Infinity General: Morat Diplomacy Edition

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where THEY RUN WHEN THE SUN COMES UP, WITH THEIR LIVES ON THE LINE

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Last Thread

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Other urls found in this thread:

en.wikipedia.org/wiki/Japanese_macaque
twitter.com/NSFWRedditVideo

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repost from last thread, I'm new and looking for a yu jing list I can play a lot to get better. I think we are starting at 200pts and I have all red veil and beyond to myself to proxy if needed

>new rasyat
>rumoured raicho
>updated kurgats
Could it be..A completely updated line?! Just need new hungries and I think that's it.

reposting my list too. tryna get into ISS cheap, though I do have 4 kuang shi and su jian along with this. can proxy sforza and the sophotect. any suggestions for this list?

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Don't forget Zerats

>updating Morats of all things
Please, no.

If you're just learning the game, how about just using Red Veil and Beyond?
Just start with something like this and get a grip of things
EwBgjAPgzCIRYCkZgBZGpMRBCJL1Ns9k0Mtd0UB2DKAVlylIDYMy9swHFgAOVIzz4ohan1y1uIDPWYABRUA=


Then when you're more comfortable, feel free to buy Shaolin Monks, some remote boxes, and the upcoming support pack to toss things up a bit and round out your lists. The Weibing remote is a great overall toolbox. The Husong Guardian a reactive tool you want to know how to field/deploy and counter. The Rui Shi's almost a must have MSV2. The Panguling can refill mines/Krazy Koalas.

After that, get more of what you like. Kanren's pretty dope. Yan Huo, Hac Tao, and Su-Jian are great centerpieces.

>Panguling can refill mines/Krazy Koalas
You mean MadTraps. No KrazyKoalas around anymore.

They got repacked not too long ago.

Repack of old shit is still old shit.

Besides, I want to see them redesigned by this new guy.

But would they have repacked them if they were planning to replace them reasonably soon?

Would they paint a Shikami in vanilla colors if they were planning to remove them from Yu Jing reasonably soon?

To screw yj players out of money by having them buy a unit they can't use.

As if the Mad Traps aren't just a variation of Crazy Koalas.

But oh shoot, you're right. Forgot about the secession for a moment there and you caught me.

Oh well, still useful for the EVO boost for hacking, and the Tiger Soldier's drop

Hey Veeky Forums. I'm thinking of starting a Tunguska army once they come out and I'm curious. What units are considered officially Tunguska currently out?

Spektr, Szalamandra, Grenzer, Securitate (horribly outdated), Interventor, Kriza Borac.

>As if the Mad Traps aren't just a variation of Crazy Koalas.
They are, but it's not in the name. I think the blanket term is perimeter weapons or some shit now.

Grenzers (only in starter), Spektrs, Kriza Boracs (only in Beyond RV), Szalamandra, and Interventors. Technically Securitate too, but don't buy those.

>HMGs can be carried let alone fired from the shoulder
uh, spaniards?

>this guy can't shoulder a Vickers
No weaklings allowed.

Translation error from 1e that carried over. In spanish it's just a machine gun. This has been addressed so many times it probably belongs on the bingo card

Its been a while since I've played but are *all* guys with hacking devices specialists?

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Yes

>Tunguska is a getting a sectorial ay finally
>Most fucking blatant "cyber punk" sectorial to date
>Models all evoke this theme with their designs and overall theme

Be still my beating heart. I'm sire they be the relative elites out of the nomads sectorials but God damn it'll be worth it.

including assault/killer/defensive?

>tfw no crossfaction rules
>you will never have suppressing fire be done by big, sexy, manly morats convinced by O-12 to work for them instead of the EI
>you and your troop will never admire glistening morat abs as they do PT in the hot summer sun
>you will never fight the yu jing you're bunked with over the right to ask a morat out for a date
>you will never lie awake in bed, forever alone, as it turns out they already married the Nomad
>the filthy fucking Nomad

fucking Americans and their weak shoulders

please help I think I have brain damage

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>Morats working for O-12
What are Renegades?

Anything classed as a Hacker is a Specialist unless the scenario says otherwise.

>convinced by O-12 to work for them instead of the EI
>what are Krakots
Just use the RPG already.

>shit man, you only got 9 orders.jpg

Honestly, I usually go 9 or 10. It's not the end of the world.

If you can believe it, this list is a compromise

I wanted a guijia in addition to the invincibles and hsien

pic related how I feel atm

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I wouldnt Guija honestly. Replace with a Daofei and Zuyong.

You gotta pick an attack piece, and think about what you need to help keep it alive. You also probably need something to push buttons, unless you're playing a straight murder scenario.

Drop that MR Zuyong my dude. Get better cheaper things so you at least hit 10 orders.

Do any of these supplements allow for morat boning

Or playing something that isn't the turbo-shitty ITS. YAMS and 20x20 don't rely on typical Specialists.

There's Morat stat blocks in the CRB. Morat chargen will be in the CA book.

>tfw they've got Morats in before pupniks and Morlock Gruppe members

Human faction books are wave 2 instead of wave 3 for the alien ones, and Morats are a major element of one of the factions' army, while UFKs and Morlocks are but single units.

You're suggesting this is a bad thing? Self insert furry Pupnik characters are going to be really great to see for sure...

but it looks so cool

I wouldn't have this problem if I played tunguska, love me some szalamandra resculpt

but he looks so cool


can anyone come up with a semi-invincibles list that isn't auto-lose?

>literally me

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didn't realize the marines frequented infinity general.

>implying the dogfaces and werewolves of Ariadna are any different
>implying gorilla morats are also any different

Morats are just buff red people with lips that are also teeth. Them being monkeys is only a meme

They're these guys with horns and funny lips.
en.wikipedia.org/wiki/Japanese_macaque

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Semi-invincible without auto lose?

Wu Ming ISS list lol.

More realistically just run a decent Vanilla list. Always have two Guilangs, run a Rui Shi or Hsien, have 2 monks, consider a Tiger Soldier, look at good stand alone HI like HMRC Yan Huo, Spitfire or hacker Dao Fei, Killer Hacker Hac Tao, also obvious lt+Command Hac Tao is also fun.

>Wu Ming ISS list lol.
fug

I love the invincible models and I wish it made any sort of sense to bring them all

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They're based on them, but the colouring and nose is all that's really taken. Even pre-redesign they had a flat face like a human, no monkey snout.

The big hair on the Vanguard Infantry helps with the monkey resemblance.

The big hair on every unit

The fact that their hair and beards all link together and are the same length doesn't help at all

They're clearly macaque klingons

did I fuck up

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If you're willing to use the Vanilla exclusive tools then you can run Invincible HI no prob.

In my mind Guilangs, Monks, and the fear of Tiger Soldiers/Daofei/Hax Tao are indispensible tools for Vanilla Yu Jing.

Some good Invincible profiles are
Hac Tao any
Daofei Spitfire or AHD
Zuyong HMG and LT HMG
Yan Huo HRMC and Neurocinetics

If you're willing to reach out to ISS
Hsien
Crane
Su Jian

These are great too.

No, all of those are great purchases. You have some vanilla models you wont get much use from or you could say those are a head start on IA later.

I personally suggest these next purchases.
-Other Kanren Sculpt
-Some Aleph model to proxy as sophotect
-Generic Drones
-Rui Shi drone box

If you plan to play both Vanilla and ISS then get Beyond Red Veil minis.

>can anyone come up with a semi-invincibles list that isn't auto-lose?
Zuyong AMK, Zuyong FO, Hac Tao XO HMG, Yan Huo tinbot, fill out with cheap useful stuff and specialists.
Or Zuyong FO, Yan Huo HRMC, Yan Huo tinbot, Zuyong HMG (or even AMK if you're willing to go balls out).
There's a few ways to do it. Depends on if you specifically want Invincibles or HI in general. The latter opens up many more options and is barely even a gimmick, it's just a pretty normal way of playing.

Not particularly. Vanilla starter is only good for 1 unit in ISS until you need to start proxying though.

If you're playing anything but Ariadna, make sure you have a hacker to help protect those boys. Otherwise, that 3 BTS is gonna be the death of you.

I wonder what the odds are of CB actually giving us a Vet Kazak Haris.

Even if they dont end up in IA sectorial the fluff for Daofei says they are in the "The Tactical Section of the Invincible Army" so I'd say IA themed Vanilla lists can have Daofei.

That hadn’t occurred to me, great idea

I figured I could use the zhanshi as celestial guard, since they’re nearly identical now besides helmets

Specifically was going to use one helmetless zhanshi as that dire foes celestial guard gui feng

Mostly got it because Hsien, tiger soldier and Zuyong look so fucking cool

Does anyone have pictures of spaceships?
I haven't seen enough ships from infinity.

There's that picture of the Circular, but I don't think there's that much else. I imagine there'll be a few in the space warfare chapters of the GM Guide once it's done in full.

There's a few for the last BoW Operation made by one of their contract artists. But they're not really that much.
There's also a pic in Paradiso of a morat capital ship missile-swarming an O-12 station.

There's the pics of the Dolly Dagger from Outrage...

And Don Peyote from Wotan.

When will ALEPH officially become the second biggest faction?

When O-12 delegalizes Yu Jing.

When CB introduces a dozen more greek characters.

>ALEPH: 46 units
>Ariadna: 48 units
>CA: 52 units
>Haqqislam: 45 units
>Mercs/NA2: 48 units
>Nomads: 46 units (not including Hollow Men & Hecklers)
>PanO: 50 units
>Tohaa: 24 units
>Yu Jing: 34 units
They need another 6 units to be tied for first with the CA.

>>Mercs/NA2: 48 units
Whoops, 45. I'd left the Haramaki, Raiden, and Asuka in the list.

New Rasyat is hype

F

For more useless stats, here's a list of units that are in Army, but have yet to be released in a hard-copy for N3 (Uprising is being counted here, but only for the Dire Foes and NA2 stuff).
>ALEPH: 2 units
Danavas, Thamyris
>Ariadna: 8 units
Jacques Bruant, Dozers, Loup-Garous, Metros, Zouaves, Briscards,Mirage-5, Chasseurs
>CA: 9 units
Bit & KISS!, Sheskiin, Seed-Soldiers, Cadmus, Aswangs, Haiduks, Gwailos, Caliban, Ko Dali
>Haqq: 3 units
Ghazi, Halqa, Al Fasid
>Mercs: 3 units
Warcors, Lunah, McMurrough
>Nomads: 3 units
Securitate, Kriza Boracs, Szalamandra
>PanO: 3 units
Kamau, Tech-Bees, Jotum

CB have said that they aren't putting profiles in books anymore. They're only on army.

I'm pretty sure uprising has no profiles in it at all.

can someone confirm this? someone should have the book from adepticon, right?

I was running off fluff.

>CB have said that they aren't putting profiles in books anymore
Oh, so now they have no excuse for not fixing Posthumans/Ghazis/Symbiomates before the next book :^)

Fixing? What's wrong with Gazi/Symbiomates/Posthumans?

You're going to be complaining about Swiss Guards next.

The Swiss is problematic because it shuts down a lot of other profiles. Aquila, ORC, virtually any other HI hitter in vanilla. Not sure if it should be nerfed, but it locks out space for diversity.

Kek jokes apart cross faction rules killed WHFB
Better to relegate them to mercenary companies and special events

Swiss Guard aren't max AVA autoincludes in every list. They're costed more appropriately, and have one gimmick with a bunch of counters.

Ghazi are far and away the best warbands in the game, 5pts for the ability to attack through walls and threaten big stuff from 8" while having multiple defensive tools with dogged and smoke. Fix is easy, just drop the smoke grenades and suddenly the incredibly powerful area denial tool requires some actual investment to use.

Modern Symbiomates are awful, 40k tier dogshit that should never have made it past the first draft. It's the power to completely nullify an enemy attack with no questions asked, and can be placed on any (often already somewhat undercosted) 2 wound unit. There's a grand total of 1 way around it, and it's purely luck-based. It costs 21 points for 2 of them and they come on a linkable CoC troop. There's no decision to be made there by either party. The enemy sets up an attack, you use the symbiomate, the enemy sets up another attack. It adds nothing of value to the game, in fact one could argue that it takes away something by competing with the far more interesting and creative but mechanically inferior symbiobombs, which nobody takes because they'd be actively gimping themselves.

Posthumans are just underpriced. That's their deal. Not as bad as the others, but it upsets internal balance far too much for my liking. Jumper point discount should be 10 or so points, not 20+ or whatever the fuck they have now.

Hac Tao doesn't do the same to YJ's roster. It's more of a combination of PanO's HI roster being fucked up and PanO's playerbase usually being even more unwilling to try new things than everyone else.

How does one even go about making a interesting PanO list anyway? Love the models but most lists I've seen just revolve around fusilier spam or some other unfun bullshit.

>interesting
>PanO
Pick one.

>2 Yan Huo and Hsien
>171pts in 3 models
user, I understand that rule of cool applies but never go full retard

Your only fuckup is that you bought YJ starter instead of Red Veil, good luck finding that sexy Ninja that goes into every list

Acontecimento lists can be interesting, if only because you get to use montesa knights and guarda de tacos.

>>Yu Jing: 34 units
it hurts

Fusi spam is pretty ineffective desu.

I mostly just play ASA. There's some nice stuff and hidden gems in vanilla, but ASA is just so much more interesting right off the bat and gives all of its often maligned units a chance to shine. MO has one fun and effective tactic realized in 3 different ways but it doesn't do much outside of that and also nobody has a tinbot for some reason, while NCA is just vanilla but with a defensive Fusilier link that forces people to trade their Nisses and Croc Men for Black Friars (who are terrible in the Nisse role but fantastic doing their own unique thing with a multi rifle) and Locusts (who are great but mostly ignored in vanilla because they have ODD which is worse than TO camo therefore they must obviously always be worse than Croc Men) respectively.

Just don't use fusiliers and do something retarded like pic related.

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Three rudebois like that in a 10 order list is probably a non starter, and you've got 9 orders

Why knights of santiago?

Hospitallers are better and you can swap 1 of them for Gabriel.

Save you points you could use for your 10th order.

>Not saying "Stop in the name of the Order of Santiago" in a heavy Spanish accent constantly with each ARO
>I pity you

Yeah I'm with the other guy desu, Santiagos can compete with Hospitallers in Magister links but not so much in a Joan link. Hospies are better at being filler, while the nice fancy stuff Santas get has to deal with some real diminishing returns and the great LT can't work with Joan at all.

And you get that shit support out of there, there's not nearly enough TOFOOS going around. Engineering team can stay though.

Replace that Machinist with a Trauma Doc and add a WarCor and it's good to go.

You can't run that much HI without an engineer.

You'll get absolutely ruined by anyone bringing em or adhl weapons.

Which at the moment is nearly half the factions in the game.

And all of them in certain IT'S missions where everyone gets a glue gun.

Hey, atleast you got new S5/6 HIs and some AD HI on next releases

Tohaa? Still fucking jack shit.

They can even be better with Magisters because Santiagos lack long range which the rockets provide.
Now if only there was a CoC in PanO...

Locusts, Peacemakers, Montesa and Crocmen dominating the midline is pretty hilarious.

That's what you get for buying into a sectorial. CB may have tried to fool you, but that's what the reality always was. Even if Triumvirate comes out Tohaa will still just be a sectorial with its own sub-sectorial. You only get to be a real faction when your links are removed and your roster is bloated with a bunch of shit.

And if you're the one in a hundred Tohaa player who actually uses a majority of the fantastic and varied roster then I feel for you. Otherwise go fuck yourself, all you'd do with a new unit is cry about how it's not broken enough.