/agdg/ - Amateur Game Dev General

scary 4 ever
Now i need the strongest potion to be successful in gaming dev.

More tetris progress!

> tfw 50% done


- Added shape gen
- Better rng for colors
- A lot of testing

ideaguy is saying "X thing where Y thing happens while Z"

game designer can make a hundred page design doc, and is not worthless

Kek

kind of a shit show to be desu

So you are doing three-dimensional Tetris where each color has its own layer?

PREMISES ARE THE MOST IMPORTANT THING IN VIDEO GAMES

IF YOU DONT HAVE A GOOD PREMISE YOU CAN FUCK RIGHT OFF

NOBODY WILL HAVE PLAY YOUR PREMISELESS GAME

...

Here's a character. I drew up the concept and commissioned someone else to make it look competent.

Thanks I suppose.

I'm just looking for anyone with some experience in programming. It can be done in anything, doesn't really matter to me, but if it could be done in an engine that can be ported to anything that'd be a bonus.

Even if I decided to code it on my own, I'd want the project to be programmed competently and take less than five years to finish. I can't do both of those on my own.

Sprite-wise I can only do tilesets, really. I can't animate worth a shit.

Plus I like the idea too much for that. It's not innovative or ground-breaking but the style and execution combined with my level design skills could at the very least make something really fun and memorable I'm sure.

My strongest potions would kill a dragon, let alone a codemonkey.