Lelith until you like it edition
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Lelith until you like it edition
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First for already liking best waifu.
First for lelith is best 40kgirl
Second maybe for buff the Vanquisher
Lets fix Hammerhead Railguns!
What's the problem?
The Ion Cannon overshadows it immensely and makes deciding which weapon to equip a no-contest
How does it overshadow it?
A combination of a few things, lets start with accuracy. Hammerhead has the following wounds BS profile (I should also mention the Ion Cannon is 3 points cheaper than the Railgun, so there's that too)
[7-13 : BS3+][4-6 : BS4+][1-3 : BS5+]
and now the weapons
Solid Shot: 72" Heavy 1 S10 AP-4 D6 Each time you make a wound roll of 6+ for this weapon, the target unit suffers D3 mortal wounds in addition to the normal damage
Submunitions: 72" Heavy D6 S6 AP-1 1
Standard: 60" Heavy 3 7 -2 2
Overcharge: 60" Heavy D6 8 -2 3 If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon’s shots have been resolved
While the Railgun has superior stats for each shot, the fact that it only has 1 and that the Hammerhead doesn't have a rule like Leman Russ Grinding Advance to prevent the heavy weapon move penalty gimps it.
Both have comparable range, on your typical 40k table, if one is in range, the other would be as well, so range isn't a factor. It's the volume of fire giving the Ion Cannon wiggle room on the dice. If you fail a single hit, wound roll (or if they pass the save) then you'll do no damage, as opposed to the Ion Cannon which has 3(or D6) chances to make it through. If the Railgun goes unsaved, you also have to roll for damage which could end poorly, meanwhile the Ion Cannon is guaranteed 2 (or 3) damage per shot that passes the save.
How to buff railguns:
1.Change damage from D6 to 2D3, this makes their new range 2-6, + increases the odds of getting a number closer to the middle.
2.Give them a form of "Grinding Advance"; if they move less than half move value: ignore heavy weapon move penalty. Additionally, if they remain stationary; get +1 to hit.
3.Could also increase appeal by changing Submunitions from Heavy D6 to Heavy 2D3.
Reposting in case anyone wants to comment on it
I was thinking of having two armored platoons(read: two groups of two tanks), each with one Vanquisher and one Battle Tank, for tank hunting, with the both of them having heavy bolters out the wazoo if infantry get too close. They'd be led by a Tank Commander in a Executioner. Pic Related is for a Steel Legion build. I was thinking of taking steel legion models and painting them in black trench coats and calling them The Iron Blood Veterans. Also, Sly Marbo because why not.
The idea is that the tanks will deal with the heavy hitting enemies and the Chimeras will deal with infantry, while their passengers get out to grab objectives and quickly huddle back in. The Vanguard Detachment zooms around operating operationally. The Sentinels are there to escort and support the Chimeras while hunting whatever heavy infantry there is. Only thing Im not happy about is the amount of infantry squads(probably not enough), but with all of these vehicles, Ill be fine.
This thread is already trash, someone make a new one
exactly the same problem as
no? vanquisher is just why_no_battlecannon_it_has_more_shots too
*blocks your path*
What if Railgun AP also affected invulns? Just a showerthought.
How good are Noise Marines? I want to make an Emperor's Children army after my Custodes are done
tfw you'll never be raped by a sexy Eldar girl who calls you an animal but says youre lucky that she's so depraved.
Cross-posting because I don't give a fuck.
I want to actually see the vampire and werewolf aspects reflected on the table instead of just being cool (for the Blood Angels anyway) blurbs in the fluff. The Red Thirst and Black Rage are cool things, they should have wide-reaching mechanical pros and cons for all of the models on the table. Not just for one special dreadnaught.
I'll agree that the Space Wolf fluff has gotten way too hairy in recent years and toning the "wolf wolf" stuff back in favor of the viking raider stuff would be for the best. That said I want to see enraged berserkers racing for the frontline tearing into foes of mankind with tooth and claw.
If I were designing the Space Marines I would have made things like the Black Rage and Red Thirst standard to all of the chapters as well as stuff like wolfen being the result of candidates with poor genetics attempting to undergo the transformation into a Space Marine.
But I guess that's just my 2 cents.
It's a hard one to buff. If you made it D3, then it's too close to the Demolisher. It would have to be something like, it gains a single extra shot if it doesn't move at all and that doesn't apply to Grinding Advance, so basically it's 3 shots without moving. The Exterminator needs a buff too. It should have never been 4 shots, it should have been 8 and 16 with Grinding Advance.
using tfw without posting a face
I hope Vanilla and Chaos Marines get a supplement, being the first couple of books kind of sucked ass. Vanilla has nothing but overpriced and boring stratagems and honestly Iron Hands could use a better chapter tactic, like +1 to FNP or something like their 30k rules.
tfw is "that feel when", mfw is "my face when". baka.
Found the craftworlder.
why buff this thing that's bad?
But user, that's why it needs to be buffed.
S9 with a reroll to wound against [vehicles] would make it outperform the regular battle cannon VS vehicles, as it should.
It might still not be worth the points, but at least it would do its job.
it should have been 8 and 16 with Grinding Advance.
16 autocannon shots is ridiculous
how about 6 and 12?
+1 to hit against VEHICLE and MONSTER
why buff this thing that's bad?
But user, that's why it needs to be buffed.
i never said its a bad thing to buff some severly underperforming weapon options
Even if that were true, you didn't post anything as a reference
Fucks sake man. I was initially down for your idea of a wolf army or whatever. Didnt think much of it, but you are posting about it constantly, now in 2 threads and reaaally fuckin pushing the idea.
How the fuck is toning down the wolf wolf fur faggotry going to be improved by having literal wearwolves in the army? ...those gay looking wolfen models the space wolves have are already pretty much sci fi wear wolves.
I genuinely think this is your fetish.
My bad then, I just interpreted your >no? that way.
I say make it a mortal wound gun. “If this weapon hits a <Monster> or <Vehicle>, hits do 3 mortal wounds but no regular damage. Against all else it’s just a D6 Damage gun.
user don't be silly, AP effecting Invuln saves would be like being able to save against mortal wounds, it's completely ridiculous and would never happen.
Even fixed number of wounds would be ok.
I know railguns are in a bad place, and a lot of people play tau because they like railguns. But honestly, the problem is that ion cannons need to fuck off, and have needed to fuck off for a long time. Make the standard 1 damage and the overcharge 2 damage and give the railgun an extra shot (and ditch the mortal wounds).
I'm not the poster. and you should be able to understand the feeling without them directly comparing it to something.
Dude, S9 with Reroll to wound would make me take a Vanquisher as my GoTo anti-tank
fuck me, why must i love the vanquisher so much
i would also agree with 6 and 12, makes it a decent take, but not overly ridiculous,
Following on this vein, how do we make the Hydra more worth it?
Ive never seen a Hydra used for its fucking intended role, but as an anti FLY infantry. -2AP? D3 Damage?
liking any Faildari
Managed to make a Brigade with space marines
I don't think I will win shit with this list but this was the cheapest I could see it going while being at least somewhat effective, with the models I have anyway.
post ur list faggot
Fellow Archons! What do we beive the consensus is on the Coven obsessions we've seen? I'm particularly interested in 4++ grotesques, but that +1 AP is lookin juicy as fuck too. What say you?
The hydra's problem is that the only actual flyers around are the SM and eldar ones which its gun isn't great against. It does fine chewing up everyone else.
GTFO marinelet cuck. You got all your shit first and an entire line of new models. This is the price you pay.
So I just got myself 10 Daemonettes, fully assembled and painted.
I have a way to cheaply nab 6 more Daemonettes, 5 Daemonettes riding that anteater thing, and that's it. No more Slaanesh daemons being sold in my country.
I'm thinking of branching into chaos soup.
Do renegades work only by spamming the shit out of their troops?
Are hellbrutes worth it? I can get 2 for less than 20 dollars. I'll paint them to look like Slaaneshi and shit.
Do you think a Renegade or CSM list would benefit better from 16 Daemonettes and 5 Daemonettes riding whatever the fuck is the thing they ride?
Failed at being decimated by Slaanesh
Failed at not creating the largest, most populous, most advanced eldar civilisation
Failed at having disgusting thot waifus
Failed at giving any fucks whatsoever for any reason
Ynnari go home.
The problem with it isn't really how much damage it does when wounding, IMHO. It's wounding in the first place.
S9 reroll wounds makes it inflict 1.66 wounds on average VS another russ. Currently it only does 0.97, while a regular battle tank does 1.17
It's not a bigly yuge deal really, but it would make it worth it in my mind.
Also a Vanq lover btw.
I have of course emailed the GW faq department and whined about this.
From everything I've heard, it's not that all railguns are in a bad place, it's that JUST the Hammerhead Railgun is in a bad place.
Rail Rifle is fine
Heavy Rail Rifle is fine
Supremacy Railgun is fine(?)
it's gunrig only so no one ever mentions it
Anything larger than that is moot in this discussion, but they're all fine too.
Nerfing the Ion Cannon probably wouldn't increase the usage of the Railgun, more than likely it'd increase the usage of the FW hammerhead variants, which are all currently in a pretty good spot alongside the Ionhead.
+1 save is the best all round, Ld debuffs are meh and extra AP is good but you'd be hard pressed to take it over increased saves.
This guy, this fucking guy. Most useless character during Shild of Ball and battle for Baal.
Really depends, I might end up doing 1 4++ patrol for Grotesques/Pain Engines and a -1AP patrol for Wracks because I've got 2 Haemies.
Dark Creed seems to be the worst, unless DEldar get something that lets them fuck with you based on Ld.
Although the strat could be nuts.
I meant to say buffs for the hammerhead railgun. Obvs not 2 shots all around. I think the ion cannon needs to be nerfed as well as that buff. Leaving it without a game breaking railgun buff will mean people still use it because it's incredibly versatile and powerful.
Apparently, the LR is losing grinding advance in the next faq
At least he showed up.
Automatic LD check with modifiers, difference = mortal wounds
i don't see them doing this
Where did you hear that?
Being able to drop -4 Ld and -5 with a stratagem essentially on demand is brutal. You can either ally a farseer in, or just get morale on basically anything thats not nids or orks.
Ive found the Hydras Autocannons lacking in its intended Flyswatting role
Fucking thing has done around 2 wounds on average to every T7 3+ Flyer
I really want to use leadership shenanigans but the +1 invul save on grotesques and pain engines is just too good to ignore (if the engines get a point drop), also the warlord trait is absurdly good, it completely negates the 1 CP you have to spend to get three warlord traits in your army at it's worst. At its best it's +2 CP to deep strike more transports or use other stratagems if that's not your style.
Give it 2 or D3 shots to make it comparable to the Onager's Neutron Laser. The problem is not hitting or wounding with the railgun, it's that it has a maximum damage potential of 6. All other armies have lascannon equivalents that they can stack up to four of on one platform. Who said the Railgun has to be a single shot?
lies and deceit from a shitposting faggot. How typical.
How to fix railguns
Invulnerable saves cannot be taken against railgun shots (and by extension broadside and pathfinder rail guns). This may not be lore friendly but I'm sure the Earth Caste can make up a reason for this.
SM flyers kinda skew the results seeing as they get Tank stats.
Yeah, which is why we see so many Nightlord players running around.
Leadership bombs are only good if you have something to do with it. Too many things ignore moral for it to be useful.
The rounds go so fast they literally rip through force fields.
It's absolute dogshit but here we go
2k points, Ultramarines
Captain with powersword and storm bolter
2x Primaris LTs
Scout Squad with HB
3x Tacticools with missile launchers
Venerable Dread with Las missile
Venerable Dread with plasma cannon
2x Ass squad
Devestators Lascannons and grav
Land Raider Redeemer w/ MM
this is NOT competitive and I was just trying to see if I could make a brigade with the minis that I own, I can swap most things around, but I don't have many fast attack options and I don't have many scouts.
Invulnerable saves cannot be taken against railgun shots
Tha souls alri-
(and by extension broadside and pathfinder rail guns)
physical projectile can go so fast it rips through shields
Not just SM flyers, Orks, other Guard ect
If your meta is relaxed it should be fine but yeah it's not gonna be winning a tournament any time soon. Honestly though who wants to be a tourney fag anyway.
Ork flyers are t6 4+. guard I'll give you though, valks are way tougher than they should be.
I just play with my friends and a really chill group of players, so I'm not trying to powergame. Most of my lists are me trying out new things or fluffy lists. Regardless if I'm playing SMs or IG.
DE codex is coming out today, the 29th, correct?
I'd imagine a force field takes a hell of a lot more effort to stop an object with mass.
Preorders on the 31st, available Apr 7th.
No, next Saturday.
Necron codex when.
no plastic kasrkin kit to get respirator heads from
FW kits cost a pretty penny for 10, because of all the extra guff I don't need
meanwhile Marines can buy heads, torsos and pads separate
The correct way to play. Emperorspeed user.
Pre orders ship on the 31st. It's identical to the beta codex though as far as I can tell.
Since the other thread is kinda dying down I'm gonna repost in this. Yesterday I did this and we ended up rolling a DA Sniper with a Power Sword and a Flesh Tearer's CQC guy with a Lightning Claw and Shotgun.
In M41 in the OCDonutSteel system filthy Eldar-xenos raiding party has setup a stronghold on an asteroid near a forgeworld. The Deathwatch has been called upon by Inquisitor Heab Rue to destroy this stronghold. Five brother-astartes are required for this task.
Dubs picks the chapter from the list, and the role in the squad
Wildcard: No ultramarines but a blackshield or another chapter not on the list can take it's place.
Thanks, I'm sure I'll get annihilated, I should invest into scouts or some more fast attack choices since I literally only have 3
It's preorder last Saturday, available this Saturday. It's always been a week after.
Emp children is possibly the best shooty chaos chapter, so build em shooty and bring in oblitirators.
The main complaint I see for the hammerhead railgun is the single shot. It’s just a high strength single shot weapon in a ruleset where multishot mid-strength weapons are more efficient.
Assuming most vehicles are t7 nd +3 armor the extra strength and ap of the railgun is completely wasted, while providing less shots than your average overcharged ion cannon, which carries no risks with all the ways the Tau have reroll 1 and +1.
I think making the supremacy railgun the new railgun would be an effective change. Maybe...
Forgive me, I haven’t played since 5th, although I’m mustering my Tau to start playing again. If I’ve made any mistakes please excuse me.
So they are
Motherfucking Cheating Ork Player told me his Wasbom was T7 3+
A few threads back some user was posting screencaps from a forum poster claiming to be the same guy who provided the other confirmed leaks.
Minotaur with power lance and storm shield.
Overly agressive and ambitious, will try to take charge if he finds an opening.
Anvil Industry has a bunch of different guard heads that include gasmasks, respirators etc.
I Seriously don't see Russes losing the Grinding Advance
I think the Ion Cannon is actually in a good place right now.
But I also haven't seen it in action yet.
All the FW Hammerhead variants seem fine too, so it's just the Railhead that's under-performing, which means it needs a buff rather than nerfing the other stuff.
If the Hammerhead was made more reliable (either 2 shots or some sort of "stabilizing system" ability that prevents heavy weapon move penalty when moving less than half range / +1 to-hit if stationary (either on the hammerhead, or the Railgun itself (to prevent it from buffing other turret weapons))) + the damage output of said shots was made more reliable (no more rolling a 1 on this big powerful weapon that only has 1 shot) and also had some sort of buff to make submunitions more appealing (such as Heavy 2D3 or Heavy 2D6 instead of Heavy D6) then it's use would increase as it's capable of fulfilling anti-armor roles with the Solid-Shot and is able to reliably do damage to hordes of infantry via the Submunitions, making it an effective multi-role weapon, which the Ion Cannon already is sort of doing; what with it being Heavy 3 / Heavy D6, has good strength, AP, and multiple wounds per shot.
Solid-Shot: Heavy 1 72" S10 AP-4 D6 "on a wound roll of 6+, also deals D3 mortal wounds"
A)Solid-Shot: Heavy 1 72" S10 AP-4 2D3 "on a wound roll of 6+, also deals D3 mortal wounds" + If the model does not move get +1 to hit. & If the model moves less than half its current move value it ignores the heavy weapons penalty
B)Solid-Shot: Heavy 2 72" S10 AP-4 2D3 "on a wound roll of 6+, also deals D3 mortal wounds"
Submunitions: 72" Heavy D6 6 AP-1 1
Submunitions: 72" Heavy 2D3 AP-1 1
I'm trying to avoid suggesting complete overhauls to Railguns because the changes might carry over to the other Railgun weapons in ways that might not be good for balance.
None with Cadian helmets. I need them with Cadian helmets.
Is there any possible way to make at least somewhat competitive Codex: SM army without using Primaris and/or Guiliman? Please, guide me.
How do you strip off primer?
Dont use tacs
I dunno who told you that the regular railgun is fine.
Primaris aren't even good outside of hellblasters
Slow and teasingly.
Supremacy Railgun is fine(?)
5+ to hit with 2 railgun shots is definitely not worth 50 points for the gun.
Today I bought a dark eldar start collecting. What colour scheme should I go with? Was thinking maybe a dark blue scheme with neon blue-like highlights
Hammerhead is the regular Railgun, and that's the one we're discussing fixing, I don't understand.
Unless you meant to say "I dunno who told you that, the regular Railgun is fine.", in which case, the answer is pretty much everyone who compares it to the ion cannon on a hammerhead.
The gun itself is fine, the unit holding the gun on the other hand, has some problems. I wish they had some way to improve it by having a certain type of unit embarked.
If it's metal? Acetone.
If it's plastic or resin. Then brake fluid, time and hope.
Salamander heavy flamer or inferno pistol with power axe.
Raven Guard Tactics shooty foot list. Lots of Devastators, Company Vets, Scouts. If you're willing to go worse than that a Scars mostly Jump Pack list is pretty fun too.
That sounds awesome. I'm a big fan of any Dark Eldar scheme that is a really dark base with bright highlights though.
Ravenors are good now? I am new, I was told Ravenors suck a few months ago.
Lots of Scouts and Dreadnoughts.
Shooty Raven Guard sounds so out of character for the army that used to be able to sneak assault squads and Shrike up the table for infiltration shenanigans.
Codex Drukhari looks like it's going to be awesome
People still won't play a fragile army
Why are dreads so fucking good this edition?
Every match I've played the Dreads have been fantastic where the rest of my army suffers
I wish they had some way to improve it by having a certain type of unit embarked.
I wish that the BS of the gunrig is equal to the unit embarked on the gunrig.
BS 2+ railgun? Yes please.
*blacks your path"
Acetone if metal (remove from base first)
Dentured alcohol, time and scrubbing if plastic. (I dont fuck with brake fluid)
Thow in trash and buy new models if finecast/some resin.
You should just do all dreads like me it's the only good elite army in the game.
but heaver flamers and inferno pistols are the Blood Angel's thing
Make them a successor then, it's not like you're probably taking Shrike. Doesn't change the fact that the RG tactics are best in a Shooting list. The codex tactics are a little off. Scars are the best Jump Packers of the codex marines and Ultras the best bikers.
it was a garbage day, but some of your orders finally come in on the same day
blyat cast terminator chaplain
chyna cast elysian drop troops
forgeworld grav chutes
today was a good day
still waiting on my pol-cast titty necrons and blyat cast deredeo
the elysians on my keyboard are from forgeworld
you are cancer just fucking accept that you are supposed to play mecha tau and move on with your life.
this guy spanks you're gf ass.
Acetone if metal.
I don't fuck with used plastic. Not worth the trouble.
They're fine, they can pop up and do some pretty nice damage, just don't expect miracles out of them.
lure him into a trap with friend chicken
Give him a big hug.
Mech Tau isn't that good either.
Imperial fist with boltgun and bolt pistol. His role is comic relief
Why is GW sold out of Hive Guard? They are so damn good.
Scars are the best Jump Packers of the codex marines and Ultras the best bikers.
*kills your black*
give him a watermelon jollyrancher and thank him for protecting the imperium
I'm going to, but I can't find any of my spare dread fists and I don't want to buy two of them from FW for 30$ ontop of the Chaplain dread
Which reminds me I fucking love Chaplains as well, so this edition has been especially kind to me.
You can't do that that's racist you're only allowed to kill white people
I wasn't going to suggest that because then you could bring 3 gunrigs in a fortification network, stuff a Fireblade + 9 Fire Warriors in each one and have a little triangle of DOOM to accompany the rest of your army, throw some sources of Markerlight on there for re-rolling 1s and ignore cover + screening units and it'd be banned at local tourneys level of hate. Although if it was "if there's a unit with BS2+ embarked, improve the Gunrig to BS4+" would be ok.
They're good as a delivery system in Jormungandr using the Stratagem.
chaplain dreads are just so badass
user mech Tau is dead and gone, it's blue guard hordes now.
Shild of Ball
He fought the Hivemind one vs one.
battle for Baal
He saved Baal by teleporting Ka'pandaman away from Baal and causing him to fa;ll to Baal's moon too weak to maintain his form for more than a few hours.
Why would you answer your own question?
You answered your own question, user.
If you are up for the blood angels dreads get the company ancients pack it's 3 dreads for the price of 2 and you can use the spare bits, even use the librarian weapon as a conversion for a chaplains mace.
Vulkan is a different race because his skin is a different color
You're the racist!
Because their chapter tactics synergize best with those units.
Leman Tank Commanders with Battle Cannon, Lascannon and Two Plasma Cannon.
Is that the best loadout?
silly blackboi, everyone knows he's a whitey who turned coal because of Nocturne's radiation.
Clearing ork mobs? No.
Just let it benefit from drone controllers.
I could see them maybe getting a cost bump, but not losing GA. Russes were complete shit in the index, before GA meant firing twice.
Black Templars librarian
Dubs picks the chapter from the list, and the role in the squad
dual wield plasma pistol (if thats possible, otherwise chainsword and plasmapistol)
The Haemonculus Covens are one of the most sinister and influential factions in Commorragh. Through their mastery of arcane surgery and fleshcraft, they ensure that no Archon stays dead for long and are constantly inventing new (and horrifically creative) ways to draw suffering out of the living. Indeed, the Haemonculus Covens are the only Aeldari to universally refuse the offer of the Ynnari, instead pursuing their own mysterious agendas…
Space shark librarian with halberd.
The interaction between genetics and Nocturne's radiation to be precise.
What needs justifying?
Anti-Tank/LoW. I have Tauroxses for hordes.
salamanders : heavy bolter infernus
It's the best all rounder to me, but it depends on your meta. Some people have to deal with tons of hordes in which case you won't kill that many.
Bullgryn are for clearing Ork Boys. I had 6 super buffed up today that fought back 90. They had help from Celestine and some Custodes to kill them, but they smashed plenty themselves.
A member of the Space Wolves, dual-wielding stormshields.
Beat me to it, also checked.
If Tau fortification networks become meta, I know some Imperial Fist and Iron Warrior players that would be very happy.
Doom Eagle with jetpack and meteor hammer.
Refusal to join the Ynnari. I want covens in my Aeldari soup.
Black Templar Chaplain, sent for being a bit more tolerant of other Chapter's atheism.
Jump Pack, Crozius and Plasma Pistol
That blyt cast chaplain looks just as good as my chyna cast one.
How does it feel to want?
World Eater shows up to fight everyone. Dual chain axe.
The covens are quite happy as they are.
It's like having a hole that needs to be filled.
Best Russes are Punisher, LRBT, and Demolisher. Russes with BC, Las, and 2x HB are pretty good for Cadians and Tallarn, but for everyone else just a BC and HB is probably best. Plasma Sponsons are okay (but still probably not worth) on Cadians or Catachans with Harker, and pretty bad on everyone else.
naked IF scout with a combat knife
Black Dragon wielding an assault cannon and a frag cannon.
hey these guys have the ability to res people and possibly put us out of business
lets join them
Blood Ravens librarian with dented beanie helm and a shotgun.
Stop being a WAACfag.
Step 1: stop being a faggot
There is no step 2
Keep it as is, give it melta Roll two dice for damage, (including bonus mortal wounds), discard lowest.
Leave it as is, give it +1 to wound, for higher likelihood of MW unassisted.
Congratulations, you successfully caught the gay.
At first I was confused because all Tidewalls are transports, so they don't give cover, and I remember them having Vehicle keyword, but I just checked and they ALSO have Building keyword too, didn't know you could be a building and a vehicle.
It's gunna feel pretty bad when you get retconned out and never get a codex then. I'm sure the nerfs will keep xoming until you and your thots get booted straight out of the canon.
My Mother Russia Chaplain was flawless as well. Really happy with it. Just want to get even better at painting before I try to add him to my Carcharodons.
Cheap n Fast is pretty good for recent kits. I also ordered one of those web store limited Captain, almost flawless as well, and easily fixed. Thought I had pictures of everything, but looks like I don't.
Worshipping a stillborn god
Pathetic, they fucked a god into existence they sure as hell can fuck YOUR god to death! Besides who needs gods when you have endless cattle to torture and be immortal?
Implying this isn't just a weaker version of other armies' FNP.
Blood Angels Terminator w. Heavy Flamer
Seems fine for that.
But whatever is "best" is going to depend on what your oponent brings.
It's literally in the Ynnari rules text. You can still take them as Aeldari allies, but you can't turn them into Ynnari.
Why not give it the old "1s and 2s rolled fokr damage count as 3s" rule? Hell, maybe make it Damage 3+d3.
The Kabals and Cults will help you fill that hole.
Imperial fist termie.
but you can't turn them into Ynnari.
But that's what I want to do. It's fucking bullshit all the diverse covens and all the Haemonculi have made a general consensus to say no to the Ynnari.
A Striking Scorpion with a shotgun and a boltgun
use pic related N times before the battle, where N is your command point total
on N different haemonculi
give them all the trait that lets you gain d3 command points
on average double your command points, but always at least break even
also get N free rerolls that can be used "for your warlord", which now includes N haemonculi and up to N succubi
Dark Eldar should be fun.
Night lord assault marine
Not really considering the Ynnari are a threat to all of their power.
We got a winner.
If it's plastic, you can try 90% or higher rubbing/isopropanyl alcohol and LOTS of soaking and scrubbing. You WILL need multiple session and probably won't get every bit off, but it's an easy and relatively safe product.
What happens if a Blood Angel in the Deathwatch succumbs to the Black Rage?
Heh. Bet that's going to be FAQ'd into one use only pretty quickly.
Holy shit this checks out
I sure hope not, it's fluffy as fuck. Every Dark Eldar is a master onto himself.
Meh. Wont survive the post codex FAQ.
Meant to say regular rail rifle.
Pathfinder rail rifle has the same problem as the hammerhead: Ion is better.
17 points per gun: Rail rifle: 30" Rapid Fire 1 S:6 AP:-4 D:D3
For each wound roll of 6+ made for this weapon, the target unit suffers a mortal wound in addition to the normal damage.
7 points per gun: Ion rifle When attacking with this weapon, choose one of the profiles below.
- Standard 30" Rapid Fire 1 S:7 AP:-1 D:1 -
- Overcharge 30" Heavy D3 S:8 AP:-1 D:2
If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon’s shots have been resolved.
It's harder to save against, but it's cheaper, can fire more shots, wound heavier targets, and has a reliable damage.
Howling Griffons Devastator with a Plasmacannon.
Normally Chaplains sexonded to the Deathwatch are able to deal with it. Under heavy oaths, they are privy to Chapters secrets, because they need to be able to handle brothers from every chapter possible. Same for Apothecaries.
Supposedly of course. For th sake of narrative you can go the other way, and have that start an investigation by the Inquisiton and whatnot, but the Deathwatch being an All Marines Corp, they are more likely to understand the necessity of keeping some secrets buried, hence the help provided by Chaplains under oaths.
Just got a feeling that's gonna be nerfed to prevent picking the same one multiple times for what should've been blatantly obvious.
Last part doesnt work since they're not warlords.
Last part does work, because they're 'warlords for the purposes of these warlord traits'.
then I realise that I would enjoy it which means she would just tease me and leave me restrained and blue balled with because she needs suffering
Imperial Fists Stern-guard veteran.
At worst the rerolls can only be used on your archon, but you would still get N of them. It's unclear though. The stratagem says they count as your warlord for warlord traits. And this is a warlord trait.
Is the black rage really that big of a secret, it's not like the Death Company is that well hidden?
Strat says they're regarded as Warlords for the purpose of the Traits.
Standard profile has +1 S, but less AP and damage and no chance of a mortal wound.
Overcharged has +2 S, more shots, and more consistent damage, but is less accurate on the move, could blow up, and still has less AP and no chance of mortal wounds.
Seems fine to me.
Its a black armoured fast assault unit, I doubt many people know they're raving bloodthirsty lunatics. It's not the sort of squad you deploy alongside other marines forces.
Send in for March faq
What is stopping someone from using that and picking every single trait for 1 haemonculus? Just pick the same dude 6 times.
I assume there might be something written in the trait generation part, but knowing GW it wouldnt surprise me if they overlooked it.
Better question, how do they corral the survivors of a battle for transportation and further deployments? A bunch of guys who are more bloodthirsty than Khorne Berserkers seems a tall order to try to restrain once unleashed.
During the next big Primaris release alongside chad terminators
Better question, how do they corral the survivors of a battle for transportation and further deployments?
You don't, if they lived through the battle they will be executed some exceptions do apply like Lemartes and Dreads.
I guess nothing, since there isn't a rule against having multiple warlord traits.
A) Even after, there's going to be only one Archon Warlord, still.
B), I know Space Marine Fags who uses stratagems to take Blood Angels bonus wargear with a IG Stratagist warlord. They claim that using those "before battle" stratagems during deployment is legal, so they play the wargear stratagems after the WL is deployed, on the table to trying and get command points back for them.
I thought it was pretty gay to assign extra wargear to a model *after* it was deployed, but then again I play Orks and believe that you can roll to-hit for Burnas and play Dakka Dakka Dakka on them.
Actually you do have a good point.
On one hand, the Black Rage could be argued as "holy" in that it is a reflect of Primarch's death in his lineage. So I guess some outsiders to the Chapters coule tolerate it. Hell to some it'll just be marines being very very zealous. The problem is the friendly casualties it often implies.
Something else that will most definitely not be tolerated on the other hand is the Red Thirst, which often accompanies, if not causes the Black Rage. Kinda hard to argue it's fine and holy when your brothers judt slaughtered a bunch of civilians to drink their blood in a fit of rage.
It's fucking bullshit all the diverse covens and all the Haemonculi have made a general consensus to say no to the Ynnari.
No it's GW actually for fucking once not butchering their own fluff to sell shit for the latest flavor of the month.
They should have had more balls about restricting Primaris Marines from some Chapters, too.
more bloodthirsty than Khorne Berserkers
No such thing, BA aint got the nails or a fanatic devotion to Khorne
I'd assume that the BA only send marines to the deathwatch that are in full control of the Red Thirst lest they breed suspicion.
Chaplains can almost control them. The Lemartes novella by Annandale (very good by the way, just like the Mephiston one) has them being locked into Rhinos after being goaded there, but even then it's not 100% reliable. After that, like another user said, they often get the axe, because the longer they're mad the less controllable they aren
As far as the Blood Angels are concerned, it's dirty laundry that they would rather you not know.
making a faction into a uniform collective instead of a diverse grouping of individuals
RG are not just an assault chapter. That's a factoid. They are just very good at it and are the few that can be sneaky about it too.
Also Raptors Chapter exists.
Can't really control that can you? Sometimes it comes very easily, out of thr blue. Which is why the Chaolains normally assemble the marines before a battle and chant the Moripatris. Normally that is what tips them over the edge before the battle, even if they were fine before, so that they can be armed, repainted and blessed before being thrown out.
I didn't know that, I just remember hearing somewhere that the Bangles keep the brothers who've succumbed to the black rage secluded until their unleashed on an unsuspecting battlefield. Being a Blood Angel must be depressing sometimes.
Keys to the Batcave?
Honestly, as all things with GW, it's a tzd of a mess. There are undoubtedly cases of marines being locked in the Tower of the Lost. But then again, as others said, others are killed. It depends really. Both can happen, you can choose which ever fits your narrative. Just like many things with fluff really.
really turned out fantastic. hopefully my blyat cast deredeo comes in just as good.
it's literally a subfaction of an already niche faction and still gets 3 of its own sub-sub-faction Chapter Tactic things
Yeah no, pretty sure GW handled this perfectly, and you're a salty Ynnari fucking WAACfaggot.
My Leviathan was pretry fucking giodw the only reproach being thr claw being made with a resin slightly worse, but no big deal really. Still paid less for the whole thing than just the body from FW, and it looks legit.
You should (hopefully) be fine.
Black Rage is random but the Red Thirst can be managed by marines with strong wills.
Wow, mine had the very top of his "hood" sort of messed up, but I covered it up decently. This is mine all painted up.
You got that from, CheapnFast, right? I was considering some blaster arms from him.
Silly me, my point was about the Black Rage, my bad. You're definitely right though.
I've been thinking about building Emperor's Children myself, though since I'm not in a rush I wonder if it wouldn't be better to wait until next year to see whether those Slaanesh rumors shake out or not.
Is it just me, or do Necrons seem like they will be mediocre without Destroyers or Tomb Blades?
They have some ok other options, but not too many.
actually got it from wendigo84-ru, but yeah pretty happy with it.
Yeah with the Black Rage I'm gonna go with what that other user said about having the Deathwatch Chaplains clued in on the issue.
Has anybody bought a collectors codex? Is it cool or should I just burn my money instead?
Ah, cool. Ebay store or does he have a website?
They'll be pretty important yes. None of the other hard hitting options other than the c'tan got the buffs they needed.
The only rumors ive heard and give creedance to is generic csm + abby end of year and khorne models next year.
Slaanesh rumors are based on some GW artist deciding to draw EC, right? Not that convincing.
destroyers and wraiths are real good. warrior spam is also looking pretty good with overlord and cryptek support. tesserect c'tan look beastly, dont have and tomb blades so hard to tell.
Will Immortals still see some potential play or will Warrior Spam make them somewhat redundant?
AoS will very likely be getting a Slaanesh event at the end of the year or next so there could potentially be a crossover with new Slaanesh daemons and then GW giving them the Nurgle/ Death Guard treatment but that's a stretch
I was thinking immortal spam would be better than warrior spam, but I don't have any table time with the new codex.
Why do you think otherwise?
Immortals with tesla and exploding dice seem fun.
Immortals with the AP in half range with Tesla seem great but blobs of warriors will probably still be better.
ebay. funny enough wargame exclusive also has a ebay store as well called warex-mini, and after ordering the pinup celestine, chaplain and shadowsun back in december I was real happy with them. I ordered the titty necron overlord and 20 titty necron torsoes because its easier to track the packaging than trying to go through wargame exclusives 17-1 tracking number bullshit.
Hopefully in the anniversary since the Primaris were first released. What was that, september? October?
With the morale immunity warlord trait warrior blocks a lot more resilient.
Ah. I totally zoned out of AoS news and rumors when they released the stupid sky dwarves.
Seems more legit then.
Is 3 Tank Commanders and a 2++ Bullgryn Deathstar shitty for a normal game? I hesitate to call them casual games because randomly people bring competitive lists, just not tournament level competitive.
Cool, I think I found him. Saved to my list.
Alternatively, Immortals moving 13" a turn bypassing terrain with MWBD.
I sorta wish, but at the same time, not everyday faction got their codex. Would ot rrally be fair to do ANOTHER marine release when some people are still waiting for their bloody codex? And I say that as a marine player.
I'm okay with waiting a year and a half or so before getting something else.
It's pretty cheesy but it depends on your definition of "normal game". Are you bringing this against index only armies? Then it's a shitty thing to do. Is it against competitive armies that aren't being tryhard? Then you're fine, since that's about where your list sits (unless you also have 80 mortars in your pocket and aren't happy to see me.)
Oh shit, I forgot about that. Combine it with Imotekh for double MWBD, and that sounds spicy.
I'm guessing the list would be warrior blobs, Overlords (maybe Imotekh), Doomsday Arcs, and literally anything else?
Yeah but you basically get that but better and without wasting your dynasty AND with built in -1 to hit with Tomb blades.
Railgun d3 shots, maybe mortal wound thing procs on a 4+?
How did Dawn of War 2 have such a fucking badass soundtrack? It was an RTS game why does it make me want to go out and find someone to purge?
Scars get to charge after falling back. Scars with Packs get to fallback, shoot and then charge ignoring intervening models as they do, it pretty fucking sweet. Especially on characters, stuff like Hammer Captains and Null Zone Librarians. They're like Imperial Harlequins.
What cool stuff will the girls get?
Iron Hands Devastator.
Calling it now.
Strategem to use 2 drugs at once.
Destroyers are better than Arks. Being infantry themselves they get all the buffs and can reroll all hits and wounds for 1CP. Wraiths are good, as are flayed ones. You'll want some lychguard to tank wounds for your crypteks so they don't get sniped out.
Also Scars strat only works on one unit per turn and Biker are mostly shooty so their trait does little for massed bikers. One unit of bikes is good though.
Ultras trait on the other hand is great for bikers, especially scout bikes.
We can already do that. Or do you mean a stratagem that let's you pick 2? Because +1s and +1t would be nutty if you could always gaurantee it.
Also Raptors Chapter exists.
True, and Lias is probably better than Shrike.
Most RTS games make a point to splurg on the soundtrack. A grand orchestral score or some rhythmic marching beats can make or break an RTS.
Warlord trait to use 3 drugs
Lelith has this by default
Two drugs on one unit I assume he's meaning.
I play mostly codex armies. Blood Angels, Death Guard, Chaos Marines, Eldar, Orks, Guard, Necrons and Ad Mech. Every game my Bullgryn would die doing nothing except against Orks, so I tried shenanigans to buff them to 2++ and last game they did amazing. Morty wrecks them, Eldar psychic powers wreck them, Maulerfiends wreck them, Lascannons and their equivalents wreck them. I started taking Tank Commanders because I keep facing -1 to hit Morty and -1 to hit Plague Bearers and -1 to hit Eldar. The rest of my list is 3 Custodes on foot, a Custodes Captain, 6 Infantry squads, Straken and some Commanders and Psykers. Most of the time I like to run up and punch things. I just keep losing so often. I don't get wrecked usually, I usually only lose by a a small amount, a mistake or three costing me the game. I always want to up my game some, but then I finally do and I create a salt factory.
Lilith gets ALL the drugs. At once.
With +1s and +1t wyches would literally be faster ork boyz with an invuln save and the ability to keep your opponent stuck in but with 10 less max squad size and no morale immunity till turn 5. No idea if that would push them over the edge or not.
Aren't lychguard still overpriced and generally not worth it? Not to mention being slow as hell.
If anyone would get a -1 trait it would be them.
I just Hope Lelith still has Blood Dancer. It's really neat on her with PfP.
But we already have that. You can PICK 1 or roll 2 at random.
You have a min unit to fob wounds off on. Otherwise you risk losing important buff characters to snipers.
Was this an FAQ i'm missing?
You should be fine then, the only player it unfairly fucks is the Orks guy and he already gets enough shit from everybody else that I soubt it matters.
Oh I'm retarded no I completely misread what he was saying. You are correct then. My bad.
Min unit, eh? Rad.
Another fun thing could be taking the Veil as an artifact with those Lychguard, warping them around later in the game to surprise grab objectives and hold them.
Actually I just lost to him today lol. Though I ran a sillier list with more melee and no tanks at all. The Bullgryn deathstar fucked him up, he barely scratched it, but he drowned them in so many bodies that I couldn't get to the objective which cost me the game. Forever a loser.
Some say Dreadnoughts are shit, some say they're good in 8th. Which side is right?
If you could mix shields and scythes in a unit they might be worth something, but otherwise they don't do anything that can't be found elsewhere apart from being bodyguards.
I'm interested in listening to a Warhammer podcast
Are there any in particular /40kg/ would recommend?
I don't mind if it's Fantasy, 40k, or AoS
Both. Some are abysmal (regular ones) while others are amazing. Depends on meta and such
Dreadnoughts are cool as fuck, they're also good but not broken good so its not like they dominate or anything but youre not crippling yourself by taking a couple.
I have like 5 and they have gotten shit done.
Which definitely makes me sad. I got a 10 man squad of dudes with shields in a trade, and they just don't seem too worth it to me.
basic dreads are shit, venerables are passable, but lack of invul is tough to put them in a list. Contemptors are good, but relic contemptors are best dreads with 12 wounds, 5++ but you gotta pay the relic tax.
Deredeo is good as long as you wrap him up. Leviathan is decent, but a massive point sink that really only works in a few lists.
I have enough to go all dreads and I've actually won games using an army of them.
You can buff them to decent levels, like 3 S6 ap-3 attacks that hit on 2's and reroll 1's to wound, but you can already do that better with destroyers.
Order of the Blue Stripes
Stripes are teal
sudden urge to see a sororitas doing ME!ME!ME!
Seems like overloading on high toughness units is fucking over your opponent's target priority.
Bad news is that I don't own any destroyers or currently have the spare funds to grab them, sadly.
Here's hoping that people hop on the Necron hype train then hop off, flooding the used market with Destroyers and Tomb Blades.
leviathans are good. Double down on guns and you can wipe out units in one turn, or go double melee weapon and run down the field soaking up shooting phases until you can clobber whatever you get your hands on or be a body shield for your entire army.
Iron Hands still ignored
it trivializes generally half of their firepower and makes your army tougher to kill, but you pay for it in speed and mobility which isn't a buzzword in this case as you're lucky if you can get across the table by turn 4
why are all scions regiments colors so meh? the only ok one is the standard one.
i think i'll make something beige or bone white and gold.
Maybe i'll paint my admech something close to that too so the soup colors doesn't clash so much
Not a DE player but wytches cost 9ppm(boyz are 6?) and only have 2 attacks. And also don't get to benefit from the 30 auras orks have such as 5++ from shooting, reroll charges, and advance and charge.
If you don't have them, lychguard can at least kinda fill the role of anti elite until you do. They really benefit from the cron special characters, Anrakyr especially, so you can make a sort of pseudo deathball with them.
The very definition of an Npc chapter.
Are they even apart of the first founding?
Sounds pretty cool to me, for sure. I'll give it a shot tomorrow if I can.
Luckily I also have two Doomsday/Ghost (magnetized) arks that can go boom.
I painted mine gray/gold with beige clothes. Looks nice.
I didnt say leviathans are bad, just that they are a massive point sink, 175 base for the model though with 4++ and 14 wounds is beefy, you gotta build a list around a leviathan and you gotta pay the relic tax.
primarch's name translates to Iron Hands
decapitated by a sword he could've blocked with said hands of iron
the relic tax is next to nothing, one other heavy support unit which a basic army is going to have anyway
As long as you're not playing super serious games you should do fine. The codex at least threw them enough of a bone to not feel that let down by them. They're just not a very meta choice.
He wouldn't have been decapitated if he had an iron neck as well. Just saying.
legion believes the flesh is weak
weakness lies with their geneseed
It's funny they haven't recover yet after 10k years. Considering some chapters being devastated than get back on their feet in mere decades.
They're getting a sequel to their best novel ever next month.
do you have some nice pictures ?
Fuck man I haven't looked at the wych cult units in my dex in so long I forgot for a moment how absolutely trash wyches are. I legitimately thought they were 6ppm. Honestly, even if they were they probably still wouldn't be worth it.
How do you feel about the dreadbase?
Why even make a model of someone who is literally in only one battle during the HH?
lame and I'm tired of it. Half my dreads are based on the same stupid rocks
i wanna put a peg leg on my archon but im scared ima fuck it up
They have. It's been retconned for several editions now. They're among the, ig not THE, most well equipped chapters around.
Skitarii infantry in CC
I really like Sons of Medusa. They have a pretty sweet background being not a normal successors but being tech-heretic actual Iron Hands that split during a wider AdMech schism. They also have a sweet Tech Marine Chapter Master with actual rules unlike IH.
Don't be a pussy.
Can't exactly outrun a SM when he decides to come and give your power hugs.
successor chapter has more special characters than their parent legion
Weren't they all about "With steel we are stronger, but without a soul we are nothing"? Also Kardan Stronos on tabletop when
Yeah, I'm overall pretty disappointed from the standpoint of what I already own. Destroyers and Tomb Blades got huge buffs, arguably codex-defining buffs.
But I'll be fine. My plan is to Imotekh, warrior blobs, and doomsday ark tomorrow. Plus assorted other things, hell maybe a C'Tan or Doom Scythe. I just awkwardly don't have either destroyers or blades.
Worst comes to worst, I'll just stick to my CSM with Slaanesh Terminators if I want to try events.
If you're the same guy I've been talking with, thanks. It's fun to have chill Necron talk instead of complete doom and gloom.
Noted. I stand corrected.
Sorry. It's 6am here and they are stoed away somewhere in the attic.
I basically followed the original paint scheme but changed the turqoise/blue armorplates to grey(mechanicus standard base with nuln oil recess shade and dawnstone highlight) and weapons to black.
Looks real sweet.
That one Ranger Alpha really wanted to use his taser goad.
fuck why is the archons pose so static.
I was thinking of putting a pirate hat on him too
oh np mein nibba
thanks for the little guide!
That's the idea, but bouncing ideas off of other people is good.
*teleport behind you*
Can we come to a middle ground here with a Space Shark because Khrone laughs at me for not having any chain-axes or berserk bits, but I can get chain-axes from a bud.
Really wanna get some use out of these DW storm-shields
This but with this as well. Devestatorapothecary oh I wish.
left to right: Flesh Tearer SL, N/A on the Chaplain (was thinking soul drinkers could fit the little DA charms kinda), and Dark Angel Marksman(looks a little wonky on the arms from a direct front angle)
This is possibly my favorite use of that head that I've ever seen.
Fuck, they are way too expensive to buy.
I love this model except for the stupid ass hair. Really want to pick one up but I have no idea what head would work, nothjng else in the DE line matches the body and I don't want to buy a Dark elf kit I'll never use just for a head.
Warriors + Green stuff.
Yeah there's enough there in the codex to have fun with despite not everything getting the love it deserves. I'm tempted to make some homebrew if the FAQ doesn't amount to much.
I wish that guy would post again. I haven't seen his dudes in a long time.
Isn't there an emlers glue in the microwave method? or is that just for daemon flesh?
no 3rd party claw arms for Warrior kit
For what raisin?
It could work too but it depends on how haggard you want them to look, you'll still probably need green stuff for the claws.
I wonder what the old wraith arms would look like on a warrior body.
Can we come to a middle ground here
This is fine, but he needs to have blood splatter all over him.
no naga wraiths
Why must you remind me of this sad state of affair?
Can I get some criticism on this list?
2x Canoness w/ Storm Bolter and Chainsword.
3x Min Battle Sister Squad w/ 3 Storm Bolter
2x Dominions w/ 4 Melta and Combi-Melta
AdMech Battalion (Ryza)
Kataphron Destroyers (4x all Plas)
2x Vanguard w/ 2 Plas and Datatether
AdMech Spearhead (Ryza)
Dominus (Warlord: Reroll canticle, Volkite, Phospoenix)
Kastelan Robots (2x, all phospor)
2x Onager w/ Neutron Laser
Alright he'll take a bit more time but I promise to do both the pose and paint justice senpai
speaking about space sharks, how are their books? any of the two worth a read? would you space sharks series > soul drinkers series
Haven't read the soul drinkers serie, but the Carcharodons books and their associated short stories are very good imo. Definitely recommend.
It's probably fairly simple to convert the current ones back into the old ones.
Choose your fighter.
Plug a wraith tail into an immortal.
The tank, for sure.
klan member who washed his uniform with his wife's laundry in the back
dude's probably got enough explosive wrapped up in those towels to make the siege of terra look like a 4th of july afterparty.
Yeah great stuff read that shit brother!
You might even be able to just do a head swap, though it might look a bit jank.
Can I choose a lover instead?
It would look all the way janky.
BOOK WITH LEGS, EVERY DAY
Gimme the sassy knight
He seems like a fun guy
I really like the Blood Angels fighting style and units, but im not the biggest fan of the colors common to their chapter and those of their successors. My dudes are a fleet based chapter that travel to and through warp storms to aid imperial citizens and deal with incursions, so i was thinking of using a dark blue, probably kantor as the primary, and leadbelcher silver as a secondary. is that okay?
reminds me of clayfighter back on the snes.
Lil ol Legbook for days.
You can make them whatever color you want. Successors don't have to be specific colors.
doesn't like Red
Its all ok dude. Paint them pink if you want to.
i havent read the second sharks book, and only have the first soul drinkers omnibus, so i might not be the best person to get an opinion from, but i enjoyed them both the same. imo, even though theyre both books about space marines, i'd say they have different styles, and the stories themselves have different things to tell
which, shark or soul drinkers? eh fuck it i'll try the sharks first besides id like to see some surfer marines kick edge-lords ass.
They have a successor that is bright yellow don't feel stifled by the "standard"
Lamenters, idiot. You described Lamenters
fucking checks pattern, eh?
pro tip: use thin slices of tape to create a checker board that you paint in.
Any good Astropath with laspistol conversions? Something that fits the IG theme and not from medieval ages.
Just because a chapter tries to rescu civilians mean it's Lamenters. Especially for the chapters of the Blood, who tend to be rather heroic and noble, being sons of Sanguinius and all that.
Checkers aren't difficult. Even Orks can do them. Painting them on a curved surface like a pad is hell though.
Spotted the newfag trying to fit in
Put an astropath head on a cadian body with a laspistol.
Is there anything like this but for eldar/dark eldar (mostly dark eldar) runes and shit?
lmao might as well play DE if you have that big a torture fetish to want to paint that pauldron scheme
It's really not that hard my man
How do I make the archon model not look like shit
Something like pic related? Maybe use the left hand standard to make a staff for him.
Don't know, maybe ask the wip thread, that's where that tutorial came from.
The Phospoenix isn't really worth taking over the Autocaduceus. Keeping your bots and Onagers alive is way better and since it's only 18" range you'll not get much use out of it if the Dominus is sitting back with the Onagers and bots.
INQ28 anything, really.
Get the old one or proxy it so long as it's fluffy
My Archon killed a Autarch of Saim-hann, but because it was a single blow through the helmet he only took the armour
Therefore the model is largely made from the Autarch + DE bits
hfw he plays against other Aeldari
i was inspired by: youtube.com
and wanted to make a chapter whose entire point is to go whole hog into warp storms to help imperials
How did all of his brothers take his death?
I don't usually keep the onagers with the dominus. Dominus marches with the bots, smith, and servitors to a good midfield position. Tanks get an enginseer each.
Looking to get this paint color for my admech Whats the closest GW paint that matches it?
How 2 fix Railgun:
Damage stat is now 12
I fixed it
Head swap to start with. Also his pose is so upright I think he works better on a flat base rather than the little scenic rock pile he comes with.
Just getting back into 40k recently and I was curious what the deal with Drazhar and the Vysarch is. Back in the day it was "hinted" that Draxhar was the missing Striking Scoprion phoenix lord, but I've heard that the new Ynnari books hint at the same for the Vysarch. Is this true?
should I give him different legs?
Vysarch is not a phoenix lord, He's an exarch chasing/stalking his former student after she got bored and refuse to be his successor.
Neither of them are Arhra
May as well use a Kabalite warrior as a base.
Autocaduceus is still a superior choice for more reliable repairs over the ability to fire two more shots. Dominus' are far better at supporting units around them than killing things and all of the units you'll have around him will be more than enough to kill anything that gets within 18".
Thank you, that sounded odd. I'm assuming Yvraine was his successor. Do we know what kind of exarch he is? He seems to not fit into one of the current roles.
Sure. It's not too hard because of how he's cast. Honestly I think the cloak is what goes a long way toward identifying him as an Archon.
He was a Dire Avenger Exarch.
He seems to not fit into one of the current roles.
He was also an Incubi.
It's been good for cherry-tapping characters. I'll keep it in mind though. What about the sisters part of the list?
Whats the color editor I see people using for planning colorshchemes
Shittest successor chapter EVER
Whattup anons got fuckin off work tomorrow, got ten termagants and six stealers for $33 off eBay and got some GSL to catch up on
What are the rest of y’all working on
Good guys: well this sucks
Bad guys: got em lol
Guilliman: lol i wasn't there I dunno
Trying to work up the spirit to paint my 60 hellions and 24 reavers but too terrified that they'll suck to get any real work done.
bought a box of devestators today, so once i get around to building them, im going to have another 12 heavy weapons to add to my company
Don't know why this is here but I'd fuck her.
Shit user, I'd fuck him too. I'd fuck you even.
Do we like devastators so far? I have ten hellblasters I use often (dangles) but I need more lascannons in me life,
If THAT has a dick it just makes it better.
Little wip shot of Torchstar. Taking a bit longer than expected but getting there.
Oh fuck. That's looking good.
tyranids, starcraft, and belgian beer
You are a man of patrician taste, user.
i already have ~15 heavy weapons for my devestators, and they work pretty well. personally, there's something i dont quite like about hellblasters, even if theyre better than standard plasma cannon devestators. that and i'm avoiding getting any primaris models
Actual new content? In MY /40kg/ thread?
What year is this?
Also good art
Oh sweet jesus please don't leave we've needed more good drawfriends for fucking ages.
This so hard. I will completely forgive that its Tau and even be nicer to Tau players if you stick around.
good shit my man
Good evening 40k general, it's your boy Eatthepussy445 here. Anyways, about 30 to 45 seconds ago, after seeing this Torchstar picture, I beat the fuck out of my dick so goddamn hard that my left leg has gone completely numb
Haha just visiting/taking a break from infinity. Gonna stick around and do a few more though. Maybe guard or DE next
Please don't leave.
Oh man, what IG are you thinking of doing?
Maybe guard or DE next
DE if you're taking suggestions, only in honor of their new Codex coming soon and being in previews right now.
I would totally dig some IG art, lewd or not.
remember a part in a 40k book or novel where a chaos marine has the brilliant idea of diving under a tank and detonating a bomb
it’s a grav tank
so are all chaos marines who don’t have names just this stupid or was this one too hopped up on warp dust
And people say lasguns are shit
Either Krieg (death rider or engineer), Elysian (maybe valkyrie pilot?), or Kasrkin.
That's kinda why I did Shadowsun and Torchstar. Also tau were my first army. So maybe DE next single they were my second army...
As a New player, should i stick with just one cohesive army or pick something i find cool like mixing two imperium faction?
Just pick anything you like, be it a combination or just a single army
Kreig or Elysians
Fucking 10/10. My vote's for Savlar, but either of those would be top tier.
Yeah buddy! DE deserve the love. Obviously you draw what you want but I would request it be anything but Lelith. There's a LOT of Lelith art. Like a lot. We don't have much else actually.
A flirty looking reaver with her visor up would be cool as shit.
not recognising the glorious titties of the AT&T girl
I thought that was her.
How's my list looking guys? I decided to add in some golden bois with my admech but now I'm not sure if it's worth it since they are quite heavily costed in points. Should I just drop them for knights or more beep boops?
HQ - Bellisarius Cawl [240pts]
HQ - Tech-Priest Enginseer [47pts]
Troops - 5 Skitarii Rangers (Enhanced Data-Tether)[40pts]
Troops - 5 Skitarii Rangers (Enhanced Data-Tether)[40pts]
Troops - 5 Skitarii Rangers (Enhanced Data-Tether)[40pts]
Heavy Support - 2 Kastelan Robots (2x Heavy Phosphor Blasters)[220pts]
Heavy Support - Onager Dunecralwer (Neutron Laser)[145pts]
Heavy Support - Onager Dunecralwer (Neutron Laser)[145pts]
HQ - Tech-Priest Enginseer [47pts]
HQ - Tech-Priest Enginseer [47pts]
Troops - 5 Skitarii Rangers (2x Transuranic Arquebus, Omnispex)[92pts]
Troops - 5 Skitarii Rangers (2x Transuranic Arquebus, Omnispex)[92pts]
Troops - 5 Skitarii Rangers [35pts]
HQ - Shield Captain on Dawneagle Jetbike [160pts]
Elites - 3 Custodian Wardens (Guardian Spears)[195pts]
Elites - 3 Custodian Wardens (Guardian Spears)[195pts]
Elites - Vexillus Praetor (Vexilla Defensor)[104pts]
Elites - Vexillus Praetor (Faith Absolute Relic)[114pts]
Stick with one army until you have about 1000 points, and then add another 500 to 1000 of the other faction.
Thanks to GW's shitty pro-soup rules as long as you stick to imperial you'll be fine.
The EDT is literally worthless on naked ranger squads. 5 man squads don't really have to worry about morale much and using the protector imperative on them is a waste of CP.
Unrelated, but we are now 80000 posts away from Khorne septs get.
Struggling to come up with a half-decent 8th list for my Necrons. I've got a lot of weird odds and ends left over from 7th in various states of completion. What's a decent list I could build out of this collection?
2 Ghost Arks
2 Crypteks (1 old 1 new)
15 Immortals (10 gauss 5 tesla)
3 Tomb blades
Doom/Night scythe (can swap out the part for either)
10 Lychguard (5 shield 5 warscythe)
I'm not adverse to picking up an extra kit or two but I'd like to work with what I have. I do plan on picking up a Tomb Sentinel relatively soon, though. Thoughts?
its 2018, but it feels like 2012
I just like having the option of using the stratagem, but getting rid of all the EDTs and maybe a squad of wardens frees up a lot of extra points. I was thinking of adding more Kasetlans or maybe an allarus squad.
What do you think of the custodes?
Personally I'd swap all of the wardens for jetbikes
There's a LOT of Lelith art
Y'know, thanks a good point. I was initially thought of maybe Lelith in the fate rider pose or something. But maybe a reaver like suggests or a hellion or whatever else
Hellions are underused and maybe your art will give them good luck in their reveal!
They're better than knights so they're points well spent
You can still use the stratagem even without the EDT, it's just a +1 to hit instead of a +2 and since the Rangers already hit on a 3+ you gain literally no benefit from +2 unless whatever you're shooting at has a -1 to hit. You'd get more from spending those same points on an extra heavy stubber on the dunecrawlers and using the stratagem on them since they get a data tether for free.
2 kheres Contemptor dreads + relic Deredeo dread + lascannon Contemptor dread
2 relic Leviathan dreads w/ 2 storm cannons + 2 quad launcher Rapiers
Which one should I use?
Take a battalion, overlord, lord, cryptek. 20 man warriors squad, 10 man gauss immortals, 5 man tesla. Take both c'tan and some lychguard and the deathmarks. Take the wraiths, tomb blades and destroyers. If you can fit it, slap the Vault in there.
If Dead Master is a Necron, then what would BRS, IBRS, Strength, Chariot, and Black Gold Saw be?
My guess is:
Chariot would probably be White Scars
Stength and IBRS would be Khorne demons
Black Gold Saw would be Alpha Legion or Word Bearers I guess?
Don't know about regular BRS though.
2 lascannons Contemptor Mortis dread. my mistake
I toyed around with an outrider detachment but it was just too points heavy. I might as well just be playing mono-custodes at that point.
Are Wardens considered bad? Would swapping them out for allarus be better?
I already have an extra heavy stubber on the Crawlers, I might've forgotten to list that, but point taken. EDT seems a lot less useful in that case. It's just hard to spend that few amount of points so I'm considering dropping one of both squads of wardens. What would you recommend adding?
Less fluffy though sadly. Are Armigers garbage?
Also I thought Knight Crusaders were decent
what about S16?
honestly I was sure it was gonna get a russ fire prism move half shoot twice rule, im truly surprised it didn't
You could just spend the points on arc rifles on the ranger squads, they're a straight upgrade to galvanic rifles. That or drop a warden squad and take more robits.
Basically everything Custodes have that isn't a jetbike is considered overcosted for what they do. Allarus are even worse in this regard, a single squad is 252 points.
It's worth noting that Rangers were listed as 8 points in the Forgebane book so people are taking this as an indication that Rangers are going back up to 8ppm in the spring FAQ (though arquebus went down to 14 I think) so you're list will possibly go up 30 points just from Rangers alone within the next few weeks.
Man I hadn't even considered the arc rifles because I was told they were nerfed pretty hard this edition but I've always loved the look of them. I lose a bit of range on my ranger squads but it seems worth considering.
So I've heard, but Allarus come with free deepstrike and a cool gun.
So there's literally no reason to use them over Vanguards anymore? That's so painful to hear...
Arc rifles got nerfed when it comes to actually doing damage to vehicles but 4 points to upgrade from S4 AP0 to S6 AP-1 isn't too bad.
They synergize a bit better with snipers due to their range and they're slightly better at wounding marines while being slightly worse at killing hordes so really you're free to pick either.
Maybe not hard but mein gott time consuming
You lose 6 inches of range though or 3 inches of rapid fire, which I guess isn't too big of a deal. Probably a lot more useful than the EDTs anyhow.
Solid shot becomes S14 roll 2D6 for damage and pick the highest.
Submunitions becomes heavy 2D6.
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