Not that guy but you're seriously fucking dumb if you think that would take any effort whatsoever.
You see those nodes that are placed in settlements etc. where people will sit down to smoke, kneel, eat etc.?
Yeah see after an alert you just place some e.g Alert Phase 2 nodes down in more secure locations.
Wow so fucking hard.
Joshua Moore
what the fuck are you talking about?
what do animation markers have to do with stealth?
Logan Brooks
Scale was the other word in that sentence. There are only 30 something settlements in the entire game Even if it were as simple as slapping down animation markers, you still have dozens upon dozens of varied locations to add patrols to, would have to design those locations to accommodate them, and possibly have variants in locations where different factions can set up.
All for ONE playstyle in a game that doesn't make any claims towards being a stealth game.
Oliver Garcia
Anyone know what's causing this bug? It's on this outfit, the harness, and a few others. Just updated by CBBE to see if that fixed it but it didn't.
Jordan Stewart
MGSV did exactly that, though.
If you fultoned someone, the enemies would react to it and shoot down your fulton. If you headshotted soldiers, next time they would have helmets. If you went stealthly without anyone noticing, next time there would be dummies, mines, cameras, tripwires, etc. If you trigger a full combat, the next time enemies would have body armour and heavy weapons to deal with you. If you attacked at night, next time enemies would have Night-vision. If you sniped enemies, next time enemies would wield sniper rifles to counter-attack in long distance. And if you used too many gas grenades, sleeping gas and the likes, the next time enemies would have gas masks. If you use transports a lot, they will have rocket launchers the next time.
Fallout 4 could have that if Bethesda wasn't so incompetent.
Michael Walker
>I'm dumb
How do you think other stealth games work? Have you ever played one in your life.
Go get spotted, lose sight of your enemies, and then watch where they move. They always either go back to where they were original standing, or move to an alternate fixed location after an alert. They don't just randomly roam everywhere.
This isn't hard to program, it's literally public college level stuff.
Dominic Parker
MGSV is also tries to have something of a persistent world, Fallout 4 has the player go in, kill everyone, and then, and then they simply respawn.
>If you headshotted soldiers, next time they would have helmets. >If you went stealthly without anyone noticing, next time there would be dummies, mines, cameras, tripwires, etc. >If you trigger a full combat, the next time enemies would have body armour and heavy weapons to deal with you. >If you attacked at night, next time enemies would have Night-vision. >If you sniped enemies, next time enemies would wield sniper rifles to counter-attack in long distance. >And if you used too many gas grenades, sleeping gas and the likes, the next time enemies would have gas masks. >If you use transports a lot, they will have rocket launchers the next time.
All of these would be impossible because its not the same enemies.
Not to mention that MGsV has a lot less shit to do in it then Fallout 4, and is primarily based around stealth gameplay
Christopher Richardson
I feel like you have absolutely no fucking clue how vastly different the core design goals and philosophies between the two games are if you think Fo4 could have had all that.
Jacob Gutierrez
Do you have unemployment retention areas /fog/?
Mason Cooper
ok then genius.
use animations markers to improve the Fallout 4 stealth system.
put it up on the /fog/ mod archive so your brilliance can be preserved for posterity.
Jaxon Murphy
>Bethesda put out 3 settlement DLCs >you can't assign settlers to do laundry, clean up trash, cooking, water retrieval and purification, construction and crafting in general >there are only farmers and guards >there are no real barbers and doctors since the chairs are just powered by electricity
Ryder White
...
Easton Robinson
No faction in the wasteland has the resources to pull any of that off.
-Not even the BoS has the resources to carry that many different load outs for all of their men.
-Raiders aren't trained tactically enough to even think of that kind of shit.
-The Institute just uses hordes of synths to swarm their enemies.
-The Minutemen are simply armed farmers, who lack the resources and training to do/think of that.
Connor Bennett
>water retrieval and purification That's what the machines are for
> crafting in general that would just result in people complaining that settlers are building random shit and using up all their resources.
>clean up trash Trash isn't a separate object that can be picked up, its just a texture on the floor.
And if you mean the clutter items, then that would just result in settlers picking up all the small shit you placed down for your settlement.
Which would piss people off.
>cooking Again, that would result in people complaining settlers are wasting resources making shit you might not want them to make.
Alexander Wright
My waifu takes the best qualities of both men and women and merges it into one heterosexual package!
Dominic Thomas
>I want to ______ with KLEO
Alexander Williams
you forgot traders
Isaac Anderson
I identify as an attack helicopter.
Aaron Rivera
Whoops, oh whoops, I replied to the wrong post.
Austin Ortiz
>Trash isn't a separate object that can be picked up, its just a texture on the floor.
Actually most of the time it is. Like all those fucking leaves and wooden shit left in settlements.
Easton Cox
so it only fucks other hermaphrodites?
Jason Bennett
I'd love to see a mod that replaces all pf Nate's lines with spliced Trump recordings
Kayden Wood
>not building Wasteland Workshop's concrete wall
10 FEET HIGHER
Carter Brooks
they're objects in the CK, but they can't be picked up. you need a mod to scrap or move them in game.
Chase Reed
BUILD A WALL.
Tyler Garcia
are there any good mods for this shitty game yet?
Connor Rogers
...
Jackson Carter
that would be a homosexual package. I'm pretty sure a heterosexual herm would only fuck females and males.
Samuel Cruz
Did you install any weather or lighting mods recently? I had something like that after installing Vivid Weathers, I think.
Zachary Price
This settlement is dogshit
>all those broken houses you can't repair or scrap >no water source >the edges are garbage you need the place anywhere mod >the silo cannot be scrapped
Carter Nelson
...
Cooper Morales
Serious question, do settlers actually move around in there?
I have built elaborate settlements and my settlers just stand there like dumbfounded fish
Gavin Barnes
Still waiting on that new Wolfenstein, r8 my SS
Caleb Rogers
homosexual females and males
but wouldn't a faggot be put off by the vagina?
Anthony Brooks
its a "dont install CBBE without clothing overhaul" bug
Parker Campbell
>Still waiting on that new Wolfenstein Wait another 4 years
Bentley Scott
...
Parker Diaz
They'd probably be put off by the general femininity of the herm.;
Though a maleherm might be be sufficiently on the line to be fuckable.
Also this all ignoring bisexuals.
Leo White
>night vision stays active in third person
Blake Murphy
Little progress on animu hairs.
ALL the bangs are now physics enabled, and clean.
ALL the hairs have physics, need cleaning, and longer hairs need to be fixed a little...but I think clipping is inevitable on them at some points. Not sure when I'll be done with this, but its probably gonna be another several hours of cleaning and CK work before its finished.
>Webbums 2 big Buff, we all know the webms are fine, its ur waifu thats 2 big
Joseph Edwards
Ha, I've seen this bug happen in Warframe with syndanas.
Isaiah Wood
Yeah I had to turn that shit off, also had a bug where I was permanently invis that spread to my older saves. I fixed it more or less but I still flicker for about 2 seconds whenever I crouch
Hunter Harris
You might need to alter the sandboxing
www.nexusmods.com/fallout4/mods/15608/?
Aiden Williams
>but I still flicker for about 2 seconds whenever I crouch the max level sneak perk makes you invisible for two seconds every time your crouch as a means to try to get NPCs to lose track of you.
Assuming you have the max level sneak perk, thats what that is
Ryan Baker
Huh, must have missed that til now. Thanks user
Josiah Morales
Does this affect all NPCs?
Can it go higher?
Cooper Evans
A lot of the time there's three or so just standing either by the front door outside, or by the front door inside. Though the others all stick to their jobs, thankfully. Sorry for delay, was getting new screenshots.
Blake Cooper
...
Dominic Ortiz
That interior is equal parts ugly, too uncluttered, too neat and dumb for having the generator and planters indoors right next to where people hang out.
Easton Powell
It's global. I guess you could set it have higher higher and lower ranges, but I would probably want to test it incrementally.
Colton Clark
And you're equal parts ugly and dumb with bad opinions. I don't mean two out of three user.
Ryder Martin
You should use the cycling light to give it a "grow light" look. Yellow, violet or green.
Nathan Phillips
Seriously mate. Your shopkeepers are way too close together and have no room for their own sort of store spaces, that generator is just going to be noise incarnate right next to where everyone wants to be so it should be outside in a shed or something away from people and the growing plots are just going to stink up the place with the stink of brahmin shit.
John Clark
Why do I always do this: >play game regularly >get annoyed by not having junk to build what i want >cheat >feel bad afterwards >restart game >repeat cycle 100+times
I've only beaten the game twice, this is how autistic i am.
Lucas Clark
Shipments and not sucking at looting are your friends.
Aaron Hernandez
How do I have fun in this game? I'm really trying hard.
But the fun hasn't come yet.
Jason Smith
I have over 600 hours and still not beaten the game.
You're less autistic than me, user. You're still pretty autistic though.
Aaron Williams
>they made ANOTHER New Vegas thread on /v/ For what fucking purpose?
Henry Clark
that ASS
Dylan Harris
hows about you STFU UNTIL IT'S 100% DONE
feggit
Austin Smith
New Vegas isn't a dead game. This one is.
Noah Scott
It might just not be your kind of game, user.
/v/ wanted to keep it there but a mod dumped them into the containment board. But like the /v/ermin they are, they skittered back.
Jace Cruz
Poor bait m8 dont h8 the g8
Brandon Sullivan
Cheating ruins the fun for me to in these situations as well.
Joshua Fisher
Nah mate, that's the new shop system. They literally snap to one another. Once I've got rank 2 cap collector, I'll make it the tier 3 shops which have more space, but that's plenty.
Jayden Hall
I really want to put my dick in that ass
Christopher Rogers
Is the modding scene as good as NV's now? Trying to decide which to replay
Jackson Adams
I know what the new shop system looks like. They still are too fucking cluttered together and have no god damn space to display any wares that aren't in their little counter space.
Jordan Watson
I want to blow my load in that butt
Asher Perez
The modding scenes for Beth titles don't get "good" until after the last official patches and DLC come out.
New Vegas didn't have a good modding scene until a while after the Game of the Year edition came out.
Jayden Mitchell
So here I was thinking Far Harbor ain't half bad and then Todd pulls this shit on me.
What the fuck were they thinking?
Charles Lee
I did that whole thing in less then an hour, its seriously piss easy, and not even that hard.
Benjamin Foster
It's just a puzzle. Unless it's broken on you there's no need to be such a little bitch about it.
It's ridiculous as fuck but I love it. It feels like something that would come out of an /m/ anime.
Isaiah Ramirez
You are retarded. and have no idea how those markers work. They are not exclusively for animations, just because Bethesda used them for generic idle animations doesn't mean they can't be used for anything else. Coding is not set in stone you fucking troglodyte.
Ayden Torres
Nobody complains about the difficulty of those shitty puzzles, it's the fact that they were even included when they're pre-school levels of horse shit and go on for far too long.
They're as bad as the Fade in Dragon Age Origins in how long they overstay their welcome.
Joseph Flores
Its nowhere near as bad as the Fade dude, the Fade can take hours, this takes less then 1.
Isaiah Campbell
I have over 1000 hours in Skyrim and have still not beaten the main quest.
1 hour of wading through shit is still 1 hour of wading through shit.
Makes sense! I'll probably continue NV then, then hop to fallout 4 when the last patches and DLC are out And they finish Sextech
Ethan Myers
Post comfy buildings
Daniel Cruz
>That jarring switch from loading the gun to being idle >Some faggy one arm rifle holding animation instead of just holding the gun ready
Cameron Moore
It could have gone together better but I think it's okay.
Austin Fisher
the shit quality
William Watson
so you won't be using animation markers to make your easy stealth fix then?
what's the ETA on your simple bit of scripting?
Blake Ramirez
I'm not even the same person you were arguing with originally. You're still fucking dumb.
Dylan Johnson
Shut up, faggot. He could be juggling bullets for all i care, the possibility that we might get some good weapon animations is all that matters.
Leo Price
...
Easton Long
Who gave those apes guns?
Matthew Rivera
I'm not even the same user.
If it's so easy to improve stealth mechanics with animation markers and scripting, fucking do it already. Talk is cheap.
Lucas Flores
The Soviets.
Evan Cox
>Animation markers
See, you keep hanging onto this and this is why people think you and your friend are fucking stupid. It's not an animation marker, it's a fucking block that is currently coded to be used for idle animations. The coding can be replaced so it is an alert phase block, or a fucking quest marker block. Anybody with a basic understanding of programming knows this, I don't need to do shit.
Andrew Barnes
...well it's a start I suppose
Owen Nguyen
Is there a way to play as a synth yet?
Anthony Turner
>Implying Nate/Nora aren't synths already
Alexander Hernandez
You haven't explained how you're going to improve stealth mechanics with this animation marker though.
Other than some nebulous "I can do better" you have not provided shit to back up you claim. Talk is cheap.