/civ4xg/ - Stellaris, Civilization & 4X Strategy General

Ironic Democracy edition

>Stellaris OP:
pastebin.com/qsTFCyvh

>Stellaris Mod Archive
mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Unofficial Stellaris Steam Group
steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
pastebin.com/P5XCTQx9

>More info on Civ VI:
pcgamer.com/civilization-6-everything-you-need-to-know/
ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread:

Other urls found in this thread:

steamcommunity.com/sharedfiles/filedetails/?id=693111172
stellaris.smods.ru/
twitter.com/Steam_Spy/status/738463579112886272
twitter.com/SFWRedditImages

pls upload:

steamcommunity.com/sharedfiles/filedetails/?id=693111172

>how i google
stellaris.smods.ru/

What's better; a mixture of armor and crystal, or pure crystal?

Is that supposed to be a ranking of governments?

not there user, it's a fix for the mod in 1.1

So how do you pick the planets you colonize? Do you spread sectors around until you find a decently sized one or do you just use them to expand your influence?

>sectors
I meant space stations

That doesn't make sense either

>space stations
You mean Frontier Outposts, right?
You use them to claim systems with nice station wealth but no habitable/worthwhile colonizable planets, and to prevent the AI from settling systems you cant settle just yet because raisins

Right but what about planets that have a lot of pop space and their systems are rich in resources, do you build outposts until you reach it or do you just go ahead and colonize it? Because the second options sounds too risky, and turning it into a sector would defeat the whole point

>turning it into a sector would defeat the whole point
What?

You get less resources and the AI won't manage it properly.

Why don't you start from the very beginning and try to not ramble.

Sooo, how do i stop a construction in progress?
I changed my mind about a frontier outpost, but cant for the life of me convince that fuck to stop building it.

Also, i jsut killed then purged 4 of my neighbours (2 of which advanced started) and vassalized 1 of them, securing myself a fuckhuge area to blob and having a meaty army before even the 2250 mark. Is there even a point to continue?

Got that burried weapon event and the particle lance weapon before i even had destroyers.

>Sooo, how do i stop a construction in progress?
>I changed my mind about a frontier outpost, but cant for the life of me convince that fuck to stop building it.
Select the unit.
Look at the top left of the units selection box.
There's a stop sign there.
Hover over it and you'll see a popup saying "Stop".
Click it and it stops doing what it was doing.
Unless it is in ftl.

+5 resources > +0 resources

i am officialy a retard.
Thanks mate

Sorry.

>What is your usual criteria for picking planets to colonize and keep in your empire?
>When do you turn colonized planets into Sectors?
>What do you usually do if a colonizable planet with abundant resources in it and around it is away from you, do you go ahead and colonize it anyways, taking the risk of being cut off, or do you build up your way to it with Frontier Outposts?
>Do you do something completely different?

Hopefully more than one person will reply.

1.1

glitch causes ALL of the systems that I own with planets I have colonised to lose border status and fall under the nearest empire's space.

doesn't happen to non-colonised systems

pure ass rip my sectors

>when one of your top scientists kept her stripper name
Anyway I had the scourge event
>had three 9k fleets with Mk V shields and armor
>ready to fuck some spaghetti monsters up
>first wave came EZ
>second wave came fleets were halved but I made it
>9k-12k scourge fleets still coming
>all planets are now scrambling to replenish fleets
>scourge starts to invade my closest planet to their spawn points
>hastily recruit general (later President) to lead a combined Synthetic and Terran Xenomorph (the irony) army to defend planet
>he holds but my fleet is getting fucked up losing one 5-star admiral in the process
>suddenly fallen empire sends in four 10-12k fleets
>same fallen empire telling me to fuck off of their borders
>fleet remnants partake in the gang rape
>clear all scourge
>120 years later still in the situation log
>120 years later sill no queen
Is this a bug?

>big ones to avoid the +10% research cost per planet
>after hitting the planet cap. Can also make a building queue before handing it out to sectors
>colonize it anyway, unless it's far enough that I wouldn't be able to reach it without unlikely border treaties. If I simple haven't expanded there yet, I do it because the AI is not aggressive enough to cut me off

>What is your usual criteria for picking planets to colonize and keep in your empire?
Early game I've colonized in a manner that increases and pushes my borders.
If I am 5 in the numpad.
I may put frontier outposts on 3+9, and colonize 7-1.
Maybe further away just to get closer to alien borders.
Basically walling off space for myself.

Large planets, and good modifiers have priorities.
Stone Age Primitves have a high priority.

>When do you turn colonized planets into Sectors?
When they're fully built I sector them off.
Or if I am in a position where I want to colonize more worlds than my core limit I sector off lower priority planets temporarily, so I can work on more important ones.

>>What do you usually do if a colonizable planet with abundant resources in it and around it is away from you, do you go ahead and colonize it anyways, taking the risk of being cut off, or do you build up your way to it with Frontier Outposts?
If I feel very confident in my navy I do it.
Long term I try to connect it with other planets.

What's everyone's planets specialisations like? Care to share?

>Can also make a building queue before handing it out to sectors
Yeah that's a good tip, been doing that a lot.

desu I don't feel much need to specialize. I only do it in planets with modifiers, otherwise I just build the tile's resource, and build labs on the rest

>he doesn't assimilate new races into his empire, force them to adopt his ethics, and split races into different sectors

>force them to adopt his ethics
How?

I am thinking about making labs cost 2times more to maintain, and energy plant to consume minerals.
Maybe make some special buildings for resource produced tiles so they are more efficient/cost less to maintain.
Thought anons?

Have negative ethics divergence. I'm putting an orbital mind control laser on every space port, which has a whopping -30% ethics divergence.

Also, my happiness is maxed out in most planets, which reduces ethics divergence even more.

is there a segregation mod that lets you force sectors to not grow pops of different species?

>minerals require energy to produce
>energy requires minerals to produce
Desu this sounds terrible and confusing. Might also cause a very hard hole to climb from if you run out of one of them

Special production buildings sound good though, the current ones are too linear

1st way(direct):
>conquer
>use all -ethic divergence(being collectivist help).
>wait it take time
2nd way(slow)
>liberate
>it make them adopt your ethics
>their new goverment start converting pops to your ethics
>diplo or force vassalise
>wait until pops is converted
>integrate

pls respong I want the cheevos

You could always forbid any migration. Only pops already on the planet will grow.

Energy station need 1 mineral but produce 3 energy(more when better).
But yeah it could make some shortages in begging. I was think more about countering energy abundance after early stage.
Reducing planet science penalty to 5% and increasing pop penalty to 2%?

>playing LOGH style space Prussians from earth
>Becime decent sized power
>See minor state bird people on the other side of the galaxy called the Braunschweig imperium ruled by an empress named Sofie

Should I head cannon them as prussiaboo bird folk who love our uniforms and music, is that reasonable, for my immersion's sake?

>and energy plant to consume minerals
I think someone did that like 20 threads ago.

I'm thinking about how you can split up minerals into more types to encourage trade and make the need for different resources more interesting.

Not sure what I'd split mineral into yet though.
like Mineral, Gold and Copper for example.
Where you need minerals for most things, but then maybe powerplants take some copper to build.

I have the same. Probably yes.
Bravo Parasocks!

GIB RIGHTS GIB RIGHTS GIB RIGHTS GIB GIB GIB GIB GIB GIB

minerals could simply be split in rare minerals and generic more abundant minerals. Rare minerals wouldn't be as rare as strategic resources but they wouldn't be as widespread as generic minerals. Basic level power plants and stuff could only require generic minerals but more advanced stuff could then require some rare minerals.

Ofcourse it is.
They just intercept LOGH audition. Make them honorary junkers.

Either turn them into a vassal or annex them and give them their own sector.

Actually great idea.
Splitting minerals into Minerals and Fuel(for energy plants). Basic energy plants could be cheap and with no need of fuel but better need Fuel(radioactive minerals or something).

I just communicated with them, they said something to the effect that the best parts of their society came from cultural exchange. It's settled then, they culturally appropriated me

>firaxis going down the muh realism route again
wew
when will they stop trying to mimic paradox
civ is a board game

Can someone tell me if the Unbidden were supposed to present a threat?

I just sort of rolled over them without any major losses, my fleet was pretty small too(200cap @2390)

Power Plant, if you place them on a tile that is already producing energy, it costs no fuel.
The logic is that the tile with natural energy is a good spot for terrestial energy plant.
Like geothermal.
Otherwise the power plant is something else like fusion or whatever and requires some sort of fuel.


Instead of Mineral and Energy.
You have Mineral, Rare Mineral, Ore, Fuel, Energy.

Power Plants that aren't placed on energy tiles, use fuel to run.

Power Plants cost mostly Mineral to build, and a bit of Rare Mineral.

Corvettes take basically just mineral.
Battleships may take a lot of ore.
Crystal Hull takes a lot of rare minerals.

>Fortress has 50% more firepower than a fleet of the same tech
>Fortress gets shat all over
How do I build good defense platforms, stations, and fortresses.

Is Stellaris any good yet?

It's fun
Not good

...

You don't.

Post pics of them.

>enlightened monarchy
>not top tier
Someone needs to go to my reeducation camps

Someone mentioned this in the old thread but it's been pruned.

>Partially related, but i kinda wish early space-age civs had primite rocket science ships going around the space system, and maybe a small fleet of basic tech corvetes with no FTL

Paradox will have a DLC all about primitive civilizations. They did it with pagans and republics in CK2. They release it with basic content and take their sweet swedish time to expand on them. The Heinlein update states they will add little civilian ship moving around in orbit and between planets. In addition, civs about to advance to space age create a primitive space station. It serves no purpose and doesn't appear to have modules or build ships.

>expecting good game from parasocks
Get real man.
Like this user said. Its shit but funny. If you true autist you will have no fun when you see how shitty this game is and how much it waste potential to be a great game.

>find fallen empire
>Hello inferior creature, stay away from us
>declare war against them
>get the "greeting" screen again
I bet Paradox did this

>boosting energy weapon attack speed to the point where tachyon lances are like high range machine guns
glorious

How to counter corvette spam.
Not even PD can counter the amount of missiles these faggots are shitting out.

It'll be nice when they add more wargoals and such. Fanatic xenophobes should be able to glass planets in war.

There's nothing special to them other than the name, sadly

since this game is so bad, what do you consider a good one? i haven't enjoyed any 4x aside from this since civ4 really.

have more corvettes

Cover your ships in shield capacitors.

>stellaris is 4x

>stellaris ISN'T a 4x
Why is it in 4x general then, buddy?

because /gsg/ is butthurt about it

>/civ4xg/ - Stellaris, Civilization & 4X Strategy General Anonymous 06/02/16(Thu)20:53:50 No.144251518

honorary 4x

/gsg/ is just a circle jerk about how hitler should have won and 'pls buy' meme

How's this for gov rankings?

I think Ironic Democracy is the best.
All Autocracies are good, so are the spiritualist gov types.

Maybe Martial Demarchy and Mega Corp could be moved up because of the energy, but I'm not sure.

gg paradox everyone's portraits are changing now

Sadly there were not a good game at last 4x in the last decade.
I still play first Master of Orion(best 4x ever) and OpenXCom(great mods) and SMAC of course.
I tried GalCiv but I only like first part, 2nd is boring and plain, and 3th is just terrible.
Endless Space is boring again but I actually like it. Its very polished but its like solid craft not something with a soul. We will see what they do with 2nd part.
Sword of the Stars is actually decent. Its kinda dumb down version of Master of Orion but with tacticool battles(clunky but playable). SotS II was a fucking disaster - it was so terrible actually force Paradox to start fund Quality control.
The new MoO is still in the making. Its kinda promising but I don't have great expectations.
There is a Remnants of the precursors which is 1;1 remake of 1st Master of Orion but with better UI, AI and more custom options. Its made by one guy for free. Alpha was released like 2 days ago but full version next year.
Overall I don't see any AAA or even BB title to even get close to MoO. I can't even play 2nd part after I played 1st.

>Its kinda promising

for a casual civ5 in space maybe

at least I'll have my prrsha

>Sadly there were not a good game at last 4x in the last decade.
Civ5 only came out 6 years ago user.

And the best 4x is Master of Magic.

murrsha*

You filthy fucking furry :^)

i think the thing i miss most about moo is how the ground combat was resolved, it was fun seeing your small group of advanced troops wipe out a huge line of shitty psilons.

I moved Transcendant Oligarchy down one step.

mrrshan is the race, prrsha is the leader you silly cat

murrshan*
:^^^)

>best fantasy 4x
Fixed for you.
>best space 4x is still Master of Orion.
I never liked Civs after 3nd. Although I spend tons of time playing them(especially 3th). Dunno why.
I expect total garbage. But the last update I get hands on was enjoyable. Its not bad if you don't expect too much. Thing is plenty of things still not work. We will see how much crap it is when its done but I notice that they try to polish it hard.

threend, thrith?

3st

pronounce 3st

I agree. HoMM stack combat is better for actual Empire combat(but it would be nice to divide the stacks). Also tech system is I think the best I ever meet.
Its kinda silly. I enjoy original MoO cartoon races but they go to far. Its kinda hard to treat them seriously when in MoO they have more weight.

My fleet believes a group of transport ships is more dangerous than 8 battlecruisers

Aurora is literlaly the only 4x worth playing
everything else is casualized trash

well it looks really nice and they have a ton of great voices, and it seems simple enough to play

all great for appealing to casuals who have never heard of a 4x before

fleets are retarded, news at 11
what about freeorion

>blame alcohol
I need sleep.

c a s u a l i s e d
t r a s h

It Freeorion actually playable?
When I last time check it it has no AI and no tech tree.

>Its kinda silly. I enjoy original MoO cartoon races but they go to far. Its kinda hard to treat them seriously when in MoO they have more weight.

I think it's an advantage of lower graphics.
There's a higher level of interpretation due to the poor graphics, so we percieve the very best vision for us, but then when the graphics are improved we see that it isn't that specific vision we had in mind.

>When I last time check it it has no AI and no tech tree.
How long ago was that? I playing it 3 years ago and it had both.

True. It have limited animation but changes in music and light along with good text make great impressions.
You could feel change in their mood, simply great and well done(or just just me).

dude literally data entry the game lmao

>a-autism!
not
an
argument

>meme arrows
not
a
rebuttal

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