First for: >SWAT passive damage bonus now applies to perk weapons. >Support Resupply Pack no longer gives out infinite armor while you have full ammo.
Connor Gray
Fuck me, meant >SWAT Rapid Assault - No longer shoots faster than normal time while in zed time
Jaxon Nelson
Does that mean swat wasn't getting any damage bonus?
Alexander Jenkins
KF 1042 Preview Update Patchnotes
Balance Changes: Berserker Pulverizer Knockdown power added. Katana Updated Katana position in Trader Menu Berserker weapon list to reflect its Tier 2 status Support SG 500 Cost per mag reduced to 30 (was 32) M4 shotgun Cost per mag reduced to 38 (was 40) AA12 Cost per mag reduced to 82 (was 110) Sharpshooter Crossbow Stun power increased to 101 (was 90) SWAT Added higher dosh assist dosh bonus 1.15 was (1.0) Melee weapons Camera shake massively reduced on hits. Zeds Scrake stun time increased 1.55 (was 1.2) Fleshpound stun time increased 1.55 (was 1.2) Patriarch stun time increased 1.25 (was 1.0) Hans stun time increased 1.25 (was 1.0) Microwave gun will now inflate small zeds again.
Hey man, I was about to post it when the thread updated and I saw your post. Just saving you some time.
Andrew Walker
Crawler gas didn't get nerfed. Of all the things they realised in this patch.
They didn't realise crawler gas should get a duration nerf.
Nathaniel Martinez
Is it just me or Fleshpounds sound a bit more robotic in this new patch?
Gavin Smith
It used to shoot faster than realtime, now it shoots realtime, which is still pretty good.
Xavier Cruz
Have they improved the gunporn yet? Does the winchester actually feel fun to use yet?
Are there more guns yet
Alexander Long
they're starting to add voice lines to zeds, for some reason fps voice is really robotic
Xavier Green
>SWAT Tactical Movement now applies to 9mm pistol. Thank god. >SWAT Rapid Assault - No longer shoots faster than normal time while in zed time Say goodbye to bullet lasers. >SWAT passive damage bonus now applies to perk weapons. WHAT?
Also, hopping into a test game my 9mm dualies are only doing 45 damage on a bodyshot, and for some reason 48 on a headshot. AKA it was changed to 200% bonus damage instead of 210%. Now headshots can't pop gorefasts anymore. Perk damage is not applying to it, so you're stuck like this.
Commando's Fallback however is the same, and can still one shot gorefasts.
Dual 9mm was my favorite thing, before, and right as they let Tactical Movement work with it they nerf it.
Kayden Richardson
>EMP grenades are supposed to counter sirens by disabling their screams >Sirens screams destroy EMP grenades before they can detonate What the fuck is the point then?
Adam Collins
I know they're adding lines, I mean with today's patch, not the lines they added with SWAT
Kevin Cox
See
Levi Hughes
No No No
Brandon Barnes
Fucking kill me.
Jaxon Evans
Should I take the heavy attack or the light attack skill?
Austin Peterson
Heavy
Joshua Robinson
Anybody tested out the anti-motion sickness option yet?
Juan Evans
>no hoe servers up >solo hoe is vastly different from hoe with people and just boils down to how lucky you get with spawns, whether anything knockbacks you into a corner or not, and whether you get hans or patty
Xavier Stewart
>Fixed issue where Fleshpound and Scrake would remained raged after decapitation.
this was probably really terrifying
Henry Stewart
They just run for a few seconds and die.
Owen Diaz
I installed beta. Is it normal that I can't reload guns?
Jaxson Murphy
They just ran in circles or to the side, rarely ever hit you
Angel Young
But that was great, watching headless FPs rage off a walkway and flop dead was fun
Robert Robinson
Find your ini. Make it read and write instead of read only.
must have been a bug related to it, because it still happens
Jonathan Wright
Damn, with this new damage, and stun time decaping Scrakes is easy.
Cooper Edwards
>puts it on upside down
Nolan Powell
>Slavsharp can stun SCs with 1 Xbow bolt >Ballistic Shock can stun FPs with 1 Xbow bolt Neat, you can just switch to the M14 to finish them off now since the stun duration is longer
This pulv knockdown is amazing, the light attack skill might be the way to go with it >tfw juggling gorefasts
Lincoln Watson
This Pulverizer knockdown shit is dumb and doesn't make any sense.
Not the fact that it can do it at all, but the fact that light and heavy attacks apply the same knockdown power. This means you can't knockdown big zeds with heavy attacks because the build up is too slow because the attacks are slow. However if you spam light attacks it builds it up at a higher rate, and can knock them down.
Elijah Moore
This will be fixed for sure.
Jason Green
what map
Liam Wood
Excuse me, it seems to be more like heavy attack apply NO knockdown at all. You can't even push a siren over.
Jace James
>katana >zed time pops in >commando in team >zandatsu >rulesofnature.mp3
Love this build
Easton Long
>le 'toilet paper is wrong way round xDD' meme
Henry Russell
I know right? I didn't really care for zerk before but this makes it pretty fun.
Samuel Cruz
>Pulverizer >Light attack knockdown power reduced to 8 >Heavy attack knockdown power added 400
Charles Morris
There is only one correct way, and that is over. It's not a meme at all.
Nathaniel Thomas
KF-Cube
Benjamin Baker
when will they add alpha sirens with the suck attack to Survival?
Oliver Sanchez
I'd rather have a new zed like husk but with chains and chaingun.
To make use of those bullet resists, remove camp spots and pull people towards him with the hook on the chain.
Tripwire is really getting lazy with the new animations, models etc so most likely we will end up with the siren.
Jonathan Lopez
I sure fucking hope never, one thing is gas crawlers but taking control away from the player is pure cancer, go play L4D2 if that's what you want
Nicholas Rivera
You basically described the Scrake's would be harpoon.
Aaron Murphy
Crossbow stun, and M14 finish is back, working on SC and FP
Grayson Cox
Whats the console command to show damage dealt?
Isaac Mitchell
I don't know how I feel about having more ranged zeds desu husk is annoying enough on some maps
Adrian Allen
Ana Larive's japanese VA made me wish the char wasn't punk
Adam Gonzalez
xbow is free stuns now?
William Anderson
I like the 4 barrel shotgun, hope they don't nerf it
Luis Butler
I don't know about showing damage numbers, but you can see health with displayall kfpawn health.
You might need a mutator to get more than that.
Julian Martin
Fucking A+
Joshua Green
You magnificent bastard
Kayden Edwards
TWI literally doesn't even realize that Firebug exists. Evidence: Some bug I was never able to do let SWAT have double ammo on 9mm, but they still don't realize that Firebug can do this on everything.
Hunter Parker
It stuns Scrakes with one shot even offperk. You need Sharpshooter's Ballistic Shock for one shot stun for Fleshpound.
Nathan Evans
those are boys right
Luke Barnes
>Not using Pokemon's evolve meme
Gavin Torres
Question: If a firebugs able to double all weapon mags, will it still apply if they give the weapon to someone else and they reload?
e.g. if a firebug gets a double barrel, it becomes a quad barrel, if they give it to a support will they keep that 4 shot instead of 2 for the rest of the game?
Gavin Lopez
No
Connor Allen
Damn, i'm not surprised but still a little disappointed.
William Foster
I can finally go play SS again and be useful against big guys without using shitty Railgun.
Juan Cooper
I want to suck on a Clot's nipple!
Andrew Foster
Firebug is cute! Cute!
Adam Cook
I want to punch your face.
Jacob Brooks
so when are we getting good characters
Jayden Lewis
We already have Scully, though I wouldn't be against TF2 pyro making a return
Juan Perez
I want my Security Officer Thorne back. Especially with the unique voice lines per character.
Luis Campbell
Post best team build in your opinion
3 Supports 1 Zerker 1 Medic 1 Commando (zed time extension for Support and Berzerker makes a big difference)
Replace one of the Supports for a Demo and you got it.
Carson Adams
With the smash perk for berserker does it do 50% more damage on body hard hits and only 25% on head hits or 75% more damage on hard head hits?
Hunter Clark
>though I wouldn't be against TF2 pyro making a return Making it more obvious who should be kicked would be convenient.
John Davis
1 medic 1 zerk 1 swat 1 support 1 demo 1 SS
Easton Jackson
That demo is great if they take grenade supplier. Just throwing med grenades because I can
Caleb Rodriguez
the Crossbow can now stun scrakes with 1 shot off perk. No SS buffs/skills required.
It's returning bois The high skill ceiling gameplay.
Ayden Young
i miss commando chicken
Elijah Brooks
It stacks.
Brayden Robinson
That's a passive now, they have it all the time
Oliver Moore
>no DAR in KF2 >no sankyu at all
Andrew Thomas
Now just give SWAT a global damage ability so he can be a Special Weapons and Tactics Expert instead of a mouthbreathing retard with 6 automatic personal defense weapons.
Jace Campbell
I'm pretty sure we already have Rae in the Horzine Security Armor for that.
Bentley Johnson
>frag rounds still bugged
lmao
Thomas Cooper
511mb update for some random buffs and nerfs and bug fixes?