This is my target audience. How do I get their attention?
Blake Murphy
there's nothing wrong with that.
Caleb Lee
>steal your ideas from non-game sources that's what i do This from the man who literally made a Rock Paper Scissors game
Easton Barnes
Notch made over 2 billion dollars by making a 3D java game.
Colton Foster
Maybe listen to someone else... I realize just how little this gives someone probably. Those videos were way better probably.
Feel free to play around with that code obviously.
Luis Cook
Get your cock out
Justin Cox
create a social media app that revolves around taking pictures
Thomas Gray
roasties :)
Jason Peterson
It's supposed to be a GAME. Are you saying that phallic objects would be a good idea for the game? Do you really think they're interested in that?
Josiah Richardson
Because that worked really well for you?
Jayden Cox
>Are you saying that phallic objects would be a good idea for the game? Eggplant Saga
Jayden Lewis
a five nights at freddies clone
Jackson Bell
rekt
Benjamin Long
I'm using Unity3d, and I'd like to know what's a good way to get very primitive and cheap (performance wise) points of light. The lights that come with Unity seem to be rather high end, taxing, of course they also let you do shadows and stuff, but I'm not interested in that, but rather the extremely simple stuff that you would find in games like Quake 1. I mean the radiating light that happened when you shot a gun, a rocket or grenade exploded, when you picked quad damage, etc.
Gabriel Baker
Which can't even get 60fps on most machines.
Christian Hall
...
Parker Gomez
Do what Runescape and Doom did and directly draw them on.
Aiden Sanchez
mark them "not important" for forward, or use deferred which was invented for this exact purpose
Dominic Roberts
docs.unity3d.com/410/Documentation/Manual/Lightmapping.html There. Bake your lighting. >I mean the radiating light that happened when you shot a gun You want cheaper dynamic lighting. Have your materials do cheaper lighting computations.
Hudson Nelson
Need a writer to come up with a short story for demoday
pic unrelated
Isaac Gonzalez
for what game brother
Jace Barnes
It gets 60 FPS on the machines of people that care about FPS. If FPS actually mattered do you think the game would have become the best selling indie game of all time?
Julian Roberts
Any guidelines?
William Hernandez
make sure your material use legacy type and mess around with the baking settings
Blake Gomez
Haha take that Notch!
Camden Roberts
Hey guys, this is probably a very common and echoed question here but does anyone know of any good books about common game dev data structures or design patterns?
(I posted this in the last thread to)
Henry Taylor
It barely runs on the computers of some of my friends.
My point isn't that the game was bad, but that the code (written in java) is poor. I think minecraft is a good game.
Daniel Harris
Its a hacking game, so all the exposition would have to come through things like emails, instant messages, finding text files on peoples computers, and news headlines/articles.
Im looking for like a main opponent/badguy, and an excuse you want to hack his series of computers.
Xavier Ross
Croteam's rec'd reading for applicants
Recommended literature: – Bjarne Stroustrup: “The C++ Programming Language” – The C++ FAQ: isocpp.org/wiki/faq – Steve McConnell: “Code Complete: A Practical Handbook of Software Construction” – Steve Maguire: “Writing Solid Code”
Cameron Mitchell
>premade engine
Samuel Garcia
Sounds like fun. Do you have any contact info?
Caleb Thompson
fun = 0.012 * fps / gameplay
>minecraft is a good game minecraft is a good idea with zero competition and a billion dollar marketing campaign
but it is not a good game
Sebastian Garcia
Fun, how soon do you need it?
Liam Perez
When the fuck is spoopy coming home from his vacation? I just got a vive and want to playtest for him.
Ryder Mitchell
I have a couple of questions
I basically made 'chunks' of the body and haven't subdivided or smoothed anything out yet
- Do you check the rigging of the model before you subdivide?
- Do you put in texture before or after subdividing
Sebastian Scott
All bad.
There are no good books. Watch all of handmadehero.org Or start where you need help.
It's been proven that a game's fun is directly linked to the amount of frames it can generate
Luke Perry
I think the gameplay of minecraft is fun. It really used to be so entertaining, and to a new player, the possibilities are so numerous.
I say used to be because, just like it happens in most games, I've run out of things to do. But I genuinely enjoyed it while it still had that novelty charm.
Liam Fisher
HOLD UP user
DID YOU MAKE SEPERATE MODELS FOR THOSE NIPPLES AND JUST ATTACH THEM TO THE BODY MESH?
Landon Reed
.My point isn't that the game was bad, but that the code (written in java) is poor. Yeah and his point was that even games written with poor code can be great games and be hugely successful.
>no game
Minecraft was a fucking great game. Still is. Careful with that fedora.
Eli Turner
there wasn't anything to do to begin with, it's an empty shell with no direction or purpose
alpha smp was actually closer to being a finished game than the it is now
Henry Barnes
...
Nolan Allen
it's separate and I haven't really joined in the body mesh/object. I figured it'll be easier for animation and just parent it to the body
Daniel Moore
Thanks user, been playing with that shadertoy demo the past half hour. You just singlehandedly made shaders approachable to me after the tutorials failed to. I'll go implement some selection circles now..
Elijah Baker
heh, nothing personnel ....... kid
Eli Torres
>1.6 very large GabensFunConstant*FPS/CPUCycle >CS:S lower >CS:GO hardly any fun >Warcraft 3 very high >Starcraft 2 very low Confirmed.
Isaac Cooper
I emailed you
Nolan Foster
sent ;)
Evan Lee
Good to hear. I'l save that explanation since it was pretty successful I suppose. thanks for that gif
Jaxon Mitchell
I.. understand, but why...?
Gavin Sullivan
Your opinion is shit.
Nathan Bennett
>game isnt real time raytraced
Jordan Gray
>wasting performance on the least efficient form of rendering known to man
Wyatt Morales
I'm gonna keep this in mind dude, thank you! (I already know java and c# pretty well and don't really feel like teaching myself c++ right now, but I will definitely look up the two other books!)
Thank you man! This seems awesome, will delve into asap!
Blake White
It's also easier to just make new divisions in the main mesh for where you want your nipples and how big, and then properly weighting your shit so that way animating won't fuck those specific parts up.
I don't necessarily remember the exact details about why, but I do know it's mostly a memory thing. It's less stress on the system to render one mesh than to render multiples in real time.
Jayden Ramirez
2d game engine for releasing games on steam?
Owen Cook
Is steam a good engine for 3d games?
Anthony Young
Now, don't be rude
Alright, I guess I started the argument over nothing. You can have a good 3d Java game.
>alpha smp was actually closer to being a finished game than the it is now How come?
Ethan Kelly
i guess it's true
Wyatt Walker
It has major advantages when you start approaching realistic rendering. So if your goals are high Any work fine as long as you get to publish. It's more about what kind of game you're aiming to do. (my personal preference is angel2d or Urho3D, which has a 2D thing) Steam can be used to run computations but asset loads are to high to handle the vertex count. You struggle to run at 1/60th fps. And that's below what most gamers will put up with.
Ethan Fisher
Are you taking 3D modeling in high school or something? There's nothing wrong with making a separate models for the nipples. He just needs to put them over a vertex, and everything is good. There are multiple ways to go about constructing the end product. It's the end product that matters, and not whatever shart you learn from intro courses.
Make sure the nipple origin is connected to a vertex, which it currently isn't. This is a cheap and dirty way to fix any future problems you may have and works with what you're thinking of.
Liam Ramirez
Released the dungeon game. Didn't get to complete everything before the jam finishing, but I'm happy with it. cowthing.itch.io/dungeon-of-cor
Isaac Kelly
subdivision is mostly for movies or sculpting, you want a just a good low poly mesh in a game (also quads aren't necessary for the lowpoly mesh, but keeping it mostly quads is easier to work with)
Levi Gray
damn,,,
Elijah Foster
TOO Busy edition.
I'm hoping making the grid floors darker from now on with boku being white will help.
How about this: Do games need endings? What if it's just a place to enjoy until you run out of stuff that you want to do. How would a game like fallout/oblivion do without a main story and just side quests?
Jeremiah Reyes
What
Landon Cruz
>print deltatime for users >"WHAT 0.1FPS?!" >1 star reviews But yeah we should do deltatime.
Chase Reyes
Remember, good programmers write proper code that doesn't need to check for null If you have a line of "if(something == null)" then your code is inherently flawed
Camden Reed
is it intentional that the side platforms are exactly the same shade as the walls?
and have you tried dark green and light green for the checkerboard?
Isaac Rogers
youtube.com/watch?v=sqct087xM9E >real CS research is making now darwing portraits in rembrand style that looks authentic >meanwhile agdg coders complain they're too shitty for art or can't into art >they're too retarded to make the computer make the art for them where is god now, artfags?
Tyler Wood
When do you need it?
Ethan Nguyen
I find that leaves me dissatisfied. I keep playing beyond the period I should. It doesn't reflect bad on the game (for me) but it doesn't leave me as happy as something nice that ends at the right time (see Portal1). >raii bs Fuck you. It's just dumb.
Levi Johnson
cut my game into pieces
John Torres
Idea guys unite! Together we will idea the greatest of all the game designs!
Liam Watson
truly we will soon be the only ones with jobs
Dominic Hughes
because big numbers are good and small numbers are bad, and we have good intuition for numbers between 1 and 100, but not for decimals
Evan Murphy
Alright I uploaded a Linux export. Let me know if it works.
Chase Rogers
The contrast is much better than before. I legit couldn't tell where the player was in the last image
It would be shit, because you'd have to rely on radiant quests which are always garbage. Just play fallout 4 and ignore the main quest to see what I mean. Or just play WoW which is pretty much that since there's never a real "main quest"
Nolan Williams
Why does that TV have buttons on the front besides the screen? Kind of a shit design, but maybe I'm expecting too much from the art of a meme .gif.
Joseph Hall
You don't need one.
You don't write patterns intentionally, you find them in written code that you want to describe to someone else.
Landon Hall
>ah yes, let's spend a month recreating one picture
Noah Johnson
>you can't change the code to produce diferent shit based on a scripting language or video footage >not having a cheap beowulf cluster >being poor >being shit at programming
Jackson Hernandez
>Why does that TV have buttons on the front besides the screen?
where you born in the 2000's by any chance?
Jayden Collins
m8 we've had this shit for ages, I'm just funposting. We've even learned to combine two separate objects into new pictures.
Adam Williams
low energy post here
Elijah Long
>and a billion dollar marketing campaign lolwut Notch literally just made the thing for fun and people were clawing down his door to get their hands on it. There was never any need to market it because the internet became quickly saturated with youtube videos and news articles and everything else.
Aiden Sullivan
Quick Question:
Lets say I have two unit types A and B. A can attack and move, while B can heal and move. How do I program it so that when a user selects A, they are only given the choices to attack or move. And if they select B, they are only given the choices to heal or move?
John Perry
97, but kinda close I guess.
Dominic Parker
Not sure if retarded or failed to bring point across.
Even when a game is developed properly and runs mechanically the same no matter the FPS the user is getting it is still a very good meter on how well the game runs.
Actually displaying delta time to users wouldn't really tell them much because they're mostly too stupid and FPS is already an established metric to show how well a game is running.