draw from EA.
There isn't much similar to it at all.
Eli Stewart
you heard wrong, completely different. Only similarity is the scale.
She actually won me my last game, somehow. I dont know how, but she outlived all my gargoyles for the clinch drop on turn 4 that decided things. Even finished off a Leo.
Normally though yeah, she's pretty useless. Y'know, I should probably feel really dumb that that thought hadn't occurred to me.
Mason Evans
From what we've figured so far, the hangar looking thing is a Mystery Box. It could be literally anything, but a troop bay seems likely, but not certain.
The railguns look somewhat similar to the heavy caliber guns in length, but are closer to the medium guns in bore. Probably some intermediate version between the two. And yes, more railguns on those wings.
The second set of wings is definitely CAW, but also apparently comes with increased Thrust as well.
Jackson White
Interesting, so it'd probably end up being like Theseus/irakus...
Michael Rivera
Honestly, I don't like the look of the new PHR destroyer; it looks far more in line with some new PHR fighter in DZC or something, rather than a fleet ship.
Not only does it lack the normal maneuvering fins and the like, but it's wider than it is tall in regards to the main hull, unlike every other PHR ship. Funnily enough, shrunk down, I'd consider the CAW wings / gun turret combo to look like a perfect variant of the Echo, but as a non-atmospheric ship, it just doesn't match the rest of the PHR's look.
Jaxon Sullivan
Anyone else really miss the old Hawk resin compared to the TTcombat resin? I mean it's not bad, but damn did the old Hawk resin spoil me...
Maybe that's what it could end up being used as? Cause a different version of the Echo would be nice.
Noah Evans
>Anyone else really miss the old Hawk resin compared to the TTcombat resin? What's the main difference? I've gotten two Centurions, but haven't had a chance to work on them yet.
>Maybe that's what it could end up being used as? Too big, unfortunately; If the model was straight up shrunk to the size of an Echo, it'd be beyond perfect.
William Taylor
My Centurion came out at a greater quality than older Hawk stuff like my UCM and PHR BBs. Not sure why, it's pretty much flawless and solid. The injection point at the tail was easy to clean. FYI: That destroyer bottom looks just like the Troopship's drop hatches. It may carry one bulk lander or something Predicting it now: The 3-hulled UCM ship is a fire control coordinator ship that boost accuracy.
David Hall
For me they seem to get more bubbles in areas that are more difficult to fix, but that's from a sample size of like 3. The gates on my PHR BC was already cut off, possibly taking some detail out of the engine block.
Robert Taylor
>The 3-hulled UCM ship is a fire control coordinator ship that boost accuracy. So a reverse Calypso? Could be fun. In regards to range/attack support effects, there's the following:
Naturally, there's also more variants as to whether the effect affects the target, or the agent, in cases where the rules permit many-to-one effects. For example, in the case of increasing friendly lock, it could be differentiated by increasing the lock of all weapons against one enemy (many agents, one target), or by increasing the lock of all weapons on one friendly (one agent, many targets)
Jose Harris
Of note is that the Calypso's effect is a limited version of many agents, one target. It reduces the lock of all weapons against a target friendly ship, but only from a specific enemy group. A more general version would be to reduce the lock of all weapons against the target ship. Alternately, a complementary Calypso-like would reduce the lock of a specific enemy ship against all targets; due to the fact that there are always more ships shooting at something than there are things a single ship can shoot simultaneously, it's reasonable that the Calypso's effect would be restricted, while the complimentary Calypso's would be more free.
Increasing enemy signature and friendly scan are complimentary many-to-one and one-to-many effects to each other, same with decreasing friendly signature and enemy scan.
Camden Butler
Neat analysis. Will be interesting to see how many of these sort of support ships we end up getting across all the factions as new expansions come out.
David Kelly
Err, just realized I should have said "decrease friendly lock" and "increase enemy lock", but the point gets across well enough. Improve / Diminish would be better, but anyways. It's fair to note that signature and scan are complimentary the way they are because they are both components of Range, while there are no two offensive/defensive stats on an attack and target that determines weapon lock.
Oh yeah, definitely. I personally think the Scourge might get some form of cloaking support ship that outright decreases friendly signature in some way, whether that be taking away spikes or actually reducing base signature.
In any case, if the UCM 3stroyer has any bonus to scan or lock on it, even if they don't stack, I'll definitely be taking some with my Cairo wolfpacks, maybe even at the exclusion of Limas.
Grayson Jenkins
More Moth art before I go to sleep, Keep the thread alive dammit!
>I personally think the Scourge might get some form of cloaking support ship that outright decreases friendly signature in some way, whether that be taking away spikes or actually reducing base signature. I was thinking something similar, but rather than just taking away signature which would sort of counteract one of the races main weaknesses, I think it should grant Stealth so that they have the option to use Silent Running more aggressively but it still comes with caveats and drawbacks.
Thomas Taylor
To be fair, the Lima counters the UCM's lack of range as well. Having neither the scan of the PHR or Shaltari, nor the speed of the Scourge or Shaltari, the UCM has the baseline lowest engagement range. The Lima accounts for this, and through it's use, arguably makes the UCM at least the second longest ranged faction in the game.
Dominic Jones
That's a reasonable explanation, didn't think of it that way.
Dominic Flores
Can anyone point out where the launch bays are on the Johannesburg model? It looks like they forgot them, or at least they're not visible in the photos on TTCombats site. The Atlantis version had really prominent obvious ones, so it seems like a huge oversight.