the resolution is actually twice the size, but i couldn't record a video that big at 60fps since my pc is garbo
Noah Perry
P O S T M O T I V A T I O N
Camden Wood
ayo so hold up
You have a game that's 1280 x 1024 with 20x20something sprites?
Colton Phillips
...
Thomas Evans
...
Ryan Thomas
...
Lucas Green
maybe, ive been trying out a few different resolutions. my monitor is 4:3 so ive been sticking with that ratio, and 640x512 is a bit awkward for a speedy platformer (don't want it to be disorienting like some Genesis games). i'm probably going to go the nuclear throne route with a fixed ratio and side-art.
Carson Cruz
oh and -- the sprites scale 2:1, so they're around ~40x50
Nathan Cox
...
Jeremiah Myers
i see well, good job, good luck and don't fuck yourself in the ass
Christopher Robinson
considering this is the first project i've ever attempted it's guaranteed that i will fuck myself in the ass
Anthony Taylor
Going to be fixing a few nav bugs, adding the ability for the player controller to interact with objects, and creating a sanctuary cave scene for the player to heal around a fire or some shit. Still not sure about the last part so open to ideas.
Anthony Sanders
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Michael Powell
Too tired to dev
Too motivated to sleep
Time to shitpost
Joseph Anderson
Too high to dev
Not high enough to do art
Time to eat pizza
Jeremiah Diaz
>tfw drug test soon
Brandon Barnes
"Save this script and return to unity."
Joseph Cooper
so you're saying it's okay to be an idea guy?
Gabriel Barnes
Too shit to create anything
Not shit enough to want to kill myself
Time to drink
Parker Walker
How are your cute girls coming along?
Juan Brooks
>3dcgpd
Alexander Fisher
>keep just bumbling in Unreal whenever you get motivation from time off >learning stuff, but just realize it's too much >want to just give in and at least just like make game in Game Maker.
How awful is it. I just want to make some shitty RPG.
It's just daunting with Unreal in that if you ever did get something done to be released it'd be a nightmare to manage/update/patch/etc alone
Ethan Evans
You were saying?
Bentley Gonzalez
how do I into design? I wanna make a serious game with serious looking characters but I don't think that would work with low-poly and chibi. and try to do it otherwise is just too much work
Tyler Sanders
Working on attaching multiple directional machine guns to planes, so that I can use them for bombers. Still need to give each gun its own AI rather than relying on the plane's like the fighters' guns do. Bombers should be fun once they're fully implemented
Adam Cook
Proper design requires a lot of planning and research. You don't just go and draw shit until it's good, you need to actually approach it properly.
Jordan Parker
I like the Advanced Wars aesthetic. Though I'm guessing its a side-scroller wave-shooter thing?
The planes are a bit small if you want to have a lot of gameplay\attention to small details like individual guns on planes. If its going to be a focus maybe blow it all up a bit.
Colton Allen
>Working on attaching multiple directional machine guns to one plane For a second I thought you were danny working on new plans to eradicate rotate
Oliver Turner
>I like the Advanced Wars aesthetic. It's just advanced wars sprites though.
Jace Baker
>spending more time writing stuff that can come later instead of coding real progress like gameplay mechanics and shit
I don't like this a bit but I just can't help it
Noah Butler
So they are. I'll have to work harder at memorising all the assets of every game I've ever played.
Isaac Bailey
Pro tip: if you're writing something other than code, you're doing something wrong.
Wyatt Fisher
The background tiles are straight from Advance Wars, just darkened a bit so they aren't as harsh. I'm just using them as placeholders but I'd like to go for a similar aesthetic once I make my own
The size of the planes has been a big issue. It plays pretty fast and is mostly about using missiles, so most of the bigger sprites I've made don't move as smoothly. But it obviously gets hard to tell what's going on when they're so small. Just one of many visual design issues I need to work on
Oliver Thompson
this is fucking hilarious jesus christ
Nathan Bailey
T H I E F H I E F
Alexander Martinez
>that's the kind of shit people find funny I'll never be successful because I'll never understand people
Jacob Murphy
it's pretty simple. youngness is equal to edgeness, edgeness finds sociopathic behavior funny. simple.
Luis Cooper
I WANT TO FUCK A YESDEV
Gabriel Cook
>I took her to the animal shelter. Mmm. >Mmm
Austin Morgan
then you're the whore at a soup kitchen
Anthony Parker
sorry I'm not a zoophile
Kayden Robinson
become a yesdev and you can go fuck yourself
Nicholas Roberts
>youngness is equal to edgeness But you're the edgiest guy on AGDG at the fresh, youthful age of 36.
Michael Reyes
Fuck off nodev
It's okay I'll even leave the fursuit off just for you
Now watch googum come along and argue how fun isn't fun.
Anthony Miller
Gameplay should come before fun.
Jaxson Morales
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Kevin Hall
he's right, it clearly says "gameplay comes first"
Ian Gomez
Which DnD class fits kobolds best?
Christian Hill
that pic nails it rite there bard
Adam Brooks
stupid
Isaac Long
>abstract or automate parts of the simulation that are not fun
Man I know I'm a turboautist but I really want people to plot their own orbital insertions. At least until they research a navigation computer.
Aaron Martinez
Ninja Wizard multiclass
Noah Mitchell
Dead.
Kevin Stewart
Bard is a good choice, but something tells me it's not the best. Thief maybe?
Kobolds can't be wizards! They don't have beards!!
Rude AS FUCK!
Evan Long
An actual game
Nicholas Lopez
Will my visual novel get bullied here?
Jeremiah Davis
>Kobolds can't be wizards! They don't have beards!!
Hunter James
Mine does but it's not really visual and I like getting bullied so it's okay!
Dominic Phillips
That is not a real kobold! That is a BLIZZBOLD! ACTUAL kobolds, just like ACTUAL Khajiit DO NOT HAVE BEARDS!!!
Jaxon Diaz
I'm slowly getting there
Adam Smith
Don't worry koboldev, I believe in you. Other devs will be mean and call you a shitposter because they want you to conform to their extremely rigid standards of """board culture""". Keep up the good work, my dude B)
Zachary Lee
Looks great user. Good job. What kind of game will it be?
oh is this the kobold? i've seen webms of them before.
Tyler James
Thanks! Dog sex scene this extended weekend
GERMANS started WORLD WAR 2!!! Why are you believing them?!
I'll kill him if he does!
Dylan Walker
kobolds are brutal
Logan Brown
>precuck Fuck off /co/
Christian Watson
Third person action game about cute soldier lost somewhere in deep forest (probably procedurally generated) who fights with creatures from european mythologies.
John Wilson
I love it already. Can't wait to see more.
Bentley Gutierrez
what do you guys think of my orc?
Liam Lee
>been a nodev for more than 3 months because i havent come up with any ideas why live
Elijah Parker
Needs a bit more shading around the shoulders and neck, gut bretty pud
Cooper Brown
it's ok just engine dev so you'll be in position to take advantage of the ideas when they come
Xavier Lopez
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Charles Wood
How playable does a demo day demo have to be?
Could it just be one half finished level?
Jason Bennett
It depends what you want to show and get freedback from. It could be just half finished if you just want more feedback on gameplay than on level design.