/dcg/ Dropzone/Dropfleet Commander General

/dcg/ dropzone/dropfleet commander general

Resuming Hostilities Edition

>DZC rules, units, errata, etc
mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builders
dzc-ffor.com/
solomonder.com/scoldzap/

>DFC Rules and Scenarios
mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf
>DFC FAQ/rules updates
cdn.shopify.com/s/files/1/0159/4298/files/Dropfleet_FAQ_s_and_errata_1.1.pdf?18272446409829110530
cdn.shopify.com/s/files/1/0159/4298/files/Dropfleet_Official_Rules_Update_-_May_2017.pdf?7052435401325044593

>free DFC fleet builder
dflist.com/

Reminder to ignore bait, unless it is masterfully crafted.

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Other urls found in this thread:

cdn.shopify.com/s/files/1/0965/1274/files/Centurion_Class_Cruiser.pdf?16721152841810911257
itsthemothman.tumblr.com
twitter.com/SFWRedditGifs

Some dude on Facebook took these pics of the destroyers, nothing of the PHR yet, though.

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Shaltari are definitely a bit odd looking, they really need another angle.

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Bump in hope that the threads can come alive again.

bampu

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Welcome back, user.

what's that ship to the left of the Shaltari, in pieces? from the placement it should be PHR, but where are the fins?

could it be another civilian ship instead?

I think that is the PHR destroyer; there looks to be two different sets of wings, and two different front mounts.

the front mounts look like a launch bay, and maybe burn-throughs?

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No good shots of the PHR one yet?

Not yet, it seems. I'm really curious what the prow weapons on the Scourge and Shaltari are, though. The fact that one of the Shaltari destroyers seems to be a mini-mothership is also interesting.

Those pictures are pretty bad. Nice to see the game finally recovering though.

Yeah, hopefully we'll get some nicer pics by the end of today, or tomorrow. Apparently the rules for the new DFC units, and DZC if there are any, will be coming together in reconquest phase 3, followed up by DZC 2.0.

I'm loving that the scourge destroyers have a wyvern style CAW mounted on it. I can only hope they can join my CAW battlegroup and keep pace with the strix/djinn combo

I'm thinking they all have oculus beams and plasma storms, so baseline firepower of a strix/wyvern.

One looks to have stealth/cloak and hangar space.
One looks to have an unknown prow weapon, as well as whatever those broad fins are for.
One looks to have extra oculus power.

If I were to make a guess on the statlines:

>Base Destroyer Hull
6" scan, 6" sig, 12" thrust, 6 hull, 5+ armor, 4 PD, G 1-3 (?), L
Oculus beam: 3+ lock, 1 attack, 2 damage, F, scald
Plasma storm: 3+ lock, 1d6+2 attack, 1 damage, F/S, CAW scald

>first option
Stealth/Partial Cloak, Launch 2

>second option
Unknown Weapon ?
Possibly extra PD, or some hidden weapon under the fins?

>third option
Oculus beam array: 3+ lock, 2 attack, 2 damage, F, scald (no Oculus beam)

I like PHR having troop option on destroyers id imagine due to their smaller numbers of ships PHR ships need lots of multi role units.

I wonder. The unicorn looking one, maybe its either a single furnace cannon, or a torp?

Also, I just clocked that the UCM have a torpedo boat with taipei style missile pods. The fucking madmen

New pics from facebook

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> the UCM have a torpedo boat with taipei style missile pods

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the 3rd UCM destroyer might be a giant corvette. in which case HNNNNGH

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I'm thinking it might actually be an escort carrier, considering how that center bit looks. What I'm wondering is how the PHR destroyer works Kind of looks like it might have a broadside of light guns, but I'm not sure; definitely looks like it gets only one pair of wings, and one front mount, which brings it up to four total variations.

If I'd have to guess:
Wing 1: more guns, about same size as those front turret guns
Wing 2: CAW and MORE FAST
Front 1: more guns
Front 2: Either anti-atmos stuff, or more troop stuff

I like the hypothetical look of an all forward gun PHR ship

PHR one seems odd in that it's lacking the fins and panels all the rest have. Maybe higher move than expected from a PHR ship since those are some big engines on it.

You're right, that is pretty strange. Maybe they're hidden somewhere, perhaps on the underside of the wings?

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>first non new pic in thread is a ship girl
Nice

Apparently not!

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Huh, interesting. I wonder if that turret is F or F/S? The armor looks damn thick, too.

>filename
user, are you the painter?

PHR ships with forward firing weapons. hell must have frozen over

Now the question is whether they're heavy guns, or something different. Having a broadside's worth of heavy guns in the forward arc would be damn nice.

Finally, pics straight from the painter

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I want to say that this is definitely a torpedo, but I'm not 100% sure. It doesn't look anything like the Banshee torp, so it might be a new beam weapon?

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user already posted bottom

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Feels like a beam more likely. A bit small for a Torp considering the size of the one on the UCM destroyer.

Does anyone have ANY CLUE what this is?

Doesn't seem armed with any standard UCM weapons

Yeah, that sounds about right. Maybe some kind of mauler?

From what I can tell, it looks like the destroyers have two kinds of CAW; the white-tipped missile pods along the inside of the prongs, and the red tipped Taipei missile pods on the outside of the torpedo destroyer.

I have absolutely no idea what the big center bit of the tri-destroyer could be, but it doesn't look like any weapon the UCM have (not a gun, looks nothing like their beams), so I'm willing to hazard a guess that it might be some form of utility system.

From the facebook page:

PHR have four destroyer variants. At least one trades off some of the guns for wing bits and more speed.

>so I'm willing to hazard a guess that it might be some form of utility system.
That's what I'm thinking, probably something weird.

Yep, that's what I thought. Front is either guns or the Doors, and wings are either more guns or SPEED and CAW.

From the fact that it's got more engines than the other two, and thus faster, as well as having more PD (probably), maybe it's some sort of rapid response support destroyer?

I'm hoping it's not the grown up bastard child of the Jakarta and Lima, but instead has something pretty unique, but I can't think of what it might be.

Maybe some kind of ECM. I hope it's not just a bigger Lima.

That'd be interesting; maybe it reduces the signature size of friendlies within a certain radius?

Cool random thought I just had was maybe it boosts Scan range of friendlies, allowing for CAW to be more effective at range.

Might be a bit of a not!Lima, though; benefits to CAW aside, it still increases the range of main weapons, just directly this time instead of indirectly.

Gotta make a list that's nothing but bulk lander assault troopships and destroyers.

>nothing but [gun/gun or gun/CAW destroyers], Bellerophons, and Orpheii

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What do you guys think of the changes they made to the Centurion?

cdn.shopify.com/s/files/1/0965/1274/files/Centurion_Class_Cruiser.pdf?16721152841810911257

Notable changes:
>160 points
>Heavy tonnage
>Ceramic Armor special: +2 to armor rating when crippled
>Main gun is now 2+ lock, 2 attack, 1 damage, fusillade 2

New shipgirls when

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I feel the turret seriously should have been left with at least 2 damage per shot. For how big the thing is, it feels wimpy now.

That, and I really don't know if I can justify taking it over a moscow now anymore, especially since its a heavy

Honestly, agreed. 160 points is fine, because of its hull stats. Same for heavy, and it's still got G 1-2.
Ceramic armor is a great rule, and really helps take some of the sting off 2+ armor.

The main gun was just hit by the nerf bat way too hard, though; Personally, I'd have given it 3+ lock, 2 attack, 2 damage, and either Fusillade(1) or some special rule that improves its damage by +1 on weapons free.

Didn't some user commission some before the thread died/went-into-hibernation?

still my fave

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Dreadnoughts when

Cannot ID any weapons. Perhaps a beam ship, or some sort of support vessel such as if it has ECM or sensors?

TORPEDO RUN AYE, CAPTAIN TO FUSION ROOM, FULL STEAM AHEAD.

Seems to be a sort of escort carrier

I like the concept oddly of using old naval terms to space.
Like 'Sink' for a ship that's destroyed. Or 'Off the coast of Mars' means just out of orbit. Or 'Anchorage' for an lagrange point, etc.
Seems pretty UCM, no?

>Cannot ID any weapons. Perhaps a beam ship, or some sort of support vessel such as if it has ECM or sensors?
Definitely not a beam, almost certainly some kind of support/auxiliary system.

Oh yeah, definitely; port and bow and prow and stern all that too.

Apparently rumor has it that Phase 3 will be both DZC and DFC units in the same book.

That'd be an interesting way to go about it; assuming the book costs the same price as it otherwise would, or close to it, collating the story and units for both systems into a single expansion would be nice.

Probably a stupid question:
I've heard that DZC draws a lot from epic armageddon.
If so, can someone explain to me what are the similarities/differences between the two systems?

It doesn't really draw from EA.

There isn't much similar to it at all.

you heard wrong, completely different. Only similarity is the scale.

LIVE, I COMMAND YOU!

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Thought: What if those silver bits running along the sides of central hull, between the prongs, are railguns of some kind?

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New moth art Bois! related, I'd love to hear your guys' ideas for nicknames for the girls.

Those look like the PHR Light railguns, but we'll need to see the rules to know.

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>Ikarus

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Man, all these ball lickers. My jellies want some love, even if its a fat bellied whore of a chimera

Do not bully the Chimera even though it's about as useful as a Perseus

Go commission Moth then, man! Hell, here's his tumblr: itsthemothman.tumblr.com

And I've got some questions about the PHR stuff and I've got some ideas and I'd love to hear your guys' opinion

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She actually won me my last game, somehow. I dont know how, but she outlived all my gargoyles for the clinch drop on turn 4 that decided things. Even finished off a Leo.

Normally though yeah, she's pretty useless.
Y'know, I should probably feel really dumb that that thought hadn't occurred to me.

From what we've figured so far, the hangar looking thing is a Mystery Box. It could be literally anything, but a troop bay seems likely, but not certain.

The railguns look somewhat similar to the heavy caliber guns in length, but are closer to the medium guns in bore. Probably some intermediate version between the two. And yes, more railguns on those wings.

The second set of wings is definitely CAW, but also apparently comes with increased Thrust as well.

Interesting, so it'd probably end up being like Theseus/irakus...

Honestly, I don't like the look of the new PHR destroyer; it looks far more in line with some new PHR fighter in DZC or something, rather than a fleet ship.

Not only does it lack the normal maneuvering fins and the like, but it's wider than it is tall in regards to the main hull, unlike every other PHR ship. Funnily enough, shrunk down, I'd consider the CAW wings / gun turret combo to look like a perfect variant of the Echo, but as a non-atmospheric ship, it just doesn't match the rest of the PHR's look.

Anyone else really miss the old Hawk resin compared to the TTcombat resin? I mean it's not bad, but damn did the old Hawk resin spoil me...

Maybe that's what it could end up being used as? Cause a different version of the Echo would be nice.

>Anyone else really miss the old Hawk resin compared to the TTcombat resin?
What's the main difference? I've gotten two Centurions, but haven't had a chance to work on them yet.

>Maybe that's what it could end up being used as?
Too big, unfortunately; If the model was straight up shrunk to the size of an Echo, it'd be beyond perfect.

My Centurion came out at a greater quality than older Hawk stuff like my UCM and PHR BBs. Not sure why, it's pretty much flawless and solid. The injection point at the tail was easy to clean.
FYI: That destroyer bottom looks just like the Troopship's drop hatches. It may carry one bulk lander or something
Predicting it now: The 3-hulled UCM ship is a fire control coordinator ship that boost accuracy.

For me they seem to get more bubbles in areas that are more difficult to fix, but that's from a sample size of like 3. The gates on my PHR BC was already cut off, possibly taking some detail out of the engine block.

>The 3-hulled UCM ship is a fire control coordinator ship that boost accuracy.
So a reverse Calypso? Could be fun. In regards to range/attack support effects, there's the following:

Increase enemy signature: Lima
Decrease friendly signature
Increase friendly scan
Decrease enemy scan
Increase friendly lock
Decrease enemy lock: Calypso

Naturally, there's also more variants as to whether the effect affects the target, or the agent, in cases where the rules permit many-to-one effects. For example, in the case of increasing friendly lock, it could be differentiated by increasing the lock of all weapons against one enemy (many agents, one target), or by increasing the lock of all weapons on one friendly (one agent, many targets)

Of note is that the Calypso's effect is a limited version of many agents, one target. It reduces the lock of all weapons against a target friendly ship, but only from a specific enemy group. A more general version would be to reduce the lock of all weapons against the target ship.
Alternately, a complementary Calypso-like would reduce the lock of a specific enemy ship against all targets; due to the fact that there are always more ships shooting at something than there are things a single ship can shoot simultaneously, it's reasonable that the Calypso's effect would be restricted, while the complimentary Calypso's would be more free.

Increasing enemy signature and friendly scan are complimentary many-to-one and one-to-many effects to each other, same with decreasing friendly signature and enemy scan.

Neat analysis. Will be interesting to see how many of these sort of support ships we end up getting across all the factions as new expansions come out.

Err, just realized I should have said "decrease friendly lock" and "increase enemy lock", but the point gets across well enough. Improve / Diminish would be better, but anyways.
It's fair to note that signature and scan are complimentary the way they are because they are both components of Range, while there are no two offensive/defensive stats on an attack and target that determines weapon lock.

Oh yeah, definitely. I personally think the Scourge might get some form of cloaking support ship that outright decreases friendly signature in some way, whether that be taking away spikes or actually reducing base signature.

In any case, if the UCM 3stroyer has any bonus to scan or lock on it, even if they don't stack, I'll definitely be taking some with my Cairo wolfpacks, maybe even at the exclusion of Limas.

More Moth art before I go to sleep, Keep the thread alive dammit!

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More jelly girls NOW.

>I personally think the Scourge might get some form of cloaking support ship that outright decreases friendly signature in some way, whether that be taking away spikes or actually reducing base signature.
I was thinking something similar, but rather than just taking away signature which would sort of counteract one of the races main weaknesses, I think it should grant Stealth so that they have the option to use Silent Running more aggressively but it still comes with caveats and drawbacks.

To be fair, the Lima counters the UCM's lack of range as well. Having neither the scan of the PHR or Shaltari, nor the speed of the Scourge or Shaltari, the UCM has the baseline lowest engagement range. The Lima accounts for this, and through it's use, arguably makes the UCM at least the second longest ranged faction in the game.

That's a reasonable explanation, didn't think of it that way.

Can anyone point out where the launch bays are on the Johannesburg model? It looks like they forgot them, or at least they're not visible in the photos on TTCombats site. The Atlantis version had really prominent obvious ones, so it seems like a huge oversight.