/5eg/ - Fifth Edition General

>Unearthed Arcana: The PDF version of an unenthusiastic handjob that ends before you even orgasm
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>Previously on /5eg/:

What are your hopes for MToF?

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Other urls found in this thread:

dnd.wizards.com/articles/news/mordenkainens-tome-foes
youtu.be/5i2G0AytEPw?t=55s
twitter.com/AnonBabble

Is the healer feat good? I'm trying to be the best medic I'm a lvl 3 celestial warlock.

I expect nothing and I'll still be let down.

dnd.wizards.com/articles/news/mordenkainens-tome-foes
I'm hoping for better Tiefling stats. Maybe not more powerful, but I personally don't like the 1/day pseudo-spells and I'd like to trade them for something. Unfortunately, the options are either different 1/day pseudo-spells (not better) or the ability to fly (either much better or much worse depending on how you feel about balance affecting your character).

>What are your hopes for MToF?

I just want the Tiefling subraces.

Just had 1st session with my wolf-rider Goblin Beastmaster Ranger.

>start at 3rd level
>Crown Paladin is responsible for keeping an eye on my character because goblins aren't trusted
>Paladin is in charge of a group of King's Hand who go out and do adventurer stuff like killing demons and dragons
>leads us off to go track down a big-time bandit group styled after Chinese bandit gangs
>end up squaring up with the bandit leaders who are all DMPCs
>one of them tries to pick me off with his longbow as I dart around the battlefield on my wolf
>take down three of the leaders with my trusty hand crossbow and one with my spear
>last one manages to tackle me off my wolf, wolf gets AoO as he tries to drag me away
>wolf crits and rips his entire arm off to finish the fight
>rest of the party all nearly dead because SHIT rolls on their part and amazing rolls on the DM's part

And so the adventures of Cur the Goblin and Cur the Wolf have begun. Excited to see where I take him from here.

Im going to play a human monk, is observant worth taking? Having 18 passive perception seems pretty nice assuming the dm ises it properly

That sounds baller dude, there's just something about goblin wolf riders I really like. Hope your game goes well and you post some more!

>DM says we won't have a session this week
>"Aight"
>talk with other group member today
>mentions the guy that joined the group a few weeks ago and is a co-worker of our DM killed himself at work this week

Whew boy, this is awkward. Especially since our party is about to die too.

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It's not worth a feat. Typically the whole party will be rolling perception, and the best roll determines the party's success (unlike, for example, Stealth,) so it's not a skill that benefits much from having a specialist. Get something to keep your ass alive, because in every edition the monk is the most likely class to go down first.

How do you level up your PCs? Do you give them experience for beating/besting monsters and foes? Or do you perhaps use milestones instead?

A couple more subclasses, a few more racial options, more monsters. Just more stuff in general. Hopefully the next UA won't just be stuff from the book, but with Mikey who knows.

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Party make up is as such
Rogue Thief fights from range
Swashbuckler
Wild Mage Sorcerer
Land Druid
Glamour Bard
Storm Herald Barb

Current playing a celestial lock tempted to switch to Forge Cleric or OoA Pally to help the Barb on the frontlines stop him being over whelmed.

How are you running your celestial warlock? I'm curious as I'm running one as well.

I don't know. +2 to either charisma or dexterity and fire resistance seems like a good package to me. Bard, paladin, rogue and wizard can all make pretty good use of those bonuses.

I agree, and would add that if you like the theme of the feat you might consider taking Alert instead. Being immune to surprise, and having a +5 to initiative, and being a Monk... there's a non-zero chance of you punching an ambush in half before any other member of the party knows what's happening.

Happened in my 5e campaign. The Fighter had Alert, we got ambushed by a couple of Umber Hulks, the Fighter chucked one off a cliff before the fight started for any other member of the party.

So if the Patrons are the warlock subclasses then what are the boons?

Tome.

The basic stuff is good, sure, but I really don't like the 1/day spells. Also the cantrip, which is the worst cantrip in the game. 5e cantrips are pretty cool, with the exception of Thaumaturgy, so getting it as part of your racial stats is a lot like getting socks for christmas. It's better than nothing, but I was hoping for so much more.

Fighting styles

Gifts?

boons dummy

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It's pretty decent, adds a little bit more toughness to the whole team.

> which is the worst cantrip in the game
>Slightly different prestidigitation a.k.a. lesser wish spell
> worst cantrip

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Why does high level 5e suck so much anons?

Does 5e have any rules for attaining divinity? I want my character to become a deity and I'm not sure how I would go about doing that other than working out some homebrew stuff with my DM.

Invocations?

>Making character
>Pick prestidigitation for shits and giggles because it sounded like shit but would give some flavor to my character
>Me and other character literally use prestidigitation to advance the plot every session

Why didn't anyone tell me it was so good?

I maintain that there is literally nothing you can't do without liberal use of Minor Illusion, Prestidigitation, and Thaumaturgy.

I keep saying that it's too good. It's bigger quality of life improvement than the fucking printing press.

Same took vicious mockery Green flame blade and shillelagh. Prevented a crit on a party member with vicious mockery.

Prestidigitation is awesome, and how dare you compare it to Thaumaturgy.

Prestidigitation lets you be a mage in a few minor, comfy and helpful ways. Thaumaturgy lets you shout "I'M A MAGE" and might as well have "this spell cannot be used for anything" as part of its write-up. Nothing it does has any lasting impact or practical application. It is solely for showing off. Meanwhile, Prestidigitation can create temporary tools, add marks to objects and start fires.

Prestidigitation and Druidcraft are useful. Thaumaturgy is not. And as always, Wizards are the best.

Now I'm curiosos about other people choice for tome because I picked Green flame blade, shillelagh and Guidance

Have a look at Zeal Cleric with Booming Blade via feat if you want a frontliner. Eventually pick up War Caster and Sentinel unless you need those feats for ASI's.

Minor Illusion is great. In retrospect I should have given my character Thaumaturgy too. Mage Hand is pretty fun to maximize lazy wizarding.

Going gnome cleric acolyte with high persuasion and wanting to get lots of use out of command
What languages would be best?
gnomish common orc and goblin?
Would goblin be unnecessary if I knew orc? I might go draconic over goblin.

I wanted guidance but I'm considering getting Magic initiate cleric guidance and spare the dying can trips with lvl 1 bless or the Healer feat.

Mage Hand(especially Ledgermain) is wonderful. It deserves to be up on Cantrip Mt Rushmore alongside Minor Illusion, Prestidigitation, and Thaumaturgy.

What magic items could a wizard who True Polymorphed into a Gold Dragon use to allow them to cast spells again?

Always take Draconic, if you ever run into a dragon you need to know exactly how fucked you are as quickly as possible.

Create a wish scroll before doing so and then wish to regain your casting ability.

Keep goblin or orcish then?

>Creating sounds has no practical application
>controlling the bright of flames has no practical application
Look, all things equal, Prestidigitation is absolutely the best option but as a extra thing you get while choosing the race Thaumaturgy is pretty good and is at least as useful as Druidcraft

Orc are probably better tools and as a bonus they are also easier to fool

As long as you don't use the 1d6+whatever ability then you can heal people from 0 indefinitely, much like a paladin who doesn't waste all his lay on hands.

You already have a bonus action that can get allies up from 0 HP and still lets you use your action to cast spells unlike healing word, though.

consider the following

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Druidcraft is literally just a discount Prestidigitation. It's 2 most useful applications, lighting or snuffing out fires and creating sensory effects, can be done with Pres. Hell, the sensory effects bit has to be contained within a 5-foot cube for Druidcraft, a limit Prestidigitation doesn't have. Meanwhile, Druidcraft's other 2 effects, finding out the weather and making a flower bloom, are damn near useless in just about any scenario.

Yeah I was thinking the Healer feat just so I can reserve my slots for emergencies and because the celestial pool resets on a long rest. I forgot I took word of radiance as a tomelock for flavor.

I have now considered it.
What now?

and now
we ponder
would you use it? are there any immediate issues that you see with it being applied to 5e?

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Yeah we know how much better Elven Accuracy is than the other racial feats

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This is an example of Thaumaturgy.

youtu.be/5i2G0AytEPw?t=55s

Where is Lost Mines of the Phandelver in the archive?

Mystified how people think Thaumaturgy is useless.

Suck? What are you talking about, you can literally turn yourself into an adult gold dragon via True Polymorph. Permanently.

You need Thaumaturgy for the window and blue flame, druidcraft for the flowers and presto for the water

"Starter Set"

maybe if your dm is a nazi and a retard at the same time

>Minor Illusion
>just keep making dragon's roars to scare off random encounters
I feel like my DM is starting to hate me

I started my warforged Celestial warlock magic girl.

I have to GM a game with a man to woman tranny who wears fishnet tops and looks and sounds like a drag queen as well as their partner who is a female to ??? furry who also believes they are the next step in human evolution

Send help

When included in your game, do you describe warforged as they are or do you have them around as general purpose fantasy magic robots?

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If you do that you're already risking a 33% chance of never being able to cast wish ever again, so better add a couple of lines there.
>I wish to regain the spellcasting ability of the form I had just prior to polymorphing into gold dragon, and that all of the spells I was able to cast and all the spell slots I had are now considered innate dragon spellcasting
So you become a goldie, retain your old spells, spellslots are now considered innate abilities and thus don't require V/S/M components and your spellcasting ability changes into Charisma (to take advantage of that 24 CHA score).

If you don't lose your ability to cast Wish, you could also make your new form the baseline so that you are no longer vulnerable to Dispel Magic.

The healer feat is best for thief rogues who can use an object as a bonus action. You already have a bonus action ranged heal.

>Druidcraft is literally just a discount Prestidigitation. It's 2 most useful applications, lighting or snuffing out fires and creating sensory effects, can be done with Pres.

Other way around - druidcraft has 3 times the range of prestidigitation, so it's better at those things than prestigitation is.

Dragons can already cast spells why would you lose your spellcasting?

It's only got 2 useful things it can do, compared to Pres's 6. The range is shorter, but Prestidigitation's sensory effects can occupy a 20-foot cube, 4 times more space than Druidcraft's.

>Not starting your warforged Oath of the Ancients paladin
Pleb

>Thaumaturgy is worse than true strike or friends

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That's a variant rule in the MM. If you don't use that optional rule, for whatever reason, then True Polymorphing into a dragon removes your ability to cast spells.

Draconic is also the language of Magic, for extra fluff.

>What are your hopes for MToF?
This guy

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RIP, Fat Neil.

Where are you getting 6 from? Most of presti's features are fluff.

>Prestidigitation's sensory effects can occupy a 20-foot cube

I don't see this in the spell description either.

>Suck? What are you talking about, you can literally turn yourself into an adult gold dragon via True Polymorph. Permanently.
How amazing.

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Just shoot yourself user, its a much easier way to commit suicide.

How utterly horrifying.

I never understood why it was considered a variant rule. Dragons are supposed to be able to cast spells innately, as evidenced by draconic origin for sorcs.

I know, right? Who wouldn't want to be a dragon?

You want to send your party to fight a dragon but are pretty sure they'll just get their shit pushed in if it can cast spells.

Yeah, well, they are kind of supposed to do that. They're dragons.

>a co-worker of our DM killed himself at work
Brutal. Did he get a vid?

But you want them to get their shit pushed in with a chance of victory as opposed to just getting face rolled.

Prestidigitation's sensory effects don't have a limit on how wide the area of effect is beyond the usual "You create one of the following magical effects within range." With the 10-foot range on the spell, you can therefore create the wanted sensory effect anywhere and everywhere within those 10 feet. Hence, a 20-foot cube.

Also, all of Pres's effects are useful. Sensory effects is obvious, as is lighting or snuffing a fire. Cleaning or soiling something can be done repeatedly to fully clean or soil an outfit or object, which itself has plenty of uses. Flavoring nonliving material means all food and drink taste however you desire, and chilling or warming means you can pretty much disregard harsh environments like deserts or tundras to a point. Making a color, mark, or symbol and making a nonmagical trinket or illusory image both have so many uses I can't even name them all.

For us, it went from traveling around the various cities and towns, exploring and getting to know the world itself. Also, combat was deadly and could potentially result in loss of limbs.
Now it's just "world-ending, time-limit, travel from A to B and murder everything." Money and healing are no object and are barely worried about anymore.
It's basically lost alot of the charm it originally had.
>tfw you remember getting 3 gold for quest rewards
>tfw 1 gold worth so much money and had to make every copper count
>tfw rolling in platinum now

But they still do have a chance of victory, it's just a bit slimmer. Adjust CR as necessary.

Could a wizard use magehand to untie himself or other party members?

I think he just plain found him. Don't know how he did it, but considering they're working at a pharmacy I'd guess an overdose.

If his hands are not tied and the knots are not well done, sure.

Can someone help me with specifics for the costs of hirelings? For people with actual PC levels.

I like the idea of Warforged being the warmachines they are and describing them being humanoid shaped but with changes to their faces being like their mouths don't move, they never "blink", and talk obviously with just that emotionless drone that a warbot would have. Hell could even take it a step further and take away their emotions.

So no. What are some cool uses for mage hand?

Hmm good point I hadn't played a Paladin or a warlock up till now.

>Spider-horse
>Spider-horse
>All the powers of a spider of course
>Is he strong? Listen bud-
>He's just primed to go out to stud
>HERE COMES THE SPIDER-HORSE.

It's time to post your parties! Rate, hate and make fun of other people and their choices.
>half-orc vengeance paladin with a fuck-off big hammer and a rather hypocritical hateboner for magic
>dragonborn gloom stalker who is basically an overgrown acid-spitting kobold in terms of personality, the cowardly fuck
>human battlemaster, a free gladiator from an exotic city-state with an uncharacteristic fondness for smithing and alchemy
>delusionally egotistical wizard who has a slightly unhealthy obsession with death, probable necromancer, probably gonna get smote
>halfling rogue, a former military medic and general smartass, but surprisingly charming also usually drunk

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>Hell could even take it a step further and take away their emotions.
But them going kind of rampant and developing personalities and emotions is a key part of their race.

>Brainstorming the idea of starting a private security company in my campaign
>Look at standard costs in PHB & DMG
>5000gp for a Guildhall, 215+gp/soldier equipped with Splint, Longsword and other misc items
>Then to pay all of them would be hundreds upon hundreds of GP per week at 2gp/man/day
>Campaign has been running for about 5 months and party of 4 has earned maybe 100gp between all of us
How Gold Quik?

Your GM really likes to gold starve you huh

>Actually played my first session to day

It was fun lads. I burned a cultist to death with a one hit fire bolt. The rogue had INSANE luck while doing a dumb maneuver.

Heey, Wilbur.

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