Hey guys, LightDev here, lighting works and I was gonna include a flashlight tag multiplayer mode to make up for the lack of anything new or interesting but that ended up... exploding to say the least. Create code wasn't even activating, no new levels or anything just light is a little flashier than before that's all.
>Upcoming Demo Day (ONE DAY) >Upcoming also its bad form to highlight a specific game in the OP
Jackson Bailey
he is just luring them in, my man.
Easton Scott
>demo day is over in a day what the FUCK
Jayden Russell
>X day >over in a day I see nothing wrong
Aaron Miller
>only 17 entries
Thomas Adams
Game looks good but your main character is just too boring.
YOU CHOSE THIS PATH
Music guys are different from artists. We periodically have one or two giving their stuff for free so this is why there's nothing wrong with them shilling for time to time.
William Smith
How are you doing the bullet spread, so it's not just a laser-accurate stream?
Camden Rivera
random()
Levi Wood
I'm happy that I finally got weapon pickup/dropping working after a month or so pause from dev. Now I can get the actual different weapon types/stats in, I guess.
Levi Lewis
that's because you can create music in minutes if you know what ur doing, that's not even comparable
Henry Hernandez
This kills the googum
Kevin Lopez
online story mode
good animations
William Gray
offset by minute fluxuations in the computer's fan speed modulo ms digit of unix time
Elijah Richardson
>but artists can't [Citation needed]
Chase Hill
Being finished
Lincoln Cooper
its not gonna finish itself suck on it
Anthony Edwards
Dude make a webm
Oliver Reyes
anyone got a script for GM to make custom fonts with sprites? I made one but it seems to exit the script after I call it, making it useless unless I'm only drawing one string at the end of my code. pastebin.com/icdKXhd2
Ayden Bell
Look at the graphics, I think his PC can barely run UE4 as is so recording a webm would fry it
Caleb Williams
you should add a hand attack where he flicks his hand forward and back with a kind of twisting motion
Noah Walker
use bandicam
performace stays perfect and frame rate is smoth it will fucking fill your hard drive though
Levi Baker
3D
Also a way to draw trails to the background that isn't done relative to the camera
Grayson Green
>Game looks good but your main character is just too boring.
He's supposed to be a normal priest taking on a ridiculous task. I could give him a hat and maybe a cape though I dunno.
Gavin Howard
If it helps, I like your character the way he is!
Evan Howard
how do you get the projectile trails to stay put then?
Strat confirmed for that fag that makes all those pedo OPs
Zachary Rodriguez
The trails are drawn to a separate surface with half the dimensions of the level, which is never refreshed and drawn underneath the jets. But you can't just draw trails at the missile's coordinates divided by two because that doesn't take into account the size of the camera, which is constant across both surfaces. So if you divide by two, you end up with the trails drawn off-center from the missile
So my current solution is to find the distance between the missile and the camera's x and y coordinates, and then drawing the trail that distance inward from the coordinates of the second camera which is used to draw the background. It's not perfect; if you fire a missile straight ahead and then turn, the missile's trail will appear to curve even though it's flying straight
Jack Parker
GAME OF THRONES SPOILERS: It's shit lol. RIP having pool of book content to steal from
Jordan Williams
Just tried the clarent demo >+ if you get gud it gets pretty fun >+ nice animation >- birds are merciless if you miss the first hit >- default key settings are borderline insane 8/10 it's ok
Connor Mitchell
who
Connor Hill
I'm an old aggy dagger, just been too busy to post progress :)
Logan Flores
Giga Crab's got the start of an intro now. He starts buried and then jumps up like the normal crab but to a ridiculous degree. He's missing sand splashes because I haven't finished animating them yet, but rest assured they'll be there.
Nicholas Gonzalez
Looks cool man
Samuel Anderson
He's been posting for weeks. Maybe you should actually visit these threads instead of pretending like you know what you're talking about.
Nicholas Ortiz
whodevs pls leave
Luis Thompson
That sounds fishy
Easton Rivera
I would if I weren't retarded and knew how to, honestly.
Runs games fine, but the editor is much more intensive.
what
Grayson Robinson
...
Alexander Torres
do i see a buldge
Justin Garcia
wat
Carson Ortiz
Is that supposed to be Charlotte? They didn't even get the outfit right if it was. There have been much better lewds produced
Henry Campbell
>tumblr nose >man face >no tits This isn't the lewd E cups Charlotte we all love
Gabriel King
Thanks user I just wish there was more to show. Luckily summer has started meaning much more time for progress.
Nathan Evans
lets see then
Kevin Nguyen
webmcam
Logan Evans
Hello, I have finally put together the guides I posted about around January. I posted a link to my poll where you could decide what I would write about. Unfortunately I got swamped with work and school and I had to cut it off. I thought about what everyone said and came up with a whole new angle. I will be doing, weekly, one guide on 3 topics: 2 of which are design patterns and 1 is something random. Once again I will be posting the polls and asking for people to add me to helpful links in ops post. Tomorrow the site goes up. The first guide is on singleton, observer and UML
Brody Gray
Great progress so far, your game actually looks challenging now. Though, those falling icicles should really be able to damage the skeletons.
Kayden Hall
sword beats monkey
Isaac Scott
>lewd E cups Charlotte I still don't understand how that started
Gavin Perry
post games with good minimal pixel art hard mode: no 1px legs
Jose Adams
Look harder, user.
Asher Jackson
cant have both
Grayson Sanchez
mario 1
Thomas Ward
Do consoles use the same "joystick button/axis #" thing that PCs do?
David Martinez
Fighting game?
Caleb Thomas
It's funny when you compare how totally shit NES mario and link look compared to other NES characters that use a similar amount of pixels and colors. Thank god they upgraded mario for SMB 2 and 3.
Isaiah Nelson
Gameplay.
Well, I do have gameplay, but I don't have enough finished assets for the intended gameplay.
Parker Collins
That's because they didn't know what they were doing yet. All old NES games look pretty terrible
Lucas Gutierrez
No the buttons have names
Grayson Ramirez
That's the thing though, aside from a few poor color choices for some levels, everything else about supermario bros looks great.
Pic related.
Bentley Lopez
So in unity or unreal I'd have to do circle as an input instead of joystick button 2 I mean on the coding/input manager side.
Kayden Phillips
Idk read the doc
Landon Clark
NDA's, bro.
Dominic Wilson
Nodev association's what?
Xavier Hill
Hi, thread. Last time I posted I talked with someone about implementing a score system with a multiplier and stuff to encourage you to not let enemies past you.
Well, I decided it was a good idea and implemented it. It's currently commented out for testing purposes but it does work, in this webm I'm just using a dev key to make it go up manually. When an enemy makes it past, the multiplier resets to x1.
Next I'm going to lay out what I want all my movement speeds to be for enemies and ships so I don't have to mess with those values later, I think.
Benjamin Barnes
Hey man nice tunes. Hope you stay around.
Isaiah Gray
I like the simplicity of this. Plus I like monkeys.
Gabriel Thomas
I like what I see, but what is the game about? How are you planing to extend it? Both gameplay and story wise (assuming there will be a story).
Dominic Watson
legitimate progress
Logan James
By the way, I was coming up with some ways to make the score more meaningful, how do these ideas sound:
- At the end of each 'world' (series of levels) the player is presented with a store to spend their current score on for goodies like permanent unlockables or bonuses - At 0 lives the player can spend a pretty high amount of points (1m or so?) to get 3 more lives and keep playing, or decline to game over and save their score as is - Highest score is denoted by the score becoming a different color when reached, furthest distance is denoted by a physical line in the game screen itself
Ayden Torres
>- Highest score is denoted by the score becoming a different color when reached, furthest distance is denoted by a physical line in the game screen itself cool ideas
>permanent unlockables what
Joseph Ross
Stuff like new ships to play as for future runs. I don't have any ideas for permanent stuff other than that so I just left it as a blanket term in case I come up with anything else.