Warhammer 40,000 General /40kg/

purge the xenos edition

>Dark Eldar preview:
warhammer-community.com/2018/03/26/codex-drukhai-preview-assembling-your-raiding-party/

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>FAQs:
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>Mathhammer:
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previous thread:

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Best Eldar are raiding this thread

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Second for let dark eldar break all the rules but nobody else

Fellow Archons! I hate the idea of ravagers because it’s just a raider with shit tacked on. What should I do for heavy support?

2nd for the Enclaves

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RIP

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Bruh, Look at this dude
Wait till you see this
HAHAHHAHAHHAHAHAHAHHAHAHAHAHA
LOOK AT THE TOP OF HIS HEAD
HAHAHAHAHHAHAHAHAHA
LOOK AT HIS LIPS
HAHAHAHAHAHAHAHHAHAHAHA

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get some of the flyers both are pretty good

>Best Eldar
But I don't see the harlequins in that picture.

Third for let's just give all factions shiny toys they aren't allowed to use in matched play based on soft suggestions rather than actual rules.

Why the fuck would you ever use the Hand of Dominion in melee? You can re-roll all missed hits and wounds anyway, so why bother when the Emperors sword has a chance to cause free wounds?

His lips look fine, and topknots are kind of part of 40K's identity?
I mean, I don't know why they didn't use this for the regular codex cover, instead of a CGI rendition of a model we don't even have anymore.

#

>I defend Doomsday Arks and even I wouldn't call them amazing.

I don't think they're mechanically bad, but a D6 shot main cannon is way too swingy to rely on and kinda sucks to play against on the turn it gets really lucky and oneshots something gigantic.

Though one way to play them that looks kinda cool is Sautekh: Open the game using the heavy profile, then when the main job is done swoop forwards and start firing gauss broadsides and using the lesser profile without movement penalty.

You guys are alright but nah.

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Harlequin's wouldn't know a good raid if it danced clothed only in holofields in front of them.

Which guy are we meant to be looking at in this shitpost? I don't see anyone weird looking.

The perspective on that Thunderhawk is so fucked up

The fat guy with down syndrome

With the tubes sticking out of him?

They'll never compete with the damage output of destroyers, but they can soak a lot more firepower than they can and the AP power is nice. It's a pity stalkers are bad as they work well together.

The wrack in the foreground then?

Those guys are meant to look weird I'm not sure what your problem is.

Reminder that because of Eldar biology any human halfbreed would be basically just an eldar that doesn't feel the hunger of slaanesh.
So the guardsman is doing his duty to keep humanity safe and pure.

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FIRES
WHEN
NEVER

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How do I git gud?

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Play ultramarines.

Stop playing with that weird incubi proxy in your image first.

By this point I just use the wait as an excuse to build up a collection of 30k mechanicum units. At worse I end up with a bunch of units I wanted to collect anyways.

She(?) looks fucking awful

IT'S A MODELING AND PAINTING HOBBY POST WHAT YOU'RE MODELING AND PAINTING

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Stalkers look okay?

I mean, they'd be way better if they could be Sautekh and thus move and shoot freely, but at the end of the day it's a passably tough unit that can do shooting, assault, buffing and a little combat in a pinch.

A stalker plus MWBD can get Necron units up to 2+ rerollable hitting.

Pick a an underpowered or underrepresented unit from an army other than your main one. Fix it and post: your main army, the army you chose, the unit you chose, and your fix.

>Tau
>Space Marines
>Drop Pods
>Can target an enemy INFANTRY unit during placement, roll 1D6 for each model in the enemy unit, on a roll of 5+, they suffer a mortal wound. Then the targeted player moves the infantry models to make room for the drop pod in as close to the units original center as possible. Once the drop pod is placed, it is treated as an immobile open-topped vehicle, with the added change that the units embarked may be targeted during the fight phase, and they are able to fight during the fight phase.

pick a strong codex and commit enough sacrifices to moloch to ensure it doesn't get nerfed.

FUCK YOU IT'S A GAME, I PLAY WITH GREY PLASTIC

They're way too expensive is all and the guns they have don't match up with what you want to shoot with your infantry.

>Playing Imperium vs Necrons
>Allied Space Marine Player Launches 8 Lascannon Barrage onto a Necron Doom Barge
>4 get through, all Roll high, all get negated
>My LRBTC fires it’s battle cannon
>4 Get through, 3 3s and a 1.
>Necron player saves 1 3.
>Hull Lascannon finishes the job

SmugGuardsmen.jpeg

damn hes lookin good mate, that an onager armor panel as his helm/mask?

Said git gud, not go full cuck

Shit I forgot:
>Can target an enemy INFANTRY unit during placement, make a BS roll with a skill of 3+, if it fails place the Drop Pod within 9", but farther than 6", roll 1D6 for each model in the enemy unit, on a roll of 5+, they suffer a mortal wound

IM PAINTING BACKPACKS FUCK BAREBACK CADIANS!

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user I don't want to play suits only.

My ideal list is a Tidewall fortification network with a Cadre Fireblade in the Droneport (4 markerlight drones) with 9 Fire warriors and 10 Fire Warriors in each of the other tidewalls, all with pistols so they can shoot within 1" without disembarking, supporting a second group with several Fire Warrior teams with missile pod turrets + an XV84 Commander + a Cadre Fireblade, a Rail Hammerhead, 2 Pirhanas with seekers, 2 Tetra speeders, 2 small pathfinder teams, and a 3-6 Crisis suits with heavy weaponry for taking out stuff tougher than what the fire warriors want but weaker than what the hammerhead wants. +whatever number of drones I can buy with the leftover points.

>bare back cadians
Slannesh has corrupted this sector.

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>Bareback

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Who would be scarier to serve under, a renegade enforcer or a commissar?

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>Marines can't deepstrike
>Marines are overcosted to shit
>Sternguard can't take combi bolters without losing special ammo
>Vanguard are still mediocre on anything not bangles or without TH+SS
>Assault marines are trash
>none of the chapter tactics apply to fucking vehicles when every other factions tactics do
>Tacticals lose in shootouts with anything
what else is fucking wrong?

So play that. I can't play my ideal CSM list and have it be viable in a competitive meta either. Welcome to the overall way GW balances shit. When regular CSM are even remotely viable I'll feel bad for you.

you?

QQ moar smufag.

I'm gonna base some sentinels. Also finished a knight and some stormtrooper bases too, so that's nice.

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Can't take intercessors in units of 20.

Tau minimum brigades and MSU Strike teams with buffs stacked to high heaven are broken. They will be top tier when post-AdeptiCon nerfs come out.

Middle is cutest. He's peaking around the corner to see what the noise was.

I thought they were supposed to be released today, where are they?

The codex is balanced around always having Guilliman buff everything. So play ultramarines with Rawbooteh every time or GTFO.

reposting
>tfw 150 fire warriors rapid firing into intercessors in cover still only kills 8.3

I don't really understand your problem here. In the vaccuum of your greentext the following plays out across three scenarios:

SC1: No marker lights hit, you rapid firing pulse carbines giving you 300 shots at strength 5, 8 Intercessors in cover, on average, will die. Assuming no command points you have about a 17% chance that only 1 more disappears because of morale with a ATSKNF reroll. Otherwise the odds say 83% of the time that entire unit is dead.

SC2: With one Marker you now reroll 1's. Even with cover this averages 9 dead. The squad will then be automatically destroyed by morale because there is a 100% chance of failure.

SC3: With three Markers you now Ignore Cover + Reroll 1's this makes 19 Intercessors dead. The squad effectively dies twice over.

TL;DR you are unluck af

>expecting to stack all of those bonuses ever
For each squad of fire warriors you're looking at a pulse accelerator drone, for every 4 or so squads you're looking at a fireblade, best-case scenario, and for every target you want to shoot at you're looking at at least 10 pathfinders, probably more unless you want to be relying on the stratagem, as 4 hits in 10 is very possible with BS4+, and 4 markerlights is fucking useless.
The AP-1 on 6s is a single warlord trait, for any unit within 6" against a SINGLE enemy unit, so maximum you're getting is 4 squads of fire warriors, and even then only if they shoot at the same thing.
So for each 12 man squad we're looking at 84 points for the dudes, 8 points for the drone, 10.5 points for the 1/4 of a fireblade, and if we assume every 4 squads has a unique target, because a game of warhammer is not 150 fire warriors standing in an open field in a perfect 21" circle around one enemy squad, we'll assume 12 pathfinders per target, so 24 points for 3 pathfinders. That's 126.5 points for every 12 fire warriors, and only one 48 fire warrior troop per army can get the warlord trait, in a best-case scenario in a reasonable game. So a fire warrior is 10.5 points per model for 3 strength 5 AP0 shots at 21", ballistics skill 3+ rerolling 1s, T3 4+ save. You'll also pretty much have to abandon cover if you want these 48 man troops to all be in range, line of sight, and buff range. Plus, best-case scenario, you'll have two of these troops in rapid fire range at any time, and for the ones that aren't, all those points are wasted.
Also, that 48 man troop of fire warriors and their 17 man support team will cost $340 for 506 points.

it's postponed to remove the adepticon cheese they overlooked

Even then its a bad book, not GK bad but it isn't viable.

Topkek. I've already played it several times with some chaos soup hordes similar to what Nick was running at Adepticon - its good but it is by no means top of the heap.

>Marines can't deepstrike
Yes they can
>Marines are overcosted to shit
No they're not
>Sternguard can't take combi bolters without losing special ammo
Sternguard a shit anyway
>Vanguard are still mediocre on anything not bangles or without TH+SS
No they aren't
>Assault marines are trash
Nope
>none of the chapter tactics apply to fucking vehicles when every other factions tactics do
"Hurrr I want -1 to hit on my Ravenguard Laspred that I parked beside Bobby g"
>Tacticals lose in shootouts with anything
Use them better

None of these are arguments

>those numbers for the PA drone, cadre fireblade buff, your misunderstanding of Through Unity, implying I don’t have a million pathfinders anyway to fill brigade
Why don’t you read the fucking codex before you try to argue with me you salty mouthbreather

DOOD WE NEED NEW STUFF AND BUFFS

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Basically Tacticals are a trashy underequipped sacred cow that should have been replaced by Sternguard and Vanguard being the norm for a full battle brother long ago.

>One unit is really fucking good therefor the rest of the army should be trash

Where is it? Where the fuck is it?! I need my fucking fix.

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Not him, but through unity does only work against a single unit each turn.

>realize I'm a retard strategically
>fluff my dudes as a heavily wounded chapter on their last legs
>base them in Blood Gods Realm style
>all my losses are fluffy so its okay to lose
Its just a game right?

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Whatever Tzeench you and your bait have got to leave.

>he doesn’t know Poxblossom is getting assravaged in FAQ
They literally postponed FAQ to gut top offenders at the tourney bro. Sorry

Yes they are

Yes SM only have one good unit and nothing else.

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>>Marines can't deepstrike
>Yes they can
Yes, but it costs 80 points which leads into
>>Marines are overcosted to shit
>No they're not
Tacs are and so are a lot of elite units such as
>>Sternguard can't take combi bolters without losing special ammo
>Sternguard a shit anyway
Almost as if they need a points drop or something?
>>Assault marines are trash
>Nope
Yep. You're either stupid or delusional.
>>Tacticals lose in shootouts with anything
>Use them better
How do I use them in such a way that they're not the worst troops in the game?

Who at GW thought a giant broken to shit Gulliman model was a good idea on a lore, model or rules level?

The only thing holding Gulliman back is retard kids taking him in primaris lists where his OP buffs only barely make up for how shit primaris are in the first place.

>Horns, hair
bretty gud
>Ears, eyes
okay
>Pills
What?
>Lacey choker with baby rattle loop thing
baka desu senpai
>Chest
Wait a second...

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You are not owed an argument. No one has an obligation to explain to you why you're wrong, even when you are.

It still drives me insane that Sternguard are just overpriced tacticals at this point
can't even use combi weapons anymore because then they become 100% pointless

>talking about space marines
>posts blood angel
we have been talking about C:SM
not fucking Blood Angels

Nick's list wasn't pox blossom. He had access to it but it wasn't the meat of his army. The meat of his army is just really cost effective cultists bubbles, demon princes and good tzaangors. He took the poxes so that if he needed to he could commit to but his army worked without it.

>Tacs worst troops in the game

Don't exaggerate when you were already making a solid point. I could easily list shittier troops and if you're being honest, so could you.

The torso bit on all of them swivel up and down because I never glued them. Sentinels are hard to assemble for me. But here's what the finished base is gonna look like courtesy of a knight.

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Tzeentch trips confirm truth

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Blue boys and their different colored kin get sooo much shit. Like figure out a way to use all those god damn options in a coherent list.

Noone has an obligation to give you any metaphorical screentime when you have no arguments, only blank statements.

>One unit is really fucking good
What unit? Nothing really stands out in the marine codex


Pic related

I take tacticals in units of 10, it helps

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Not gonna lie, chokers fucking do things to me. Not the overly frilly ones like these, but just those simple ones. I don't know why.

This is the dumbest post I've seen all day, congratulations
>I'm going to say you're wrong but not argue why other than saying NUH UH UR WRONG

Oh you right, I thought he wrote of instead of against. I need sleep. Still, pretty much everything else he said is pants on head.

>"Hurrr I want -1 to hit on my Ravenguard Laspred that I parked beside Bobby g"

This is how I know you're trolling

>Blue boys and their different colored kin get sooo much shit.
You're right, we get a whole bunch of shit

Looks like you have been caught looking at a picture of an underage crossdressing faggot

Blood Angels are just space marines painted red

Depending on how you construct it, maybe sniper scouts with rifles. Maybe unbuffed dire avengers. If they're not the worst, they're competing vigorously for the title.

>we have been talking about C:SM
>not fucking Blood Angels
Well there is you issue if you want to have good SM play a good SM army.

> Nothing really stands out in the marine codex

I've been running dreadspam for a while and the only one I'd call underpowered is the Redemptor.

The truth needs no explanation.

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Yeah but with rules and units that don't suck

Do you think they'll ever FAQ Crusaders being able to be buffed to 2++ and Bullgryn Slabshields being +2 to saving throws? They seem to be pretty insistent on making sure Invulnerable saves don't go past 3++, but with Guard you're able to get Crusaders and Bullgryn/Ogryn Bodyguards down to 2++ pretty easily.

Lewd

>That there isn't a good army in codex space marines isn't a problem.

Someone said chokers are like black belts for blowjobs and it made sense because I've only seen whores wear them but who doesn't like whores?

So you agree, nothing stands out because everything is good

They have boob plate they're shit