>Unearthed Arcana: It's fucking nothing
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>Previously on /5eg/:
How would you go about balancing revised ranger & hexblades?
>Unearthed Arcana: It's fucking nothing
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>5e Trove
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>Previously on /5eg/:
How would you go about balancing revised ranger & hexblades?
The Hexblade isn't in need of revision tho
>I basically only play ERPs because then people actually care about their character and don't try to "cast magic missile at the darkness XD"
Explain.
>balancing Hexblade
Just remove it and buff Pact of the Blade a bit, problem solved.
...
When will wizards release a book with a premade class thats a foxkin non-bianary flowersexual half-orc half-tiefling with bi-polar disorder like me
After the next one. Please look forward to it.
There should be an invocation that removes the warlocks access to eldritch blast but gives a nice buff to pact of the blade.
B...But if you remove Eldritch blast, Warlocks become useless.
Miku's a Warlock with a hellish sexual drive though.
Do you allow your characters to customize any class features, spells, feats, etc?
What is the most special snowflake character you have ever:
>played
>played with
>designed
Imagine a sorlock paladin half-celestial that is a princess in exile and tune that up to 11.
This thread is off to a booming fucking start
We dont negotiate with terrorists edition
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>Previously on /5eg/:
→
How often has your players/party turned against those who have hired them? Is it because of the actions of the hiring party, were they given a better offer, or did they just decide to say fuck it?
Where is that gif from?
nice one
And this is why I don't shitty laptop post. Fixing.
I got rid of Thirsting Blade and made it a part of Pact of the Blade, since it's basically an invocation tax for bladelocks. Also, since I don't allow Hexblade, I added their "use Cha for pact weapon attacks and damage" thing to Pact of the Blade as well. Just kidding, being able to use your spellcasting ability for weapon attacks is fucking retarded.
What's the absolute shittiest monster that can barely do anything
Tarrasque vs a flying PC with a damage cantrip
Sure, if you ignore its Reflective Carapace and Magic Resistance.
>Just kidding, being able to use your spellcasting ability for weapon attacks is fucking retarded.
Isn't there a paladin that can do that.
No I don't mean devotion adding to attack.
You mean as an always-on passive thing? I hope not.
Couldn't you just get a magical bow and go 60 feet or more above it and just keep firing down?
I found it, not only do they get it all the time but specific allies also get it within 10 or 30 feet depending on the level.
And they get that at level 7.
What are the rules for permanency in 5e?
What subclass?
Proper thread,
Please migrate away from pathfinder dudes shenanigans. Thread will get eventually culled, as always. Don't encourage his bullshit.
>Travellers, being the precious snow flakes that they are, will no doubt have dived right into this book and started making lists of all the items they think they will need in the next adventure. This is as it should be, but referees will have an interest in limiting the availability of more exotic items of equipment in order to maintain the balance of their own campaigns, and to keep special items special.
Why aren't you using a system that has built-in limits to what gear the PCs can get, /5eg/?
Does arcana domain cleric feel appreciably different from a wizard, or is it just kind of a worse wizard with some divine stuff?
Oathbreaker.
You can, yes, but honestly any good DM will find a way. Just because it's not in the monster sheet, doesn't mean the Tarrasque can't take a boulder or a building and throw it up at you. Even if it's considered a improvised weapon, it's still a +10 to hit with its Strength.
How high can tarasques jump?
>is it just kind of a worse wizard with some divine stuff?
The other way around, it's a cleric with some wizard stuff.
They get to add their charisma only to damage. And even then they are already considered one of the most OP subclasses in 5e, that should generally be used by NPCs only.
Oh yeah, forgot about that. It's just to damage though, so that's fine. If it applied to attacks too then it'd be bullshit.
>it's an "Amerifats post 10 new threads because they don't like each others' OP images" episode
Guess I'll come back when the burgers are asleep.
What are Veeky Forums's thoughts on college of valor vs. college of swords? Is one noticeably better than the other?
Also, best wizard subclass?
Looking for some help with ideas for bounties. Party is currently level 5 and working for an explorer's league type organizations. They deal with investigating rumors, hunt bounties and provide armed escorts to trade and archaeology expeditions.
Currently they have just returned from a successful bounty, they still have bounties from before they left. Yet they will soon find out others have completed some of them. So I am trying to find some good ideas for 3 or 4 more bounties for them to choose from. Any ideas would be appreciated.
Based on the jumping rules in the PHB - 13 feet high jump, 30 feet long jump, assuming he gets a running start (otherwise half those).
That also crossed my mind. The rules for high jumping are number of feet equal to 3 + your Strength modifier. Also
>You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1.5 times your height.
The Tarrasque is 50 feet tall. So RAW, it could reach 13 (jump) + 75 (1.5*height) = 88 feet. But the rule is for Medium-sized PCs. I'd be willing to rule Gargantuan creatures can high jump 2 or even 4 times as high. So I'd say 13*4 + 75 = 127 feet.
It feels different from a wizard because it's basically just a cleric with access to Magic Missile. The ability to turn otherworldly creatures as well as undead is really neat.
Depends how you fluff it, I guess. You can play a wizard as a holy man, and you can play a cleric as a scholarly nerd.
Valor can use a bow well since it can swipe Swift Quiver well before a ranger gets it. Swords is probably better at melee. Strongest wizard subclass is divination, but I didn't really find it very fun.
The Tarrasque desperately needs a breath weapon or something.
That makes a bit of sense. If carrying capacity and weapon damage increase at larger sizes, it stands to reason that jump distance would. Then again, I can't imagine a bulky creature like the Tarrasque being able to leap as high as a human relative to its own height.
>The Tarrasque desperately needs a breath weapon or something.
In 4e they had a gravitational pull that grounds flying creatures.
Nice. If I ever use the Tarrasque, I'll do that.
Honestly I'd already be good with the Tarrasque chucking huge stuff at flying creatures, like giants do. I can totally see godzilla ripping a house off of the ground and throwing it at someone.
Can a single level 20 monk beat a Tarrasque?
It does the job but it feels like a bit of an ass-pull. I thought a concussive blast that knocks creatures prone would suffice, but re-reading the rules on flying, it appears that the Fly spell wouldn't be affected. It's weird that the Tarrasque has so many defences against spells, but very little to protect it from physical damage.
Only a Way of Open Hand and some seriously lucky rolls could. You would have to get it to burn it's legendary resistance and then successfully quivering hand it.
As far as I know, the only classes that can 1v1 the thing are wizards, moon druids with wild shape, or a munchin'd multiclasser.
Unless it's specified in the spell description, it doesn't exist. Wall of Stone is an example, it's a concentration spell that turns permanent if you concentrate for the full 10 minutes.
It could benefit from a thrown attack in its stat block, because the RAW for improvised thrown weapons don't account for size category at all. If you're being anal about the rules, then the Tarrasque can pick up and carry a tremendous boulder, but can only throw it with a range of 20/60 feet.
I would argue it's more that it doesn't require concentration. Look at stone shape and plant growth, neither require concentration, but have an effect on the world. Assumedly they are permanent.
Nah. I reckon a rogue with a longbow could do it, given enough time.
You can homebrew if you want, but the official rules are what they are.
Flip Flappers. It's meh. She's only in one episode.
It wouldn't be homebrew. If we played by the rules stated, neither of the two spells listed would have literally any effect. You would literally have to homebrew the spells to make them concentration for a "continuous" magical effect.
Tell me about builds you've always wanted to do
>Thrown weapon Paladin
Different spells.
Player Character.
kek
So fucking ask one of your players to DM
Yeah, but that's easy for a DM to adjudicate. If you're using the Tarrasque, you should be somewhat experienced. So the rule applying for Medium PCs is 20/60ft. Looking at Giants, they can throw their boulders 60/240ft and they're Huge. Following that logic, a gargantuan creature should be able to throw with a range of 80/320ft.
Fist Fighting sorcerer who only uses spells as his last resort.
The question was about permanence. Fact of the matter is, a bunch of spells in 5e have permanent effects. The only ones that don't are the ones that explicitly state in their description they don't, or by the oh so fucking obvious "duration".
Lets play a stupid fucking game for stupid fucking people like you:
>I cast teleport
>It's not concentration, so it has no time for permanence
>I immediately rebound back towards where I casted it from
Stone Shape, Plant Growth, and Teleport all have "Instantaneous" durations. This implies that the spell is cast instantly, and the effect is permanent. Don't get me fucking started on all the resurrection spells.
Look at Seeming: Duration 8 hours.
>The spell lasts for the duration, unless you use your action to dismiss it sooner.
>Explicit that it ends on duration, no concentration
Now lets go back to and Wall of Stone
>Duration: Concentration, up to 10 minutes
>If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and can’t be dispelled. Otherwise, the wall disappears when the spell ends.
>Explicit mention of dissipance
Concentration is already implied non-permanency. It's the exact opposite that is implied as well: no concentration = permanence unless stated otherwise.
Monk/cleric. I guess I should look into a decent way to build that.
The fuck is this bullshit ass path finder waifu image shit?
This is even more undignified than the negro baiter
Oh, right, lets also play RAW-fag:
pg 203, PHB:
>Many spells are instantaneous. The spell harms, heals, creates, or alters a creature or an object in a way that can’t be dispelled, because its magic exists only for an instant.
If the magic exists only for an instant, it's not very much permanent, now is it?
Why are illusion spells so vague? Does every enemy need to determine its an illusion? Can an enemy see through an illusion if an arrow goes through it or do they still need to examine it?
It depends.
__________Maybe
Yes.
Because its up to the DM's interpretation as to what they do & how they interact with the world (even more so than other schools). They also require the player to be creative.
Going off of elephants, 0 ft?
Hey guys, I'd like to do a relatively short detective campagin for my players.
I already have some vague ideas on the cases and mystery and whatnot, but I'd like the cases, or at least the later ones to tie in together and maybe have one bbeg behind them.
Do any of you have an idea for a good bbeg crime boss for which i could create several seemingly unrelated cases?
also: i doubt a detective's office would be a thing in a fantasy-medievaly world, what could be a sensible equivalent?
Valor Bard + Swift Quiver + Find Greater Steed just becomes a tactical air-support gun-ship.
if they had a volunteer stupid enough to walk along next to the tarrasque so they got sneak attack.
Sneak Attack works with any attack that has advantage, so it's just a matter of hiding at the end of each turn. A wood elf would be ideal, with Mask of the Wild, longbow proficiency and 35 foot base speed.
I say no to hide cheese. If the enemy can expect you, you aren't going to get advantage.
If you could take an enemy from another game/francise and stick them into DND what would you choose and how powerful would they be against PCs?
My choice would defintely be Servitors from Destiny
>Basically Magic Missle as default way of attacking
>Lesser servitors can empower nearby allies (up go 4 in some cases) with a special energy field that makes them invulnerable to damage.
>Can teleport short distances
>Prime Servitors are bigger and deal more damage than regular servitors
>Can do everything a regular servitor can do along with the following; They can fly higher in the air and they have the ability to forcibly teleport a target in any direction including straight up
>Prime Servitors have names and thus can be boss tier if desired
A servitor backed up by several enemy units would be a vastly dangerous threat and the prime target but you have to get through the meat shields first.
Help!
Homestead burned, all occupants missing
Search party Needed, any information welcome.
Please, find my family.
Seth Efrica
--------------------------
Foragers wanted
Ingredients required by wizards anonymous
Handsome reward, discretion required
Work may prove hazardous
Applicants sign here, we'll find you.
--------------------------------------------------------
Trainers wanted
Local militia short on time and manpower
Need experienced trainers for new recruits
Oversee fist long patrol, 5 days, some danger.
Paid per survivor.
Beet Stickler
-----------------------
Manhunt
Husband missing, recently married,
family fortune and horse missing also
Assumed kidnapped, he'd never leave me.
Named Gorl Deeger
Lady Deeger of House Percival
------------------------------------------------
How are these?
Is the first quest giver a loli and can you marry said loli if her family is gone?
>seth
>loli
also
>missed the pun
Efrica sounded very girly.
Ded thred ;_;
What system would this be, my man of excellent taste?
>Discover the truth about the great conflicts of the multiverse
And somehow they gonna print more elves. Jesus christ, what the fuck is wrong with WotC and motherfucking elves?
Elves are pretty great though. Wouldn't you like to be dextrous, magical, and live for a millenium?
What's /5eg/'s honest thoughts on Mastermind?
If you're talking about the rogue subclass, it's okay. Worse and less fun than Arcane Trickster, but but by no means bad by itself.
it's pretty shitty
Yeah, Rogue has too many good sub-classes for Mastermind to stand out with all its ribbon features. Inquisitor steps on its toes a little bit too.
It suffers from having its flavorful and most interesting features being saddled with restrictions, while offering nothing for combat besides spamming help every round and an extremely circumstantial way to avoid attacks. The capstone is similarly lackluster. It sounds cool to play but the best abilities are circumstantial to the point of not being worth it, exactly like assassin.
inquisitive is pretty mediocre too.
What would you guys think of a "refluffed" necromancer wizard as a Warband Leader? Just replacing undead with Rookies and bringing them along on adventures for a share of the loot and glory. It's not really any different from amassing a large group of hirelings other than the lack of having to pay them and them needing to be alive to recruit them instead of dead to raise them. Basically converting a full caster to just replace their spell slots with Recruits as though they were using all their slots every day to summon skeletons and other undead.
The way I envisioned it was that the player and his war host are actually a small contingent of an adventurer's league or a mercenary band. None of them are exceptional but they all work together and share in the loot, slowly gaining renown for their company and attracting new prospective members along the way. The "necromancer" himself would just be another member of the company, and likely the administrator or organizer providing light magical support in combat. Since he wouldn't have any of his higher spell slots (since they are all being pumped into maintaining the "zombies") he's just another kind of weak member of the company. They all share in the loot and distribute it among the company, never advancing in levels but gain health and damage from the "undead buffs" the necromancer gives and attracting new members.
Of course once you could create greater undead I would start promoting especially competent rookies that had survived a while to Veterans and give them the new features of whatever kind of undead they would replace. Ghouls become Shock Troops, Ghasts and Wights Captains, Mummies are Priests, etc.
The other players would be the real Heroes of the company, possibly taking small squads under their tutelage and serving as the real high ranking members of the company alongside the Commander (Necromancer).
Is there a noticeable balance problem with removing the Undead typing from your minions?
I think I read somewhere that multiclass Warlocks can use Warlock spell slots to cast the other class' spells, but I can't find it again. Did I hallucinate that?
Secondarily, I had an idea about a benign-ish 'Old One' pact where the backstory of the patron goes:
1. godlike being A is old enough to be "the author of flesh and bone"
2. had several enemy/opponent godlike beings B, C, and D
3. enemies imprisoned A in his beloved flesh and bone/forced him to incarnate, then imprisoned the body where the warlock could almost literally fall onto it at a future date
4. A does an incredibly long-term, convoluted revenge scheme with B, C, and D ~somehow~ mutual-killing each other
5. godlike being A is double-imprisoned and slowly-dying-but-never-dead, but (a) revenge has been fulfilled, (b) flesh and bone are everywhere on the material plane and most extraplanar beings are kinda-sorta flesh-and-bone, so (c) it can mostly wait die in peace, its 'life' work accomplished.
Thoughts or ways to improve things?
Mantorok
That sounds more like mortals squabbling than indescribable ancient beings.
>playing 5e with some randos
>group seems okay enough for the first session
>finish a fairly hard fight with this group second session and take a short rest
>fucking tabaxi player says "I promise this isn't fetish-related but does anyone else take their shoes off during the short rest"
why is it always tabaxis
How do you do your maps? Im having some difficulty making encounter maps, if i use a dedicated builder then its not appropriately sized for the five foot boxes on roll20, Roll 20 itself isnt a particularly good map builder and most of the pre drawn maps are incredibly basic and those with any amount of complexity have pre drawn squares on them which of course dont line up with the squares already present on roll20. Ive been fucking around with this shit for a few hours now and i think im at the point where i keep things 90% theatre of the mind and ill just hand scribble single rooms for encounters to take place in
Just make really basic maps without any colors or props. Literally the only reason I use maps is for tactics and keeping track of everyone in a fight.