I've played a lot of roguelikes, only roguelite I've played is FTL. Are there any roguelites that retain a good amount of RPG elements like character building/leveling? Most that I've seen like Gungeon are just "top down bullet hell with permadeth and random level gen," which isn't quite my thing.
inb4 go back to roguelikes faggot
Carter Gutierrez
>fighting the Bullet King with no Blanks and just the starter gun >as Pilot
How tedious.
William Robinson
Don't even blame you for getting hit. The camera on that fight is retarded, shit can hit for from behind so easily it's not even funny.
Why bother zooming the camera out so much and still not enough to actually be able to see fully behind you?
Also am I the only one who gets MASSIVE frame drop on all the corridor to the Dragun? Literally just the corridor, 2 FPS through it, goes back to 60 when he shows up.
Julian Baker
>using blanks before a boss lel
Nolan Robinson
tome4 is a good roguelite with lots of similarities to real roguelikes
Justin Hernandez
>do a super duper long run with the clone >die in the past >get mad because of the time-consuming runs >zergrush the forge elevator >reach the dragon with that method on half a heart with a neat gun >nohit the dragun for the first time >still die in the past
Hunter Cooper
Room one dropped me into the smallest room the map can generate with three AK Bulletkin.
Carter Diaz
lol what gun is that?
Grayson Lee
played it, bit too "fixed" for me if that makes any sense. The levels might be random but you still have to grind the same areas every damn game and it was way too easy. I never felt like going through any particular branch in DCSS was a chore, but all of the beginning of TOME bored me to death.