/SWG/ - Interstellar Mass Destruction Edition

Is it really a good idea to go around blowing up stars?

Previously Fantasy Flight Games’ X-Wing and Armada Miniatures Games
>pastebin.com/Wca6HvBB
Fantasy Flight Games’ Star Wars RPG System (Edge of the Empire/Age of Rebellion/Force and Destiny)
>pastebin.com/wCRBdus6
Other FFG Star Wars Tabletop (Imperial Assault, Destiny and the LCG)
>pastebin.com/ZE4gn0yN
FFG Dice App (Works with X-Wing, Armada, the FFG RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ
Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.nz/#F!kJtCTR7Q!HNUwVc1B8KB2FrD4Twmb7g
Writefaggotry
>pastebin.com/Un1UhzZ4

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Heroes of the Aturi Cluster, co-op X-Wing campaign
>dockingbay416.com/campaign

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Legion behind the scenes video:
>youtube.com/watch?v=lhcTxl8nj8Q
Legion painting guide:
>fantasyflightgames.com/en/news/2018/3/16/get-started-painting-star-wars-legion/
Season One Organized Play:
>fantasyflightgames.com/en/news/2018/3/12/recruit-your-legions/
>fantasyflightgames.com/en/news/2018/3/12/take-your-best-shot/
>fantasyflightgames.com/en/news/2018/3/12/open-the-blast-doors/
>fantasyflightgames.com/en/news/2018/3/12/star-destroyers-fighters-and-fun/
>fantasyflightgames.com/en/news/2018/3/12/the-force-is-with-you/
>fantasyflightgames.com/en/news/2018/3/12/the-way-of-the-force/

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Other urls found in this thread:

pastebin.com/j06UeRv1
youtube.com/watch?v=EwEECZjnPEM
starwars.wikia.com/wiki/CC-10/994
youtube.com/watch?v=3MEBX9J7Zbo
twitter.com/SFWRedditGifs

>The logra was a dangerous predator native to Tatooine. It was a burrowing creature that had a taste for jawas; a hint of its loud screech, or of a noise similar, could send them running for the safety of a sandcrawler. During difficult periods, Tusken Raiders would slay logra as part of their warrior initiation and adulthood rites instead of krayt dragons, though A'Yark was especially critical of this choice, as she believed it made the tribe weaker by raising weaker warriors.

I pictured a large shrieking burrower owl but without feathers and looking kind of like a raptor, but with more shovel-like claws that would allow it to burrow.

Does anyone have any better ideas?

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It worked well enough for this guy.

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When are we going to get this image edited for the "please be patient I have autism" hat?

I did not get answers last time so I will try again

I want to throw some intrigue/talking encounters at my players. They are a small cell trying to establish a beachhead on a mid-rim planet for a larger rebel force to step in. It is 2 months before R1/ANH. The Zann consortium is also present, causing a ruckus.

Depends on if you count eating stars as blowing them up.

fine

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I recently picked up "Social Combat" cards for Pathfinder and use them for my D&D campaign with some tweaking. It's a lot of fun.

Someone change the background to a bathroom stall.

A heavily pregnant Anne Frank is running through the Dutch woods with the Waffen SS hot on her tail, suddenly however she notices that the Germans have stopped yelling and instead the woods are quiet. But these aren't woods at all but the forests of Kashyyk. After searching for shelter for an hour she notices the distinct sound of marching, she considers staying away but decides to find the source of the noise since the marching is too metallic to be Germans.

Anne finally clears the forest and comes upon a small band of B1 battle droids of the Confederacy of Independent Systems. Would they share their battery rations with her in confusion over meeting this strange young pregnant girl? Would they teach her the droid roger roger?

Would Anne Frank have survived World War 2 if the CIS had put a trade embargo on Nazi Germany? Would she have lived if German Tigers were destroyed by Hailfire droids or Waffen SS troopers blown apart by Super battle Droids?

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Holy shit Hux looks special.

Oh, right, so. Intrigue encounters. Getting access to members of the planetary government would be an obvious priority for the rebels. A sympathetic official looking the other way at a crucial moment would help them greatly. If the locals are going to turn on them out of fear or loyalty to the Emperor, the rebels want to know this before they land. A small cell might not be expected to actually make contact with the really important people, but they might be expected to probe for initial contact within the local government while evading the attention of the Imperial intelligence.

If they are the diplomatic type, you could have them introduced to a bunch of important locals by a sympathizer. They know someone present is an Imperial Agent, and they need to either make their case indirectly, or identify the agent and distract them for long enough for the party to make their case.

There needs to be a parody of him ranting and rapping to that Kendrick Lamar song "DNA".

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I love that last one, thanks user

>wake me up inside.jpg
>CAN'T WAKE UP.jpg

This isn't what I meant, user.

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So since the First Order is drawing Nazi parallels, what would it be like if the First Order had their version of The Major and the Letze Battallion from Helsing?

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The PCs need to reconnoiter the planet and steal something crucial, sabotage planetary defenses, or do some other sneeki breeki stuff before the main force arrives. They are disguised as tourists and must convince the local customs bureau that they're totally not there to do rebellious things. Yub yub, Commander.

The big things I can think of is negotiating with local merchants/traders/smugglers for resources (munitions, food, medical supplies, spare parts, etc.), as well as intelligence on the local Imperial presence. The Consortium could be one of the parties the PCs approach, or they could act against them to prevent the Rebels from muscling in on their turf.

I'd like to know more about the situation. What's this planet like? What Imperial or Imperial-aligned forces are there? Why does the Rebellion want a larger presence here, and what forces are they sending? Why is the Consortium here?

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>Major
An Imp who served during Endor and then fucked off to the First Order. Him and his men care little for Snoke but they want a War to rival the Clone Wars and GCW. Him and his men want to kill Jedi but were cucked by Kylo, so they will settle for subjugating the Mandalorians

I'd say the FO is more the Battalion to the Nazi's Empire. Both are remnant groups far more radical and twisted than their predecessors, secretly rebuilding their military forces and conducting covert ops until they reveal themselves in a massive, destructive attack on their enemies' respective capitals.

>I'd like to know more about the situation. What's this planet like?
Mix of biomes, relatively earth like with a single large continent with a notable arid region. A large moon with little to no civilized presence with similar gravity forms a dual planet system (the party has a hidden base on the moon). It was a failed mining colony left by the wayside until very recently. I wrote up a more complete history here: pastebin.com/j06UeRv1

>What Imperial or Imperial-aligned forces are there?
A small garrison in each major city, and the major spaceport surrounding a space elevator is guarded by one full blown ISD with a decent number of support craft (Raiders, gozantis, and an interdictor) patrolling the space around.

>Why does the Rebellion want a larger presence here?
The world is adjacent to a desirable hyperspace lane (the Duros Space Run, in the Iskin Sector), the ability to send goods too and fro would be a major boon. also you know, liberating people is the goody two-shoes to do.

>And what forces are they sending?
As of now, it's just the party, which comprises an agitator, a bodyguard/drill instructor, a mechanic, a heavy weapons expert/pilot, an intelligence expert/strategist, and a medic. they have captured a secret imperial listening post on the moon and are using it as a base of operations.

As they do more, the alliance will expand operations and deploy greater assets.

>Why is the Consortium here?
Starting up a gang war to try and sell arms to both sides. Digging for ancient evil dark side shit in the polar north, the empire kicked them out and are digging there instead now.

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Starfighter campaign user here again. (Or one of them as the case may be). Short version: Players are assigned to a new rebel base located in the expansion region near the Perlemian trade route shortly after the Battle of Yavin.

I've put a lot of thought in to what the campaign's conclusion will be. It could either be an ending to the campaign altogether or simply the end of "Season 1" so to speak.The plot is that the operations of [Insert cell name here] and [Insert squadron name here] have finally rattled the Imperial cage enough to warrant a response. Using some method, such as a tracking device, the Imperials have dispatched an ISD or two to ensure the rebel base no longer exists. I wouldn't give the players any real warning other than telling that the "ending" for the campaign was coming soon. Their first indication of what is going on would be alarms going off during a pre-mission briefing. The base would go into red emergency lighting as all available power is directed to maintaining a weak, theater deflector shield. The pilots would then need to decide who and what to save before being ordered to their fighters to buy time for the evacuation. The hangar doors would be blown open (to prevent them from being disabled) just in time for a TIE/sa to fly in and annihilate one of the waiting shuttles. The ground crew would sacrifice themselves to ensure the fighters are able to take off. After the fighters engage the bombers, they'd watch the base be annihilated, but see the escape craft rocket out of the fireball. The next stage would require the players to escort the survivors to orbit, while dealing with a new threat. TIE Hunters.

After escaping, the fighters and survivors would rendezvous with Alliance forces and take stock of what they were able to save and how that affects them moving forward. I.E. the Intel officer survives and is affectionate towards the PCs after previously being a Holdo type.

Thoughts?

Yeah.

They are closer to Millennium in function.

I don't know thought. I think they mention the First Order is a military Junta, but it's implied they might rule a nation as well.

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>but it's implied they might rule a nation as well.
They're certainly aiming to rule the galaxy.

And somehow have enough ships to conquer the Galaxy even without Starkiller Base according to a Battlefront II DLC.

I think that might be too harsh an ending. In general I feel that missions should feel like the players directly caused it.

If you can tie the empire's arrival to the actions of the players I think it will be something they are more invested in

Well yeah, you think they're dumb enough to ONLY build a superweapon?

I'm sure at least some of the greebles on capital ships are retrothrusters.

First Order is Axis Zeon. Nothing comparable to Millennium would be tolerated in NuWars. It'd be too cool for the brainlet writers and the brainlet fandom they want to cultivate.

frankly, yes

If you want to show the players they have a strong cover for the mission and they would do well to maintain it, a good way is to describe the Empire having a (needlessly) strong military presence, but also go a bit out of your way to highlight how the Imps treat the party as VIPs. The captain of the Star Destroyer insists his most elite Tie Squadron fly as their escort as the shuttle takes them to the planet surface. Stormtroopers pummel the locals to make (more than is actually needed) room for their motorcade to leave the space port. The local Moff plies them with platitudes that reveal his distasteful character. Let them taste, for a moment, the luxurious lifestyle that is available to those who collaborate willingly with the Empire. It is an opportunity to introduce antagonists they are later going to face in battle, and if you want maybe even exchange a word or two in a pleasant context with a future enemies.

The important locals they meet should each have a surface appearance, and what they are actually like underneath. The party should only learn what lies beneath the surface by interacting with, or by investigating the local.

One of them is beneath an Imperial Agent, who has genuine love and loyalty towards the Empire. They might openly tout their loyalty in public, or they might hide this if you want the players to do a bit of detective work. Regardless, they have the Agent has the power to bring massive trouble to anyone they identify as a Rebel.

You also have a rebel sympathizer. On the inside, they are obviously a rebel. They should probably serve primarily as a plot contrivance to get the party in place, and as something to be threatened if the party fails to maintain cover.

You might have as a local a Lazy Imperial: someone who benefits from the Empire but has no special love for it. Maybe they operate a business that sells lots of materiel to the Empire. Whatever it is, it is enough to get them to report any obvious sedition but not enough to get them to go actively hunting for it. They are unlikely to be turned rebel, but maybe the party finds a lever to move them.

Another local might be a Captive Imperial: someone the Empire has leverage over, which makes them hate the Empire but still act extremely cooperative. This dangerous local might turn the characters in, but would also immediately join them if their problem was taken care of.

One more local would be a Lazy Rebel: someone who sympathizes with the rebel cause, but lacks the motivation or inspiration to actually help out. They could be easily talked into helping the Rebel Alliance, and are exactly the kind of person both the Alliance and the Imperial Intelligence are interested in.

And finally to round out the symmetry, you might have a Captive Rebel: someone the rebellion has (or might potentially gain) leverage over, but lacks actual loyalty or sympathy for the rebel cause. Using, or creating, such an asset would be playing with fire, but might be a necessity. It could be as simple as an official willing to do anything if enough money is involved, or even someone whose loved one is secretly involved in the rebellion, whose involvement they desperately want to keep secret.

>First Order is Axis Zeon.

I was thinking of that Parallel myself.

Both even had a Woman as a prominent founder and it seems they spent the better part of an arc chasing a ship down.

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this is a great way to look at it user. thank you

Alright, so the Alliance wants to use Iavis as a transfer point for supplies. They'll need ways to get those supplies on/off world without the Empire noticing and a place to hide them. So far I'm thinking:
>Recruiting or bribing customs officials to turn a blind eye to Rebel supply transfers, or even actively assist in them
>Learning Imperial patrol routes through theft, deception, and bribery
>Getting an audience with the governor and convincing him to give you a hand
>Hiring smugglers to get goods on and off the planet
>Convincing local merchants/criminals to hide the supplies
As for the Consortium, the gang war is the obvious hook here. Street fighting will attract more Imperial attention, making smuggling supplies harder for the Rebels. You could have the players find out about growing tensions while looking for underworld contacts. They'll have to build up their cred with the opposing factions, figure out how the Consortium is playing them against each other, and diffuse tensions before things go hot. Maybe you could have a situation like the Kings questline in New Vegas, with the Consortium bribing a high-ranking gang member into delivering false reports to his boss in order to stir up trouble.

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This "moving supplies" angle is a great way to get the diplomat/agitator (who can navigate the criminal underworld) and the tactician/strategist (who is obsessed with assets and his backstory is a joke about how the empire grossly mismanaged theirs). Getting those characters to do stuff together has been a challenge, but this gives them a common goal for them to play off eachother.

I love it user. I can squeeze a lot from this idea.

Still need to play new vegas

Quick, /tv/ is asleep, post worldbuilding of major galactic worlds that have practically none.

Have some Kuat in return.

Attached: Kuat customs.pdf (PDF, 95K)

Where though? If an isd needs all those massive thruster cones to go forward, where's the bigass vents to channel thrust forward?

I like this

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Those would be the rear greebles.

It's time to go to sleep, Jeff Magnum.

Could be something similar to the rear boosters we see the invisible hand use in RoTS

youtube.com/watch?v=EwEECZjnPEM

It's not really a "major galactic world", but I did write some stuff up for Telaris, which in both canons was where the Mon Cal fleet got refitted into warships.

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I like a good cultural detail about a place, it helps so much with NPC interactions in games and you've done a great job.
Had a bit of stuff floating around for Lianna at once point but not actually jotted it down as the players skipped over it in the game, so I didn't invest any further time into it. At some point I might come back and revisit it again.

Do have a written down scenario for swoop, speeder bike and spaceship competition races though if people are interested. Think I posted it up years ago.. or I may not have, it was a VERY long time ago in a /swg far far away

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But they're just cones. There's nothing to make the push going out the ass go out the 'nose' in a balanced axis of thrust. The xwing nozzles and vanes on the front of the engines and they all have a clear path 'forward' for the thrust.

That's why that design was so good. They actually existed on the CGI model. The isd's etc just have simple cones like a Chen rocket. They're fusion torches fed by the hypermatter annihilator reactor.

What do you even MAKE a fucking reverse thrust vectoring nozzle out if to withstand that amount of highly reactive energy, let alone redirect it 'forward'.

eh, it's in the same place all the guns not on the model are. they exist but just not shown.

don't worry about it

My spaceshipfu ocd compels me, tho'.

>especially after reading me them expanse book series.

Rocinante a cute. SW capships a shit.

The expanse also operates much closer to real world physics than star wars does, which straight up seems to have drag in space

>drag in space
That's just Rian not giving a shit.

No even before then the way the starfighters move seems like that

Explain.

Let's say some Imperial commander tried to pull a off series of hit-and-run raids throughout Mon Calamari space a couple months after Yavin. He's something of a maverick and his superior officers doubt this will work, but with the Death Star gone they're desperate enough to try anything to deal some kind of major blow to the Rebels. What sort of ship, stock or modified, would be best suited for this mission? I'm basically trying to do a small-scale "hunt for the Bismarck" type scenario here.

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we allowed to use nucanon? If so, a few raiders launching would be scary as fuck for the rebellion. Gets to turn the Rebel's style against them, and is one of the ships that would be relatively safe against fighters trying to chase it.

Raiders and lighter craft that can get in and out quickly. Maybe some small numbers of hyperspace capable fighters like the avenger, defender, tie advanced prototype, tie hunter. If he's needs bombers he would have to drag some gozzantis or other pocket carriers with him.

A full on ISD is too lumbering for this kind of operation.

I'd go more for the Graf Spee, an up-gunned Vindicator cut loose as a commerce raider

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Nah. EU straight up steals the "Space: Above and Beyond" Explanation. Starfighters have always-on reactive computer controlled RCS systems to mimic atmospheric flight IN SPAAAACE.

From the tie fighters 'etheric rudders' whatever the fuck they're supposed to be ( thrust vectoring?) to the swings SFoils (which somehow bend the thruster wake like how the fuck?) They're all supposed to have some kind of artificial thrust drag system that is actively slowing them.

This actually makes sense for something as basically unrealistic as fighter combat in space. Since at any appreciable spacial velocities the LIGHT SECONDS of distance and time you're 'dogfighting' at just plain wouldn't work due to reaction time just being far too long to make the physical time between acquiring target lock and pulling the trigger resulting in a hit. So you'd need to be going 'slowly' enough that your 'window' is larger than your reaction speed. So since both parties in a conflict are doing this in star wars, we get cool starfighter combat at all. Instead of NONE.

A Carrack could be good, since it has solid guns to take on anything the rebels have, and it's FAST in sublight, so it can run or chase real well, and it's tough and doesn't need a huge logistical trail

Cont. In legends they even have some issues that happens in the wraith/rogue squadron books when an xwing is only mostly fucked up and either goes 'dark' and ballistic due to ion fire, or ion frying makes the RCS short and misfire randomly or get stuck on in s certain vector due to control surfaces getting slagged or melted in the middle of a manoeuvre.


>we will never get an EU accurate rogue/wraith squadron TV show ala space above and beyond, but with you know an actual budget.

Four lancer strong squadron. Enough combined big guns to delete anything big the rebel scum might throw at them. So many small guns that the snubs and freighters rebel scums depend upon will be obliterated. Plus fast enough to not be outrun.

The Proper Imperial ship to do this with is a Grey Venator, more than a match for picket ships and definitely going to lose if it gets caught by a larger MC.

However, it could be the last hurrah of a newer crew trying to live up to the legends the clones made while in the old work horse.

I've been wanting to write a bit about Alsakan. It has a fair amount of history (although almost exclusively about the Alsakan Conflicts), but not much about its culture.

I like the idea of its people absolutely despising the Coruscanti for taking their rightful place as capital of the Republic, to the point of even fighting wars with them over it (per the Alsakan Conflicts), but despite all of the seething animosity they have towards Coruscant, the Alsakani are still wholly loyal to the Republic and will fight for it to the death, which is why the never joined the CIS or supported the Rebel Alliance.

They HATE Coruscant, but they love the Republic (and the Empire).

Might get around to writing a proper paper on Alsakan.

(Also, they have a pretty dope sense of fashion)

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What's there to do with Episode IX? What story is left, what damage control can plausibly be done over the course of what time they have left?

Presumably,

>Resistance is going to make a "Gondor calls for aid" plea again to unite the galaxy against the First Order in a big push to halt their advance (assuming they don't just swell with numbers between movies)

>The Knights of Ren are most likely going to have a presence.

>Leia's going to disappear/die off-screen; thinking Poe is going to be the one that has to step up and lead the Resistance.

>Kylo is going to finally realize that being evil is bad and redeem himself in fighting the Knights of Ren, dying in the process.

If they wanted to go crazy, and have a payoff for the casino, have Kylo Renn go full Armstrong. Using war as a business to end war as a business.

>Kylo and Rey fight on top of some kind of experimental walker equipped to the shins with every weapon imaginable
>"My lightsaber is a tool of justice... but this? This isn't my lightsaber."
>JRock intensifies

I would legitimately be entirely okay with this ending.
But seriously we both know Kylo doesn't have the sheer off-the-wall charisma and overthetop charm to pull of Armstrong.

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Also, Rey will always magically get stronger than him somehow. Without any training.

No, wait:
It's revealed she's been part of a super soldier program this entire time, and that the memories she has of her parents are false - Jakku was simply where the ship carrying her and all those like her crashed. She has survived, few others did.
And when pushed to breaking point, Rey will remember being Rey the Ripper.
She was always stronger, being 'built' on the backs of a few thousand corpses - she just didn't know it.

i was hit with images of rex and cody, old dying men, stripped to just their pants having a fist fight atop a disabled imperial walker

cody is telling rex he joined the empire so that clones will always have a place, full of never ending war so that his brothers will no longer be sentenced to hard labor
rex says the empire is the one who made them that way in the first place

then they fight mano y mano, until rex, actually the superior clone all this time, triumphs

Post it! I wanna read it.

Same for you. Also, thanks!

That's pretty cool! One question I have: why they wouldn't support the Rebellion in a rid to revive their beloved Republic...maybe with them as the capital this time?

The one thing I was willing to stomach rebels for never happened even though that was amazing.

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*even though that would have been amazing

I need to proof read more

that seems pretty fucking hamfisted my dude, but maybe a scene where Rex actually acknowledges that old clones still do serve in the empire and that he views them as misguided would have sufficed

then it turns out they have a modified blue death virus that is designed to kill clones

and cody dies of it after a speeder bike chase between rex, cody, and ahsoka from the compound

>that seems pretty fucking hamfisted
Of course it's hamfisted. It wouldn't be Kojima if it wasn't hamfisted, and Kojima is at his best when he's wrist-deep in a pair of pigs.

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I always wanted a fight between Rex and Cody with each giving great arguments for their Reasons

George Lucas/Hideo Kojimo crossover when?
Two absolutely fucking butternuts guys working together to create the most batshit yet awesome story possible.
I don't even want them grounded, let them both go nuts, I think it'd even out.

That's a bit of what I was thinking. Maybe they didn't search a store of explosives enough.

My idea for it is "power exchange" so to speak. Before this happens I want the players to feel powerful, maybe even invincible. Then I want to remind them of what they're dealing with, that they are picking a fight with the Imperial war machine.

And I should add, I want to finish the campaign on a hopeful note. The players will be lauded for their successes. And have their dated Y-wings replaced with brand new X-wings. That would lead into season 2.

I wanted to put that in the last post, but character limits.

So, uh, any thoughts on Legion? I'm on the fence about picking it up.

>George Lucas gets hired to help write Death Stranding

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I wanted this so bad, make Cody a Colonel or Brigadier General in the Imperial army and have him brought in to track down a fellow clone, we could see some more great depth from the clones, maybe hint that Cody does regret what he did on Utapau but "good soldiers follow orders"
On a somewhat related note I would love to see some material about when the phased the clones out of action in favor of open recruiting

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George Lucas, Steven Spielberg and hideo kojima present

"Shadow Wars Trilogy" multiplatform available on all consoles and PC.

>We will never see Willow Ufgood become Thorn Drumheller on the big screen or in a video game series.

Fucking seriously. Screw the Lord of the rings. The shadow wars novels would have been a better trilogy of films.

Can't have regret user, we brainchips now, he's just an organic droid.
Good soldiers don't follow orders, they're literally incapable of not following them.

>takes out codys brain chip
>cody doesnt change at all
>good soldiers follow orders

>maybe hint that Cody does regret what he did on Utapau but "good soldiers follow orders"

That would make perfect sense since Cody took a lot of traits from his by the book general Obi-wan just like Rex took a lot have traits from the free thinking Anakin

The brain chips only affected Order 66 to insure the they follow them. The clones are also to all share the same nightmares every time they go to sleep

There ya go, much better arc.
Rex tries to "save" his brother by taking his chip out, only to realise it was defective and never activated.

>Can't have regret user
We do have direct examples of clones who followed O66 to the letter and then come to regret it in a post chip canon. starwars.wikia.com/wiki/CC-10/994

The Kanan comic was breddy gud

I've been enjoying it. Gameplay is fun but sometimes repetitive. A lot of games are just a mad dash to cover on the first turn and then you fling dice until somebody scores good results. Flanking works, but it means your dudes are out of cover and that hurts badly, so most people opt for a more defensive strategy. The objective cards and condition cards (4 of each in the core box) are what really separate each match from one another, so I'm pretty eager to see more of them released soon.

List building is very simple at the moment, with clear frontrunners for maximum effectiveness. Avoid the T-47 (it sucks too much to even bring casually) and weapons that exhaust and you'll be fine. Pretty much every Imperial player is chomping at the bit for Veers to be released so they can feasibly use their AT-ST, while Rebs are in a really good spot already with their basic infantry and AT-RTs.

how to fix snowspeeders?
they seemed really deadly before, what changed in practice ?

I would like to know how the clones took it when they got phased out and kicked out into the civilian world.
>You did everything to make this private war happen. You've done enough damage. This mission is over, Sev. Do you understand me? This mission is over! Look at them out there! Look at them! If you won't end this now, they will kill you. Is that what you want? It's over, Sev. It's over!
>Nothing is over! Nothing! You just don't turn it off! It wasn't my war! You asked me, I didn't ask you! And I did what I had to do to win!

Those aren't nightmares user. They're memories of kaminoans siccing full power battle droids on them as a 'training exercise' randomly throughout their childhoods. Seriously. Fuck kaminoans. Because what a two year old needs is a fucking squad of murderbots trying to kill him and succeeding at killing many of his agemates at 2 am in the morning after three days straight of gruelling survival training. Clones secretly hated or feared Jedi because they never stopped the kaminoans. Not that the Jedi ever knew, since they didn't care enough to find out just HOW the kaminoans had pumped out hyper competent clone troops. Only non lethal training they ever got was when Jedi were around. Or the cuyvaldar. But even the CVD used live ammo etc.

A VSD II or refurbished Venator might get the job done.

Even in the EU, I can't imagine the old clones just being allowed to retire to civilian life. Far more likely they'd be harvested for something else. Too many loose ends to leave untied.

Killing a bunch of the soliders you're growing when they're intended to be literally an entire military seems... hyper inefficient to a ridiculous degree.
That kind of "Murder most of a batch of soldiers just to give the ones that live nightmares" is something out of 40k in it's ridiculousness solely for the sake of edge.

clones were sentenced to hard labor with no pension

presumably clones who escaped their fate ended up being cranky vietnam vets, constantly under surveillance, and with no purpose in life

No user, Tup was talking in his dying words about Order 66 and how they had nightmares of it but didn't know what it was about.

youtube.com/watch?v=3MEBX9J7Zbo

>they seemed really deadly before
Before being when, exactly? Because in the two months I've been playing Legion on TTS the T-47 has always been a joke. Playing with it is like dragging your balls over sandpaper and playing against it is basically like facing a list that's 200 points down or in other words 1/4th weaker. Your opponent will fuck himself over trying to position it correctly or be within his firing arcs as much as you'll fuck him over with your DLTs that will easily shred his armor.

If they wanted to fix it they'd have to release an overhaul upgrade card kit for it, which won't happen this early in the games lifespan.

The kaminoans hatched legion sized batches for every regiment the made it to handoff to the republic. By the time the clones saw 'real combat' they'd already suffered over 50% casualties. And the kaminoans charged the republic / palps for every fucking one. Its one of the reasons they were so fucking expensive.

I've had a lot of fun with the game, actually. There's going to be a lot of the same units in lists at the moment, so variations are small, but still there. Terrain and which rules cards get picked can really affect a lot though. I suck at painting so that end of things can take I have to assume that means they've got some pretty good sculpts. Pieces are also surprisingly durable (outside of the antennas on the AT-RT and the guns on the speeder bikes anyway)- I had to brake hard on the way home and nothing broke.

>>Avoid the T-47 (it sucks too much to even bring in casually)
I'm going to have to disagree with you on that one. It may just be how you've been using yours that's the problem. I've gotten to play a bit with mine and its a beast, at least in terms of Rebel units. Pretty decent amount of power and good mobility- great for just blasting through stormtrooper units.

See above.

Most of what I can find suggest the clones were simply quietly disbanded. a small portion would stay in the empire to train new soldiers, but many just became aimless and wandered the galaxy for purpose.

i only have a week before its too late to refund my purchase

help me decide on my snowspeeder, i want to engage attack pattern alpha so badly

Plus the kaminoans don't even see anyone from lower castes as sentient beings, let alone other species, let alone products they built. So they give no fucks. Training from hell just made cold logic to them. Who Cares how the product feels about it. They perform to spec, or they die and were obviously defective and would have damaged the cloners' rep for perfection if allowed to live.

>entire legion that got 'retired' because the cloners fucked up and accidentally made a batch without 20/20 vision.

Kaminoans literally murdered a few thousand newborn infants ffs.