What's your party dynamic like?

what's your party dynamic like?

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Why Fa of all people Edd?

>disgraced noble with daddy issues after watching his dad get killed in combat
>maester who is rupulsed by commoners and is delving in shady magical knowledge
>pure barbarian rage and pure loyalty in one man
>disgraced former commander turned angry old man trying to steer the fallen house into something workable
>local manslut and spearman for hire working with the above foreigners for gold and a place to sleep

We work out pretty great. Sure everyone is dicks to some degree but we're all loyal and more or less have everyone's backs.

Running two Parties currently
Party 1
A circus performing rogue who spent an hour haggling the price of fruit off a random npc
A dwarf paladin who flirts with bad bitches only
A bear fighter who is convinced of his racial superiority and is trying to gather enough power to purge his homeland of races
Theyve already argued about things constantly and they're in the middle of a gang war, they just dont know it yet.

Party 2
An island troll monster slayer who adores cute/small women and is a little slow
A halfing ranger who doesnt participate in roleplay and cant hit rolls in combat
A half elf cleric/sorcer who got hunted down by their current employer and murdered, leaving the party without a healer.
An elf witch who is a bubbly magical girl.
A very very very quiet elf ranger who has yet to say more than ten words consecutively.
The troll who runs around saying dumb shit and everyone else works together to clean up his messes.

They're both over leveled to get them used to the mechanics of pathfinder. Party 1 so far has an 8/10 for both RP and Combat. Party 2 has a combined 6/10 for combat because they lean on the troll too much and the 7 out of 10 for rp because two of their members rarely talk.

>A strange foreigner from a bizarre little country no one has heard of looking to expand his countries territories through conquering existing lands, usually in non violent ways.
>A hot headed strong man who is obsessed with standing out and gaining recognition, whose goal is to become world famous.
>A bizarre scientist with an airheaded fascination with all forms of botany study, who is on the run from a powerful government and has a penchant for crack pot conspiracy theories that are actually true.
So far things have been swell.

Everyone is everyone else

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Last party was college themed.
We had a jock, who jocked about.
We had a slut, who fucked the jock and tried to fuck the nerd.
We had a nerd, who was afraid of anything close to sex.
And we had another nerd, who literally never spoke.
So the jock and first nerd would lead, turn horror situation slightly sexual, where nerd would switch with slut and either first nerd progressed the plot, Jock accidentally figured out the plot, or slut and jock had sex, then they worked together to continue the plot.

Lot of jock yelling, and Nerd nerding, and slut slutting. 10/10.

The OG crew
>Cleric/Rogue named Spider, the most wanted man in the capital city, probably for cheating in casinos with his luck domain nonsense. Serves as both the party face and resident infiltrator.
>The most morally ambiguous LG Paladin you'll ever meet, named Yob Mraf. He's the guy who hits things really hard with the armoury that he carries everywhere on his back. Currently on thin ice with his diety for things like shrine-defacing and wanton murder.
Newer dudes
>Wizard named Oleo, a former king who was exiled by being flung into the future, long after his kingdom collapsed. He seeks to usurp the current emporer and re-establish his dynasty. Most of this is speculation, as he never tells us the whole story in or out of character.
>Hobgobbo Fighter named Mulur, ex-military man who has sworn fielty to Oleo and now serves as Oleo's 'general'. Good with the bow.
>Mulur also commands two other hobgobbos named Conrad and Fritz.
>and me, old elf alchemist named Xanthan Manson. Has a crippling fear of his own mortality, so all of his decisions are geared towards artificially extending his own life. He made a deal with some devil where he would probide the soul of Yob, and in exchange, the devil would bestow the knowledge of how to transplant others' souls into himself

Super fun game, character betrayal is allowed such that it is sufficiently dramatic (no killing in their sleep)

Alpharius?

>A Tabaxi druid with crippling alcoholism and gives money out to friends. Also, doesn't bathe as often as she should.
>A Dragonborn paladin who despises doors and is trying to turn a goblin to paladinhood but also executes prisoners
>A Human Sorcerer who wants to be king and only does good actions to make himself look good, also heavy womanzier
>A Half-Elf Warlock who will cast shatter on a large group of goblin children but refuse to attack a group of Hill giants defending their home from an unprovoked attack. He also knows far too many performances

The Tabaxi and the Human argue constantly over what is the right thing to do and the Tabaxi will look at anything he says with suspicion.

The Half-Elf and the Dragonborn tend to stick together often due to the Dragonborn being quite tanky and easy to tell what to do while the Dragonborn just really likes smashing skulls and slamming into doors.

Well, it's for a mecha Sci-Fi game and we haven't started yet, but we're starting to get the idea; nothing's set in stone yet though.

>A galactic prince turned space pirate captain, crew mutinied but still aiming to misbehave; has an ancient multi-armed grappling mech with a chest laser. Might fly a Gadsden flag at this rate.
>A delusional mad salvage building hot-fusion war-machines, powered both by electricity and steam, piloting one of these these throwback prototypes.
>A busty catgirl (shamefully, mine) who flies a last-gen battery-powered transforming-jet-mech she salvaged to protect colonies on a frontier planet and is perpetually broke trying to maintain an aging war-machine on a small salary
>A space idol who is actually an AI construct built by a young hacker girl, who both pilot an E-warfare mecha, shilling their latest album through enemy comm-channels

The idol is probably gonna get along with the pirate, given the pirate has a weak spot for kids. His old mecha might be interesting to my catgirl, since she's big on old machines.

That's basically what Anna is.

>orphaned child turned circus performer with a mysterious heritage
>leader of a secret society of minotaurs, trying to build a safe haven for those minotaurs persecuted by ignorant humans who think they are demons
>Spriggan Obscuratist who is one of the leaders of an organization of demon summoners, and has an unhealthy disregard for the magical Dancers he uses to practice his magic
>a homeless fortune teller who can subtly manipulate time
>a siren who owns a tea company
>a dwarf master of the Square who can imbue items with magical power, and manipulate the physical nature of object by mere touch

Agone is fun

>Old human inquisitor which gathered up the party and is its leader (even if he wishes he didn't have to think about everything just by himself)
>Young half-elf summoner who grew up alone in a forest, doesn't know almost shit about the civilized world
>Human oracle with a cursed face, disgraced and abandoned by his family, he basically lived as a hobo untill he joined the party
>Human fighter, former mercenary who joined the party to earn some gold

The inquisitor has constantly to keep the party focused on their current quest, which means baby-sitting the half-elf that almost never understands why we do stuff, so gets bored and complains.
The cursed oracle is the most neutral in the party, never sides with anyone if the matter doesn't concern him, also whenever we are in a tavern he's the first one to get drunk.
The fighter thinks that the old inquisitor is the only one trustworthy, the oracle is a good drinking buddy and the half-elf is a retarded kid, but he recognizes that they all can do their job in a fight.

Even if in character there are sometimes tensions, we all work fine together and I'm pretty fond of my current party and DM

>Human Beastmaster looking for his missing friend and generally trying to clean up the streets together with police doggo
>Human Kensei got roped into the kidnapping of guy mentioned above, he split and now the kidnappers want him silenced
>Human Storm Sorcerer can't control her powers, is wanted for manslaughter/destruction of property etc
>Half-Elf Lore Bard is pretending to be Human and surrounding himself with competent muscle to protect himself from the Elven Gestapo (Pure Elves only, bastard filth)
Literally everyone is being hunted except me (the Beastmaster)
And i'm a lawman, so that makes things awkward

>census official turned all-purpose lawyer
>gun nut mechanic with plenty of homemade firearms
>internet artist with tsukumogami drawing tablet
>pro gamer obsessed with collectible cards
>ex-white hat hacker working on making a triple-A video game of our adventures
>reverse isekai'd orkish warboss turned mecha gladiator

Everyone knows everyone, although most of the connections are one-on-one. The warboss and the mechanic bonded over a shared love of guns, and the census official helped both in legalizing their saturday night specials. Pro gamer and internet artist share a few fetishes even out of game, so that's good too. Only one without meaningful connections is the hacker, who mostly keeps the rest of the party close as a form of surrogate family, considering his actual family literally fell off the face of the earth at one point.

>A halfling bard (me) who does more bailing the team out of assault charges than fighting
>A mountain troll who uses a magically-indestructable dictionary as a club
>Two priests, one elvin and one dwarven, who would make the Catholic Church blush with their fondness for children
>A human paladin who has to constantly roll checks to not start DEUS VULT'ing above priests
>A fishman who thinks that people keep pets alive because they want to keep the meat fresh for later

The Fishman gets along with the Mountain Troll really well, and the former is currently trying to teach the latter how to read

My Bard is the group mom-comrade, even though he hates half of their guts

No-one likes the priests, but we need people who can cast magic competently.

This sounds like a team straight stolen from a show and I like it.

>Superman
>Hitler
>A techpriest
>A nigger
>an ISIS bomber

It's the most fun party I've ever played in.

Be still my heart....

>The lich
Exceedingly angry asshole who tends to overreact to perceived slights and not think things through enough. Despite this, he's still a fundamentally good person and genuinely tries to do his best to help people. Is also godfather to the changeling's daughter.
Imagine if Asura was a skeleton, had a slightly more noble goal, and could cast Meteor Swarm and you've pretty much got him.
>The changeling
Probably a good person, from some point of view. Tends to be less strict on collateral damage and civillian casualties than the lich, and isn't averse to skulduggery. Still tries to help people when she can, though.
>The barbarian
Best summarised as Chaotic Angry. Pretty much just looking for good fights, and to spread the word of his god. Is ALWAYS raging. Probably leans slightly evil, to be honest, but he stays in line enough that it doesn't matter.
>The lizardman
The purest, sweetest cinnamon roll to ever exist. Too good for this earth, and is the closest thing this party has to a truly Good character. Due to having 6 int, he's best classified as Stupid Good.
>The rogue
Edgy piece of shit who's going to get gibbed by a minmaxed paladin and barbarian next session for killing a whole shitload of people he shouldn't have. Doesn't deserve further discussion.

Dumb cunt with high charisma and huge tits
Tsundere albino with lightning powers and a crippling fear of frogs
Killer keemstar as a midget sniper with a pet owl bear
Keemstar and the tsundere fight all the time and tits mc fire magic usually has to break it up in addition to being the party face

>Nightlily: haughty but rebellious noblewoman with a secret murderous side
>Rabi: charming, easygoing former brigand trying to atone for his past mistakes
>Norvegicus: awkward, nervous little man who's in way over his head, has an affinity for his magical pet rats
>Zunden: wise, tarot-reading lizardfolk lady who worships the sun
>Hermodur: former catfolk henchman of a major villain, still adamantly believes the villain is in the right, basically brainwashed into joining a cult

It's an odd bunch, but they're doing great so far. Hermodur has a skewed set of morals and hasn't really learned to think for himself, so he's serving Zunden as her bodyguard for lack of anyone else to follow. There's also a bit of rivalry/animosity between him and Norvegicus, because Hermodur keeps accidentally insulting him over him being a pauper. Rabi and Nightlily are pretty close, to the point where they're basically an item. Zunden has sort of become the team mom, Norv and Rabi are starting to talk more and become friends as well. I really love this party, they have great chemistry together. Might honestly be my favorite group of PCs I've ever ran for.

Ever read 8-bit theatre? If the party ever stopped knifing each other, they'd probably own the planet.

As it is, we've got a comical ability to fuck up dice rolls when it comes to pvp. The one and only successful PVP scenario ended with a TKO when our anunnaki wielder decided to surf the grigori tank's body into traffic to 'finish him off'. The grigori survived, but was stuck in the road for about a week before he could shift himself out. We made a bunch of porn starring him and homeless people in the meantime.

WH40K-verse, Dark Heresy 2.0...
>Rogue gunman desperado
>Former Psyker Heretek
>Former Imperial Guard tank commander
>Former Commissar
>NPC Former Ganger

... and Horus Heresy (Loyalists)
>DMPC World Eater Rampager
>Emperor's Child Assault Sergeant
>Death Guard Destroyer (unbeknownst to him in-character and to the others, he is also a Blank, otherwise known as an Untouchable)
>Alpha Legionnaire Headhunter

In Pathfinder...
>Paladin
>Cleric
>Cleric/Wizard with Draconic blood
>NPC Cleric

In Pathfinder and HH, everyone gets along. Though, obviously, if and when the HH party gets back to Imperial space, they will face severe scrutiny.

In DH 2.0, there's a lot of in-character and OOC bickering and sometimes, full on arguing. New system, coming off of higher-power level systems such as Deathwatch and Black Crusade as well as two players disliking the concepts of Inquisitorial work and playing as humans in the 40k-verse in general. The Heretek Psyker is, in the own words of the player who him the representation of his unmatched frustration and hatred with and against the system and concept of the system. I have only rarely ever seen him get this angry over something. My dude, the Desperado, and the former IG Ace get along well with each other as well as with the NPC ganger, which, in terms of good relationships in this party, are becoming scarce.

like this

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Racist cop. Corrupt politician. Mad scientist. Pro wrestler.

Leftovers from the last campaign
>Arterius the Noble Human Paladin who is a chronic backstabber
>Azaelthryn the High Elf Wizard, chronic pyromaniac usually just called 'Thryn'
>Cassian the Human Druid, shameless furry
>Ve'klath the Half-Drow Druid, insists he's both got a boyfriend and not in a cult, no-one believes him

And for the new characters who debuted in the form of another adventuring party named 3-Minute Warning, formerly 7
>Killeus the Tiefling Barbarian, writing his own heroic epic
>Val the Dragonborn Bard, lived on the high seas before finding a passion for music
>Max 'Stonewall' Power the Firbolg Cleric/Fighter, all business all the time

The general party dynamic is that the two groups still haven't really connected yet but are slowly getting there. A lot of arguments but generally cohesive

Iron Kingdoms RPG, two different campaigns

Khador Military Detail Campaign
>Umbrean Man-o-War who is secretly considering deserting.
>Doom Reaver who has the social skills of an irritated wombat.
>Winter guardsman who hates cygnarans.
>Warcaster who is definitely in over her head trying to lead the group
>Assault Kommando XO who doesn't really do anything

Party was split in half due to the mission being to recover Cryxian artifacts plus Zerkhova breathing down their necks. Man-O-War and Doom Reaver always argued and drove the warcaster to madness.

Cygnaran UE team Campaign
>Stormsmith who is also the leader
>Trollkin trencher who is currently the XO
>Arcane Tempest Blazer who constantly runs out of formation
>Storm lance who probably has the highest raw POW of the group and is bat(wo)man.
>Stormguard who is looking to make a name for his household
>Rookie warcaster, may or may not get the group killed

Generally the Cygnaran group has been more cohesive, minor squabbles aside they've done pretty well to survive the war they've been put in.

My Shadowrun team:
>Big Al: Strongfat black dude from the bayou; alligator shaman and boat rigger. Really affable and jovial guy, but also kind of a sociopath.
>Bouchee: Aging ogre face and adept from a wealthy Parisian family. Quite fond of gourmet food (but he can and will eat literally anything he can fit in his mouth, including enemies). Clinically obese, but still does street fighter type adept shit.
>Twitch: Elf hacker and drone rigger. Party animal, and addicted to a whooole lot of things (betameth, novacoke, BTLs, and video games). Tries to flirt with people at every opportunity, but is a massive sperg in-character, so it's usually played for laughs. Horrible fashion sense; hawaiian shirts, cargo shorts, shutter shades, and a poorly dyed mohawk.
>Silence: Wared up elf infiltrator and samurai. Mute. Ex-special ops. Wears a tacsuit all the fucking time. Unironically edgy, compared to the more lighthearted rest of the group.

General dynamic is very pink mohawk and upbeat, although sometimes Silence will come in to try to make things edgy. Big Al and Bouchee are amigos, they consider Twitch "one of the guys" but still rag on him for sometimes acting like an autistic dumbass, and Silence is generally too much of a "cold blooded professional" to hang out with them aside from work.

>Anna was Alpharus the entire time

Party 1:
>RANDOM MAGIC AND CAKE MIX, CUE INSANE LAUGHTER
>I'm going to rob you, and I'm not a teddy bear
>Listen, I might command a legion of undead, but I'm pretty nice if you get to know me
>I'm going to violate you in so many ways Slaanesh would be jealous, and then sacrifice your flesh and soul to my demon goddess

Party 2:
>Dark mix of weeb, furry, and lone wolf
>More randomness but now with a bladed weapon, and a cat person
>I am a paladin who is dedicated to stopping the person above's shenanigans
>I am a shiny kobold who wants all the money, but screw putting myself in harms way, that's what my dire rat; fred is for
>I'm going to murder you all in your sleep for a different dark god

In total,
>Goblin rogue that aspires to amass an army of monsters to exterminate the common races and create a kingdom for their own
>Samurai that was sent out by his general to prove his worth
>Tyrant antipaladin that plans to dominate everything and sell the souls of anyone that dissents to devils
>Greed-obsessed cleric that will risk the lives of others to amass wealth in the name of his outer god
>A (now deceased) cavalier that was out for glory and sought the death of adventurous heroes who stole his spotlight.
>DMPC Cleric of Asmodeus who's life was spared by the party after her organization planned to kill for failing to protect the cavalier

It's an edgy campaign, but still some of the most fun I've had yet.

Campaigns where the characters are all screwy are the best anyways

>Bard Rogue
Wants to fuck. Face man
>Sorcerer Divine soul of ill fate
Wants to hex shit
>Barbarian Rouge
Wants to deal tons of damage and kill things
>Cleric on the path of redemption
Bring civilization to troubled lands

It works because our more destructive impulses are tempered by the other two. but Because those impulses come from familiar places, the urge to indulge in destruction is also there. Any plan we come up with almost always has buy in from a second member.
>Sneak in?
Bard and Barbarian are totally cool with this
>Talk?
Bard and Cleric are good with this
>Destruction?
Sorcerer and Barbarian are down to clown
>Is that some arcane shit?
Bard and Sorcerer tag team that shit
>Deus Vult?
Cleric and Sorcerer going bring the wrath of god

From there we advocate and the pros and cons and then decide which one makes most sense. Also we get to toss around the idiot ball. We must help the pirates! We must help the farms! We must help the church! We must help the sluts!

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My current Pathfinder game has a character of all 4 extreme alignments (and another LG paladin, but he's Sir Not-Appearing-In-This-Film). The strange part is that the party gets along better in the law-chaos axis than the good-evil axis. Then the captain of a ship said, "don't go into the bottom deck," the lawful characters agreed, and the chaotic characters spent half the session trying to figure out what was down there. But usually when it goes to a fight, the evil characters are saying, "well we could just kill them," while the good characters are constantly trying to get enemies to surrender.

From the first session of the campaign I joined
>Not!Guts and the dark elf are flirting (as the players are a couple)
>the elven con-man makes some nice banter and is genrally a nice dude
>the old pyromancer is getting old but he is happy to finally belong to a group

Desu I'm having trouble roleplaying when I'm in a player role, so far nothing major happened but I'm sure that character interaction will be more interesting as time goes on?

Just started yesterday

>human fighter
Swings chain around, not much use outside a fight, likes puns and playing dumb

>human fighter
Cute female, 18 years old, kinda like the girl from soul eater, complete with scythe

>elf sorcerer
Actually thinks before he acts, brains of the group, cantrips galore

>human swordsage
Responsible, honorable, trust worthy keeps our party from doing bad things

>warforged rouge
Always looking to make more money, party leader, witty for a robot

That sounds like a fun time
Favorite memory from that campaign?

Well, there was the time when I (CG) got the whole party two levels with channel positive energy because the GM forgot divine casters were design to fuck up undead.

We had a pretty kick-ass jail break when CE got us arrested because he didn't realize this nation was in a civil war.

There was also the time we accidentally lost an entire army of zombies, but that was more of a sin of omission.

I accidently started a kobold religion, but I think that's par-for-the-course for divine casters.

Oh yeah, and the time people kept picking up the obviously cursed sword. That was a fustercluck. Eventually, LE passed the will save and shoved it into an anti-magic chest in his bag of holding, and we haven't seen it since.

All the while, LG just wants to get back to his farm.

>An ex-assasin now homeless shadowrunner adept looking to avenge his family with his silver tongue and steel shuriken. Is much more of a crazy hobo type than a killer assassin type.

> A decker with a thing for cowboys and dogs, the sort to hop into the matrix while knee deep in does and hack the team a way out.

> A bitter 14 year old who is looking to reclaim the inheritance his father lost by using demon magic for healing and debuffs. Is preoccupied with behaving and looking like the wealthy old money he plans to become. Pretends to be a midget so he isn't thought of as a child. This one is me.

>A rough, all business soldier type who specializes in assault rifles and breaching.

>A bow guy who snipes, like a Hawkeye. He's only been to one session and didn't talk much so I can't remember much.

>A swordsman who is intelligent and methodical right up until he gets too excited about fighting and chops a guard in half. We left the mess.

It's a One Piece themed game, so were all sort of working to fit the charm of One Piece

Gwynevere Gellentara
>Human warpriest. Kind and sweet, but socially awkward. A beast on the battlefield. Jealous of her brother for recieving the call of a paladin despite her having more martial talent.
Dagian Gellentara
>Tiefling paladin. Gwyn's adopted older brother. A laid-back jerk with a heart of gold, with a penchant for teasing his little sis. The party face.
Inquisitor Wulfric
>Human inquisitor. A former acolyte of an evil god who became an inquisitor of Sarenrae to atone for his sins. The grim and determined de facto leader of the group, and the group's major moral compass. Keeps Dagian in line.
Desdemona Mallory
>Changeling oracle. Calm, quiet, and contemplative. Supresses her own feelings due to strong emotion riling up the malevolent spirits that follow her everywhere. Most knowledgeable of the group. Another frequent target of Dagian's teasing, since he likes seeing her flustered.
It's

>Tiefling Rouge: Obsessed with being the best and having the most stuff, acts as edgy as possible "I STAB HIM IN THE BALLS AND THEN FUCK HIS SKULL WHILE DOING A GUITAR SOLO!", feels the need to take over every situation that happens even when he isn't present or should otherwise not be aware of it.
>Elf Rogue: BFFs with tiefling and always supports his shit, steals from other party members, acts antagonistically to other players, kills other player characters, will insist that her character is aware of things explicitly said OOC while also insisting that nobody can ever be aware of things her character does even if she fails a save.
>Elf Ranger: Very quiet only ever pipes up during combat, acts as a very effective support, occasionally contributes good ideas that she never does tries to do herself for some reason.
>Dwarf fighter: Never shows up so the DM plays him as our teams human shield.
>Gnome wizard: Has fantastic ideas and great potential but never speaks up, The Elf Rogue killed him last session.
>Human Paladin: Great guy but plays his character as stupid good, will constantly make questionable decisions and sometimes frustrate everyone by refusing to ever explain anything OOC.
Me/ Half-elf warlock: Keep trying to play diplomatically/ stop rogues from being murderhobos, becoming increasingly distrustful and secretly encouraging other players to betray/kill rogues for the good of the party.

user and the Edge Lords
Last Campaign
>Lion-Person Ranger, orphan, last of a burned down village for Lion-people, has a pet pterodactyl
>Tiefling Druid, orphan, Loner Survivalist caught in the wrong place at the wrong time
>Dragonborn Paladin, orphan, trained and worshiped at a paladin temple until he found they were all corrupt and he single handedly killed them all. Might be part God
>Tiefling Bard, orphan, urchin on the street who lived day to day stealing and performing (although player plays it like a combination of succubus and terrible acrobatic and is hillarious to watch to see what retarded thing they're going to do next)
>Me, Gnome Wizard, spent most of life studying and performing experiments in school, wants to get out and have some fun and adventure for once

New Campaign, DM is letting us use literally any class/race we can find stats for, which brings even more edgelordy-ness
>Basically a mix of Saitama from One Punch Man and Light Yagami. Emotionless Badass who has very little contact with civilization
>Literally the Grim Reaper, hiding true form to conseal identity
>Veteran Gunslinger, but player pretty much only there for combat, looks at his phone unless it's his turn or he has to roll for something
>Loner Engineer guy with super edgy backstory that he "doesn't want to talk about, too dark."
>Me, Warforged created as a prototype robot to replace all the guards with, using quest as testing phase.

DMs lots of fun, but god the players are cringy as fuck.

> Apprentice human alchemist who has never been farther than the city moat. Also youngest member. She's pretty terrified of everything and yet has somehow killed two boss monsters through the application of basically fantasy napalm in the first case and what is best described as acidic ebola in the next. Intimidated by the dwarf, gets along fairly well with the paladin, the sorcerer scares her but she also likes him.

> Dwarven battlecleric who has so far managed to nearly choke to death twice on the cork of his Definitly Not Alcoholic I Swear hip flask. Yells at human alchemist girl and the paladin in what he thinks is an encouraging way but is not. If it's smaller than a human, there's a two out of three chance he won't be able to hit it.

> Human paladin of a god of hope who tries to be the face of the party even though his face is horrifically mangled from a bad run in with a Beholder back when he was a squire. Is intimidated by the dwarven battlecleric and argues with the high elf. Once was nearly forced to marry an orc due to treaty signing shenanigans.

> High elf sorcerer who serves as a better face for the group, since his is undamaged. Has apparently decided the alchemist is his ward and must be protected, has actually beat a bandit baron to death with a table-leg to keep him from raping her. Also chainsmokes, which annoys the dwarf.

Together they're all trying to stop a lichlord, although currently we're having a character development session in a town.

4e game with a human mercenary, drow thief, a half-elf warlock and an Eladrin city guard.

The mercenary is fairly quiet and cautious, and the thief is even moreso. The warlock is a loud, self-righteous edgelord who loves nothing more than threatening prisoners and rolling intimidate. They all get along fairly well - at the least, they have yet to really interfere with each others' awful plans.

And me? I'm the alcoholic high elf with PTSD and a centuries-old rank as a lieutenant that only exists because my family's clout slightly outweighs my mad conspiracies and active detriment to those around me. I patch everyone back together with encouraging words & constantly order the others to fight harder (God I love the Warlord class), and my measly rank is the only thing giving this impromptu band of investigators and cutthroats even a thin veneer of legitimacy. I have an unrequited rivalry with everyone else in the party.

>vidya gaem
>Do whatever they think will bring a "good" outcome
>Morality is end-positive. Nothing matters but the result
>pragmatic good: the devil selling them goods is a dear friend until they don't need it

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>A human gladiator with IQ of an orc and murderhobo attitude. Almost murded an elf alredy only to say "I was not aim at you I swear"
>A human teen swordmaster who will probably scam us in few next sessions and libido of a /h/ user.
>An elf who is a total beta who didn't like a second human to begin with and now the first one as well. Does not help that dwarf do not like knife-ears too.
>A dwarf with charisma of a rock and patience of fire who is tried of this bullshit.

Thank God this is semi-serious campaign with good friends.

>Whacky cah-ray-zee ratfolk gunslinger played by a Deadpool fan

>Centaur escaped slave gunslinger with zero personality whatsoever because his player was too busy powergaming

>Naive sea elf raised by dragons, currently a runaway

>Android bard who left the pocket-dimension library she was built in in search of freedom and knowledge of her own

>LG Dhampir knight (fighter class, knight in flavor terms) sent by his lord to use adventuring as an excuse to have a look around the relatively unknown territories of the foreign empire the campaign was set in.

Together they......do fetch quests for the local 'adventurer's guild. I played the knight; you can imagine why I didn't stick with that campaign for long

Our party has some interesting dynamics.

>Half-Orc barbarian mercenary, Somehow she is the most level-headed (and has the highest int) of the party in stressful situations purely cause she is trying to keep into a roll as company leader. She typically gets into boast-arguing with the bard but cares for most of the team regardless. More or less takes the lead and enemy beatings.

>Halfling Lore bard, Usually thinks he is the hottest shit on the street and general party buffer, Has managed to walk into the line of fire several times which annoy's the half-orc to no end, Gets blamed a lot for screw ups by our figher-sorcerer and thus feels the need to loudly boast about everything.

>Half-Elf Warlock. ...A bit of a airhead who has more booksmarts then social awareness. Prone to bringing up sore topics and inappropriate subjects and doesn't get more technical explainations. Still she is cunning and gets along relatively well with most of the party.. face palm worthy moments not counting of course.

Human Fighter-Sorcerer: Kind of a outlier, had some problems with the other party members (especially the halfling) but its understandable after two accidental magic screw ups by the guy and dying i suppose. Some tensions between the party members but nothing that has caused sufficient frictions for brawling.

Our not quite official mercenary party is still trying to figure out who tried to kill them on their last job.

>Together they......do fetch quests for the local 'adventurer's guild. I played the knight; you can imagine why I didn't stick with that campaign for long

So... you were Vampire Hunter D?

Never read the series, but from what I can skim on the wiki, not really.

My character was still in the womb when his maternal half-brother (now the lord he serves) hunted down his sire and killed him. He was raised basically as a human, and in his backstory was in charge of a unit in his brother's army that focused on night assaults and scouting and tended to be where all the orcs and other stigmatized races in the region went to if they wanted to earn some respect, make a name for themselves and earn a good living.

And no, I wouldn't have come up with such an elaborate backstory had I known the actual campaign would be "deliver X package to Y customer in Z city; fight some bandits between point A and point B". I'd have just stuck with "Yeah I'm an edgy loner seeking to find and kill my father for making me this way."

>A scatterbrained impulsive Aaracokra Sorcerer
>A pixie wizard banished to the Prime Plane
>A Cleric of Knowledge whos formed a pact with a demon AND an old recurring evil wizard
>A half-orc barbarian who bought exquisite noble clothing

But it's better than what it was before. Before, we had Poppa Jimbles.

>Russian Dragonborn with a stand, basically
>Cursed dragon who is forced to be human and wants to genocide their own race
>Cleric that grew to hate the party due to their unholy nature
>Pirate wizard who went from being incredibly drunk and dumb to drunk
>Bard that's supposed to be evil but does a terrible job at it
>Fighter that will protect literally everything.

Surprisingly fun, despite the obvious fucking weaboo in the group.

asoiaf rpg?

>An Undine Knight Chandler who's genuinely the nicest and most cheerful person in the world: she'll smile and forgive you for whatever you did wrong while she's setting you on fire with her sword.
>A Half-Elf Paladin who follows most if not all of the stereotypes for those two things individually, thinks she's the best thing since "her people" invented sliced bread and won't hear any "backsass" over it.
>A Half-Orc Shaman who's the type to remind the half-elf that while elves may have invented sliced bread, the orcs were the ones to invent sandwiches. Always has an unhealthy amount of backsass on standby.
>A Human Barbarian who thinks sliced bread AND sandwiches are both of the Devil. He's illiterate, but his mother beat an understanding of "good hospitality" into him before she passed away. Makes good tea.
The halvsies have an argument at least once a session over something totally unimportant that usually just devolves into snark and name-calling, the human mostly stays out of it because he refuses to be party to any of their "rudeness", and the undine's saint-like patience, cheerfulness, and kindness make it impossible for her to stay mad at them or for them to say no to her (let's say "optimistic") plans. Also, pretty sure the undine's personality reminds the barbarian of his dead mother and that contributes to his willingness to go along with what she says.

What game system are you using user?

fwiw, I really and truly hope you guys manage to kill/otherwise get rid of the rogues

they sound like cunts

A good idea might be to poison something you have in secret, act like you love it so much, leave it for tyem to find, voila
I bet your DM is sick of them and will help too
Sonething edible might be a good candidate as it has an easy and obvious induction method, and it's cheap

>Lich wizard/archmage. LE leaning neutral on both axis. She's calm and collected, a bit motherly, but a bit haughty too, and actually very ambitious. Cannot resist secrets and knowledge. Usually the one with ALL the utility spells and on lore exposition duty.

>Wererat githyanki rogue. NE leaning CE. Has fleas. Street-smart, greedy and careful but ambitious too. Managed to get himself nominated regent of his race when the Lich Queen accidentally died during a big fight against a third party in her trone room and the team lich captured her soul in a gem she kept. So he's making his friends benefit from his position, too.

>Minotaur soulknife. TN. The team tank by virtue of being to only one even remotely suited to frontline combat. Quiet and stoic, but actually pretty smart and insightful. When he speaks, the others husually shut up to listen. But he's not uncorruptible.

--- LINE OF SELF-EXILED PLAYERS

>Shadar-kai psionic... rogue thing? CN leaning complete clusterfuck. Supposedly a fun-loving perky goth type, played by a neurotic player who cannot not play his neurotic ass in every character he makes and decided we were all enemies (because two of us OOCly told him to stop hogging the attention), despite our characters getting along rather well up till then. The player/character is in a relationship with the other exile.

>Warlock succubincubus. CE. Actually played by a guy I like and a good friend who lacks a spine. Followed clusterfuck by default, which is a shame since the character has even less of a reason to part with the "main" party. I never actually got what his character's personality was supposed to be, because his neurotic boyfriend (that is, both IC and OOC) is smothering him.

Apart from that, now that there's only three of us left, the party dynamic is mainly "we need to survive and you two are competent enough people, don't whine at the idea of dirtying your hands and compliment my skills". Not quite friends, but comrades.

>Half-elf fighter who the entire party was mute since he never spoke and communicated by writing things down. Found out that he can speak when the entire party met god. He just wants to save his wife and have a horse
>gnome wizard who's life is a series of unfortunate events. He's a kleptomaniac and used to live in fighter's backpack but then god fixed his crippled body so he can't fit as comfortably in there anymore.
>wood elf ranger who wants to spread the good word of communism
>human warlock/paladin who's belligerent and a recovering alcoholic. He means to do well but usually makes things worse.
>dwarf wizard/cleric, he used to be too strong to be able to hug people and coped by using necromancy. He started serving God so he can save more people still uses corpses for helpful things

Gnome and Half-elf are BFFs. Gnome wants to become a better person just a simple thug because of the Half-Elf. Gnome and the warlock get along okay. The gnome preferred the warlock before he got levels in paladin because he would the gnome get away with more shit. He doesn't really talk to elf or dwarf so his opinion is fairly neutral on those two.

Half-elf views the entire party as acquaintances with the exception of the gnome who is an alright friend. He wants to do the Lawful/Neutral Good thing to do but is usually dissuaded by the party which has sent him spiraling into depression.

Warlock likes the Half-elf which he used him as a confidant back when he thought he was a mute and thinks he's a good friend. He doesn't get along with the elf through a combination of racism and political differences. He thinks the dwarf is alright but usually tries preaching to the dwarf how necromancy is wrong

Dwarf wants to protect the entire party. He tries his best to make the warlock less racist through classic conditioning.

Elf thinks the majority of the party are a bunch of idiots. The only ones he thinks are reliable are the Dwarf and Gnome.

Not so great. One party member is about to leave the party after he tried to kill one of the other party members in retaliation for intense amounts of bullying.

Well I was the acting moral compass of the party and was filtering all the incoming quests to account for our actual abilities, not what the supremely over confident fighter thought our abilities were; but playing a walking talking phylactery of faithfulness was no fun at all so I retired that character to go and manage our citadel and rolled a monk whose only moral directives point straight in the direction of wizard murder.

Now it's all on the druid to babysit the fighter and make sure they don't randomly murder an entire town to prove they are the best at fighting.

>Gendarme Cavalier is the unquestioned leader, always sets the agenda. Immobile to the point of worthlessness off his mount but spams his stupid high Diplomacy in all situations
>Bloodrager is the designated beatstick and killiest party member. Usually tuned out but will challenge anything that looks strong regardless of appropriateness.
>Halfling Archeologist Bard gives healing, just happy to be there
>Slayer rarely shows up, tries to disrupt the campaign and get the party in trouble every time
The party pretty much never does traditional D&D stuff like dungeoncrawling and instead plays politics and shits up the sandbox I built them.

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The Dawn is the shirtless brawler, who pitched their character as "barbarian conqueror" but is playing him more like "chaotic good combat lover". Is the only one who likes everyone else IC, but has no goals beside "punch strong dudes" and his characterization suffers for it.
The Zenith is was pitched as "maximum seductress" but ended up being played as "generic moeblob". Only has a personality when dealing with her lesbian lunar lover. Dislikes the Night, both in and out of character. Relatively neutral to the rest.
The Twilight was pitched as "maximum capitalist" but actually has worse social skills than the Dawn, which makes it a bit hard for him to do business. Awkward now that he's become the political face of the party Fucking loathes the Night IC, because of the characters' history, but gets along outside it. Considers the Zenith useful, but nothing more.
The Night is a dashing rogue, and is probably the only one trying to play to their original pitch. It's not working super great due to the fact that he's playing a womanizer in a party with two dudes and one lesbian. I really wish he hadn't chosen to start with an antagonistic relationship to the now de facto leader of the party. Fucking up in what was supposed to be his introduction doesn't help.

We're functional only because we're Solars. One limit beak, and the party is kinda fucked.

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>Human Swashbuckler. Really bad at his rogue skills and wants almost nothing to do with the rest of the party.
>Wood Elf Ranger. Amazing at rogue things, not so good at ranger things. Likes to gruesomely torture any survivors of a battle. Nicknamed 'Dirt Jesus'.
>Drow Cleric. Better at ranger things than the ranger, but still a competent cleric somehow. Encourages the wood elf to torture his victims using more fire. Guilts people into doing things for her.
>Cycling slot with people/players who see the elven torture porn and nope out.

I think the DM is as amused about the torture porn as the wood elf.

>A generous but wild halfling ranger who has a strong bond with a circus gorilla.
>A young apprentice wizard coping in the wake of his master's passing.
>A bubbly bard with a kind heart and a lot of baggage for her to bear.
>A young paladin who seeks the origins of her past and the parents who abandoned her.
>A mysterious half-elf with unfinished business with the apprentice's master.
>A pecuiliar jack-of-all-trades with strange powers and an even stranger accent.
>A disheveled gnome woman who uses the forces of nature in the search for her father's fate.

The bard and paladin are good friends with one another. The jack-of-all-trades gets under the bard's skin which almost always leads to hijinks. The apprentice has become the younger brother for the group. The others are mostly acquaintances.

Been a pretty enjoyable campaign full of intrigue and escalating plots. I'll be lucky to find a campaign and group that holds a candle.

5e
I actually have a plan on the back burner to separate and kill them via a combination of poly morph and application of boot if they continue this shit.
>I bet your DM is sick of them and will help too
They are friends of the DM but he has expressed annoyance at their behavior.
>Sonething edible might be a good candidate as it has an easy and obvious induction method,
They don't eat anything because they don't roleplay.

>Tiefling cleric with a criminal past who was reformed through his faith. Can be a bit blunt but he means well.
>Human hexblade warlock. A hedge knight who made a deal for power with a fae king so he could make a name for himself and restore his family. The party manslut.
>Elf wizard girl who ran away from home. Bubbly and free spirited, somehow manages to be both naive and smug at the same time.
>Goblin rogue who is convinced he's actually a cursed human prince. All bark, no bite. Very twitchy and never quite at ease.

The cleric and wizard make up the party moral compass, while the hexblade and rogue do all morally ambiguous deeds and are partners in crime. Because both the rogue and hexblades are decent people at heart however there's never real conflict (also because the cleric keeps telling them stories of how crimes went wrong in his past and how he paid for it). The cleric and rogue also suspect the wizard to have a crush on the hexblade. Nobody actually believes the rogue's delusions of being a prince, but nobody has the heart to break it to him so they just go along.