/civ4xg/ - Stellaris, Civilization & 4X Stategy General

enslave good miners
integrate good researchers and power plant operators
exterminate all others

Niggas fucked up somehow, the trailer from last year showed a Hissho ship going into warp and exploding within the warp space like a motherfucker.

Also, is it me or are the Cravers going more Veeky Forums than ever?

What exactly does fleet academy do? Does it affect all ships, or just ships built on the station that has the fleet academy?

Reposting for responses

Working on a mod that would allow for a nomadic early game before settling (fallen empire smashed your homeworld, chasing you to the outer edge of the system using hyperlanes.)

Which sounds better?

>anoms providing resources; ships would be recovered from anoms as well. Resource scans are done on the entire system when you enter it.
>stations are already built, you build frontier outposts to temporarily claim territory to use before the fallen empire shows up and wrecks you.

The idea would be that you're drastically limited in the number of leaders you have. ex: only two leader cap, so either have a strong fighting force, or research two categories

Is spamming destroyers good late game? They can get up to 60% evasion and carry heavy guns. I'm just tired of my massive corvette blobs slowing everything down.

each line is an option btw

I'm really bad at 4X games. I used to play Civ V and have tried playing Crusader Kings 2 to no avail. I just tried playing Stellaris and I have no idea what I'm doing.

Do you ever have your scientists just disappear? The ones doing the research. There's no death pop-up or anything, I just eventually notice he's missing.

Enslave females, purge niggers and chinks

I've had this happen a few times, but it's just them dying. Tbh the death notification needs to be its own popup window (like you get with early game leader levelups)