The calc being posted in this topic has been deprecated for a while, and is known to have some minor bugs.
Use this instead: rocalc.com
If the result is the same I guess Hercules does have a problem.
The calc being posted in this topic has been deprecated for a while, and is known to have some minor bugs.
Use this instead: rocalc.com
If the result is the same I guess Hercules does have a problem.
Still missing 700 - 1200 damage
I picked Hercules because a year ago when I wanted to go back to RO and set up a small server for a community I run, eAthena had evolved into rAthena, so I grabbed the latest revision of that, but it was just bananas. Nothing would work right. And it seemed almost abandoned judging by the board.
So I picked this new (to me) project called Hercules this time because it seemed to be getting updates and struck me as what people use nowadays. The topic addressing differences seemed to basically amount to identical with some minor performance differences, and one is being regularly updated.
If people wanted like, the last release of eAthena instead, you should have requested that when I was setting things up. Too late now amigo.
Anyway, the error reports I've found concerning ice pick are for eAthena and reposted on hercules.
Aegis stopped being updated iirc. But people wanted new shiny toys. So eAthena proceeds to dominate forever more until Hercules pops up.
More accurate I think when it came to the minute details or something, back when.
I'll give this a try, thanks.
how r u gon fix?
>i dont read, not even my fucking keyboard because im to much of a fucking retard to know how to type
too*
If an endow is affecting the left hand attack, then Ice Pick damage should be able to be tweaked as well. Good luck devfag.
I think Hercules is more associated with Renewal.
And check that link.
>herc(DOT)ws
Alright, confirmed the damage is correct on the main hand / double attack.
But we're missing the ice pick (piercing) effect on the off hand swing.
I'd have to rewrite damage calculations for the left hand. Since I've never even looked at the damage calculation code in eAthena and the rest I've got no clue if it'd be an easy fix to implement, or a hard one.
It's not high priority though, not like the server is full of assassins much less ones who use ice picks on the regular, but I'll give it a good look this weekend.
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