Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.
I've been having some issues with windows 10 at the moment
Can we expect something similar in performance to the DX12 plugin that doesn't require to use this OS specifically? I don't want to be locked down
Angel Scott
Vulkan is your only option f.a.m.
Ryan Gray
Is it a thing yet?
Julian Garcia
That looks like shit.
Jack Ortiz
Honestly the accurate version isn't that much better, we're just used to N64's blurriness. It's mostly the weird tiling on the grass that stands out I think.
Hunter Jackson
It's an option in the graphics menu, I forget what it's called but they talk about it on the wiki entry.
Isaac Reed
That looks MUCH better imo - everything blends together nicely. But I would like to be able to compare the pic in the OP with a screenshot of the same resolution.
Andrew Martinez
I also appreciate the vanilla aesthetic compared to modder efforts.
Most old games just don't look good with high resolution textures.
John Brooks
Why
Joshua Evans
>That looks MUCH better imo - everything blends together nicely. >Texture filtering Hm, I wonder why. OP's is insanely biased.
Mason Murphy
I admit that the blurriness is not too bad in this case, mainly because it's supposed to be dirt and trees and whatnot, they're not supposed to look very sharp anyway.
That being said I still prefer nearest for the water texture, those square thingies in the water and generally for anything that has reasonable-resolution texture.
Unfortunately games on the N64 liked to stretch textures over kilometers and I guess that for those blurry mess is generally better than blocky mess, especially for "natural" settings.
Moders tend to use hi-res textures with low-poly 3D models. That always looks super odd to me. Take pic related for instance.
I don't think I'm the only person in the world who thinks that bilinear filter over low-res textures is worse than nearest a lot of the time.
Julian Howard
>n64 emulation has zero dithering
Why is this acceptable?
Thomas Walker
Because we have the power of blur?
Jonathan Ramirez
Why not?
Joseph Cook
...
Levi Morris
Word of advice: the inherent in our delay in PCSX2 is going to make playing any DMC game a nightmare on higher difficulties.
Sebastian Morris
>OoT: PS1 Edition
Henry Clark
*input delay
Robert Gutierrez
>the inherent in our delay in PCSX2 i
PCSX2 has lag? How so?
Jeremiah Adams
It just is. Even with v-sync off and running at full speed, there's considerable delay. Makes the QTEs in Yakuza a pain.
Connor Peterson
Bump
Hudson Gonzalez
Are shaders still broken in retroarch?
Dylan Baker
Question: Does the N64 output 240p over s-video / RGB or can it only output 480i?
I'm asking because angrylion in retroarch outputs 640x480. Is it like in the real console or is it because the plugin just needs the higher resolution to work and process correctly?
If it is the later, what method do you prefer to emulate a 240p output with the n64's VI filtering through shaders?
a) the image attached: scale the image down with lanczos4 to 240p and then apply a crt hyllian shader
b) image in post below: apply hyllian-3d shader for 480p games directly (sadly this image has phosphor on unlike image a) because I had to use a glsl shader and couldnt configure it, cg shaders via xmb are broken in retroarch 1.3.4, I apply cg shaders via cfg files) so the comparison is not optimal, sorry for that.
or c) use angrylion without the vi filter or any other plugin like glide64 and create the vi filter via a shader in retroarch?
Joshua Miller
>Shaders written for RetroArch's non-Vulkan rendering drivers, such as Cg and GLSL shaders, do not work with RetroArch's Vulkan driver. There is a draft of RetroArch's new shader specification written up by Themaister (original SSNES/RetroArch dev, and also the main RetroArch Vulkan driver dev) here:
>Just like ".cg"/".glsl" and ".cgp"/".glslp", ".slang" files are individual shader passes and ".slangp" files are shader presets which can be loaded to add and configure any number of passes. These files are currently usable in RetroArch with Vulkan.
>Question: Does the N64 output 240p over s-video / RGB or can it only output 480i? 99% of N64 games output a 640x240p signal, while a very, very limited amount of games output 640x480i with the expansion pak. The N64 does not actually render the games in these resolutions though. The RDP just scales them to 640x240p or 640x480i for video output.
AngryLion's outputs 640x480, but renders the games in their native rendering resolutions. This does not matter on the 31khz display that is your monitor. This does not matter on the 31khz display that a VGA CRT monitor has. It would only matter on a 15khz CRT TV.
Speaking of, the VI filter is actually the reason why the N64 looks like shit if you hook it up to any TV that isn't a CRT. I have no idea why you want to invoke that upon yourself for a game that isn't Star Fox 64.
Michael Diaz
Get good.
Michael Powell
I want to simulate the original hardware and not enhance it or remove any of its features. Accept that. I am invoking this upon myself because mupen64 or the angrylion plugin output a 640x480 signal and not 320x240. This breaks most 240p shaders thus you have of the methods mentioned above or another. If you want to output via Retroarch to CRT you have scale it down before as well.
Adrian Wilson
that's not true, or more so it depends on what you mean. In nightly, yes you are correct. In stable, cg shaders are broken for most users via menu, possibly a xmb only problem, so you have to add the shaders manually via cgp and cfg.
Jacob Edwards
Who are your top 5 greatest of all time emudevs?
Luke Gomez
I don't think anybody here uses stable
Adrian Hernandez
*meant 640x240/320x240 and I'm talking about mupen64/angrylion in retroarch not standalone.
Dylan Price
Sony
Isaac Smith
I'm considering using my galaxy s7 (non-rooted) as an emulation machine (mostly ps1 and maybe psp), but apparently the original ps3 sixaxis controller isn't compatible with my device. are there any recommended controllers that are compatible?
Emulating for the first time, playing thousand year door.
Is there any escape from the jaggies? I have anti aliasing and internal resolution all the way up but they seem to do nothing.
Were all these old games jaggie'd and I never noticed as a kid?
Josiah Rivera
>Emulating for the first time
Isaiah Ortiz
My balls can act as a pressure-sensitive touch screen.
Xavier Anderson
I've heard giving me a rimjob helps with that. If all else fails liberal alcohol is the best blur filter thre ever was.
Angel James
You were not playing the game in 1080p as a kid. Lower the resolution and use a shader if you want something closer to what you played back in the days.
Blake Wilson
You never forget your first time. Console pussi is damn tight. The sex is ELECTRIC
Wyatt Smith
Shut up and blow me, bitch.
Daniel Smith
Is Pokemon White supposed to be this ugly? Looks worse than Platinum. Did I mess something up?
Gabriel Evans
At least Mooch has the decency of using a trip, how am I supposed to filter you?
Jason Jenkins
Yeah, you didn't swallow.
John Watson
You're not: you're gonna take aaaaaall of my burning crimson man-meat. ;)
Anthony Hughes
What if I just... stopped using a trip? :^)
- Moochykins
Ian Sanchez
Go to bed the_randomizer.
Gabriel Scott
That would be extremely painful
Christopher Adams
Well, I did... Whatcha gonna do about it? ;^)
- mooch
Easton Bailey
>White background The fuck
William Wilson
>Speaking of, the VI filter is actually the reason why the N64 looks like shit if you hook it up to any TV that isn't a CRT. I have no idea why you want to invoke that upon yourself for a game that isn't Star Fox 64. I think 2D games tend to look better with VI filters. Not just games that use gamma.
Thomas Gutierrez
Is this broken?
Aiden Campbell
>Thankfully, I see that it supports #include, which standard GLSL doesn't. This makes it actually realistic to port crt-royale, which would have been basically impossible otherwise.
I was wondering why no one tried porting it to GLSL
Landon James
yes. retroarch is still broken.
Wyatt Long
GLSL in an industry standard, you can't "port" things to it unilaterally.
Easton Parker
>playing twilight princess on Linux >forget to enable the speed hack in Dolphin >get to Faron Woods >framerate drops to 20 past the cave >think its just Linux being shit >boot into windows >get 10 fps at the guy who gives you the lantern when I still had 30 fps on Linux >completely unplayable past the cave The Linux shills were right. Windows really does suck.
>HD TTYD This is a thing I never knew I wanted until now.
Nathan Brooks
Nah, you're just bad user.
Brody Roberts
How strong is the PS Vita hardware to begin with? I mean, even if the hardware is documented and emulation comes a long way to achieve optimization on the level of dolphin or PCSX2 to name some reasonable examples, how powerful do you expect a PC will need to achieve moderately playable functionality anyway?
Ryder Turner
Not Windows fault if they can't maintain their DirectX renderer
Jace Mitchell
Which ARM processor performs better at emulation, exynos or snapdragon?
Leo Rogers
There will never ever be a Vita emulator because the hardware is too secure. Hackers agreed, don't bother them about it.
Julian Foster
No security survives the onslaught of time.
Nathaniel Adams
Can't mix gba-colors and crt shaders. Get this.
For simplicity, gba-colors and ds-colors should be set by default in the core options rather than handled by the shaders or frontend desu senpai.
Jordan Rogers
Does anyone know why I'm not getting any sound using a raspberry pi 2 and archlinux arm? Here's the error message: pastebin.com/PnATDKYx
Nathan Lopez
>Can't mix gba-colors and crt shaders
You're doing it wrong then. It will always work if you do it like this
Pass 1 : gba-colors Scale 1x Filter Nearest
Pass 2 : CRT Shader(s)
Julian Jackson
That worked.
Is there an easy way to add gba-colors to the beginning of a shader preset? I added it then manually added each individual shader, and that worked, but was wondering if there's an easier way.
Also, how can I set it to x4 fullscreen?
I think 640 is a nice max size for GBA games, compared to the 960 I use for snes.
Carson Martin
bump
Michael Walker
I always use linear shader. Why nearest?
Joshua Phillips
You don't want to use linear on an unscaled image
Charles Taylor
Thanks for reminding this shitfest of a remake exists
Matthew King
Why linear colour conversion is always superior.
Hudson Evans
That's not what "linear" refers to. Linear on a shader pass tells the GPU to use bilinear filtering on the output of that pass. You only want to use nearest neighbor on a 1x scaled output.
Connor Mitchell
He does indeed look like a turtle
Xavier Cox
>blaming bad performance on the OS, instead of blaming Dolphin top kek
Lucas Green
...
Isaiah Edwards
Rustation?
Ian Moore
Yeah. Just implemented running EXE.
Hunter Rodriguez
Well not bad, passes more than ePSXe's interpreter.
Lucas Smith
>Did I mess something up? Nope, Black and White were just ugly.
Zachary Anderson
I'm a bit surprised it doesn't fare better actually, but at least it gives me some things to improve.
>Xbox One and Playstation 4 may be the consoles that is easiest to build an emulator for
Juan Brooks
>Certain parts of Apple's Mac OS X operating system are based on FreeBSD.[11] The PlayStation 3 operating system also borrows certain components from FreeBSD,[12] while the PlayStation 4 operating system is derived from FreeBSD 9.[13]
doesn't this violate open sources? And is this what Ricardo Stallmanu meant when he said that without knowing it we use GNU shit all the time?
Nathaniel Parker
FreeBSD is using the BSD license, not GPL.
BSD allows you to do whatever the fuck you want, GPL is more restrictive than that.
If it's good, make sure to save the shader preset before loading another.
Connor Brown
Well you're playing them in a deprecated fork of a pretty bad emulator..... How can anyone play like that with white fucking borders around their game BTW? That trash would kill my eyes
Ryder Robinson
Is it supposed to look better then?
And just mentally filter it
Christopher Powell
>manually editing
That NEVER works for me. One tiny error and it fails.