Why is monogame not an 'engine' on the list when it is (XNA) close to the top as a release engine for most amount of games?
Juan Butler
Frameworks are not engines
Ethan Diaz
Then why is Love2d here?
Luke Thompson
Memes are not engines
Christopher Torres
>no link >no image Nice Yes.
Justin Ward
I think most people would be better off with frameworks.
Can we have a frameworks list? What about godot?
Hudson Green
You didn't ask for any links or images. I have to go now.
Connor Young
What next for the sperde berde?
Aaron Long
How about we remove everything from the OP? Everthing is just opinion anyways, no one will ever be happy.
Juan Gonzalez
We need someone like Bob Ross to teach us about pixel art.
Joseph Butler
Have him undergo mind-breaking torture and castration for character development.
Adam Ross
ANSWER RIGHT NOW: ARE YOU DD9 READY
David Gomez
not yet
Liam Flores
googum
Jose Cooper
MAYBE
Joseph Wood
enginedev pls respond
Caleb Martin
How's it looking so far?
Andrew Ross
Honestly I'd love this. Good pixel art tutorials are... mostly non-existent. I only know one Japanese pixel-artist who has very good tutorials on their blog.
Thomas Ross
i replied to my own fucking post, what an idiot.
enginedev pls respond
Ayden Miller
>I only want to promote Unity or Gamemaker or NOTHING. Come on user. I'm just asking for a new category. That'd be hugely relevant for a lot of people.
Maybe just link to others compiled lists of engines.
do you guys prefer creativity or just say fuck it and create an semi uninspired game?
I want to work on something but it is coping something pretty popular, but I want to try to make it my own.
Carter James
War... war's never changdes '-DDDD
Nathan Long
>tfw my game is there I'll take it as a compliment.
Brody Green
>Boatshit Spherecrap >FEEL FORCE OMEGA
Brody Martinez
There is a middle ground to find. Everyone is inspired by something, that's how is life and that's what makes us us. No need to turn your back from your inspirations, instead, make them yours.
Brayden Allen
It gives practically no depth though. Nobody can read that and be given a good idea of how to choose.
Isaac Anderson
>How are you doing tiles? Not sure what you want to know, but basically I use Tiled to make my levels, export them to csv files and convert them to my own level format. In-game I just have a matrix of tile indexes and look up which part of the tilemap texture to draw where. For collision with the tiles, I first check if the entity is touching a collidable tile and then use bitmasks for a pixel-perfect collision check.
As for the other questions, I don't yet have menus or intros in the game so there's not much I can say.
Tyler Edwards
FFO is good tier whayatakinbout?
Camden Sanders
If you're programming (not just following tutorials) you will no doubt get ideas of things to do to make things more interesting. Explore that.
Jayden Anderson
spurdo dev is best dev
Brandon Green
What It has more detail than the OP does. The OP is more of just a quick reference to a few engine sites. The aggy site actually has descriptions.
Carson Barnes
That's the idea, thanks.
Is this some hot new may-may?
Jeremiah Anderson
I'm really close to having the UI redone. Then I can work on adding actual features again
Jordan Nelson
...
Ayden Bell
Damn, I see. looks like youre a better programmer than I am, i've never done anything like that
Aaron Taylor
Reminder that posting a demo is just another form of procrastination. Yesdevs are ignoring demoday to work on their game.
Kayden Foster
It's pretty much guaranteed that your own ideas and influences will seep into your clone and make it into something different. I just wouldn't worry about it too much unless you're literally copying something 1:1.
Juan Hernandez
literally who?
Evan Butler
I hope yuo have all of his actions punctuated by poorly translated text-to-speech voices
James Richardson
Your game looks really cool? What engine are you using?
Daniel Morgan
STANDING ON THE SNAIL
Jeremiah Clark
unity
Dylan Gonzalez
Nice postal clone with dogs
Ryan Kelly
I'm learning as I go, and most of the stuff mentioned I learned while making this game. The most complex game I've finished so far is a Tetris clone, so I've had plenty of what the fuck am I doing -moments with this one.
It's not really too complicated though, the hardest part is keeping your mind wrapped around your own spaghetti code.
Zachary Jenkins
I'm not him, but I'm also an engine dev and here's how I do tiles: - I have a 2D array like this: map[y][x]. Each value in this tile represents a terrain. So if map[y][x]=1 then there will be mud, for 2 there will be ruck etc. - The drawing process is basically two for loops like this: for(length of mapHeight->y){ for(length of mapWidth->x){ if(map[y][x]>0) then draw } } - The drawing works like this: I know that my tiles are in the size of 64x64, which means when I draw a tile, I can use the following formula: if(map[y][x]>0) then draw(image,x*64,y*64,64,64) Where x*64 is the x position of the tile, and y*64 is the y, and 64,64 is the width and the height of the tile which needs to be drawn.
For collision detection, I use the same trick. When I move, I create a ghost image of the character, and check if that ghost is in a tile. The formula goes like this: if(map[floor(ghostY/64)][floor(ghostX/64)]>0) then collision, so the movement is blocked to that direction.
For a menu I've used a simple switch so far. So for every iteration of the game loop, I simply check which state the game is: in game mode, or in title screen mode, or in menu mode etc.
Caleb Edwards
>1 day 13 hours 26 minutes Who /deving all day/ here?
Tyler Stewart
Finally some progress for Scrap Galaxy.
Which asteroid art looks best agdg?
Kevin Richardson
I thought making a "newtonian" missile guidance would help me think of a quick fix enemy AI before DD9, but it was really just an excuse to dick around. On the plus side, I do have missiles now, and I did fix the shader problem that was causing jaggy black edges on undamaged ships.
Mason Long
>Was depressed >Got SSRI >Help with anxiety, yay. >"Another typical effect is decreased motivation." >(worth mentioning is that lack of motivation, is a fucking symptom of depression)
WHAT THE FUCK? Turns out there's atypical antidepressants and whatnot that have increased motivation as an effect, but all the first line drugs are pretty much picked due to sedative effects.
No fucking wonder people feel irked by psychiatry when they prescribe demotivational drugs as a depression treatement. What the actual fuck.
I've tried two different SSRIs so I can ask for things from later lineups now, anyone on meds here know what I could ask for to get me wired and motivated? Or perhaps I should just continue without any SSRÌs like the last two weeks...
gonna be honest your spaceship looks like a cock and balls and your missiles look like spunk leaking out of the balls
Adam Bailey
May I ask who'll be your target audience? People who already has some level of skill in creating art or those who would like to escape the hell of programmer art?
Logan Hill
Do you see dicks everywhere user?
Oliver Reed
>Catmouth Island >Original You give yourself too much credit, Catmouthdev.
Liam Kelly
...
Zachary Campbell
newtonian missiles may be accurate and all but never look good. if you want that extra bit of juice, give them the newtonian movement but keep the missiles pointing along the velocity vector
Leo Allen
Not him but i can't see it user.
Julian Collins
maybe you should link it user
Bentley Collins
only where i see 2 spheres/obloids attached to a rod
with white stuff coming out of them
Jayden Powell
user from last night with pic related. Does anyone have tutorials on how to draw characters not looking straight at you? Like when he is moving
Jayden Long
wheres your game
Jayden Brown
just make like a stick figure, seeing as he's one
Jackson Ortiz
just make him move sideways? after all, turning sideways makes you a smaller target useful if you're a warrior
Gavin Watson
>this got praised as the best available free characters out there Wait, what? Does this mean that I can actually get away with cube characters in my game?
Ethan Torres
Don't use fully newtonian missiles. You'll end up with them overshooting moving targets and getting into strange orbits around their targets.
Torpedos perhaps, heavy hitting but slow to accelerate, usable only against enormous targets is ok for newtonian. But for any combat missiles you either want to fix a speed value and have a separate direction vector to allow them to revector rapidly, or atleast increase their drag to engine ratio so they don't accelerate wildly and overshoot in strange manner. It will also improve their targeting as they don't accumulate so much lateral velocity.
Connor Bennett
Forgot pic
Brandon Cook
Who the fuck would want an unplayable game.
Hudson Turner
Nonexistent yet
Jaxon Johnson
>Does this mean that I can actually get away with cube characters in my game?
Yes
Kids like the minecraft aesthethic.
Austin Morgan
It's impossible to get away with cube characters: See minecraft
Ryan Howard
Kenney's assets look nice but it's practically impossible to build a game from them
Cameron Peterson
You can't actually program, can you?
Dominic Perry
>when the bugs start piling up
Levi Jenkins
Well, you either build your whole game with them or nothing. You can not just use one or two of his stuff, because they match with nothing else.
Easton Howard
I know that feeling user. I can't help but look away when my characters look at me. Makes it very hard to draw.
I prefer scenery.
Kayden Robinson
minecraft was going to have actual character models but notch stuck with his programmer art until release
Jordan Brooks
AHHHHHHHHHHHHHHHHHHH
Nicholas Robinson
Not really seeing the stick figure in him, I even made his arms and legs bigger after getting that feedback