>reposting for desperation anyone know how to make game maker games default to the players monitor size?
Nicholas Edwards
>tfw only 17 views
But my game is browser based so...
Landon Lee
Where's your anime LFO game?
Dominic Gomez
If you don't have a corporation with limited liability, then being sued for your game contents could result in seizure of personal assets such as car, computer, even your home
Jason Williams
Post your demo, get feedback.
Just make sure you're going to be here for however long it takes to complete & write about though
Reminder that if you use GM:S for commercial games, your games can't be shitty
Blake Clark
Sorry man, didn't see you ask. There are a few ways to do it. Do you just want to stretch the game, or are you looking for the viewport to adjust itself to accommodate any ratio?
Parker Cooper
I'M GOING TO MAKE A GAME
AND IT
WILL
BE
GOOD
Matthew Sanchez
That's the EULA for the YoYo web store, not Game Maker. I suppose you already knew that though and you're actually the patent shitposter.
Colton Young
>or are you looking for the viewport to adjust itself to accommodate any ratio this, my artist keeps bitching that his job is more important than mine and wants to be able to see everything while we make the game.
And now the definition for publisher property? Don't even bother though, you should already know that Game Maker doesn't host publisher property, so there's nothing to remove from it.
Joshua Lee
I'm going to tell /jp/ you're whoring yourself here and choking on /agdg/ normie cock.
Joseph Gutierrez
I miss bb
Jackson Morgan
>start making a game >tell myself that it's ok even if it's not popular, as long as I learn more skills and enjoy what I made
>60 hours into programming >these fucks better start appreciating my game and hard work when I release the full game
Julian Gomez
Asteroids should explode when you shoot them.
Is there a goal?
Owen Jackson
The lewd potential of this game makes it a solid 9/10 I guarantee you will have rule 34 before the game is released.
Wyatt Gutierrez
thats the path yes yesss
Asher Lee
If that's your attitude just make an anime game, people will love it regardless of quality
Austin Harris
It's a bit weak, but here's my code. Though I don't know if this is what you want anymore, did you want to see the whole level? This will scale the game up 1:1 as far as it can and then instead of letterboxing it adjusts the viewport size to make more of the world visible.
Jacob Johnson
How minimalist is too minimalist for an over world map?
John Cook
pretty cool reminded me of SPAZ needs some more movement control and customizability tho
Matthew Thomas
but I am
Luke King
There's no OC thread and I only whore myself in gamedev threads
Angel Edwards
can we enter games we are already working on in the waifu jam
Jacob Sullivan
I don't want to see the whole level, just whats around the player. gonna give your code a shot
Fuck off nodev. Shitposters like you need to leave.
Dylan Collins
Disgusting
Easton Gray
>A literal whodev
Why is he not getting bullied?
Dylan Hill
Guys, let's say I have something in the Update function that controls for example, an enemy projectile. Is it good practice to leave this in update, or should I make my own function and then call it for these kinds of things?
Jaxson Ross
we're desperate to pretend like this community hasn't been on its deathbed for a long time
Jose Evans
He's not a whodev, the dream knight VR game was posted here for a while. His game is a whogame because he's never posted that game here.
Lincoln Peterson
did you even read? >Sorry I posted in /v/ Bokube progress instead for awhile, used to post my last project Dream Knights VR here for awhile though. boards.fireden.net/v/search/text/bokube/
Nathaniel Robinson
The more separate functions the better. But honestly fuck good programming practices. Just do what you like.
Luis Evans
you can either make bullet its own entity or have it be a child entity of the enemy that created it
your main update function should just update all the game's current objects bonus points if you can make loop with CPU cache coheerency for that big FPS boost
Jack Allen
So a whodev.
Luis Walker
Thanks very much guys!
Dylan Russell
If you're sure that code will be reused someplace else, yes. If you're not sure, don't bother until you've already reused it.
Tyler Ward
Is Vine going to remove the whodev's game from demoday?
This is absolutely despicable.
Ryder Hernandez
Working on duck sleeping. Added a tireness indicator but the numbers are exaggerated for debugging purposes. youtube.com/watch?v=FPFhEwNasf0
Blake Gray
what are base_width and base_height?
Parker Reyes
>>bonus points if you can make loop with CPU cache coheerency for that big FPS boost define
Hudson Evans
This. I switched projects because I'm allowed to show Bokube and Dream Knights is only behind closed doors now (for now).
Nathan Allen
What sort of artstyle are you going to have?
Dylan Allen
>tfw you were coding so hard you did not check agdg andn didn't knew there will be demoday and did not submit Yeah, I fucked up.
But you guys can still download my game here omicron.itch.io/placid-trip And leave some feedback if you care.
Where is your game? Iv shown two of mine here before.
Jordan Anderson
who?
Josiah Lewis
why do people not know how to use smoothing by now?
use that instead of taking typed characters and polyfill if browser doesn't support that, obviously
Daniel Ross
I'm not sure to be honest, I just make it up as I go along. For the 3D models I was aiming for N64 quality low-poly graphics.
Brayden Powell
en.wikipedia.org/wiki/Instruction_prefetch cache coherency / prefetching essentially making sure that your assembly isnt making jumps that will load and unload registers.
if you're making a bullet hell game, doing this would mean making a bullet structure and when you loop to update all bullets they're all the same structure type one after another, greatly speeding up that loop.
Evan Gonzalez
Vine doesn't post on agdg anymore. Vine doesn't care about agdg anymore. Demo Day is dead.
Caleb Barnes
My game is Pantsu Harvest and I'm ashamed having my game on the same page as your whogame.
Samuel Flores
which ones are whodevs
Adam Miller
Not him, and it really doesn't have anything to do with user's question.
Often, game loops have memory access patterns that are more in line with structure-of-array organization as opposed to array-of-structure, and the former can be quite a bit faster (transfers between main memory and CPU cache can be a big bottleneck).
Blake Williams
both of the "whodev's" games are better than yours
Kayden Nguyen
>being this mad at another game near yours. In a small community.
Worried much? Chill senpai.
Chase James
Oh, and isn't wrong either. That's another aspect to it, although it has more to do with branch prediction than cache.
879 >dragging someone else's game through the mud
Cameron Rogers
this user isn't me
Jeremiah Reed
>mrixels
Jeremiah Diaz
I bet you don't even have a gun to post.
This is the real patsu user?
BTFO
Jose Young
i was writing game ideas last night and a witch platformer came to mind and I'm pretty sure I was influenced by your game in retrospect
nice sprite mate
Tyler Martinez
Remind me again why anyone without a traumatic brain injury would choose to use a language that has dynamic typing.
Jackson Rivera
the witch is the only sprite I didn't make it was made by fervir, Elysis dev
Henry Perez
Just because I have no game doesn't mean I'm not part of this community.
We need to stay strong against whodevs.
Dylan Gray
That's the original width and height of the game surface. When its scale is 1x. Those two references are global variables I set at the start of the game.
Lincoln Perry
nvm, played around with it and got it to work the way i wanted it.
1) Yesdevs 2) Whodevs 3) People who post constructive criticism/compliments on games
. . . .
.
.
.
Ω) people shitting on other peoples games because they don't make anything or even do anything with their lives
Noah Richardson
animalknockoff dev here with some progress! it's not a juicy webm, but it's progress!
random weighted chances! now fish are caught based on a weight (or rarity) number on a data table, which is super easily manageable (and i can do it on excel, too!)
pic related: angelfish are rarer than tuna, and will be more a frequent catch. this will make adding new types of stuff much, much easier from now on! (and also makes it so i can edit all of this stuff without diving into code)
Asher Murphy
Unity 5
Make game? You are so apart of this community that you have to user as someone else who actually made game.
Landon Thompson
be mad about games don't be mad at games
Alexander Miller
>nyeh heh heh >must encourage an atmosphere of acceptance for my shilli-- uh for those whodevs on demodays
Jose Powell
This. Nodevs with nothing to add are as bad as static lights toggled off or on.
>Agdg isn't about shilling your demos as you aspire for yesdev.
Cooper Lewis
what are "whodevs"
Bentley Bailey
devs that either post really infrequently or don't post at all, using agdg just to advertise their game
Austin Kelly
That's the basic concept, but if you just use magic numbers like that it's not going to change with different screen sizes and ratios.
Cameron Watson
Traditionally devs who only showed up for the weekly recaps and were never seen otherwise.
Now also applies to people who submit to demo day but don't post progress here.