/5eg/ - Fifth Edition General

Flameblow
Flameblow

Unearthed Arcana: Duergar, more like Dunggar
media.wizards.com/2018/dnd/downloads/UA_preview_duergar.pdf

5e Trove
rpg.rem.uz/Dungeons & Dragons/D&D 5th Edition/

5etools
5etools.com
Stable releases - get.5e.tools/

Resources
pastebin.com/X1TFNxck

Previously on /5eg/: veekyforums.com/thread/58780559/games

Why are taverns one of the best places to start a campaign in? Why are taverns one of the worst places to start a campaign in?

Attached: 1520706656506.jpg (274 KB, 820x545)

Other urls found in this thread:

veekyforums.com/thread/58785939/games
docs.google.com/document/d/1nZ_hH53CUfVCAxIYVaRgQILG-Xtt-fQxCoLSJyOOH24/edit?usp=sharing
youtube.com/watch?v=DjffIi2Pl7M
youtube.com/watch?v=Kow_lnrBRR4
veekyforums.com/thread/58792059/games
veekyforums.com/thread/58792218/games

Lord_Tryzalot
Lord_Tryzalot

So, how does one get around magical resistance/advantage on saving throws as a Draconic Sorcerer?
Me and our party's paladin currently have a less than friendly relationship that I fear will turn to blows eventually. I'm playing neutral evil and he's lawful stupid.
The main problem is that Oath of ancients paladins get resistance to spell damage at level 7(Which is bullshit imo).
How do I fight that as a Draconic Sorcerer?

Boy_vs_Girl
Boy_vs_Girl

Good image this time.

Gigastrength
Gigastrength

Stop using a hammer to do a screwdriver's job?

GoogleCat
GoogleCat

Don't try to beat him in a slugfest.

cum2soon
cum2soon

Don't try to fight the guy who hard counters you? Get a martial character to beat him up?

massdebater
massdebater

Why does everyone play bard

likme
likme

neutral evil
sorcerer
Well you're already and ergi semen-drinker and a nīþ, so try knifing him in his sleep.

Carnalpleasure
Carnalpleasure

They're great at everything they do and get full caster progression.

JunkTop
JunkTop

Hey, I got in an arse kicking contest with no feet against a kickboxer.
He's bullshit and it's clearly a problem with him, not me!

girlDog
girlDog

How do I fight that as a Draconic Sorcerer?
i've always liked chill touch and wall of force

just do chip damage for 10 minutes

kizzmybutt
kizzmybutt

In many ways, bard's mechanics represent the culmination of nautral evolution towards what an adventurer in a world informed by D&D mechanics should be.

Can use martial weapons that deal respectable damage? Bard.
Can use armor that gives reasonable protection while allowing decent mobility and stealth potential? Bard.
Can hold its own in a toe-to-toe, hang back and lob arrows/shot, or throw a couple murder spells into the fray? Bard.
Comes with its own suite of recovery and control options? Bard.
Can heal itself? Bard.

It's the same reason paladin and UA Ranger are so effective. They can do a little bit of everything, and then have a slight lean towards a certain focus. Over-specialized classes might get some radical abilities, but compare it to a modern fireteam or any other group of professionals: Each specialist should and often must know the basics of the other jobs in the event there's a need to switch out, but sticks to their specialty when it becomes useful.

Methnerd
Methnerd

Even out of context, inherent spell damage resistance as a ten ft aura at level seven is kinda op.
I mean, do you realize how much bullshit counts as a spell?

RumChicken
RumChicken

Given the power magic has in D&D, it's only fair that at least one fucker can flip wizards off.

BunnyJinx
BunnyJinx

Relatively little, actually. Magical effects that don't explicitly say they're cast as spells, with spell slots, don't count.

Spazyfool
Spazyfool

And it's only spell damage, not spells in general.

Supergrass
Supergrass

Question 5eg, what ways are there to deal damage to multiple targets with one melee attack? Any class option, spell etc.

Dreamworx
Dreamworx

Considering how many spells are bullshit, I feel like it evens out. It is a great magic/anti-magic Oath, though.

girlDog
girlDog

You know, you have a point there, but I don't think it should be an aura.

Gigastrength
Gigastrength

Optional rule in the DMG, p. 272 lets you carry extra damage from nuking a target onto the dude next to him.

SniperWish
SniperWish

But the paladin is all about tanking. He's not just there for himself, he's gotta protect his fucking lads.

Fuck off, wizardfag.

TurtleCat
TurtleCat

So as a nature domain cleric does

Toll the Dead for ranged damage
Thaumaturgy for stuff
Guidance skill checks
and from the druid cantrips
Shillelagh for hitting stuff

Sound ok? I am open to other suggestions on cantrips.

StonedTime
StonedTime

Anything else? That's a little mother may I.

Waaaaaaaaaaaaah, fuck off. I hope you end up killed.

TechHater
TechHater

Why not? The barbarian got single target resistance to a huge amount of stuff.

Sir_Gallonhead
Sir_Gallonhead

Yeah, just remember Guidance isn't something you just do automatically, you're gonna have to do your vocalized prayer to Greed God of Guidance and wave your shit around for three seconds like everyone else.

Evil_kitten
Evil_kitten

A Young Red Dragon (CR 10) is, on paper, an "easy" fight for six level 5 players.

In reality, the dragon's breath attack hit for 49 damage and most people failed their saves, which instantly knocked 3 players unconscious. The other three were finished off when the dragon regained its breath weapon on its second turn (rolled a 6) and hit the survivors for 53 damage.

TPK.

Inmate
Inmate

That arguably makes it better because it would be in character for the guy.

Flameblow
Flameblow

The most effective tank is a tank that isn't dead, so a resistance to magic damage helps pretty substantially.

Although it is just 10´, so rear line isn't going to get it. I dunno, maybe it's fine.

SniperWish
SniperWish

I think GWM let's you do it but I'm not sure if you roll for the attack/damage twice or not.

CodeBuns
CodeBuns

Unfortunately, CR is a pretty shaky measurement, and relying on it typically results in a steamroll, either for the party or the encounter.

Fuzzy_Logic
Fuzzy_Logic

What happened /5eg/? Are we now just accepting paizofags posts so he can start stretching how shitty of an image he can post?

Dreamworx
Dreamworx

Because they can fill a wide range of party roles, meaning you can be potentially be useful regardless of what the rest of your group plays, unless you're part of a murderhobo fest with many encounters between long rests.

Booteefool
Booteefool

Dice can fuck everything up, this isn't news by any stretch. Did they know what they were going to fight? Fire resistance and spreading out would have helped.

viagrandad
viagrandad

Eh, maybe I'm just not fond of the blanket ALL spell damage.
It's the same reason I loathe bear totem barbarians.

massdebater
massdebater

CR is shit and dragons tend to get lowballed to make them more impressive, news at 11.

Snarelure
Snarelure

What level is he? What level are you? What spells/metamagic do you have? Surely you can be a bit more creative than "throw fireball until he dies", right?

Skullbone
Skullbone

You bigby's hand him into a lake

Worked for me.

Burnblaze
Burnblaze

Why? It's not a super broad category when most spells don't do direct damage and it's not everything magical, just spells.

TalkBomber
TalkBomber

A calculating system based around averages.
Something out of the ordinary happens
The result is different than expected!

A party of 6 that has 5 or 6 people get hit by a 30ft cone has it coming. It might be your players that are underleveled, not the characters.

Dreamworx
Dreamworx

They're a full caster with armor and martial weapons, plus the ability to buff other party members. The only thing they lose in the trade is most direct damage spells, which are generally the least useful spells, and even then they can just magical secrets a fireball to make up for it.

massdebater
massdebater

Certainly makes it harder for enemies to crack the frontline by dumping loads of dice on them with magic. Also helps if the party's caught off-guard and eats a fireball while marching in tight formation.

Attached: immortal.jpg (21 KB, 256x256)

Flameblow
Flameblow

veekyforums.com/thread/58785939/games

BlogWobbles
BlogWobbles

A Young Red Dragon (CR 10) is rated for 5900xp. Six level 5 adventurers have an Easy XP threshold of 1500xp. Dial that up to Deadly and you get a budget of 6600xp, which is the only way you can afford to draft that dragon for an encounter.

I know CR is inaccurate, but the rules say this is a Deadly encounter for party of 6 level 5s. And it is.

Attached: Encounter-XP-budget.png (263 KB, 337x392)

RumChicken
RumChicken

If they can dump loads of dice on the frontline, what's preventing them from dumping them on the backline?

Garbage Can Lid
Garbage Can Lid

Nah, if you look at the low IP count you’ll see he’s just trying to samefag the thread to make it look like it’s being used. Nobody’s falling for it except for a few saps.

Real thread:
veekyforums.com/thread/58785939/games

Crazy_Nice
Crazy_Nice

We're both level 7.
I'm a Blue draconic kobold Sorcerer.
He's a half elf oath of ancients paladin.
My GM let's sorcerers change out spells like a cleric due to balance, so suggested spells are useful.

Playboyize
Playboyize

I've never played nothing but 5e (I started playing like a year ago). I joined a party with a dwarf barbarian/psionic that's annoying as fuck and basically unkillable. Nevertheless that reminded me that you usually have a very low opinion of the psionic class (or whatever it's called). Can you explain why is it so bad? I haven't played much with this group.

WebTool
WebTool

Nah, if you look at the low IP count
There are 13 more IPs in this thread than in the other.

Can you stop shitting the thread up and fuck off?

Fuzzy_Logic
Fuzzy_Logic

In the first place, why the fuck would your character stay in a group where he's likely to get shanked? If you're the only evil character in the party, you're the problem, not the "lawful stupid" paladin.

Supergrass
Supergrass

Just hide and report him user. He's not going to stop until he either burns /5eg/ to the ground around him out of spite or gets himself banned.

Boy_vs_Girl
Boy_vs_Girl

Generally, the backline has better defensive positioning and a means of countering magical assault. Meanwhile, the frontline is generally exposed and has less of an answer for magical attack. Of course, if the backline leaves itself exposed without any real protection, there's going to be some problems.

Emberfire
Emberfire

just spam levitate and throw cantrips at him

kill him with chip damage

SniperWish
SniperWish

Mystic isn't bad, the mechanics are a bit clunky, and some disciplines are a bit broken. The class itself is versatile, but not so good that it breaks the game. As a single class, that is. UA material is not balanced for multiclassing, and 1-2 level dips in Mystic is pretty damn powerful.

In later levels, full casters pull out ahead (Mystic is only ever going to be able to cast the equivalent of 5th level spells)

BinaryMan
BinaryMan

I imagine user's looking at the ratio of posters to posts. It's 21:52 (0.40) in this thread, and 11:17 in the other (0.64). At the time of writing this, anyhow.. It's a slower thread, but a more diverse one.

Ignoramus
Ignoramus

If the frontline is trying to squeeze into the frontline to fit into the 10' aura, I bet they're going to have more problems than magical dice dumping.

Gigastrength
Gigastrength

Wait, so sorcerers in your campaign get EVERY spell on their spell list? And you're saying he's strong?

The biggest problem is the saving throws. Wisdom and Charisma are going to be his best, which is tricky, because you don't want to try using direct damage and most of the best non-damaging control spells involve those.

I'm going to guess his worst save is Dexterity. What you'd want is some kind of control spell that makes it very difficult for him to do anything that also somehow targets Dex. Sorcerer gets one notable one in Wall of Stone, but that's 5th level. The direct damage will be weak for the reasons mentioned before, so that's no good. You could Polymorph him into a snail or a crab and then toss him into the sea, but that targets wisdom.

Man, you really are dealing with the one class and archetype that outright counters yours. And at possibly the worst level to do so, after he's gotten his spell resistant powers but before you've gotten any spells that could get around that. Why couldn't you have waited until level 9 to pick a fight?

DeathDog
DeathDog

In either case, he's spamming the thread trying to advertise his thread and trying to start a flame war, best just to ignore him and alert the mods so they know that trying to get both threads deleted.

Carnalpleasure
Carnalpleasure

You don't fight him in a direct, fair PvP confrontation because he'll kick your ass. It's not bullshit, he just counters you. The luxury of YOU being the evil one is that you get to select the battlefield; the Paladin is most likely not going to strike first, so it's your own choice of when and where it happens, or if it even happens at all.

Basically, hit him while he has his pants down, don't hit him at all, or you could even think about "hitting" him in the metaphorical sense. Do a frame job or something. Drive him to break his vows. Be creative.

RumChicken
RumChicken

Why are taverns one of the best places to start a campaign in?
It's an easy excuse to gather the party together.
Why are taverns one of the worst places to start a campaign in?
It's an easy excuse to gather the party together.

Taverns are lazy, but they work.

AwesomeTucker
AwesomeTucker

Well, not every fight takes place on open ground. Sometimes, resistance within two squares is plenty.

Supergrass
Supergrass

I don't understand why we're seriously discussing PvP here. Why would people hang out together if they hate each others' guts?

TurtleCat
TurtleCat

Are shadow sorcerers any good? I want to play a darker, charisma-focused character and I don't feel like being an EB bot.

PurpleCharger
PurpleCharger

Summon Lesser Demons

You utter foul words, summoning demons from the chaos of the Abyss. Roll on the following table to determine what appears.

d6 Demons Summoned
1–2 Two demons of challenge rating 1 or lower
3–4 Four demons of challenge rating 1/2 or lower
5–6 Eight demons of challenge rating 1/4 or lower

The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. A summoned demon disappears when it drops to 0 hit points or when the spell ends.

The demons are hostile to all creatures, including you. Roll initiative for the summoned demons as a group, which has its own turns. The demons pursue and attack the nearest non-demons to the best of their ability.

As part of casting the spell, you can form a circle on the ground with the blood used as a material component. The circle is large enough to encompass your space. While the spell lasts, the summoned demons can't cross the circle or harm it, and they can't target anyone within it. Using the material component in this manner consumes it when the spell ends.

This seem especially shitty to you all as well? For one thing, there are no CR 1/2 demons in 5e, near as I can tell. And secondly, by the time you get 3rd lvl spells, A couple CR 1 monsters, or 8 CR 1/2 monsters, don't seem particularly good in a fight. especially when you don't actively control them, and have to stay in a single 5x5 square to not draw their attacks.

Attached: this-guy-kua-toa.png (1 MB, 1806x1000)

Dreamworx
Dreamworx

Wait, no, I've got it. Use greater invisibility on yourself, then spam Scorching Ray. He gets disadvantage on his attack rolls, and you get advantage on yours, so your spell attacks should have a better chance of hitting. Even if it only does half damage, it should add up over the 10 rounds of invisibility you get.

Lord_Tryzalot
Lord_Tryzalot

They're okay, nothing spectacular, but still full casters.

cum2soon
cum2soon

Different user, I can see why people are getting upset and doing such, even if I don't agree with it. In context it's just more trolling, op pic is something you'd expect to see for /pgg/ and the question is a normal bait topic abiut taverns being used by shitty DMs. I hope you realized this before I explained it and aren't just that dense as to why someone would take issue with it.

TurtleCat
TurtleCat

If you have heavy armor proficiency but low strength you still get slowed right?

BinaryMan
BinaryMan

Is this the right thread? Oops.

Well, anyway, a fighter in my game just got a bit too cocky and has been captured.
I want it to be a little hard for her to escape, but she's got 20 strength so I don't think manacles are really going to do it.
I also don't want to use some convoluted combination of spells to keep her imprisoned, since it seems unfair and it's not a magic-heavy setting.

Would a straitjacket work, do you think? Any suggestions on mechanics or a DC?

It's not a modern setting. A homebrew medieval-esque thing, hence why I'm not sure if a straitjacket will fit into that sort of era.

FastChef
FastChef

As far as I'm concerned, they're making a huge deal out of something as minor as the picture OP chose. You look at it maybe once, and then spend the rest of the time scrolling down. If the image is on-topic, that's enough.

Boy_vs_Girl
Boy_vs_Girl

Out of 25 unique IP's, only like two people raised an issue with it. Besides, most people ignore the thread topic anyways in favor of asking for advice for their campaigns.
It's a non-issue being turned into an issue because nobody knows how to act.

happy_sad
happy_sad

Speed reduced to 10 if low str, D/A on any D20 roll that involves STR or DEX and inability to cast if unproficient, both if unproficient with low str.

cum2soon
cum2soon

Any other good options for a darker full-caster? Wiards are cool and all, but necromancy will get me in trouble and skellies are a bother to maintain, druids are fine but their theme isnt all that dark or edgy, I am not so sure exactly how Death clerics work. It seems like my options are sorcerer or deathmetal bard

Evilember
Evilember

In one of the Drizzt books they used chains attached to the wall, and spikes behind the back, so that if the held person tried to peel the chains off the wall he would have been impaled. Maybe work with something like that? If the character is that strong, it should be easily discernible by the captors.

StrangeWizard
StrangeWizard

Say you are a lizardman caster with heavy armor proficiency and you have your spell casting stat maxed out as high as you can go, Would it be better to pump dex and rely on natural armor or to pump strength and just wear heavy armor?

Fuzzy_Logic
Fuzzy_Logic

If you don't want a warlock, your only real options are Bard and Sorc, or you could refluff some of the Wizard traditions. Talk with your DM.

Ignoramus
Ignoramus

w-a-r-l-o-c-k

Lunatick
Lunatick

Is this the right thread
Poster ID didn't go up
You couldn't be more obvious if you tried

MPmaster
MPmaster

Nah, there have to be CR 1/2 Demons.
checks 5etools

huh. weird. why bother having that on the roll table at all?

5mileys
5mileys

Reposting in the new thread

Running sunless citadel with a bunch of newbies, they're about to reach calcryx: what are some good ideas to make the adventure funnier?
Calcryx is supposedly happy she found a new lair where she's not ruled over by kobolds, and the easiest approach a party could have is to bring her back by force, so what could she say to convince them doing something else?

Inmate
Inmate

If all you're concerned about is AC, then it would be better to wear heavy armour. How would you get proficiency, though? I feel like this discussion is purely academic since you max out your stat at 12 (unless you roll) and wouldn't have time to pick up more proficiency feats until a very late level, at which point you can just true polymorph yourself into a damn dragon and faceroll the game.

likme
likme

The rest of the party is neutral to our squabbles.

hairygrape
hairygrape

see >I don't feel like being an EB bot.

Might go for some edgy religious fanatic chanter-themed bard and roll with that. I am interested in the powerful spells casters get later on since I usually always play martials.

Techpill
Techpill

I'm trying to build a fighter that wields a longsword and longbow like a generic fantasy main character. Would dipping in kensei then maybe champion x while having mobile, sharpshooter and gwm be feasible enough?

Skullbone
Skullbone

IP counter was at 24 a couple of posts ago. Seriously dude, fuck off. You can use that other thread if you so desire, but don't come here and try to shit this one up.

Firespawn
Firespawn

He's a dex paladin.

TalkBomber
TalkBomber

5e combat benefits massively from numbers. They can just be a couple of guys standing there and they can keep chipping at opponents for ~1d8 a turn each
That shit adds up

SniperWish
SniperWish

No, I just posted the same thing in the other thread first. You can check if you care so much.

That could work. And yeah, the captors know from struggling to capture her, hence why I figured they'd find something special. It's a bit bloody, though. Certainly seems like a drow method.

She was caught by sanitarium guards, trying to break in to get to someone who was 'disappeared' by shady nobles. Not sure if the background helps at all. Thanks for the idea, though.

eGremlin
eGremlin

I doubt they would remain neutral if you seriously tried to kill eachother, except if they were evil, in which case why the fuck would there be a paladin in the party?

Why are you playing an evil character to begin with? Are you an edgy attention whore or something?

PurpleCharger
PurpleCharger

It wouldn't have ever been an issue if the fag who started it all hadn't got butt blasted about /pfg/ being /pgg/ now. Since he decided to not only post op pics like the one in the last thread and this one, then fucked with the OP links and such, several people have taken a no tolerance reaction to it. In context it makes perfect sense over all, it also doesn't help your case that happens with no change to poster ID.

Illusionz
Illusionz

Quite, though I would complain that a bra like this feels out place in medieval fantasy.

Supergrass
Supergrass

Might go for some edgy religious fanatic chanter-themed bard and roll with that.
You might be interested in the College of Whispers, then. It has a dark and edgy twist to the bard class.

haveahappyday
haveahappyday

Nevermind that last part, miscounted and it's late for me, my apologies.

StonedTime
StonedTime

The whole thing is blown out of proportion. Just discuss some fucking DnD.

VisualMaster
VisualMaster

You get if from being a cleric.

Fuzzy_Logic
Fuzzy_Logic

you effectively get darkness as a level 1 spell and that's it

just pick a chromatic dragon

Fried_Sushi
Fried_Sushi

Agreed, but being unable to give them direction, or keep them from being hostile, feels overly nerfed. Maybe give the caster an arcana check DC or something to 'bind' the demons more completely on the turn after summoning?

And yeah , I also don't get why they would bother with the CR 1/2 shit. The spell came out in Xanathar, you'd think they'd put some 1/2 demons in there to go with it.

Need_TLC
Need_TLC

It's Final Fantasy, isn't it? Anachronism and strange designs are pretty firmly in their wheelhouse.

w8t4u
w8t4u

cast it inside a wall of force or a force cage
how is this better than levitate
so he's got a bow? gg

hairygrape
hairygrape

I'm playing warlock, and staying away from the EB spell tree entirely. You can still do some decent dps without it, imo. I was rolling 2d8+1d6 with advantage per round last encounter, and we're at 3rd lvl.

Attached: Mikael-Mordred-3.pdf (87 KB, PDF)

BlogWobbles
BlogWobbles

The whole thing is blown out of proportion.
Welcome to Veeky Forums
Just discuss some fucking DnD.
Implying I'm not but have the courtesy to separate posts like this and others
Most people don't want to sift through shit to get their advice so I keep shit sperate.

CouchChiller
CouchChiller

If all your stats are capped at 20, heavy armour is the best AC you can attain. MAM lets you get the same AC from armour with 16 dex.

If all you're interested in is AC, then yes, use that heavy armour. You do get disadvantage in stealth though, so keep that in mind.

Stark_Naked
Stark_Naked

Most people don't want to sift through shit to get their advice so I keep shit sperate.
It wasn't directed at you specifically.

TreeEater
TreeEater

most useful weapon for a monk with high dex low level?

RumChicken
RumChicken

Avoiding being knocked out is pretty useful.

CodeBuns
CodeBuns

I'm personally a huge fan of Shilelegh so maybe get something like a club or a quarterstaff. Also grab magic initiate if you don't want to Multiclass into Druid for it.

Raving_Cute
Raving_Cute

Just use a Quarterstaff until your magic fists come online.

Nude_Bikergirl
Nude_Bikergirl

How do I build a paladin? I know I need Str or Dex, as well as Con and Cha. Dex has a ton of saves associated with it so I guess I should favor it over STR. Wisdom has quite a few saves too, so out of a standard array stats I guess my lowest values should go to int and STR?

likme
likme

Cleric-user here from last night. To all the Anons who responded: you guys are champions. To new Anons, essentially I asked for help in creating a Dark Souls inspired Light Domain cleric that was more martial and not just a laser bitch. I took everyone's advice, and compiled all the changes into a document:

docs.google.com/document/d/1nZ_hH53CUfVCAxIYVaRgQILG-Xtt-fQxCoLSJyOOH24/edit?usp=sharing

Mostly just a refluffed Forge Domain, with some swapping in the spell list and Channel Divinity to remove the elements of crafting from Forge.

Overall I'm pretty happy with this, but as I said I have no experienced with homebrewing so I wanted your guys' opinion before I present it to my DM.

Attached: Img0080.jpg (7.54 MB, 4156x3117)

Gigastrength
Gigastrength

something like a club or a quarterstaff
But not a staff, because staves aren't quarterstaves!

Methnerd
Methnerd

cast it inside a wall of force or a force cage

isn't that just using another spell (which means more time/resources/characters) to patch something that shouldn't need patching. I agree and like the idea that there's a risk to the spell, but I'd prefer if it's just that, a risky situation, not an inevitable one.

CodeBuns
CodeBuns

Depends on what you're going for
Paladins make a great front line with 2H/1H+shield weapons because of their good hit die and Smite, but dex Paladins are good as well
It just boils down to your playstyle, I personally find Paladins to be in the thick of fighting so I like a heavy armour and shield approach

Supergrass
Supergrass

once every long rest after passing a save
idk i just like wall of force in general and i always look for spells i can abuse with it like chill touch

Fried_Sushi
Fried_Sushi

Oh my bad, used to most discussion on this site devolving into memeing contest.

Evil_kitten
Evil_kitten

Specifically FF14 based on the Lalafell in the background.

That damn game. I started the free sample as a Lalafell so I wouldn't take it seriously and now I'm considering playing a Halfling in tabletop. I mean, who even does that?

Attached: FfXIV-lalafell.jpg (124 KB, 1000x650)

SomethingNew
SomethingNew

once every long rest after passing a save
Better than dying!

askme
askme

I had a good overarching quest idea to revive a dragon from an orb of dragonkind.

Techpill
Techpill

still not good compared to increased damage/ natural armour/ increased hp

Harmless_Venom
Harmless_Venom

But don't you eat a lot of AoE if your dex is low?

SniperWish
SniperWish

There's ways to get around that
Have lots of HP
Abuse armours and potions of resistances
Get buffs from other party members
My personal favourite is shield master + resilience (dex) combo to get unbelievably good dex saving throws despite being a chunky boy

RavySnake
RavySnake

Yes, but you get higher AC and better weapons. Dex is overall probably better, but STR is not bad.

Sir_Gallonhead
Sir_Gallonhead

Anyone else got an idea? Trying to plan it out before the weekend.

WebTool
WebTool

Stronger metal locks?
Perhaps something like Adamantine?

eGremlin
eGremlin

What if you lock him in something like an iron maiden but without the spikes?

FastChef
FastChef

just put her at the bottom of a well or a pit with slippery/ sandy walls that are difficult to climb

Ignoramus
Ignoramus

You could also just have like bars put together that wrap specifically around the chest area locking their arms against their body. That way it's something built specifically so it's harder to break out for people who are a lot stronger than average people.

Evil_kitten
Evil_kitten

youtube.com/watch?v=DjffIi2Pl7M

PackManBrainlure
PackManBrainlure

I actually can't believe I didn't think of that. Overcomplicating things. Thanks!

I might also try this if she fails to escape once or something.

If I never want her to escape, I could go with that... but that might be a bit cruel as DM. Maybe if she decides to wait for the other PCs to rescue her instead.

Thanks for the ideas, guys.

LuckyDusty
LuckyDusty

I suggested it in the other thread but try a head stockade board thing-Those big boards that have both hands and the head stuck together through a single board, you know?

Booteefool
Booteefool

Include non-strength challenges along the way. Make her have to squeeze through narrow spaces, get to her equipment past the guards, etc.

takes2long
takes2long

why are you ignoring my well idea

New_Cliche
New_Cliche

this

Harmless_Venom
Harmless_Venom

They wont be hanging out for much longer.

takes2long
takes2long

Best
It's an unspoken rule that parties meet in taverns. Almost every campaign I've been in started in some backwoods starter village that had nothing better to do than drink all day and play cards.
Worst
If you do anything else, it's automatically seen as contrarian. It limits creativity.

lostmypassword
lostmypassword

Anyone?
H-help a poor DM how to spice things up ;_;

ZeroReborn
ZeroReborn

I was under the impression that the dragon wouldnt be that great at talking just because of how young it is.

Soft_member
Soft_member

I completely missed the fact they're also hostile to you
Yeah that shit sucks unless maybe for a major distraction, but personally I'd rather make an illusion at that point

5mileys
5mileys

Looks like we have new mods that can't spot a bait thread.

Attached: 579.png (1.57 MB, 1598x761)

Methnerd
Methnerd

She's supposed to be childish, but can speak (draconic, if nothing else at least)
It's just that the whole adventure feels too... linear and simplistic to me?
Talk with kobolds, probably fight with the wyrm which doesn't want to go back, then assault goblins ad either kill'em all or free them from the hobgoblin's tyranny.
While it's impossible to completely change the story's structure, I'd like to add some unusual plot points here and there, and the wyrm looks like a good one. That doesn't imply the party will not fight with her, but at least they're given a nice choice rather than "me stayin' here, you go away" which is a "get ready to fight" line

Emberburn
Emberburn

First time DM, my players are level 1 in a prison and they're part of a pre-arranged group (so they know they are in character). The group consists of a variety of classes and each character has a particularly good stat as you'd expect. The question is, should I design encounters - like this prison break - around the parties stats? Do I make the fighter encounter a weak wall he can break with his bare hands? Does the paladin locate the underground river access which he can use his CON to swim underwater and escape? Should the bard find the uniform storeroom and then lie his way past a couple of new guards?
Or, should I put the characters in scenarios where their stats aren't useful and they have to go find other members of the party to escape? Say the fighter with -2 charisma finds the armour and knows he'll need the bard to wear it and get the guards to go somewhere else, and the Paladin find the rota of guard duty and posts (which his -2 INT makes more difficult to understand) and he knows he needs to go find the wizard to explain it so they can avoid patrols?

Crazy_Nice
Crazy_Nice

To be fair its pretty much set up to be babies first D&D campaign. I wouldnt expect a huge amount from it that way.

Gigastrength
Gigastrength

I like this idea a lot. DC Very hard checks up to a DC impossible final athletics check, with a behind-the-screen penalty to their roll if they have any sort of safety equipment.

TurtleCat
TurtleCat

Reposting
Warforged Special Components and Upgrades

Armory Gauntlet - A forearm replacement that appears similar to a heavy gauntlet carved with various enchanting runes. Allows the warforged to store up to 5 non-magical weapons and 1 attuned magical weapon in a pocket dimension that can be summoned or switched one at a time with a bonus action. Made out of metals and stone mined from islands on the Astral Sea.

Featherwood - Harvested and carved from rare floating trees from the Elemental Plane of Air this upgrade material is used to replace the standard wooden elements of a Warforgeds physical form. This grants a +10 to run speed and allows the subject to use the Feather Fall spell at will (as if by Ring of Featherfall). Also allows the subject to use Levitate up to an hour per long rest.

Lenses of Sight - Various intricately made glass or crystal lenses that produce a variety of effects by replacing the standard crystal lenses that compose a Warforgeds eyes. Most common are Lenses of Nightvision granting low-light vision with others including Lenses of Detect Magic, Darkvision, and most rare of all, True Sight. Crafted from a variety of rare crystals, gems and glass.

Longarm - An upgrade for a Warforgeds arm that allows them to launch their fist up to 30ft and retract it via a chain. This allows the Warforged to throw and retrieve melee weapons or deliver a ranged unarmed attack. Spellcasters can also use it to deliver touch spells through it. Can be used to provide assistance on climbing checks. It can be used to initiate a strength check against a target that can either be used to pull the target toward the wielder if small enough or draw the wielder toward a larger target. Chain links are made with a rare forging technique and build pattern with high quality rare metals.

JunkTop
JunkTop

Draconic Implant - A rare and gruesome upgrade that takes the organ responsible for breath attacks from a dead dragonborn or young dragonling and grafts it into the Warforged. This grants them the ability to use the corresponding breath attack once per short rest. Most factions have banned or heavily frown upon the use of this implant due to its gruesome requirements.

Immovable Belt - Taking the slot of a belt item this upgrade allows a Warforged to create the effect of an Immovable Rod with its body, rendering their legs locked in place but unable to be moved without the respective strength checks. Can last up to 30 seconds at a time up to 5 minutes per long rest.

Magnetic Grip - Upgrades for the hands that install several lodestones into the fingers and palms. Prevents disarming attempts against held metallic weapons. Provides a bonus to grapple checks made against foes wearing metallic armor or made out of metal themselves. Caution: polarities of the lodestones prevent clapping.

Eye-oun Stone - A metal and glass prosthetic eye that detaches from its socket to float in an orbit around the wielders head when activated. Prevents the wielder from being flanked and provides a bonus to perception checks when activated. Can be used up to five minutes at a time per short rest.

CodeBuns
CodeBuns

Well I'm gonna assume they're new players doing their first thing. I'd definitely play to their strengths to get their juices flowing. You don't want their first taste of DnD to be utter failure imo.
If they're more experienced players do w/e you want it doesn't matter

Nojokur
Nojokur

Would you as a DM allow an Eldritch Knight reskinned and reflavored as a sorcerer instead of a wizard?

Basically, instead of using INT it'd use CHA. Same otherwise.

Spazyfool
Spazyfool

Can't really blame them since more fags are being apathetic or outright defending him now.

Booteefool
Booteefool

Ooze Armor - An extensive and expensive upgrade that installs several glass jar like containers in the Warforgeds body. These contain portions of various ooze that when activated emerge and form a layer of natural armor over the Warforged. The upgrade renders the Warforged immune for short durations to the attuned oozes corrosive touch and fools it into believing the Warforged is a part of itself. When active it grants the wielder damage resistance to bludgeoning in addition to whatever the respective oozes damage immunities are. Can be used up to an hour per long rest before the slime must be returned to its containers to heal or risk it going wild. Must be fed protein once per day to keep healthy and behaved. Attempts to utilize Gelatinous Cube slimes have resulted in total failure.

farquit
farquit

If you fags want to nerf the wizard so fucking much , start by giving us a not-shit main stat like INT
Then it can be compensated elsewhere

happy_sad
happy_sad

Encourage cooperation. Always. The point of having a party is everyone helps each other cover their weak spots. If you just hand them what they are good at there will be less interaction and less struggle, which means less fun. Easy is boring.

massdebater
massdebater

and yet you're lurking this thread

likme
likme

I give up.

Sharpcharm
Sharpcharm

I'm fully aware of that and that's why I don't plan on changing the whole map; especially for this reason I'd like to add some possible, less obvious outcomes depending on the party's choice, so it feels less like a boring linear dungeon with nothing but random encounters.

SniperWish
SniperWish

if you want to nerf wizards, start by buffing them
What did he meme by this?

WebTool
WebTool

The only thing they lose in the trade is most direct damage spells
Their biggest weakness is being a memorized caster, which limits their spell access in the on a day-to-day basis. Prepared casters like Cleric, Druid and Wizard don't have the infinite spell access that Bard has, but they can choose their spells on a daily basis and tailor them to the occasion, which makes them more versatile casters in the moment. That said, they're still the best of the memorization-type casters (given the competition is Warlock and Sorcerer), and they make up for it with expertise.

Booteefool
Booteefool

that's literally just a bard/ hexblade

Boy_vs_Girl
Boy_vs_Girl

if you were to split the classes into tank dps control and support what would that look like?

King_Martha
King_Martha

How detrimental would it be to have 8 in both intelligence and charisma as a cleric?

idontknow
idontknow

No, it's literally EK with CHA instead of IT. Basically, sorcerer fighter.

lostmypassword
lostmypassword

Maybe Wizards are so good because they are so limited in customization choice nigger and a big reason for that is INT major

You need counterweights and shit

Emberfire
Emberfire

aka a bard/ hexblade

RavySnake
RavySnake

It'll negate many of your class skills, RAW. Of your class skills, only two of the five (Insight, Medicine) use Wisdom. That said, I've heard of DMs allowing you to substitute your wisdom for intelligence for Religion checks pertaining to your own religion.

Need_TLC
Need_TLC

Except it wouldn't be shit.

Spamalot
Spamalot

4e

5mileys
5mileys

Ranger is the best class in the game
Prove me wrong

askme
askme

bards and hexblades are shit
stop

Playboyize
Playboyize

There's nothing wrong with INT as a stat
Arcana
History
Investigation
Nature
Religion
All extremely useful for getting important world info from your DM, knowledge about potential enemies and magic items, and plot hooks via investigation
It's a shit skill to those playing a glorified stat block whose character never inquiries about the world he's in

RavySnake
RavySnake

So I'm starting a game with my brothers and our cousin. Only one of my brothers has played before and the other one was wanting to play an archer type with trick arrows.

Basically he wants to play the Green Arrow/Hawkeye

Should I tell him to stick with Ranger or go Fighter-Arcane Archer?

TechHater
TechHater

I do find it a bit odd that religion is INT. You can have a guy who calls down the power of the gods every day but still regularly forgets shit about his own church.

Ignoramus
Ignoramus

INT is like CHA in that it's either the most broken stat in the game or the most useless stat in the game purely based on DM fiat.

Harmless_Venom
Harmless_Venom

I feel like Arcane Archer from fighter is more in like with the Green Arrow/Hawkeye

Evil_kitten
Evil_kitten

So I had my fist game in a while yesterday. A one on one with one of my friends who wants to learn to dm and who I volunteered to help as his guinea pig. I decided to take the opportunity to play a paladin. I've always wanted to, but haven't because I knew some of my regular play group would take exception. Seemed like a golden opportunity. It was going pretty ok, I mean I can tell he's new to it, but he'll learn and all he really needs is practice and encouragment, and things are going good. Save the town from kobolds, help heal the wounded, you know heroic paladin stuff. Then this woman comes to me and tells me her baby has been taken by cultists and asks me to help. Of course I leap at the opportunity to render aid.

Now this is where things get kind of odd. So I ask around about the cult to get information and plan my next move, and I get the most bizarre answers.

oh those guys? Harmless they just wanna be left alone.
really good neighbors
my best customers they love my cheese, come in about once a month to buy supplies.

I am understandably confused. The evil cult is sounding very not evil. I know the dm had been planning to do some clever "moral grey area what is good and evil" stuff for the campaign, so I figure this is the first test as it were.

To be continued.

Techpill
Techpill

We're finishing LMOP tomorrow.

Could any of you guys recommend a good track to have on in the background to which to read the epilogue?
Something epic yet not overwhelming that would go perfectly with a happy tear-eyed ending?

Also, should I read the epilogue and then ask them to describe a scene of what they are doing after the adventure or should they describe first and then read the epilogue?

Evilember
Evilember

Other thread was DOA
Now gone
OMG why you lurking this thread then!

Attached: 1516260749363.jpg (26 KB, 500x378)

CouchChiller
CouchChiller

Well, you'd then be playing a Amakusa Shirou / Hong Xiuqian character; someone of limited religious background with incredibly strong faith but little actual knowledge of theology.
I personally would switch Medicine and Religion in the stats they use, but that's what alternate ability skill checks are for.

Attached: DifferentAbilityChecks.png (125 KB, 404x408)

JunkTop
JunkTop

A game that would cause grogs who don't even play it to reee so hard a new company is able to form.

Booteefool
Booteefool

Having INT as your IRL dump stat
My condolences to your parents.

MPmaster
MPmaster

It sounds to me like the cult just have really good PR.

Spamalot
Spamalot

Oh yeah...

Methshot
Methshot

he fell for the meme
Must have a wisdom of 3.

BlogWobbles
BlogWobbles

I am an experienced player but I am making my very first adventure as a DM
Now that it's done I look back on it and I can see an interesting story with well designed characters and some really cool scenes, but I cannot see player choice.

They will get to make choices, but the way the adventure is presented to them, these choices only have one logical option.

For example, if a poor crying girl is begging for help, and offering a potential reward, the players will choose to help her against the rich asshole guy they just had a nasty social encounter with in the previous scene. This is how the adventure progresses, but is it even a choice? I'm not sure how it looks like from the player's perspective.
Will they feel like they're just tagging along in a story that moves forward on its own?

In return I give you shiny.

Attached: donut-shiny.jpg (100 KB, 1024x1024)

eGremlin
eGremlin

If I double down and say I was only pretending to be retarded that'll show them!
(You)

PurpleCharger
PurpleCharger

19 Wiz with arcana here

Ask DM about dragon
I dont know
Ask about what kind of method someone is using to deflect magic
I dont know

What the fuck should I use arcana for then?

farquit
farquit

19 INT*

askme
askme

Now where the fuck did I say that? Literal retard.

massdebater
massdebater

arcane magic spells and effects

Snarelure
Snarelure

So, literally a detect magic but worse

great skill

LuckyDusty
LuckyDusty

I think he might be from the other thread. Best to ignore him since he's only here to start trouble.

ZeroReborn
ZeroReborn

So I figure don't judge them till i can see it for myself, let's go see whats up. On the way I get intercepted by their scouts. I know they're in the trees watching me, so I call them out and ask to speak with them, I figure they have been described as reasonable people let's try reasoning with them.

I ask about the kid, and they start this whole woe is me religious persecution rant. Now, thing is I'm playing a tiefling. Basically my character is the result of an orc baby what do situation where the paladin takes the kid back to the monastery to raise in the light.

So when they start on their little tirade I pull off my helmet show em the horns and whatnot as try to empathize and build raport. They change their tune pretty quick, and they admit to having the kid, say they had no ill intent and were just trying to protect the kid. They invite me into their hideout, but they ask I disarm.

At this point I pull my first stupid. I go along with it. Get led into their caves, and they take me to where the kid is being kept. It's a little tiefling, in a pentagram, and they then say thst they are trying to unlock his demonic potential, but have been unsuccessful so far, but maybe if they use me it'll work.

So now I'm surrounded by cultists, alone, and unarmed. Kinda screwed. I decide to attempt to bluff my way out. We left the session with them convinced I'm a higher ranking member of the cult.

The lie was kind of my second stupid. And this point I don't really know what to do. I'm kind of screwed an I acted dishonestly which my character theoretically shouldn't have. What do tg?

TechHater
TechHater

The second one is bullshit but the first should be nature anyway, not arcana.

BinaryMan
BinaryMan

name one skill that's really good and useful and doesn't need tools

CodeBuns
CodeBuns

How would I play a angry dude in gold wolf armor?

Attached: Horriblesubs-garo-the-animation-21-720p-mkv-snapshot-12-43-2015-03-30-18-26-03.jpg (69 KB, 1280x720)

Supergrass
Supergrass

Make him cheerfully angry.

Fried_Sushi
Fried_Sushi

Yeah but detect magic takes a spell slot or an hour.

Sir_Gallonhead
Sir_Gallonhead

Most DMs dont know what the fuck Arcana is for
Even more DMs dont know what investigation is for and how it is different from perception

Int skills are so fucking convoluted and obscure that its hard to use it

farquit
farquit

not him but perception and investigation

viagrandad
viagrandad

They don't do cheerful

Attached: garo.jpg (87 KB, 1280x720)

w8t4u
w8t4u

Athletics; Climb shit, jump over shit, and you can use it to shove and grapple people (or avoid being shoved/grappled yourself).

kizzmybutt
kizzmybutt

his own church
If it's stuff he would definitely know or be personally familiar with in a game I'm running he'd just know it. If it's more iffy or obscure he'd have advantage.

Battle Master could also work. Many of Battle Master's maneuvers work with ranged attacks. Trick arrows are a trivial way to theme them plus they jibe with maneuvers being a limited resource.
I say talk to them about the secondary features of all the options.

Poker_Star
Poker_Star

It promotes into a stronger class.

Attached: FE9-Lord-(Ike).png (148 KB, 332x402)

TreeEater
TreeEater

I can buy a physical copy of some manual. Should i go for an adventure (i was thinking on curse of strahd) or one of the three core?

Sharpcharm
Sharpcharm

So in the end no suggestions regarding or other encounters in said adventure?

RumChicken
RumChicken

Manically laughing and enjoying the world in hysterical anger.

So angry he smiles and geniunely looks pleased but his eyes are murderous and bloodshot in rage.

BinaryMan
BinaryMan

My DM always aims my character because I do the most damage in my kit, he even attacks my character when he's downed and they're still in combat

should I call him out for it?

FastChef
FastChef

Athletics, Survival, Perception, Nature, Intimidation, Performance , Sleight of Hand

BunnyJinx
BunnyJinx

I got nothing anyway.

StrangeWizard
StrangeWizard

Ha you fell for my meme bro!
Last one

King_Martha
King_Martha

Oh, I see your misunderstanding now. The meme I was referring to was hexblade, not my post.

Soft_member
Soft_member

Barbarogue
Bugbear or Half-Orc? Why?

SomethingNew
SomethingNew

What you think is the logical option may not always be the logical option in the player's eyes; it might be due to them being players, playing their characters, or simply miscommunication, or sometimes they're just trying to be clever, but it happens.
As long as you're willing to take events to their logical conclusion when they make poor, misinformed or unwise decisions instead of trying to force them back into the story, it's fine.

5mileys
5mileys

Supposing that your conscience forbids you from downloading things, the core set is probably the better choice to have on hand.

Gigastrength
Gigastrength

Barbarogue
nah...but Half Orc

Deadlyinx
Deadlyinx

Half-orc because you don't have to try to convince your DM why your bugbear is special and should be allowed into any civilized location.

TreeEater
TreeEater

Fighter Battlemaster with a bow, honestly

Carnalpleasure
Carnalpleasure

these are minor, minor bonuses

except for the ones that are used in combat

BunnyJinx
BunnyJinx

except for the ones that are used in combat
So Athletics and Perception, gotcha.

Stupidasole
Stupidasole

you know that there are 3 pillars of play right?

Boy_vs_Girl
Boy_vs_Girl

Wrong game.
Fuck, wrong Ranger, honestly. Don't really know why Ike was a Ranger, especially when it was different from FE8's Ranger(which was basically a less eastern Nomad anyway).

90% of the classes in FE would be Fighters, anyway.

massdebater
massdebater

so there are two good abilities and you're whining about arcana not being one of them
why don't you use magical knowledge to impress NPCs then/ pick up chicks

Poker_Star
Poker_Star

HURR GAME IS ONLY MOVING TOKENS ON A GRID AND ROLLING DICE

RavySnake
RavySnake

I never used Arcana in combat either

DeathDog
DeathDog

I used to do campaigns like this. It's railroady, but it's fine for learning and if your players are fine with it, it shouldn't be a problem.

Personally the way I do it is: I write a simple main plot, then write a list of locations that I want. Then I edit a hexcrawl on a map that I find somewhere or draw one and jutt down the emplacement of my locations on it. Then I write a series of events that happen based on an amount of time from the beginning of the campaign, from the villain's perspective. (Like for instance "Day 4 - villain's army goes here")

Then I find a bunch of premade maps online or draw ones that have to be more specific for my dungeons/strongholds/whatever and I place encounters, traps and treasure in them. I don't write microscopic plots, instead I tend to improvise that part and hook my players into exploring multiple things for whatever reason related to the main plot. I tend to reuse a lot of NPCs that I loved from my campaigns, premade campaigns or games I played in, so this part is usually trivial. From this point, this is like maybe a couple days of hard work but then I'm set for basically months. I usually take a couple of hours to flesh out what I expect the players to do next between every session.

I've been doing this method for a year and I love it, I just play off what my players do and they think I actually planned for things they do when I just improvise 90% of the time.

Ignoramus
Ignoramus

Nope, i just like physical copies and now i can afford one
I'll go for the core then

Crazy_Nice
Crazy_Nice

Rolled 13 + 11 (1d20 + 11)

Okay let's go. you know that technically Cure Wounds is evocation because you are evoking the energy from the positive planes. *wink*

Lord_Tryzalot
Lord_Tryzalot

anyone has stats for a demonic boars?
I looked at the giant boar stats and I find them extremely lacking, mainly because I was thinking of the boars of irish mythology that can fight dragons or the one erymanthian boar that ate men and uprooted trees and heracles had to capture

lostmypassword
lostmypassword

so there are two good abilities and you're whining about arcana not being one of them
Because being "detect magic but worse" is not worth a proficiency/expertise dip into when a) the type of spell somebody used generally won't matter so much as the effects, b) most spell effects can be negated by other spells like minor restoration or remove curse regardless, and c) as was previously stated, INT skills as a whole can change in usefulness depending on DM fiat more often than not.

Snarelure
Snarelure

how dare you call me an NPC
Because being "detect magic but worse" is not worth a proficiency/expertise dip
most skills aren't

Spamalot
Spamalot

Is it too edgy if I make the ship my party drunkenly stormed at the end of my last session a slaver ship?

kizzmybutt
kizzmybutt

most skills aren't
Except for the skills mentioned here
which actually serve a purpose both in and out of combat and never really stop being useful to a fair degree of situations regardless of DM fiat.

Skullbone
Skullbone

how dare you call me an NPC
Well, let's look at the facts:
You're a sadsack arguing on the internet about whether or not stories matter unless they're about someone dying.

Do you *feel* like a protagonist?

Firespawn
Firespawn

out-of-combat skill checks are useless
Tabletop games probably aren't your thing if you're this retarded.

Attached: thinking.jpg (125 KB, 637x476)

TalkBomber
TalkBomber

actually I figured I could use the mammoth's statblock and add charge and relentless

TurtleCat
TurtleCat

Tentacle rape user here. Decided to build a cute cat girl monk with pdf related for unarmored defense (not that I need it :^) ).

Attached: Actualy-good-homebrew.pdf (1.45 MB, PDF)

BinaryMan
BinaryMan

The fact that you want it to be an epic-level mythical beast is much more important than the fact that you want it to be a boar. Take off your autistic blinders, take the stat block of the tarrasque or some other appropriately big monster, and say it's a boar. Either that or use the most useful and most overlooked table in the DMG, Average Monster Stats by CR

PurpleCharger
PurpleCharger

you can't imagine how much I like that pic you just posted

GoogleCat
GoogleCat

Well, there's also May, but she promotes into Bow Knight, so it's the same issue.

Attached: may-bwnt-attack.gif (9 KB, 169x92)

Need_TLC
Need_TLC

I don't get why CR gets such a bad rap. CR ratings have rarely failed me yet. I always dial my challenges up to hard, and so far my players have suffered though them barely holding on to their lives.

It is complicated, but it's a good frame of reference to stop idiot DMs from over- or (even worse) underwhelming the players.

Attached: 1279502131236.jpg (50 KB, 590x397)

SomethingNew
SomethingNew

Why not?

Say racism is a non-issue, what would you choose?

PackManBrainlure
PackManBrainlure

You're a sadsack arguing on the internet about whether or not stories matter unless they're about someone dying.
what
Do you *feel* like a protagonist?
yes
out-of-combat skill checks are useless
are you illiterate or just stupid
Cat girls, however, do not age after maturity, and can potentially live forever.
this homebrew is shit

AwesomeTucker
AwesomeTucker

Well, if you're doing the most damage in the combat you're in, then yeah sure, things will target you most likely, but going after downed characters shouldn't always happen.

I would probably need more context, but DMs are usually assholes so I tend to operate under that assumption until proven otherwise.

Supergrass
Supergrass

I don't get why CR gets such a bad rap.
It's because CR is actually trash if you want to use it to build a somewhat balanced encounter without having to eyeball each individual creature beforehand because the designers never take into account just how powerful certain monster abilities are when stacked against both PC's over the same general level and other creatures within the CR.

Raving_Cute
Raving_Cute

Do you *feel* like a protagonist?
Not do you *feel* in charge?
One job user

Fun fact, most people think they're important or someone special. The truth is they're not and are just the side characters in someone else's story. (You) definitely fit that bill, you're the guy they throw out there to show how big and bad a threat is by being eviscerated with no effort.

haveahappyday
haveahappyday

this homebrew is shit
Better than what Mearls and WOTC can shit out each and every month (if they even bother for that month)

Attached: 1515866619652.gif (916 KB, 600x338)

cum2soon
cum2soon

Because even the designers have admitted they don't use it, also several monsters have a ridiculously low CR but can wipe a party with little to no issue.

idontknow
idontknow

Tentacle rape user here
What did I miss?

Snarelure
Snarelure

not him but I'm am special

waitin for thread to go into freefall

Evilember
Evilember

barbarogue never really appealed to me flavorwise

SniperGod
SniperGod

Say whatever you want of Arcana
But Investigation gotta be the worst thought skill in this edition

Overlaps use with the most used skill in the entire history of dnd
Subjective about its outcome

Who thought this was gonna be useful?
Atleast I comprehend someone who is not capable of casting detect magic using arcana
But 9/10 a DM will call for a perception check to solve an event even if Investigation could be used

VisualMaster
VisualMaster

Attached: help-pls.gif (1.23 MB, 320x180)

DeathDog
DeathDog

Anyone ever play a Kenku character?

What were they like and were they fun to play?

Attached: kenku-artificer.png (182 KB, 400x527)

CodeBuns
CodeBuns

Yesterday I asked for a few ways to make my Behir Dungeon guardian terrifying to a party of level 12s. Someone suggested making it a Behir Hydra, and I like the Idea. Does this look like a strong monster? anything I can add or remove to make it better?

Attached: hydra.png (65 KB, 1425x620)

Dreamworx
Dreamworx

kenku with a soundboard when you actually have a player who can play a competent party face is fun

Crazy_Nice
Crazy_Nice

Understandable. I, for one, like the Thug feel it gives.

kizzmybutt
kizzmybutt

Does anyone have that pdf of the homebrewed Leechfolk someone posted a while back? I remember the pathfinder stats being ridiculous but the 5E ones were decent

Poker_Star
Poker_Star

I found that the Brute really gives that flavor and THAT i like.

Methnerd
Methnerd

But 9/10 a DM will call for a perception check to solve an event even if Investigation could be used
I have only used investigation once or twice in our year-long campaign simply because I forget investigation even exists. I would prefer a sense motive skill over investigation at this point.

SniperWish
SniperWish

sense motive skill
Insight

PurpleCharger
PurpleCharger

be DM
constantly ask for knowledge checks

why can I not fucking unlearn this

Attached: are-you-fucking-kidding-me-dm.png (1.77 MB, 1332x1040)

Lord_Tryzalot
Lord_Tryzalot

investigation has search/research/gather information functionalities
I think it's a shitty skill too but those are the things it's supposed to be used for

Gigastrength
Gigastrength

greentext examples pls?

Methnerd
Methnerd

Guys. stop arguing about skill checks. It's all shit & worthless in 5e. We should just go back to the superior Pathfinder instead.

Attached: 1516300222423.png (370 KB, 723x1001)

TalkBomber
TalkBomber

How do I give my players access to silver at level 1, I want them to fight a wererat/wolf depending on how many people show up

TechHater
TechHater

I love Satania

Attached: 1515390277402.jpg (26 KB, 326x326)

GoogleCat
GoogleCat

creating a custom, high-magic setting
four playable races which are *based* on PHB races, but moderately changed
For example, there are "orcs," they're big and green and have +2 Str, but have Animal Handling and some racial magic instead of Intimidate and Fury.
How do I present this information to my players? How do I make them interested in actually reading the options for these races?

Nojokur
Nojokur

The lord of piss forest will silver all your weapons for free if only you urinate in his mouth.

Illusionz
Illusionz

Grave and Death clerics are fun, and a knowledge cleric can be quite devious when played right.
You get to summon the dead, as well conjure weapons and warriors out of thin air. On later levels you get to mold the very earth and water around you, and summon plagues of locusts upon your enemies.

Don't be a rngesus, but go full brimstone and hellfire and call the plague down upon your hapless foes.

Attached: 180px-Rasputin-PD10-09-20-.jpg (13 KB, 180x239)

Garbage Can Lid
Garbage Can Lid

I literally had six level five players kill the dragon in ToA without any of them dropping just last sunday. I was here asking you guys if it would murder them all.

Methnerd
Methnerd

one of them trips over the silvered weapon of someone who died trying to deal with the werewolf
A sap filled with silver coins counts as a silvered weapon
silver furniture/decorations, like candlesticks, function as improvised weapons
trapped in a room with the werewolf outside, but inside is a furnace that can be used to silver up a weapon

TreeEater
TreeEater

YOU BETRAYED NICO!

Firespawn
Firespawn

you're in a lost magical library trying to delve the tomes for information regarding extremely romote events in the past that have a strong connection to events you fear are transpiring in the present
the library is enormous, and you only have a single week to be spending there before the ship you chartered will leave your ass behind on the dangerous isle you rediscovered this library
roll investigation each day to see what you can/can't discover before your time runs out

Flameblow
Flameblow

"Here's the races you can pick for the game. I made some changes, so make sure you read them carefully-they're different from other rulebooks."

Stupidasole
Stupidasole

Betraying nico
I would never betray my wife user.

Attached: 1513218959899.jpg (38 KB, 599x567)

Crazy_Nice
Crazy_Nice

It is not the answer to all problems, but it does make for a good framework to see which creatures to consider.
True, but since I do not know all the monster stats by heart, the CR ratings give me a good starting point. For example by not pitting six lvl 5 characters against a CR10 dragon.

Carnalpleasure
Carnalpleasure

Print it all out on a single page, just like Volo's did for monster races. Keep it short. Most people won't read if their lives depended on it

RumChicken
RumChicken

You absolutely did with that Satania picture! You're a filthy double waifuer! Truly your greatest crime.

FastChef
FastChef

doesn't one of the strahd hooks start with the players being offered free silvered weapons

A Harper named Zelraun Roaringhorn knows a metalsmith who will silver your weapons for free. He also provides some helpful magic.
"We strive to protect the powerless," he says. "If the children kidnapped by the werewolves are still alive, I would see them safely returned."

Ignoramus
Ignoramus

Tg I have a plan but I'm worried it will backfire

Running Curse of Strahd, one of my players is a Redemption Paladin.
I predict the final battle will be around level 9, and wanting to tempt him away from counterspell and Hypnotic Pattern against Strahd and other pally features, I'm thinking of having Strahd gift the pally with a +1 Rod of the Pact Keeper, so that the player feels the urge to "OPTIMIZE" and multiclasses away, not to mention the cool Role-play as be tries to bargain with someone to be his patron
How bad can this backfire one me?

Harmless_Venom
Harmless_Venom

Arcana should help you decipher the effects of magic, origins and nature of magical items or entities and stuff like that. It's pretty useful.

happy_sad
happy_sad

So, highballing it, what is the lowest level a party of an open hand kobold monk, a tiefling vengeance paladin, a variant human spore Druid/Ranger, and a variant human Valor bard Need to defeat an Adult Blue Dragon in its lair?

PackManBrainlure
PackManBrainlure

3

SniperGod
SniperGod

Detect magic only shows you an aura around magical items and let you figure out the school of the aura. Won't help you beyond that.

StonedTime
StonedTime

I've posted Ast on numerous occasions. No matter who I post, I will always come back to posting nico.

Attached: 1513748799740.jpg (222 KB, 850x1200)

Illusionz
Illusionz

Most people won't read if their lives depended on it
That's exactly what I'm worried about.

Lord_Tryzalot
Lord_Tryzalot

16

lostmypassword
lostmypassword

It's one thing if you're a DM who actually knows what most creatures in the MM/VGtM can do, it's another thing entirely if you're new and/or haven't committed the info of 300+ monsters to memory who just wants to throw something good at the party in the hour or two you have before game, only to realize "oh shit, this ability is whooping their ass, I thought this was supposed to be CR X" or "wow, this monster sucks ass, I thought it was supposed to be CR X"

Gigastrength
Gigastrength

You're history's greatest monster, Anime.

Fuzzy_Logic
Fuzzy_Logic

Like I said last thread
Fucking make it a Warlock Patron for it, or refluff Bladesinger

Lord_Tryzalot
Lord_Tryzalot

If you dont read the monsters stat block before you add them to your encounters you are a bad dm

King_Martha
King_Martha

who is that even? also battlerager

Playboyize
Playboyize

Vengeance paladin. RIP AND TEAR EVIL!

SniperGod
SniperGod

Kobold

You deserve to die for that alone.

TurtleCat
TurtleCat

anyone? i cant tell if this thing is going to fall without doing much at all or if it is going to kill the players in a turn or two

CodeBuns
CodeBuns

If they can prepare, cook up traps, ambush it, and the dragon is unaware, then:
Sounds about right to me.

If the dragon knows they're coming, the party is fucked. Blues and Greens are the nastiest to fight, they're patient, cunning, and will not enter a slugfest if it's not in their interest. They'd swoop in and use their breath weapon to wear down the party. It's also not out of the realm of possibility for it to take distance and start stalking the party if it notices that the party is resistant, and attack when players start to think about resting and recuperating.

Also remember that it can burrow.

Attached: Screenshot-2018-03-28-22.51.53.png (567 KB, 622x848)

StrangeWizard
StrangeWizard

Why? Kobold's are fun

Nude_Bikergirl
Nude_Bikergirl

Other thread got saged, so let's shred this homebrew in particular as well as posting more stuff, because we all know April's UA is gonna suck.

Attached: Alchemist-Class—needs-reviewing.pdf (1.69 MB, PDF)

hairygrape
hairygrape

Keep it short. Use your terrain, NPCs and items for exposition. Players will fill in the gaps themselves, and if you build on that, they'll feel their characters grounded in the world.

I usually throw out a line or two in exposition, and listen to the players speculate on it. It's a fun way to build a world.

Attached: Minor-magic-items.pdf (722 KB, PDF)

Sharpcharm
Sharpcharm

Personally I'm not a fan of the wording on a lot of things. Explicitly calling the splash damage of the bombs that instead of keeping it in line with the rest of the system. I like that the spells aren't cast at all, but drunk as potions. Explicit references to Jekyll and Hyde aren't welcome, either; I'd say mutagens should be entirely limited to their own subclass rather than being a small class feature that then gets buffed to all hell. It's a lot of bookkeeping as well. Ultimately I think it's needing a few changes, but isn't too terrible.

FastChef
FastChef

Yeah, come back when you're 18

GoogleCat
GoogleCat

You shouldn't even need to comb through a monster's stats when the CR system is supposed to be doing its job and helping you construct balanced encounters by default.
Plus, new DM's aren't going to know this crap either, and the poor CR system is only going to give people the wrong impression of how this game is supposed to work.

Illusionz
Illusionz

wtf is your beef with that homebrew? all fucking hombrews suck ass except pugilist.

also serves you right for posting in anime thread you fucking mong.

jesus christ full retard.

Attached: Gooby.png (170 KB, 2076x1662)

Raving_Cute
Raving_Cute

Well, you can always just improvise if things turn out wrong. Weapons can be poisoned, reinforcements can enter the scene, opponents can turn tail and run after taking X damage, or negotiate a bribe if they notice they have the upper hand.

happy_sad
happy_sad

too much imo
one of the great things about printed 5e material is that everything is very short and sweet, and the language is very deliberately concise and precise
keeping with that precedent is healthy for developing good/accessible material for this edition

5mileys
5mileys

it's just not an interesting concept and it's overcomplicated

the artificer needs more power, not more random boring options that suck

RavySnake
RavySnake

Alchemist classes are not interesting
Now please go

whereismyname
whereismyname

You can but as you go further and further up in CR, there becomes less and less credible excuses to explain why, for example, an adult red dragon doesn't roast the shit out of the Level 10 adventurers who stumbled upon lair when it's bigger, faster, and evil as fuck.
Hell, most creatures would either kill or enslave PC's if they manage to get an upper hand based on how they're written in the book.

Firespawn
Firespawn

Hey I didn't make it, I just wanted to hear what we thought of it. Mearls and Crawford aren't going to make us content, so we're going to have to make it ourselves. That means figuring out what works and doesn't. As for me replying to the post, I forgot to put up my thoughts on it. I wouldn't samefag my posts, I'm not that sad yet.
it's overcomplicated
I'm with you there.
one of the great things about printed 5e material is that everything is very short and sweet, and the language is very deliberately concise and precise
You're damn right. I think I'll go without using this one.

Playboyize
Playboyize

Use utility spells and charisma to convince another party member that he's becoming a problem, like any true sorcerer would.

Either that or be clever with your utility spells and either trick him into his death or do something like push him off a cliff with Bigby's. Magic is a lot more than just dealing zany damage types. If you're creative you can run the game almost as much as the DM.

PackManBrainlure
PackManBrainlure

fucks up the math
kills the party
blames the system

Quality DM right there.

Sharpcharm
Sharpcharm

I disagree. It looks pretty good.It has three core elements, and three subclasses focussing on each.

It is a long read, but I'd try the potion brewer and slug a bottled ooze into my opponent's face.

BunnyJinx
BunnyJinx

Imprisonment, abduction and such are good story hooks though.

Nojokur
Nojokur

Personally I'm with you and love the flavor, especially of brewing your "spells" as potions. But the wording is pretty bad, and mutagens shouldn't be a class feature. Solely for that subclass.

SomethingNew
SomethingNew

Why do Wot4E monks have to suck? The flavor is cool as hell.

idontknow
idontknow

Attached: WarlockNecromancer.png (75 KB, 674x807)

TreeEater
TreeEater

Yeah. Mutagens are wasted on a grenadier or alchemist. What sort of feature should be in it's place?

Burnblaze
Burnblaze

reduce ki cost by 1 and you're good...at least that's what i hear.

whereismyname
whereismyname

they were doomed the moment they were conceived as "elemental (actual) spells on a monk"
they needed more pre-errate water whips and less "spend all your ki to use your action to pretend to be a caster"

Boy_vs_Girl
Boy_vs_Girl

For when they do get published. Mordenkainen's, probably.

girlDog
girlDog

Good question. Honestly, I don't wonder if you couldn't remove it entirely. Having Swift Alchemy and nothing else at that level seems OK to me. Although level 2 includes very valuable features for a lot of classes. Divine Smite, Reckless Attack...though being able to make potions as part of your long rest seems fine to me.

Bidwell
Bidwell

Garo, check it out if you like JUSTICE
youtube.com/watch?v=Kow_lnrBRR4

Attached: garo-bluray.png (768 KB, 825x464)

Snarelure
Snarelure

Well, half of the feature is half of an enhance-ability spell. That'd be a good subsitute.

Illusionz
Illusionz

Oooh, cut out the rest of the mutagens for the subclass and just keep the 1/2 enhance-ability. That's not bad.

5mileys
5mileys

Might as well make it a full enhance ability. No reason why an alchemist should not coke up his own wisdom stats.

TreeEater
TreeEater

Cast "Locate decent group"

TurtleCat
TurtleCat

Come to think of it, the disadvantage was a good balance. Pick a stat advantage and two stats for disadvantage, and also you're stuck in this drugged up mode for the next hour.

Could make for fun roleplay.

whereismyname
whereismyname

They could be but some players will feel like you just railroaded them into it since, y'know, you never actually accounted for this monster to be as strong as it actually turned out to be.

Garbage Can Lid
Garbage Can Lid

That's a warlock, with a patron and everything.
Waradin (hexblade/vengeance.)

girlDog
girlDog

Favorite dice brand?

Skullbone
Skullbone

Then don't make it a railroad. Give players a decent chance, and perhaps have the enemy be crippled or his armour slogging off to balance the scales.

AwesomeTucker
AwesomeTucker

I would have thought that was cool when I was twelve

Booteefool
Booteefool

Agreed but I don't think half orcs should be accepted either

Emberburn
Emberburn

I'm running it, but they just went an fucking annihilated the kobold leaders. Didn't explore beyond as they wanted to know what was beyond the arcane lock. After dealing with the troll, they decided to take a long rest in the dungeon. I'm planning that the kobold non combatants set up shit loads of traps, should be fun.

As to what to do about Calcryx, she's obviously materially oriented. Invent some shiny that she wants, perhaps belonging to goblin shaman or the druid below. Say that if the party retrieves it for her that she'll owe the party a favour

AwesomeTucker
AwesomeTucker

I wanna play a horc wizard with tavernbrawler sometime. It just seems fun to play a halfbreed so bent on proving himself rather than being another minmaxed tiefling char caster. Especially since you can still pack quite a melee punch

Lunatick
Lunatick

This scenario is running off the (very likely) scenario where the DM throws an encounter at the party under the premise that it's balanced, only for it to turn out that it's not because CR doesn't take into account monster abilities during its calculations.
So taking an encounter and enslaving people because of your mistake is bound to make people angry, even if it would be the logical progression of events that would occur due to, say, throwing an adult dragon at a party of Level 10 adventurers.

iluvmen
iluvmen

You have a good point.

If a DM does find out, do you think the proper thing is to adjust the situation or be true to your players and play it out?

CouchChiller
CouchChiller

You make a fair point, and it makes sense. Change "monstrous power" to giving all the enhance ability buffs, rename it to "Mutagens" and keep it as a utility feature.

askme
askme

I think that if it's clearly kicking the group's asses, you give them an out and, in no uncertain terms, tell them "if you stay, you die, straight up."
Then once the session is over, apologize for the fucked up encounter balance and then use it as a learning experience to NEVER trust the CR system for anything and to move EXP progression more to milestones so you never have to worry about how much EXP you give the party per combat.

Nojokur
Nojokur

You have a good point. Besides, it gives them something to look forward to.
I tend to give them a chance to run out on their first encounter, and the chance to ambush on the second. If I do fuck up balance, my players usually just tail it, and return prepared later.

Illusionz
Illusionz

Better than what Mearls and WOTC can shit out

This pile of shit is better than getting AIDS, Ebola, downs and cancer from a giant barbed cock plunging into your mouth through your ass!
Whoo boy, what a difference

TreeEater
TreeEater

oof buddy is it really that bad?

Firespawn
Firespawn

I'd rather take that then have to read another version of Lore Wizard.

Attached: 1517819354326.jpg (299 KB, 533x746)

BinaryMan
BinaryMan

it's actually decent though senpai
age, languages, and alignment are fluff-shit meme-"features" that you can ignore or change in the first place

Techpill
Techpill

What if you read through that AND get lore wizard again?

Emberfire
Emberfire

soundboard
Don't do this. It'll get old fast, and kenku mimicry doesn't need any help getting old. Just do what VGM suggests and say what sound you're making, along with what it means so your party isn't playing a guessing game every time you want to express something. You could also cheat the whole thing and just say you were taught common and mimic your teacher, but that's a cop out. Personally I prefer lizardfolk as beast races with weird RP quirks go.

takes2long
takes2long

Horde Breaker and Whirlwind Attack? Kind of..?

massdebater
massdebater

If I ever were to play a Kenku, I'd just talk normally and describe his voice changing with each phrase, as if he'd just be repeating bits he heard from other people to construct his own speech. Sort of like The Master from Fallout 1.

kizzmybutt
kizzmybutt

no the soundboard is actually fun when you have a party of people who don't need you to communicate all that much
if it gets old you're not using it sparingly/appropriately enough - most of the time I just communicate what my kenku's body language is in the first place

Gigastrength
Gigastrength

What if you read through that AND get lore wizard again?
Then I might as well go play the superior Pathfinder.

Attached: 1517153874807.png (958 KB, 900x1281)

TurtleCat
TurtleCat

ayo is that hairstyle in ffxiv now
I might have to go back

King_Martha
King_Martha

Bonus points for sneaking in creepy and unsettling soundbites, such as grunts of pain or cries for help in the background.

*calm female voice*
"May I ask"
*anguished male scream*
"WHYYYYYYY???"

hairygrape
hairygrape

Languages are fun when parties are split, and allows the DM to push backgorund players into a face role. Age and alignment are kinda shitty tho.

Techpill
Techpill

More spellcaster feats
Fucking when?

Only having warcaster and spell sniper sucks

TalkBomber
TalkBomber

Sharpshooter(no disadvantage on casting ranged spells into melee)
Ritual Caster
Magic Initiate(extra cantrips)

AwesomeTucker
AwesomeTucker

use whatever language you think is appropriate if we're referencing the cat girl pdf - language, age, and alignment are all just jokes since they're easily changed and have little to no impact on actual gameplay or mechanical parity with other races

FastChef
FastChef

Magic Initiate is only taken for hybrids
Ritual Caster is already avaible to spellcasters too

Evil_kitten
Evil_kitten

I wanna play a rogue lizardman sometime. Expertise fluffed as chameleon camouflage and gecko legs, it would be fun.

kizzmybutt
kizzmybutt

long-term campaign
played Thief since first session over a year ago
have to put up with goody-two-shoes helping every injured person instead of getting on with the interesting stuff
lawful good characters are so boring.

SniperGod
SniperGod

Sharpshooter is for ranged weapons, not spells

BunnyJinx
BunnyJinx

if you don't like a certain style of character in your games for what you're going with, it's best to let everyone know your intentions and desires beforehand so that people can make characters with better party synergy senpai

Boy_vs_Girl
Boy_vs_Girl

Magic Initiate is only taken for hybrids
Extra Cantrips and a bonus slot for an evergreen like Shield is never wasted on a full caster. Or just broaden your options.
Ritual Caster is already avaible to spellcasters too
Mostly wasted on wizards, but it allows other casters to use rituals without preparing the spell, and again allows access to a broader range of spells.

No offense, but you seem like a dull person.

lostmypassword
lostmypassword

I want to make searching through a specific room an event, this is what I have in mind:

The room is an office. The PC in that room needs to find an "objective" in it.
The PC is alone in that room for a limited amount of "rounds". They have to do the thing and return the room to its previous situation before the occupant returns.

I will present them with four "clues", the desk full of papers, the bookcase, the fireplace and the drawer.
The fireplace will have a loose brick with a key in it. The desk will point to the fake book in the bookcase. The fake book will be unlocked by the key and have the "objective" in it. The drawer is a red herring.

Ideally, it takes three turns to find all the clues, and one more turn to put everything back in place. If they think the key goes in the drawer, or they mix up the order, it could take much longer.

I was planning to have the occupant leave the room for two rounds, then the player would hear him (perception?) coming to the door which would give them a 3rd round to put things back in place. But before the occupant comes in, an emergency makes him leave again, which gives the player two more rounds to search, before hearing him come up the stairs again, for a sixth round to put things into place one final time. I could stretch these two rounds to make it exact, depending on how it's going.

Is this a dumb idea?

Attached: Mission-Impossible-Tom-Cruise-1996-e1470430541286-800x400[1].jpg (52 KB, 800x400)

RumChicken
RumChicken

At the tail end of our Tomb of Annihilation game, players just entered the Tomb of the Nine Gods.

Asking those who have ran it before, any tips on running it? I'm not having any problems following it but I'm not sure if you've had some unforeseen issues on certain rooms, challenges, etc.

Attached: 9c0.jpg (43 KB, 600x480)

AwesomeTucker
AwesomeTucker

Your PCs will hide beside the door and ready attack actions when he comes in to knock him unconscious, mark my words.

Methshot
Methshot

A few of us have pretty interlinked character stories, both background and campaign based. One of us is a disgraced paladin and my thief's half-brother, and despite being (in)directly responsible for the destruction of a town and a city still insists on spending half a session making sure a barman injured in battle gets medical attention.

Stupidasole
Stupidasole

They're invited to his house for dinner, there will be guards outside and like 40 partygoers downstairs, including the rest of the party (only one PC will be asked to go to his office upstairs).

Surely they will not attack the guy?
... right?

Attached: 1308569079040.jpg (34 KB, 146x175)

Spazyfool
Spazyfool

So let me be more specific
I, playing a wizard, want more feat options.
Ritual caster is already avaible, and while extra cantrips is nice, I would probably get something like eldritch blast, but im not sure if its worth minus 2 attribute points for that

Sir_Gallonhead
Sir_Gallonhead

despite being (in)directly responsible for the destruction of a town and a city
still insists on spending half a session making sure a barman injured in battle gets medical attention
I don't really understand how these are connected, but if you're not down with helping random NPCs who could use help and that's something his character feels very obligated to do, that shoulda been clear at the beginning yo

Poker_Star
Poker_Star

I've watched it happen.

Methnerd
Methnerd

He underestimates the stupidity of some players
Might not, but be prepared for the worst.

CouchChiller
CouchChiller

I meant crossbow expert

TechHater
TechHater

Make talk to your DM about not being such an ass and making it a huge chore to get someone help.

whereismyname
whereismyname

Magic Initiate is only taken for hybrids
I thought this too, but a previous thread had someone point out that a Sorcerer who takes Magic Initiate can get a 1/day Mage Armor and not spend a precious Spells Known slot on something they were only going to use once a day regardless.

Plus there's Find Familiar, which is fun for everyone who isn't a Wizard.

Dreamworx
Dreamworx

I like this idea and I'm deffo gonna steal it.
And I'd like to try and pair it with several other Solo PC events, to keep them all occupied and unable to help one another. The face is having a battle of wits with a bigbad downstairs at a nobel's game table. Someone has to convincingly dance with a character while trying to lift something off their person. The wizard is set up in the mansion's sending-stone room, acting as the guy in the chair and running interference when possible.

Nude_Bikergirl
Nude_Bikergirl

If you dont allow investigation checks to help the PC you are a cunt

Techpill
Techpill

Investigation skill is so shit that even in an Investigation events , a DM forget it exists
kek

[Spoiler]I regret picking investigation so damn much [/spoiler]

CouchChiller
CouchChiller

New Thread:
veekyforums.com/thread/58792059/games
veekyforums.com/thread/58792059/games
veekyforums.com/thread/58792059/games
veekyforums.com/thread/58792059/games
veekyforums.com/thread/58792059/games

ZeroReborn
ZeroReborn

Guard: "Why should I let you visit the prince?"
Cleric: "Okay, I'm going to try to persuade him to let us in. Let me cast Guidance first, and then—"
Guard: "WTF?? Why are you casting spells??? Get out of here!"

FastChef
FastChef

They need to pass an investigation check to spot the clue, otherwise they fumble for the turn and find nothing, and they have to search something else next turn?

How's that?

happy_sad
happy_sad

I like it

Gigastrength
Gigastrength

How about a investigation check to search for something without making a mess?

TreeEater
TreeEater

Enough of this just ignore it bullshit, because that shit is what happens.
veekyforums.com/thread/58792218/games
veekyforums.com/thread/58792218/games
veekyforums.com/thread/58792218/games

JunkTop
JunkTop

My PCs will probably be creating a memory-restoring potion to fix a NPC's amnesia. I'm trying to decide on the ingredients.
What should I keep? Or ditch? I don't want this to take up a whole session, but I don't want it to be trivial either. They're in Neverwinter right now, if that matters.

In a cauldron, add the following and boil for 10 minutes until everything evaporates, then condensate the vapor into a potion.
1 gallon of water
Five droplets of blood from the amnesic character
A single tear of joy or sadness, but not pain, from that person (one of my PCs is a musician and I'm sure he'd love to improvise heart-wrenching music for the occasion)
Ten droplets of ink (since ink often records information; said PC also has a bottle of ink, so hey, let's get some use out of it!)
A slice of the trunk of a tree at least 100 years old (again with the time/information motif), ground into powder
A fish scale and a large tusk... (because goldfish and elephants are know for their memory, har har. A giant boar's tusk works too.)
...previously submerged in wine (in vino veritas. I know I'm being fairly silly here, but it's no worse than official spell components.)

Drink within one week. Only works on the character whose blood and tears have been used in the recipe, though important memories can be seen in the boiling water.

Stark_Naked
Stark_Naked

I like it

iluvmen
iluvmen

Don't worry, one or two anons will crawl out of the wood work and starting bitching about autists not just ignoring it and how there's no issue. More likely it's just that fag posting on his phone as well to defend himself.

cum2soon
cum2soon

Unless you really want to give your players a laundry list of fetch quests, you could always send them to find a witch out in the woods who wants them to do some task for her in exchange for making the potion.
Some of those ingredients, the tear and blood, seem like things the witch can ask for on the spot too if you really like them.

DeathDog
DeathDog

yeah Hag Covens would be perfect to go for that kind of potion. They'll make it, no problem. Some may even like the challenge of concocting a new type of potion but the party owes them a Debt unless they can trade for something the Hags want

5mileys
5mileys

An Aboleth's brain, or part of it. They're the remember-everything monster.

Gigastrength
Gigastrength

It doesn't need to be a potion, it could be a spell or a ritual, but I'm making it a potion because I want the party alchemist-artificier a chance to feel extra useful.

Not to mention, I can see my party wandering into the woods in search of a boar and an old tree to chop down, but not to find some spooky, untrustworthy, previously unmentioned witches to make a deal so it can inevitably bite them in the ass later. The information the NPC holds is important, but they wouldn't give up their firstborn/luck/dying breath for it -- it's the location of a safe path to the Underdark. (Which unfortunately means I can't use 's idea, since that'd be a bit of a catch-22.)

TreeEater
TreeEater

NE
calling LG Lawful stupid
I hardly need anymore context other than this. You are currently that guy

Harmless_Venom
Harmless_Venom

Sorcerer
Access to spells like wall of force
Good spells are for wizards, not sorcerers