/agdg/ - Amateur Game Development General

I simplified it, you will be able to move but not freely, it will essentially be the "point and walk slowly" version that will be activated by the player picking up the ball.

I have a VIVE, I use it to game every second day or so where I game 2-4 hours in it. I have 2 shitty old radeon cards way under VR spec, still works well though with every single game I own for it. I only bought one because I wanted to dev early, I'd recommend players to wait until gen 2 unless you are swimming in money. (I however still think first gen VR was worth it, almost everyone thinking its just a "fad" are people who never tried it, or only tried it before the consumer versions).

How do I make the storming of Normandy beach fun? Like, thats what I want to make a game out of. Just that.

Maybe sell it as a VR "experience"?

what games do you play on it? Can you name a couple cause I've been interested for a while and I wouldn't mind messing around deving

Goddamn, if someone says he wanna learn scripting for gamedev but do not aspire to be a professional software engineer I would be able to help and direct them to certain resources/books/tutorials etc. I'm asking for similar advice but for art.

Are all artists shitty autists, or you people in particular?

You're never going to make it.

I just did but you didn't even read it

Look at Star Wars Battlefront 2 and copy that. 64 players and hundreds of bots capturing nodes around the map. Vehicles too.

I don't expect an indie dev to do the beaches of normandy justice though.

there is no equivalent for art. I'm sorry but you will have to spend several hours sucking at it in order to become even passable

Hover-junkers is my goto-thing. Thought it would get old quick but the fact that you are aiming on your own makes me improving in it so so tempting. Perfect example of a VR game where the VR isn't a gimmick at all. Also sunk 40 hours into fantastic contraption But here the VR is a gimmick, still such a fucking good gimmick. Windlands is also a game where VR isn't a gimmick thats good. Lastly I'd recommend call of the starseed episode 1, fucking mindblowing experience but not that long.

>Anime Grump Dev General
how about you homos tell me if I can do this in Lua:

a = {first = "thing", second = "stuff"}
b = a
print(a.first)

and get "thing" as my output?