/agdg/ Amateur Game Dev General

Kill yourself edition

> Upcoming Demo Day
itch.io/jam/agdg-demo-day-8

> Upcoming jam
itch.io/jam/wj2016

Helpful Links: alloyed.github.io/agdg-links/
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/

> Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/zsDQmN9K

> Previous Jams
pastebin.com/QwcSPdnx

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/

Other urls found in this thread:

youtube.com/watch?v=5dbG4wqN0rQ
clickhole.com/quiz/you-tell-me-space-facts-ill-show-you-echidnas-deal-4243
en.wikipedia.org/wiki/Kobold
twitter.com/SFWRedditVideos

progress :)

posting this again since new thread

rate my dustclouds

Reminder not to respond to shitposters, including me

Do your part to make /agdg/ great again

you're as much a problem as the shitposters

STOP

Let's build a wall to keep Googem out.

Let's make GOOGEM build the wall -- just kidding, Googem can't finish anything because he's a pathetic hack that can't into coding OR art.

where's your game?

you're as much a problem as the shitposters too

STOP

looks great but that resolution bothers me, will it be changed?

RIght here buddy

I am enjoying this but it's time to sleep

call me when you've published multiple games

where's the first game?

how do I endless runner?
like a 2D platformer but you only get to jump and collect coins and shit

Call me when you've published a successful game.

Or a good game.

Or a tolerable game.

Or a playable game.

My trailer: youtube.com/watch?v=5dbG4wqN0rQ

#destroyt

cute/10

>cute/10
Thanks for the support googum.

What are you working on today, devs?

>working
>dev
heh

the resolution is actually twice the size, but i couldn't record a video that big at 60fps since my pc is garbo

P O S T M O T I V A T I O N

ayo so hold up

You have a game that's 1280 x 1024 with 20x20something sprites?

...

...

...

maybe, ive been trying out a few different resolutions. my monitor is 4:3 so ive been sticking with that ratio, and 640x512 is a bit awkward for a speedy platformer (don't want it to be disorienting like some Genesis games). i'm probably going to go the nuclear throne route with a fixed ratio and side-art.

oh and -- the sprites scale 2:1, so they're around ~40x50

...

i see
well, good job, good luck and don't fuck yourself in the ass

considering this is the first project i've ever attempted it's guaranteed that i will fuck myself in the ass

Going to be fixing a few nav bugs, adding the ability for the player controller to interact with objects, and creating a sanctuary cave scene for the player to heal around a fire or some shit. Still not sure about the last part so open to ideas.

...

Too tired to dev

Too motivated to sleep

Time to shitpost

Too high to dev

Not high enough to do art

Time to eat pizza

>tfw drug test soon

"Save this script and return to unity."

so you're saying it's okay to be an idea guy?

Too shit to create anything

Not shit enough to want to kill myself

Time to drink

How are your cute girls coming along?

>3dcgpd

>keep just bumbling in Unreal whenever you get motivation from time off
>learning stuff, but just realize it's too much
>want to just give in and at least just like make game in Game Maker.

How awful is it. I just want to make some shitty RPG.

It's just daunting with Unreal in that if you ever did get something done to be released it'd be a nightmare to manage/update/patch/etc alone

You were saying?

how do I into design? I wanna make a serious game with serious looking characters but I don't think that would work with low-poly and chibi. and try to do it otherwise is just too much work

Working on attaching multiple directional machine guns to planes, so that I can use them for bombers. Still need to give each gun its own AI rather than relying on the plane's like the fighters' guns do. Bombers should be fun once they're fully implemented

Proper design requires a lot of planning and research. You don't just go and draw shit until it's good, you need to actually approach it properly.

I like the Advanced Wars aesthetic. Though I'm guessing its a side-scroller wave-shooter thing?

The planes are a bit small if you want to have a lot of gameplay\attention to small details like individual guns on planes. If its going to be a focus maybe blow it all up a bit.

>Working on attaching multiple directional machine guns to one plane
For a second I thought you were danny working on new plans to eradicate rotate

>I like the Advanced Wars aesthetic.
It's just advanced wars sprites though.

>spending more time writing stuff that can come later instead of coding real progress like gameplay mechanics and shit

I don't like this a bit but I just can't help it

So they are. I'll have to work harder at memorising all the assets of every game I've ever played.

Pro tip: if you're writing something other than code, you're doing something wrong.

The background tiles are straight from Advance Wars, just darkened a bit so they aren't as harsh. I'm just using them as placeholders but I'd like to go for a similar aesthetic once I make my own

The size of the planes has been a big issue. It plays pretty fast and is mostly about using missiles, so most of the bigger sprites I've made don't move as smoothly. But it obviously gets hard to tell what's going on when they're so small. Just one of many visual design issues I need to work on

this is fucking hilarious jesus christ

T H I E F
H
I
E
F

>that's the kind of shit people find funny
I'll never be successful because I'll never understand people

it's pretty simple.
youngness is equal to edgeness, edgeness finds sociopathic behavior funny. simple.

I WANT
TO FUCK
A YESDEV

>I took her to the animal shelter. Mmm.
>Mmm

then you're the whore at a soup kitchen

sorry I'm not a zoophile

become a yesdev and you can go fuck yourself

>youngness is equal to edgeness
But you're the edgiest guy on AGDG at the fresh, youthful age of 36.

Fuck off nodev

It's okay I'll even leave the fursuit off just for you

Yes I am, and I love being treated as such!

I have a proposition agdg: space facts for echidna pics
clickhole.com/quiz/you-tell-me-space-facts-ill-show-you-echidnas-deal-4243

...

Now watch googum come along and argue how fun isn't fun.

Gameplay should come before fun.

...

he's right, it clearly says "gameplay comes first"

Which DnD class fits kobolds best?

that pic nails it rite there
bard

stupid

>abstract or automate parts of the simulation that are not fun

Man I know I'm a turboautist but I really want people to plot their own orbital insertions. At least until they research a navigation computer.

Ninja Wizard multiclass

Dead.

Bard is a good choice, but something tells me it's not the best. Thief maybe?

Kobolds can't be wizards! They don't have beards!!

Rude AS FUCK!

An actual game

Will my visual novel get bullied here?

>Kobolds can't be wizards! They don't have beards!!

Mine does but it's not really visual and I like getting bullied so it's okay!

That is not a real kobold! That is a BLIZZBOLD! ACTUAL kobolds, just like ACTUAL Khajiit DO NOT HAVE BEARDS!!!

I'm slowly getting there

Don't worry koboldev, I believe in you. Other devs will be mean and call you a shitposter because they want you to conform to their extremely rigid standards of """board culture""".
Keep up the good work, my dude B)

Looks great user. Good job.
What kind of game will it be?

>i decide what creatures from germanic mythology looks like
en.wikipedia.org/wiki/Kobold

Your game is shit and you are full of shit.

>kazerad will fucking die before he updates again

oh is this the kobold? i've seen webms of them before.

Thanks! Dog sex scene this extended weekend

GERMANS started WORLD WAR 2!!! Why are you believing them?!

I'll kill him if he does!

kobolds are brutal

>precuck
Fuck off /co/

Third person action game about cute soldier lost somewhere in deep forest (probably procedurally generated) who fights with creatures from european mythologies.

I love it already. Can't wait to see more.

what do you guys think of my orc?

>been a nodev for more than 3 months because i havent come up with any ideas
why live

Needs a bit more shading around the shoulders and neck, gut bretty pud

it's ok just engine dev so you'll be in position to take advantage of the ideas when they come

...

How playable does a demo day demo have to be?

Could it just be one half finished level?

It depends what you want to show and get freedback from. It could be just half finished if you just want more feedback on gameplay than on level design.