/agdg/ - Amateur Game Dev General

Triangles edition

> CURRENT JAM, MAKE GAME!
itch.io/jam/wj2016

> Demo Day 8, go play games!
itch.io/jam/agdg-demo-day-8

Helpful Links: alloyed.github.io/agdg-links/
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/

> Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/zsDQmN9K

> Previous Jams
pastebin.com/QwcSPdnx

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

>Traingle poster is a Godot shill who readded it in despite no one in /agdg/ using it
wow

They just copied the last OP baka senpai

So, I was considering buying RPG Maker MV to make a simple, fun 2D RPG to get myself some foot into the game dev scene. I'm not really planning to go pro or commercial at all, just something fun I could add to my "things I've done" list. Do you guys think it's a good starting point?

...

Attempting some Victorian-esque deco for the Shop UI. This shit is tough to draw, man.

>Do you guys think it's a good starting point?
sure

where is the lewd?

Read the whole post you faggot. I said smooth shading looks like shit IN BLENDER RENDER. It makes everything look like a ball and ruins it. In cycles it looks nice.

Yes, but it still takes a fuckton of time. I have to render every pixel at least 500 times else it looks grainy as shit.

RPG Maker isn't bad software, the problem is that it's fairly limiting from what I remember. If you want to make a 2D turn based RPG then great. Its a good way to learn the basics of game creation, pacing, exp curves, etc.

However, customizing the engine without coding knowhow can be pretty damn tough.