Infinity General: A Fallen Rival Edition

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where it's not just JSA, the whole Human Sphere wants Yu Jing dead. They'll need to join up with the Invincibles and build that formidable army of theirs one more time. First we need to await the Invincible Army, they're in probably 2019. Now wait, let the rival come back to life!

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
human-sphere.com/index.php?title=Main_Page

>Rules wiki:
infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>Batreps:
youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm
youtube.com/playlist?list=gL0RY70TH3C0mb1n3DaRmyToH44sUck

>Terrain:
pastebin.com/Hy9SRkmJ
pastebin.com/PJaETXMV

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
infinity.modiphiusapps.hostinguk.org/

>released RPG books (+ a couple scans)
mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Last Thread

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Do I buy imperial agents galore or basically get a head start on my Invincibles army?

I love YJ power armor

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Buy ISS first and then get into vanilla whenever Invincibles come out or your willpower breaks.

Buy the entire YJ range. It's the smallest in the game anyway ;)
After Tohaa but the dirty artichokes don't count

Play Ikari company if you love Yu Jing power armour.

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but then I cant take invincibles

is vanilla invincible heavy yu jing worth playing or is it that outclassed by everything else?

My shipment from mini market just came in and i was wondering should i bother with magnetizing the maghariba guard or just pin the whole thing together? Also i haven't really had a chance to play with the al fasid from red veil but i think he looks bad ass so i got his counter part, will i ever use both?

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Currently vanilla is basically Invincibles with minor support from Huang Di and ISS. Hac Taos are monsters and Tiger Soldiers are amazing and they aren't currently in any other army. I would build around them if you don't wanna focus on ISS.

Eh I wouldn't really say Ikari is muscling in much on Yu Jing power armor. Maybe ISS power armor, but even then only on one unit. Ikari has a pretty formidable HI choices and links, but I'm not sold on their ability to support them. I have a feeling their HI will hit like trucks but then get stuck in the mud against proper counter attacks. That being said, if that user gets into JSA and ISS, they should definitely give Ikari some consideration.

Going a themed Invincible list for Yu Jing might be kind of limiting. You only want so many HI units, and some YJ's greatest units (looking at you Guilang) are not IA specific units. Still, you can go pretty heavy on the Invincibles if you want. A Tiger Soldier AHD, A Zuyong FO, and a Yan Huo HRMC can all fit well into one list. Despite losing Tojo, Yu Jing is still quite strong.

I'm not too exclusive on invincibles and I already own a spitfire tiger soldier and the new sun tzu. Glad to hear Hac Tao are are nasty as they appear.

Is there much of a point in taking a Hsien if I have Sun be my Lt? I suppose I probably want a CoC imperial agent to back up my obvious as fuck Lt right?

I actually run the Hsien HMG as my lieutenant a decent amount. During the active turn I smoke him and have him destroy anything in sight, and then I put him back in full cover during the reactive turn. His excellent stats make him really difficult to kill, and most opponents don't really bother since he's so far away. On turn 2 and 3 he can burn the LT order for maximum efficiency, and by then it's even more trouble for the enemy to remove them. There is always the option to run the Pheasant to be ridiculously safe, but he rarely goes down if you protect him well. Madtraps, Kuang Shi, and Shaolins can protect him from all but the most vicious assassination units.

Huh, no kidding.

Well damn, I feel like I'm at an impasse. I'm trying pretty hard in Infinity army to make a vanilla list that uses most of the models I like without ending up being an 8 order list with 2 specialists.

Damn, sexy power armor

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I'd personally give $100 to anyone who can prove they ran all 5 available Zuyong in a competitive infinity tournament and ended up ranking in the top eighth.

>all 5 available Zuyong

I wish there were 5 Zuyong available

They're AVA 5 though. Convert if it bothers you.

Imagine AVA Total Zuyong in IA.

I'd shed a tear of pride for the Terracotta army.

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>should i bother with magnetizing the maghariba guard
Pin the shit together.

tfw zuyong are the zhanshi of IA

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I unironically would if they could link

But I’m happy with the two existing zuyong and big guy McGuns alongside Hac Tao and a Hsien


Which is probably even worse but still

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>I unironically would if they could link
That's the point. $100 to the person who can make that work WITHOUT the link.

You've been on a roll, smug man. Keep at it.

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Poor Karen.

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A frI end of mine is looking to get into the game and has been asking about Combine Army and Tohaa. I'm not familiar with with army beyond what it says on the website, can anyone here give me a cliff's notes on said armies to pass on to him?

Only Nazis play Tohaa. CA are okay, though.

Tohaa are really fun but their entire army works on having either unique mechanics or strange combinations of skills. They’ll have a bit of a learning curve to really understand their potential

Combine army in general have amazing equipment, some unique skills but oddly mediocre raw stat lines that sometimes hide how terrifying some of their guys can be.

>no Avicenna with a bulge
8/10, has room for improvement.

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Totally making an owl tinbot-mascot for my Yan Huo now.
>Mister Soft Owl has seen some shit

Avicenna can't be in the link if Emily is.

They both used to have a great 300 point starter set. You might tell him to look around for it.

youtube.com/watch?v=FIEMdQSMEEM

>Piccolo, voiced by Scooby Doo

Tend to be picked up by shitty people, especially since their army is so completely different and unique that people will try to slip in bullshit just because people don't want to keep slowing down the game to ask what the fuck you're doing and why. On a related note, it's a bad army to introduce people to the game with because of how far removed they are for every other faction in the game.

And they're legitimately the Bad Guys in the setting, responsible for pretty much all of the major bad shit that the Human Sphere have faced and are objectively more evil than the Combined Army.

Double and, they've got artichokes for heads. Fuck 'em.

no, not like that.

tohaa are space flowers who get a lot of weird shit. they can have multiple three-man link teams and symbiomate boyfriends who can absorb a wound for free, making it easy for them to punch way above their weight and make bullshit trades

>there are two versions of Ashcroft and ABHs in Army's ISS list
How long has this been going on?

Time to establish dominance then.

>objectively more evil than the combined army

t. EI

Since Strikezone: Wotan.

since the new update. all/almost all of the ABHs in ISS have a regular order profile now for a few more points

Tohaa: all about biotics. Plenty of pseudo HI within them. No hacking. Symbiomates are a "get out of hurt free" card. Lots of optimized units like Clipsos, Kaeltar, and Sukeul. Overall fluffy weakness to fire. Mechanically builds around mix and match fireteams called triads.

Combined Army: leans mechanically into getting a bunch of toolbox and expensive units. They do plenty of things well, they just pay for it.

Overall they have flavors of robots, edge-lords, Red Not-Klingons, and sneaky amphibians no one plays but has a few diamonds in the rough.

The EI is objectively less evil than the Tohaa. The CA member races are given large amounts of freedom, are simply expected to fulfill whatever it is that their race is best at, and ultimately benefits for the arrangement. It took the Exrah selling plasma rifles to the people they were at war with to get his with an Exterminatus, and they only punished the guilty parties.

Meanwhile, the Tohaa will twist your genetics and turn you into a pet or beast of burden to be used with no regard for your free will, as they biologically warp you into a subservient slave.

Cheers anons, I'll pass it along.

Also
>Tohaa are responsable for all the major bad shit the human sphere has faced
Wut?

Tohaa are masters of wormhole dickery. It's all but confirmed they are responsible for the Dawn wormhole, and it's confirmed that they are responsible for the wormhole opening to Paradiso as they saw fit to use the Human Sphere as a speed-bump for the Combined Army since the war was going poorly for them.

They are expert manipulators and they have goaded the Combined Army into finding the Human Sphere just so they could have allies/meatshields against the CA closer to their territory.

What's the best way to run the Haris of Xeodrons and a Samaritan? I fucking love those giant fucks, and I kinda wanna run them and one of the Special Core of Unidrons. Don't quite know how to put it together, though.

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Glorius

There's probably a lot wrong with this, but it's a possible list.

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Damn, Emily's got a thicc ass.

Cool, that's definitely close to what I was thinking, though I wasn't sure about using the Legate or Kerr-Nau for the Unidrons, though I now realize that Kerr is only a Killer Hacker, so the services of a regular hacking for boosting the remotes would probably be fairly useful.

You may want to mess about with the composition of the Unidron link. I just slapped that together real quick, so it will probably need a bit of tweaking.

>not 10 orders
You know better than that.

There usually isnt too much wiggle room when going with both Uni/Xeo links. Nexus are some good shit tho and this list lets you swap between umbra and nexus as Lts. Haris murders/pushes buttons. Kerr helps push buttons. Link team is monstrously defensive.

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Awesome, this is closer to what I was looking to see. It's a pity that I can't bring Doctor Worm, but I can live with myself for not.

I would say with two TAGs that Doctor Worm is less necessary. With one TAG you always want an engineer, but at two you can afford to just call a demolished one a loss and keep going with the second one.

An easy swap is to drop Kerr for Bit/KISS, turn MSR unidron to another ML, and replace Ikadron with College Debt and buddy.

Fair enough. And I reckon it's fair enough to swap one of the Xeodrons to a Red Fury? I can afford the SWC, and it seems like a better pick for the active turn.

Random question, how distractingly big is the Samaritan on the table? Just looking at the sculpt, it seems like the thing is massive for what's technically an S2 unit. It just seems a little awkward, and I could pretty easily proxy it for the Legate from the CA Starter, yeah?

True enough. Can definitely keep that in mind as a possibility. How valuable is the TinBot Unidron profile, btw? Or is that too passive for CA when I just want to be frying brains instead of worrying about the -3?

It's fucking huge.

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whats with all the tutorials i see on youtube uses airbrushes? is it forbidden to use brushes? a sin?

Why did they do this

>AMK HMG LT
>normal HMG
>ML
>2 specialists
It's hardly optimal, but I could see it working okay. It's not dysfunctional, and there's enough points and SWC to build off it.

>fluffy weakness to fire
Is that in terms of the weakness to fire only being in fluff and coming into play almost never?

RF is best Xeodron. K1 is alright for supplementing it. MR is there for if you really want versatility, but it's not worth taking most of the time, especially not in a duo.

>How valuable is the TinBot Unidron profile, btw?
Less valuable now. Used to be okay for the rare occasions you wanted to send your Unidron link in since it was hacking defence with a solid doorkicking weapon, but now Kerr-Nau does those things better and so much more. Only to be taken if you're making a midfield link and you're scared of Kerr dying on you, which isn't a common occurrence.

did the tohaa fire weakness used to be stronger? my local warcor still insists fire is the gud shit against them but it seems like it only applies to the couple profiles that use symbiont armor.

did it interact with symbioboyfriends or something?

Fire used to be instant kill, now it just turns the symbiont armour off. This means that it's basically irrelevant to any unit with 1W SA, since it would have been disabled anyway for taking a hit. There's more than just a couple of profiles that use symbiont armour.

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It used to instantly kill any symbiont armour troop that failed an ARM roll against it, bypassing both the extra wound and unconscious state. It was mostly a good thing but could end up a bit excessive against the TAG or expensive HI. I think that was what the new shitty fire weakness was trying to solve, but it went horribly wrong somewhere along the line.
Symbiomates used to be there only to compensate for fire weakness. They functioned the same as they do now, except they only worked against fire. Far less bullshit and far better designed than the new ones.

Fire is still good shit, but only out of coincidence. Fire ammo is only attached to templates, which work well against the link teams that Tohaa rely on, and the ammo type in general is good for dealing multiple points of damage against low armour.

What time's the seminar this morning?

11:45 to 1:15

timezone?

Central if I had to guess.

Illinois time.

Jack Chick tracts and Oglaf haopen in the same universe? Deepest lore.

Add 2 hours to the start time due to sleepy spaniards.

This image fills me with joy

>Less valuable now. Used to be okay

Really disagree on this. Lt selection and protection is hard in Onyx and Kerrnau takes a good slot away. His pitcher game is sweet, but I find it easier to buff BTS then hide my Lt. The link's already got healerdrones on standby anyway

>To use [Fireteams], a player must field a Sectorial Army List, an Army List that specifies that Fireteams are available, or have a Special Skill, piece of Equipment or Hacking Program that allows its use.
What Special Skills, pieces of Equipment, or Hacking Programs let you form a Fireteam in Vanilla?

teamPro from an evo hacker

How does Kerr-Nau take away an LT slot? Neither he nor Unidrons can be LT, and he doesn't suck up any AVA of normal Vector Ops. I wouldn't be caught dead putting my LT in a Unidron link I'm planning to send up the board, that's basically begging for him to be killed. Most of the time OCF like to squirrel away their lieutenants in the backline.

EVO hacker has a program called TeamPro, which allows you to use duos in vanilla. It stops you from using the other EVO programs for as long as it's up though, so it doesn't see much use.
I've seen it done with Geckos and done it myself with Domaru. It was alright for the former and a bunch of garbage for the latter (giving Domaru real guns without link bonuses is a mistake). I'd really like some extra Santiago AVA in PanO to try it out with them though.

There is one program that lets you form a fireteam duo

Don't know the name

So whats the opinion on running 3 Ryuken ODD?

JSA has few long range weapons outside Core teams with missiles, so the Ryuken HRL seems useful at least for long range pokes.

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looks really OP. Use them to clog up the midfield and charge in your samurai

I'd rather run 2 ODD and 1 HRL.

Just to have the Blast template to keep my opponents Fireteams honest.

>So whats the opinion on running 3 Ryuken ODD?
A little chancy. If the opponent can deal with 2 they can usually deal with 3. Very nasty if they don't have a good counter though. I expect to to be a lot like bringing 3 TR bots in ISS, the first one is either going to be swept aside easily or be a very annoying thorn in the opponent's side, and the other two will do the exact same thing.

>Ryuken HRL seems useful at least for long range pokes.
HRL is just a Raiden that's slightly worse at its job (since half of a Raiden's job involved being cheap). Throw it at defensive links, and if there's none around just set it up as an annoying ARO piece.

>How does Kerr-Nau take away an LT slot?

Dude, composition of Unidron link is one Nexus. Most of my lists have that one guy as the Lt, especially because we really benefit from a generic hacking device anyway. He's way way safer there than sitting on his own waiting for AD units to come rip him open, saves spending SWC on a Noctifer too. Kernau adds to the offensive value of the link, but gives you a problem generic Nexus agents solve naturally.

>is it forbidden to use brushes? a sin?
Only in PanOceania :^)

Nah, Infinity just takes to airbrushing very well and the studio painter uses a combined airbrush+brush method. I've seen some great paintjobs where only the primer wasn't brushed on.

How strong is StarCo's hacking game?
Uhahu is basically an Interventor with a Pitcher and NWI, Hawwa has Haqq WIP14 and there's also Bandit KHD. StarCo doesn't have Morans or Meteors, but Bandits and Hellcats can still deploy some repeaters and they have access to the linked Brigada hacker, as well as Lunokhod and Tsyklons. It's kind of hard to me to asses their hacking power level.

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Are you usually sending your Unidrons into short range combat though? In my experience if you pack an obvious LT into a midfield link that has some fairly big counters, that guy is going to get his asshole ripped apart. Hell, even at BTS6 he's real vulnerable to killer hackers. I prefer linked Nexus LT in a defensive link when he can sit back at a respectable distance, but not so much for assault work.

Mostly I like Kerr-Nau alone though desu, he works better that way. He doesn't really share many interests with Unidrons, so they don't tend to have much fun when he brings them along on his adventures. And plasma supp fire is just naughty.

Are the Cadmus as neat as they seem? Stealing the attributes of everybody around you seems really powerful, especially if you set up your ZoC so that you've got one really tough asshole on the other side of a wall from the Cadmus, then steal his attributes.

>when you morpho-scan a Gorgos

Mostly I have to be careful with them/use the ML until lategame. It's just... what are the alternatives? An Umbra or Suryat who also gets killed in midfield and risks ARO crits, or a Noctifer who costs SWC and is a super obvious target if the opponent does have something that can take him? I'm well up for keeping a KHD in the middle of my drones, and for linked pitchers, but it pushes my list in an awkward direction.

>Someone playing a Gorgos.

I've never seen an artichoke player deviate from the standard Sukiel, clipsos, symbiomate nonsense.

My local shop meta is basically at the point where everyone is taking as many fire weapons as they can now.

Tiger paramedics with combi-flamers are a 3 of in my lists now.

Just found out that some Dire Foes units got updated.
Tohaa now has a KHD Wip14 unit.

No. They are slightly neat, but less neat than all other CA drop troops. Both of their gimmicks are extremely gimmicky and barely functional as they haven't been properly updated for N3. Seed-Embryo actively makes the unit worse except for when you try to abuse the mine (and those attempts often end with a dead or badly placed Cadmus).

Morphoscan relies on having someone who is really worth stealing BS from, since no CC/distance closing skills or decent weapons means you're usually better off assault pistoling than using CC, PH is nice but you're rarely getting more than 1 or 2 extra and it isn't a game changer, and MOV almost never helps you and isn't as important for a drop troop even if you transform into a motorcycle (but you should still transform into a motorcycle if given the chance anyway). The best profile costs SWC and is just as unreliable as all the others, so between different enemy lists, forced combat jump at PH11, dealing with the shitty drop pod and competing with Rasyats/Fraacta/Ko Dali, it's rarely something I'd consider for a list. Also the model is quite the ugly fuck.

And PanO a wip 13 doctor.

What about the Malignos, Maakrep, or Rodok?

Was seed-embryo any more useful in previous editions?

She is slightly better now, but still overcosted by 2 points.
I might use her in NCA, with the new CSU profiles.

>tfw can't pick first army
They're all Minus Adriana and the aliens so cool guys I can't help it

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She does cost a bit too much, but it's nice to get two more serious options in one update. Hoping something similar for other sectorials to spice things up.