I'm running LMoP, the party is currently level 4. They've decided to investigate Old Owl Well, and begun to fight against Hamun Kost and his zombies. However, I feel that the Evil Mage statblock is a bit underwhelming for such a strong party, so I upgraded him a bit:
HP 33 (6d8+6)
AC 12(+1 from RoP)
+1 to all saves (ring of protection)
Spellcasting (level 6 spellcaster).
Cantrips (4): chill touch, mage hand, prestidigitation, acid splash
1st lvl (4): charm person, detect magic, grease(p), identify, magic missile, ray of sickness(p), shield(p), sleep, unseen servant
2nd lvl (3): hold person(p), suggestion(p), shatter(p), blindness/deafness
3rd lvl (3): animate dead(p), counterspell(p), fireball, fly, slow(p)
Spells known: 20
Spells prepared: 9
GRIM HARVEST Hamun has the ability to reap life energy from creatures he kills with his spells. Once per turn when he kills one or more creatures with a spell of 1st level or higher, he regains hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. He doesn't gain this benefit for killing constructs or undead.
When Hamun casts animate dead, he can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate. Whenever he creates an undead using a necromancy spell, it has additional benefits:
• The creature's hit point maximum is increased by an amount equal to Hamun's wizard level.
• The creature adds Hamun's proficiency bonus to its weapon damage rolls.
Same as normal zombie, but 28hp and +3dmg
I was gonna give him another ring or staff, but he already seems very strong (the party is surrounded by 12 of his zombies). I will of course increase the loot proportionally.
The party is lore bard, vengeance paladin, assassin rogue, BM fighter.
Any comments or ideas? I'll welcome anything.