/emugen/ - Emulation General

Why

>That looks MUCH better imo - everything blends together nicely.
>Texture filtering
Hm, I wonder why. OP's is insanely biased.

I admit that the blurriness is not too bad in this case, mainly because it's supposed to be dirt and trees and whatnot, they're not supposed to look very sharp anyway.

That being said I still prefer nearest for the water texture, those square thingies in the water and generally for anything that has reasonable-resolution texture.

Unfortunately games on the N64 liked to stretch textures over kilometers and I guess that for those blurry mess is generally better than blocky mess, especially for "natural" settings.

Moders tend to use hi-res textures with low-poly 3D models. That always looks super odd to me. Take pic related for instance.

I don't think I'm the only person in the world who thinks that bilinear filter over low-res textures is worse than nearest a lot of the time.

>n64 emulation has zero dithering

Why is this acceptable?

Because we have the power of blur?

Why not?

...

Word of advice: the inherent in our delay in PCSX2 is going to make playing any DMC game a nightmare on higher difficulties.

>OoT: PS1 Edition

*input delay