does it look good? Ive only started to animate. im trying to go for a cartoony style.
Aiden Wright
I've noticed I make a lot of calls to pull a subsection of a 2d array in my game. I'm currently just doing it by looping through the thing and copying over the values in question. Is there some fancy trick to do it faster? I'm pulling subsections nearly 100-200 times every update loop
Benjamin Morales
Free released cute 2D or 3D girl yet?
Levi Garcia
~~=Early Weekly Recap=~~ We have a total of 24 games. Twelve games have returned from previous recaps! Recap guy is on the other side of a graveyard! Don't forget to enter your game in Demo Day 9! There isn't any excuse at this point. Reply to if you want to make it in this week's recap! You have until 6ish EST.
~~=High Scores=~~ (7) [Placeholder Title] (7) TacticalRPG (6) Zero Quest (4) Dark Elf (4) Idol Comm@nder (4) Stellar Jets (3) God is a Cube (3) Vampire's Bit (3) Unnamed Pixel Platformer (3) Vindis Saga Tactics (2) SNEK (2) The good book (2) Untitled ARPG
(Score is calculated by number of recaps in a row)
~~=Feedback=~~ Think I've missed your game? Notice the scraper has made an error? Ideas or comments? Reply to this and let me know! Include your game name if it's missing.
Camden Hernandez
Google has some pixel art in their logo celebrating some space thing.
Can I steal that pixel art and use it in a game? There's no way Google would sue me is there?
Jacob Butler
hands are tiny and creepy. The rest probably works.
Xavier Reyes
How do you feel knowing the time wasting doing this is time you could've spent doing something productive?
Jackson Peterson
can I rip off all of Catherine's mechanics and get away with it?
Gabriel Sanchez
>pixel shit >wanting to steal pixel shit
Grayson Lee
>what if i have no talent at hard working That's called reality. Some people even with hard work will never be able to do some things, but people in this thread are too stupid to accept that.
Or actually it's an American thing. They seriously think that if you don't get something it just means that you're not trying hard enough. Bunch of idiots.
Blake Rivera
>animate >.png [...]
William Brown
>hurr I'm not lazy I'm just not talented so what's the point of trying? You're not going to make it.
Jackson Jenkins
>it's all ugly >several mixels Why would you want to steal this? What would you even use it for?
Eli Nelson
>googixels
Christian Evans
Guys pls. Any game related subjects you'd be interested in reading a blog post on? I need stuff to write about
Asher Jones
whats a mixel
Nolan Moore
Except, you know, all the people that will? Remember, most consumers aren't colossal cunts about what a game is made unlike nodev elitists like you.
Except for RPGMaker. That's got a high bias against it.
Sebastian Baker
Way too miss the point you idiot. I bet you're American.
Hudson Reed
mixed pixel sizes
Ethan Richardson
It's automated you dummy. You probably wasted more time typing this comment than him
Noah Allen
AI
Benjamin Jones
learn something new every day
John Perez
Wait.... this is what people have been bitching about for years?
Who fucking cares you fucking nerds.
Adrian Watson
shaders
Gavin Barnes
yes
Liam Cooper
Get out.
Aiden White
Sorry, I have no reading talent so I gave up. I mean, no point in trying, I have no talent.
Hudson Young
M A T H
Basically a math for retards guide on how to do anything from water physics to Ai to basic lighting.
Translating basic shit like sin/cos/tan to game applications. Yes I need help with basic trig shit
Leo Butler
testing some fake ass bokeh for my cutscenes.
they are just quads with texture + my special shader sauce for billboarding and for double rendering and blur
Joseph Myers
Am I the only person that honestly doesn't mind rixels? Gives me a Mode 7 vibe and I kinda dig it...
I'd say mis sized pixels can end up being a problem if large scale like in the image. It can cause a discrepancy in the art style.
Austin Hall
I don't see how it could be if it's from the threads? Do tell me how that's accomplished if it is, cause that's pretty cool, unless it's justy semi automatic or devs inputing it themselves
Zachary Turner
dank
Alexander Brooks
this fuck off there are like a billion texts on AI. I don't want to read "FSM are good but are shitty to expand XD" for the 1000th time.
Logan Brown
Is your main character Ryan "Goose" Gosling?
Liam Smith
hot
Logan Barnes
rixels make me nauseous
Lucas James
Mode 7 had no rixels
Dylan Ramirez
You can rotate a sprite without introducing rixels.
Jason Johnson
no that's obviously christian bale and jake gyllenhall combined.
now THIS is gosling
Jackson Edwards
Really? I could have sworn. Sorry if I'm mistaken.
Gavin Long
...
Adrian Myers
*ixel posting is pretty much post-ironic by now. Besides mixels, that's the only legitimate complaint.
Joseph Ramirez
If you're new as fuck, don't try to be a smart-ass.
William Adams
how did they get away with this?
Juan Bennett
a good soundtrack
Daniel Brooks
>you fucking nerds >agdg on Veeky Forums
Thomas Sanders
non pixel perfect rixels trigger me more than anything
this should trigger me hard but I think it has so many rixels my mind has stopped caring
Landon Cruz
Trying to stir shit in generals I'm not apart of is a hobby of mine
Michael Cook
By not catering to a place like agdg only good for memeing.
Jace Kelly
rixels are rotated pixels. It's when the pixels in the image are actually rotated so they look like diamond shaped. Mode 7 and rotating the sprite in a native resolution will not have rixels because the pixels will still be aligned with the pixel grid, they will still be squares.
Joseph Cooper
Reminder that people don't care about rixels.
Jayden Wright
>all the furnitures are perfectly aligned
this is triggering me
Nathaniel Green
fuck I have to learn how to AI.
David Adams
Because it actually has gameplay,though pretty shallow in my opinion. And they did a good job with atmosphere cohesion. So the wonky rixels worked in a weird way.
Colton Taylor
If HM was posted on agdg during development it would've been laughed out of this place for mixels/rixels, bad animations and retarded color choices.
This is why I don't trust agdg
Adrian Harris
Why would you ever use pixel art for sprites if you're not going to make it so the composed image is also pixel art?
It's like making a figure meticulously carving lots of different pieces and then sloppily gluing them together and painting them.
Liam Cook
because once you reach a low enough res, it's easier to do pixel art
Adrian Martinez
Because normies will see ANY pixel art as a retro old school game. Even if it has lighting, bloom, mixels, rixels, gradients, and any other shit that modern devs add to their pixel art.
Henry Jenkins
Except then adding mixels, rixels etc. is actually not low-res at all.
Brayden Walker
Ah, I see. Thanks for the info.
So what would be the best way to work around this if you're using low res art? Would it be to upscale everything so it's higher resolution?
Andrew Kelly
>tfw you're too retarded to work out simple parallax scrolling, AND posted in the last dead thread because you missed the new thread links.
Lincoln Thompson
see: filename
Landon Davis
It's pretty simple actually. Veeky Forums's API provides a json document for each thread: a.4cdn.org/vg/thread/147553724.json
Program parses each reply, validates it, grabs the image if it passes and then stuffs everything into its own HTML file. HTML is converted into a PNG. I manually post it here, but that takes less than a minute. Whole process takes about 2 or 3 minutes. Only manual thing is updating the CSS.
Thomas Evans
Render the entire scene and upscale in post. That's all you have to do.
Parker Brown
Both are garbage. If you need to rotate, either suck it up and draw frames yourself or don't use fucking pixel art.
Luis Stewart
You make all the art in its native resolution. 1 pixel = 1 pixel. You make the game, the game window, and everything related to the game in its native resolution, 1 pixel = 1 pixel.
Only then after everything is in its native resolution, you can upscale the viewport of the game so that it stays pixel perfect.
This is the reason it confuses me as to why people don't make their pixel games pixel perfect. Not only is it easier to work with it when everything is native resolution, but it looks better too.
Jordan Morgan
And you are right.
Joseph Gonzalez
>ah yes i am fine with following pixel art restrictions such as sprite size and limited palette >composing the final image accordingly? i scoff at the notion!
Christopher Taylor
Excellent post, lad.
Brayden Gutierrez
probably because nobody cares
Brandon Sullivan
Am I retarded for setting up my block pushing as a chain reaction when there are several blocks in a row? It works fine but GM doesn't like recursive functions and crashes if there's a chain of 32 blocks.
Leo Long
>tfw can't wait to make animations but need to build the solid gameplay / mechanics first
Austin Gomez
So, when designing characters, do you guys do concept art, rough draft, or do you just jump into making sprites/models?
Ryder Brown
That's not how Sokoban works.
Brandon Williams
Outside this echo chamber nobody gives a shit.
Julian Sanchez
What sort of feedback should be given when the player defeats a wave of enemies? I was thinking of playing some sort of "ding" sound effect.
David James
I know, but my character is stronger than the Sokoban weakling.
Sebastian Anderson
Todays thread-ruiner: -> Autists thinking that if someone does something in an medium that's new it is hereticism in its highest form not realising that 60fps pixel art is just as wrong by their own logic. So is 3d animation using bones!
Tomorrow: Arguing whether Ecs or Hierarchical structures are best!
Christian White
I usually have a general idea of what I want and then spend lots of time collecting reference for the specific details. After that I jump right into modeling.
I try to make sure I get any changes I want before the sculpting stage because I don't want to redo it.
Gavin Jones
>60fps pixel art is just as wrong Why
Jose Butler
agdg is always right
Carter Davis
Fuck off "spoopy".
Kayden Myers
aaaand finally the core game mechanic (not fully done but still). you choose two tiles, collapse world between those and solve puzzle. I dont even know why I restarted this. I fucking did all these and much more last year.... whatever. It'll be better this time. next; releasing collapsed sections
Jacob Flores
> you will never meet the mysterious developer known as "pigpen" who makes all these shitty erotic games if only he browsed a site that I browsed too...
Leo Harris
His address is publically available. You could go see him if you wanted.
Gabriel Butler
What do you guys think of this sound I got going on. Is it good, or does it sound too dated/runescape? clyp.it/buqmct0t
Zachary Mitchell
Why do you guys randomly point out some posts as mine? Its triggering me
Mason Ward
New to agdg, is this where you shill your wip games?
Nathaniel Young
It's that shithead using the same picture over and over. Are going to post the picture of the guy laughing "not-safe.jpg" next?
Blake Flores
>60fps pixel art is just as wrong Except that many NES and SNES games ran at 60 FPS. Of course they were more prone to slowing down, but if the devs knew what they were doing there wouldn't be any slow downs.
>So is 3d animation using bones Except most 3D devs aren't trying to emulate N64 or PS1 games.
Jeremiah Carter
No, just drop the finished game on demoday without ever posting here
Jeremiah Perez
I like it, there's no such thing as "dated" OSTs, just bad/gimmicky OSTS.
Banjo Kazooie/tooie still holds up fine.
Nathan Cruz
yes
Parker King
Because either you're this guy (same images) as points out or this guy has pretended to be you in the past (hence the quotation marks).
Anthony Cooper
Just post gamedev my man. Made something for your game? post it. Added a new mechanic? post it.
Luke Morgan
>60fps pixel art This makes no sense. Pixel art is not related in any way to framerate. A pixel art picture has no framerate.
Eli Howard
...
Carson Howard
>Made some code progress yesterday so today i can spend all day making the art, it's gonna be fun! >Made the sprites for the enemies too small and besides that I don't know how to make them rotate when the direction changes