>DD9 is not over yet you know, there's still like 21 hours to submit games >implying anyone is going to play a game submitted this late
Nicholas Ward
you snooze you lose kiddo
Angel Lee
good bye
Michael Cruz
I might do a stream or youtube reviews for the games, who knows.
I'll do it tomorrow at some point.
Ryder Carter
I will.
That would be great, we lost the streamer today. RIP
Carson Hughes
I think he's making an asset pack for landscapes
Andrew Lewis
Ok, it looks pretty. Can you keep it looking pretty when you build a giant expansive world? Or is the whole world going to be grassland?
There's a reason indie games don't even try to approach this level of graphics. It's not that hard to get it working for one scene, but making a whole game like this is impossible solo (or else AAA studios would be shitting out tons of games instead of hiring 100 man teams).
Alternatively you need a game where you can get away with limited assets (like the DD Ace Combat game, where all you really need is a detailed sky/ground/planes).
Lucas Thompson
Okay, this game is too fucking good. Sound, gameplay, controls and art is all top notch!
I would almost say that you are too pro to be posting here.
However, googs is going to kill you because this is the most RNG-heavy game I have ever played.
Ethan Wood
gud progress
Jack Johnson
i would post my game but I'm too scared, i know you guys are super harsh help me I've been one of the bullies too >pic related, fig. 1 agdg chew up a nodev
Brandon Anderson
You are an autist.
Julian Martinez
>this is the most RNG-heavy game I have ever played. Oh god.
Joshua Adams
thenks :)
Sebastian Brown
post it and I'll tell you why it's shit
Gabriel Foster
>t.salty nodevs
Nathaniel Ortiz
I'm working on an indie game, and somebody on /v/ told me to post it here. How can I make it better? Would you play it? m.youtube.com/watch?v=pmNDAPjfSdk
Nolan Kelly
Nevermind, I thought that was another forced dagger shop.
Camden Allen
I don't really like streaming, I may just do youtube instead if thats cool with you guys.
Especially considering the sheer amount of games. It'll also let me compose my thoughts better and give better feedback.
Might be able to get it out on monday or something then/
Ryan Gutierrez
borgress, kind of?
Jose Peterson
I really like the concept. All I can say about making it better is to work on the presentation. Get some actual assets in there and then juice the shit out of it.
Nathan Watson
>not p for pause FUGGED UB
Anthony Murphy
>beni the bear
Ayden Green
Huh I don't know what the other guy's problem is, but I just let my imagination go wild thinking about what a very "rng-heavy" game would look like.
I wasn't even complaining or anything.
Juan Wilson
It's both practice and free stuff for agdg to use. Either tomorrow or the day after, I'll upload the finished thing somewhere for AGDG to use. I'm most likely going to put it on the UE4 Marketplace for $5 as well.
I've got no idea how things will run for other people, and I'm excited to find out.
Looks neat but I probably wouldn't play it. I got a little motion sick just watching that video. Also, needs more weapons.
Isaac Cruz
you're going to get bullied a bit, so I hope you have a thick skin
the gameplay mechanic (walking on walls / gravity / perspective changing) isn't super unique - a lot of people think of the idea when they start deving... but I don't think anyone has ever actually implemented it well, so if you nailed it you might have something special
you're also making what looks like an arena shooter - be warned that multiplayer indie games are 99% doomed to failure no matter how good they are just because the playerbase isn't big enough
the game also looks like a tech demo right now - do you have a plan for making the assets? can you model/texture/etc?
basically we've seen a lot of games like yours before, so we're a bit cynical
i hope you've got a trick up your sleeve
Jacob Davis
I'll grab it and swap out my trees and stuff when you do
Gabriel Garcia
;~;
Eli Brown
we're already on to you
Jonathan Torres
That was me last thread m8, this is his first time posting here.
Brody Baker
>cubic blackhole
Ryder Cook
this intro cutscene was actually pretty funny
Leo Thomas
...
Jaxson Moore
>outline effect doesn't work on this translucent material shhhhiiieeeeeeeeeeeeeeeeeeeeeeeeeeet
Aiden Rivera
inferno cop btfo
Angel Gutierrez
Let us shit all over your hard work and you won't feel so apprehensive going forward
Landon Bell
refund sure is a good thing not my game
Julian Butler
I played so many demo games yesterday I went to bed and dreamed I kept playing new demos
Brody Torres
...
Carter Diaz
I didn't dream of it yet, but I keep devving all day so when I go to bed all I can think of is devving
Blake Parker
Where we're going, we don't need dimensions
Robert Lee
Not really related to gamedev, but I feel like a missed opportunity was Twitch Plays Pokemon Go with a GPS spoofer. It seems harder than it looks, though, because you'll have to convert Google Maps to walkable/unwalkable tiles otherwise people can just walk over the ocean.
I think it's too late now though because the popularity will be gone within a month seeing as the game is so shallow.
Jason Reyes
Once I went to bed after devving late at night and I dreamed that I was still devving and adding the things I wanted to before I went to bed. Felt good.
Nathan Turner
That's a 75% download rate user, far above the idol game.
Don't give up!
really, demo day is a bit misleading for new devs... it's always dominated by a couple of celebrity games... not much you can do about it other than making a game that panders to /agdg/ or having a super complete/polished game
Mason Ramirez
how did they download it without viewing it
Nathaniel Morris
You can download multiple times before closing the page.
Liam Johnson
It's actually a 133% ratio, that's even better!
Kevin Bennett
You can share the download link I think
Liam Gutierrez
fix your game.
Dominic Mitchell
>Would you play it No, but someone else might. However as already pointed out the models don't feel like they belong there. Make your own in a style that meshes with the level, doesn't need to be photorealistic humans, it could be some blocky figures or whatever instead.
Also, third person mode isn't needed. Switch to first person, this also reduces the demand for pretty and sparkly player models.
And finally the juice is lacking, it looks like you're throwing pool table balls at eachother, add some neon plasma balls, bright orange rockets and other impactful weapons.
Hunter Ward
I made a couple of videos where i play some of the demo day demos, so the devs can get some feedback. Originally I wanted to play all of the demos but there are just so many of them this time around, plus i realized that some of the devs won't be even interested in me giving comments on their games in my broken whispery english while i play their demo. So if you want me to play your demo just reply to this post with the name of your demo and i will try to do it. This way if no one is interested i will at least save myself all of that work.
You need to crank up the volume, my microphone is shit and i can't really record any louder without massive crackling noise. I recorded the games with the sound turned low, so that your ears won't explode if you put the volume up.
Lincoln Long
good to see someone is as bad as I am at that idol game
David Long
Good work user! No need to be so worried about your voice/playing - just the fact that you're making videos is huge.
Sebastian Taylor
so then you fucking edit the video's master volume instead of making every viewer do it
>Also Bokube has a bunny MC as well I'll start calling you cunnydev then, to avoid confusion.
Carson Taylor
tfw I did this for all games but then I lost all the recorded video because I'm retarded
Charles Peterson
okay figured it out
you take the normal n by v⃗ ⨯ x⃗, then take the sign of n from the sum of its components, multiply the sign into the magnitude of n, and do
atan2(||n|| * sign, v · x)
then map the negative parts into positive by 2pi
Jayden Ward
Is that spacejam collab pastebin still taking emails? If so, are musicguys allowed or is it just artists and programmers?
Logan Ramirez
You're baka.
Tyler Stewart
>if you know art but no programming you can make a good looking game that will probably sell well >if you know programming but no art you can make an ugly game that's functionally no different from a game maker game >mfw I'm the latter
Carter Powell
Please don't.
Mason Martinez
Is this some reverse psychology I see, cunnydev?
Jackson King
Some options: >get an artbro >learn art >get better at programming so you can make something functionally superior to a game maker game
Liam Sullivan
you can program advanced mechanics that artfags can't wrap their heads around, and substitute good art for advanced effects and procedural generation
Julian Campbell
so learn art as well you lazy ass, like a true 1ma
John Miller
>if you know programming but no art you can make an ugly game that's functionally no different from a game maker game You're completely shit at programming then. I can make games functionality better than any Game Maker game yet I'm an artfag.
Elijah Edwards
>if you can program well you can make a bug free game that can be expanded into extreme depth without running into game-ending performance problems and/or bug problems fixed that for you
Jason Hughes
> functionally no different from a game maker game whats stopping you from using gamemaker, and using your code skills inside that engine?
Michael Robinson
Where are your games then? Go on.
Ian Bailey
poor guy, probably a 13 year old autist who doesn't know better.