/agdg/ Amateur Game Development General

Demo Day Submissions Over Edition

> GO PLAY SOME GAMES RIGHT NOW
itch.io/jam/agdg-demo-day-8

Helpful Links: alloyed.github.io/agdg-links/
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/

> Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/zsDQmN9K

> Previous Jams
pastebin.com/QwcSPdnx

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/

Other urls found in this thread:

neonwinter.itch.io/frognok-demo-day-8
itch.io/jam/agdg-demo-day-8/rate/66182
thewhitereaper.itch.io/bokube-demo
twitter.com/TheeWhiteReaper/status/729931546044542976
strawpoll.me/10174563/r
developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/code
youtube.com/watch?v=Acr0Ty4KGHU
strawpoll.me/10174563
boards.fireden.net/vg/search/text/bokube/
boards.fireden.net/v/search/text/bokube/
youtube.com/watch?v=FPFhEwNasf0
omicron.itch.io/placid-trip
boards.fireden.net/vg/search/text/Dream Knights VR/
en.wikipedia.org/wiki/Instruction_prefetch
pastebin.com/AMYrbSMj
twitter.com/SFWRedditImages

>tfw 20 views and 0 downloads

>reposting for desperation
anyone know how to make game maker games default to the players monitor size?

>tfw only 17 views

But my game is browser based so...

Where's your anime LFO game?

If you don't have a corporation with limited liability, then being sued for your game contents could result in seizure of personal assets such as car, computer, even your home

Post your demo, get feedback.

Just make sure you're going to be here for however long it takes to complete & write about though

neonwinter.itch.io/frognok-demo-day-8

Reminder that if you use GM:S for commercial games, your games can't be shitty

Sorry man, didn't see you ask.
There are a few ways to do it. Do you just want to stretch the game, or are you looking for the viewport to adjust itself to accommodate any ratio?

I'M GOING TO MAKE A GAME

AND IT

WILL

BE

GOOD

That's the EULA for the YoYo web store, not Game Maker. I suppose you already knew that though and you're actually the patent shitposter.

>or are you looking for the viewport to adjust itself to accommodate any ratio
this, my artist keeps bitching that his job is more important than mine and wants to be able to see everything while we make the game.

end user confirmed for retarded

BTFO

Visually it's great!

...

itch.io/jam/agdg-demo-day-8/rate/66182

Collision sucks.

And now the definition for publisher property?
Don't even bother though, you should already know that Game Maker doesn't host publisher property, so there's nothing to remove from it.

I'm going to tell /jp/ you're whoring yourself here and choking on /agdg/ normie cock.

I miss bb

>start making a game
>tell myself that it's ok even if it's not popular, as long as I learn more skills and enjoy what I made

>60 hours into programming
>these fucks better start appreciating my game and hard work when I release the full game

Asteroids should explode when you shoot them.

Is there a goal?

The lewd potential of this game makes it a solid 9/10
I guarantee you will have rule 34 before the game is released.

thats the path
yes
yesss

If that's your attitude just make an anime game, people will love it regardless of quality

It's a bit weak, but here's my code. Though I don't know if this is what you want anymore, did you want to see the whole level?
This will scale the game up 1:1 as far as it can and then instead of letterboxing it adjusts the viewport size to make more of the world visible.

How minimalist is too minimalist for an over world map?

pretty cool
reminded me of SPAZ
needs some more movement control and customizability tho

but I am

There's no OC thread and I only whore myself in gamedev threads

can we enter games we are already working on in the waifu jam

I don't want to see the whole level, just whats around the player. gonna give your code a shot

thewhitereaper.itch.io/bokube-demo

twitter.com/TheeWhiteReaper/status/729931546044542976
Still working on making it so hopping makes DJ scratch sounds and pauses the music, until you land your hop.

strawpoll.me/10174563/r
Very proud that Bokube was voted and tied with Patsu Harvest at the conclusion of last night. Very honored.

Going to be working on the ice/snow world, and the deserts boss today. Will post pr0gress.

Yes

I don't recognise this game at all

thank u

Right now there is no goal, I plan on making it a space sandbox where you can mine/trade or hunt pirates

Asteroids can only be broken by mining lasers which I haven't added yet.

Its right up there in the OP as well.

addEventListener('keydown', function (event) {switch(event.code) { ... }})
developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/code

That's good to hear, lewd fan art means more exposure

It's one of the demo day games.

What did you make that with?

Yeah, but before demo day

they have a good youtubes
youtube.com/watch?v=Acr0Ty4KGHU

OFFICIAL DEMO DAY RANKING POLL

strawpoll.me/10174563
strawpoll.me/10174563
strawpoll.me/10174563

boards.fireden.net/vg/search/text/bokube/

Fuck off nodev. Shitposters like you need to leave.

Disgusting

>A literal whodev

Why is he not getting bullied?

Guys, let's say I have something in the Update function that controls for example, an enemy projectile. Is it good practice to leave this in update, or should I make my own function and then call it for these kinds of things?

we're desperate to pretend like this community hasn't been on its deathbed for a long time

He's not a whodev, the dream knight VR game was posted here for a while. His game is a whogame because he's never posted that game here.

did you even read?
>Sorry I posted in /v/ Bokube progress instead for awhile, used to post my last project Dream Knights VR here for awhile though.
boards.fireden.net/v/search/text/bokube/

The more separate functions the better. But honestly fuck good programming practices. Just do what you like.

you can either make bullet its own entity
or have it be a child entity of the enemy that created it

your main update function should just update all the game's current objects
bonus points if you can make loop with CPU cache coheerency for that big FPS boost

So a whodev.

Thanks very much guys!

If you're sure that code will be reused someplace else, yes.
If you're not sure, don't bother until you've already reused it.

Is Vine going to remove the whodev's game from demoday?

This is absolutely despicable.

Working on duck sleeping.
Added a tireness indicator but the numbers are exaggerated for debugging purposes.
youtube.com/watch?v=FPFhEwNasf0

what are base_width and base_height?

>>bonus points if you can make loop with CPU cache coheerency for that big FPS boost
define

This. I switched projects because I'm allowed to show Bokube and Dream Knights is only behind closed doors now (for now).

What sort of artstyle are you going to have?

>tfw you were coding so hard you did not check agdg andn didn't knew there will be demoday and did not submit
Yeah, I fucked up.

But you guys can still download my game here
omicron.itch.io/placid-trip
And leave some feedback if you care.

What

boards.fireden.net/vg/search/text/Dream Knights VR/

Where is your game? Iv shown two of mine here before.

who?

why do people not know how to use smoothing by now?

use that instead of taking typed characters and polyfill if browser doesn't support that, obviously

I'm not sure to be honest, I just make it up as I go along.
For the 3D models I was aiming for N64 quality low-poly graphics.

en.wikipedia.org/wiki/Instruction_prefetch
cache coherency / prefetching
essentially making sure that your assembly isnt making jumps that will load and unload registers.

if you're making a bullet hell game, doing this would mean making a bullet structure and when you loop to update all bullets they're all the same structure type one after another, greatly speeding up that loop.

Vine doesn't post on agdg anymore. Vine doesn't care about agdg anymore. Demo Day is dead.

My game is Pantsu Harvest and I'm ashamed having my game on the same page as your whogame.

which ones are whodevs

Not him, and it really doesn't have anything to do with user's question.

Often, game loops have memory access patterns that are more in line with structure-of-array organization as opposed to array-of-structure, and the former can be quite a bit faster (transfers between main memory and CPU cache can be a big bottleneck).

both of the "whodev's" games are better than yours

>being this mad at another game near yours. In a small community.

Worried much? Chill senpai.

Oh, and isn't wrong either. That's another aspect to it, although it has more to do with branch prediction than cache.

879
>dragging someone else's game through the mud

this user isn't me

>mrixels

I bet you don't even have a gun to post.

This is the real patsu user?

BTFO

i was writing game ideas last night and a witch platformer came to mind and I'm pretty sure I was influenced by your game in retrospect

nice sprite mate

Remind me again why anyone without a traumatic brain injury would choose to use a language that has dynamic typing.

the witch is the only sprite I didn't make
it was made by fervir, Elysis dev

Just because I have no game doesn't mean I'm not part of this community.

We need to stay strong against whodevs.

That's the original width and height of the game surface. When its scale is 1x. Those two references are global variables I set at the start of the game.

nvm, played around with it and got it to work the way i wanted it.

if anyone has the same problem as me here you go
pastebin.com/AMYrbSMj

poster power rankings

1) Yesdevs
2) Whodevs
3) People who post constructive criticism/compliments on games

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.
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Ω) people shitting on other peoples games because they don't make anything or even do anything with their lives

animalknockoff dev here with some progress! it's not a juicy webm, but it's progress!

random weighted chances! now fish are caught based on a weight (or rarity) number on a data table, which is super easily manageable (and i can do it on excel, too!)

pic related: angelfish are rarer than tuna, and will be more a frequent catch. this will make adding new types of stuff much, much easier from now on! (and also makes it so i can edit all of this stuff without diving into code)

Unity 5

Make game? You are so apart of this community that you have to user as someone else who actually made game.

be mad about games
don't be mad at games

>nyeh heh heh
>must encourage an atmosphere of acceptance for my shilli-- uh for those whodevs on demodays

This. Nodevs with nothing to add are as bad as static lights toggled off or on.

>Agdg isn't about shilling your demos as you aspire for yesdev.

what are "whodevs"

devs that either post really infrequently or don't post at all, using agdg just to advertise their game

That's the basic concept, but if you just use magic numbers like that it's not going to change with different screen sizes and ratios.

Traditionally devs who only showed up for the weekly recaps and were never seen otherwise.

Now also applies to people who submit to demo day but don't post progress here.

...

>greaser dev
>capitalization
get your shit