I got the teleport spell working. This means that all 19 spells currently in the game are functional now and have a spell icon. The last remaining bit is that 2 of the spells (cause light/heavy wounds) need a model/particle for their projectile. I might save that for later though since I don't know how to do art.
It's really not helpful having the engine links in there. Chats splinter /agdg/ and actually hurt us more.
LITERALLY NO REASON for us to have new thread links and archive links LITERALLY. NONE.
At this point we should really only have DDX, lewd jam, Previous DD, and previous jam links. Honestly the only things we should have our the top
Cameron Taylor
Ngons, tris and wrongward facing normals
Adam Morgan
I'd like a link to the previous thread, but otherwise yeah.
Camden Gray
chats don't hurt us. if you want your progress to be visible to everyone you would post in the main thread and take the unrelated shitposting to the chat.
Camden Allen
>I'd like a link to the previous thread, This, for recap monday reasons and a dedicated 'active greenlights' section
Action RPG is tougher in both 2D/3D in my opinion, since it tends to require more animations per character.
Hunter Brown
How does the difficulties combine if someone is doing a 3D platforming action RPG
Xavier Russell
polls don't mean shit. Anyone with a dynamic ip can swap and spam it.
Really, there's no reason not to have the slimmed down OP. Stop being autistic and actually do something positive for this general.
Liam Johnson
>chats don't hurt us
>strawpoll >not poal.me Expected nothing less of you neoluddites that cling to the status quo
Jack Fisher
Why can't I figure out how to just like make game
Michael Allen
But you don't need to implement turn logic and turn priorities
Leo Powell
everything is fine if i turn shadows off done that before importing into unity you think if i make everything tris it goes away? normals are fine though, no walls are see through.
Austin Martinez
Not him, but what's the difference between strawpoll and poalme?
Eli Davis
Well since a game is many systems working together the difficulty would be the same depending on which features you're making at that time.
Jordan Stewart
>i don't have an argument against chat
>ebin
Gabriel Miller
your model should be only squares, unity and other game engines convert that into tris. Tris and Ngons should be avoided at all costs to avoid things like yours happening.
William Kelly
Poalme could break the poll up into letting you vote for specific sections, like if you were a fag and wanted chat in the OP but not engines, or if you want both. It also has chat and lets you add new poll options. its objectively superior in every way.
Samuel Peterson
that's not nearly as hard as you think it is
it's just assigning every character a number based on their speed and sorting a list based on it
Jack Gutierrez
rate my player character
Colton Scott
check that your scale isnt too big or too small. e.g make sure your guy is 1-2 unity units tall
Blake King
>the arguments against chat aren't already universally known How about u give some arguments in favor of chat, buddy?
Kevin Gomez
That stuff is easy in comparison. Getting combos/balance/AI movement running for an action RPG seems more complicated to me.
Logan Martinez
No it's not hard, but it is harder than not having that feature thus why it's higher than action RPGs
>arguing about rigged polls and slim v. verbose polls >calling others autistic whew lad
Dominic Hall
Well I'm sure he has good personality
Jason Stewart
>it is harder than not having that feature By that logic, action RPGs are harder because they have a bunch of features that turn-based RPGs don't have to implement. I think it takes more work to have realtime action than it does to make everything turn-based. You have to constantly check for collisions, handle player input, enemy movement, and more.
Cooper Hill
>http://
Xavier Young
>i'm a newfag who doesn't remember newfags asking the same engine questions over and over again
Andrew Howard
>let's use this easily exploitable poll to obtain objective figures wew lad
Parker Brooks
Demo day sould be before current Jam. Fix that and add archive link below previous thread and it will be perfect.
Xavier Butler
A lot of those rules apply to turn based as well. I thought turn based would be easier than real time too until I tried doing it. I'll consider changing it though
Colton Brooks
>I abandoned agdg and just got back but haven't stayed long enough to notice newfags still ask those questions despite the OP
Levi Hughes
>wanting to obtain an objective figure on something that doesn't matter at all You guys really desperate to find something to shit the board up with after rotate and lolisim fucked off or what?
Caleb Richardson
nigga please, don't play that shit. been here since bootcamps and greaserdev was still posting his first game. sleeping one phase jewteil phase etc do people really use the archive?
Cameron Bailey
Well to be fair newfags ignore the OP post's useful links anyway so at this point we might as well not have them.
Robert Ross
>a newfriend asking about an engine is worse than having a garbage OP
Benjamin Ross
>impling they don't do it anyway because nobody reads the fucking long op
Landon Jenkins
instead of saying "read the OP newfag", we can have the same engine shitflinging muh engine is better than yours in every thread now.
that's great
Colton Torres
well, to be fair, my engine is, actually, better than yours.
Eli Cooper
>muh engine is better than yours But that would be on topic
Samuel Ramirez
looking forward to that lewd jam
John Hill
>do people really use the archive? I do, is really usefull to keep track of the feedback or questions on my game I may get when I'm not online, or to find an image or link you forgot to save.
Christopher Peterson
>person who can't or don't read the OP should be offered assistance
what is wrong with you people
Cooper Howard
>oh this is a trivial grinding task which I can do while doing something less soulcrushing >end up doing that other thing without touching the first for several hours
Jace Brooks
the splatter effect is super cool
consider adding dark floorboards to the front facing walls to visually separate them from the floor
Brandon Clark
Are you participating?
Noah Rogers
Do you not just have your browser set to open where you left off and catch up from there?
Logan Ward
frog technique
Christian Jenkins
>can't or don't read the OP >can't They don't know how to read? That's a shame, but I can't really help them on that. >don't Can't really help them on that either. If they don't bother to read stuff and need someone to spoonfeed them they will have a hard time trying to make game.
Dylan Ward
...
Kayden Myers
that's a nice blood effect.
Isaac Ross
ah never mind the horizontal walls look much better
Adrian Price
Pretty neat, do you plan to have a lot of fights/gameplay be rhythm-y?
Thomas Flores
When you missed more than one thread the archive is easier.
Aiden Martinez
I'm thinking about reviving my stealth game for the jam - should I or is it cheating?
Jose Fisher
...
Nolan Jackson
>person who can't or don't google "2D engine" or "sprite program free" or "free sounds" should be offered assistance Come on now.
Gabriel Carter
...
Cameron Bennett
>list of google search results is the same as a general opinion from /agdg/ about which works
Nicholas Baker
...
Luis Lee
>hey which- gamemaker >but 3- unity or UE4
and then they ask another dumb question and google the relevant response
Brody Lee
as simple as your shit is I kind of like it
did you start making the game yet?
Daniel Reyes
So what does it matter if the engines are listed in the OP if newfags still need to ask which one is better?
Jeremiah Gonzalez
right now i'm practicing making assets in blender
I still need to learn unity and C#. I've done a few tutorials for unity already but I wanted to focus on assets for now.
Hoping to make something like this but with slightly more polygons and a modern engine
It isn't really a consideration but now that you mention it I think rhythm-y combat is kind of essential in these kinds of stamina based melee combat games. I hope players kind of get into the swing so that if they run out of stamina and get 'stunned' they feel the rhythm's absence.
Brayden Garcia
This post gave me deja vous Good luck
Kayden Hughes
>thinking not having a list would make things better in anyway
the argument against that is, what we now get is edge-cases where the newfag didn't even bother reading the OP at all vs without the OP every newfag asks the same question.
do you not see how these are absurdly different conditions?
Dylan Ward
How do you know that they are edge cases? How do you know that most newfags DON'T ask the same questions in the thread?
Jason Wright
And our point is. They'll ask the question regardless. So why not do ourselves a favor and debloat the OP since having it is useless and doesn't serve its purpose.
Jason Adams
tried everything as imported from blender without a modified scale, didn't help. pretty sure it's somehow related to how far i'm away from the light source, webm related. it's unbearable at the furthest away point. gonna try with everything quads next and just remake everything
if anybody has any suggestions please help
Henry Russell
What are you importing it as?
Nathan Peterson
.fbx
Elijah Adams
Asked the same on a older thread, and got an ambiguous answer along the lines of "Is allowed but is not permitted" so I'm guessing is not a good idea, unless all the people taking part on the jam agreed or didn't mind it.
Also anyone has sauce on the image in the first G on OP's pic?
>How do you know that most newfags DON'T ask the same questions in the thread? They do, all the fucking time.
Grayson Williams
try .obj
Liam Garcia
it's likely it has something to do with the size of your world, possibly shadowmaps not large enough
how many light sources?
Blake Jones
>how do I know?
It's one logical outcome, so is the claim that "every newfag asks the question". There is no way to know this for sure, unless you run focus groups or something.
Josiah Young
In a thread constantly starved for games and progress. People shouldn't really be picky with whats posted or submitted.
Especially since jams mean fuck all, and are more a motivation for more progress posting.
also it's not like time restraints are even a thing with ours.
Jason King
Has anyone made/is working on lewd content for the jam yet?
Jacob Torres
this is so cool
Gavin Ramirez
I don't believe it's an importing issue, or rendering would be iffy regardless of distance
Anthony Williams
one directional light
do i need more? i thought those were infinite, i have no idea how light works.
John Barnes
You mentioned you brought your assets into Unity. This looks like an issue with your shadow settings. Play around with the shadow distance and the number of cascades. You can find this under Edit -> Project Settings -> Quality
Isaac Perry
try working around it by moving the light along with the camera
Daniel Stewart
Yeah, that's exactly my point. Guess the best bet would be asking on the jam page itself, there aren't too many devs so it won't be difficult to get an answer from them.
Joseph Perez
fixed it by setting the near clipping distance of the camera from 0.1 to 1, no idea why that would cause such weird flickering
thanks for the help though
Carson Campbell
>you will never own your own video game company and release games and pay people 10,000 bucks to name their newborns after your game >you'll never have bus and tram seats filled with red liquid to promote your new game Why live
Joshua Morales
We should try leaving the engine list out of the OP for one week and see if the number of newfag questions gets bigger or not.
Aiden Rodriguez
>autists start false-flagging the questions anyway to throw off the results