/agdg/ - Amateur Game Dev General

DEMO DAY - Submit games, play games, give feedback!

> Current Demo Day (X)
itch.io/jam/agdg-demo-day-10

> Next Game Jam (Lewd -- Blueboard rules still apply)
itch.io/jam/lewd-jam-2016

> Lewd Jam Collabs
docs.google.com/document/d/1K9wlzcJntyOCV3KLvRcvllZ2ZUnGgrDtiwPdMLlw5XQ/edit?usp=sharing
docs.google.com/spreadsheets/d/1Sm0Pxz0uq-62L46TdXmKisynbhLI_by-pLNlcgo4B8M/edit?usp=sharing

> Helpful links
Website: tools.aggydaggy.com/
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/X6fLvtzA

> Previous Jams
pastebin.com/qRHNpCbZ

> AGDG Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

clyp.it/c3ja3olq
strawpoll.me/11185428
twitter.com/SFWRedditImages

rate my OC

>want to comment something about a demo
>people already commented that and I don't want to post it two times

>not the Canus OP image

actual demo day thread

Hahahahahahahaha. :) Look at this. Canus actually made this and thought it was good. Fucking lol.

You should kill yourself if you try to force memes anywhere.

I don't like this meme

ty will be using this thread

Commenting the same thing someone else has already said is useful to pin down whether something is just a personal preference someone disagrees with or a more widespread issue.

Kill yourself

>someone thought this was """"""""art""""""""

Canus getting mad

Reposting this in new thread...

You are right
Apparent_Height=real_height/distance

Thanks, what about movement?

If the character moves towards the horizon at a constant speed, in 2d it will go up constantly slower and viceversa

Does anybody know a simple formula to implement this?

wtisss

What the fuck is this shit, who thought this was okay

THIS is what passes for art here! Hahahahahahahahahaha!

>""""""artist"""""" looking for programmer

remember when demo day?

just fucking post here and let him dump his autism there

Question for anyone who played Monolith: What was your favorite weapon?

That fast one that bounces all over the place and the fireball.

number three
on /agdg/

fuck whatever this new meme is

why is this allowed to exist

I didn't get to try them all. I didn't like the green one that shot particles everywhere.

demo day number 3 is still the greatest song ever posted on agdg

I've tweaked a couple of those in response to feedback.

clyp.it/c3ja3olq
hot shit

A game in which you're an artist looking for a programmer but you're not allowed to post your portfolio or you get bullied relentlessly and become a meme in less than 12 hours

...

In a platformer, what should you do in the unfortunate event that the player object manages to directly overlap a solid object over their origins, in their middles? Should you failsafe teleport them in a random dirrational, towards the center of the level, back in whichever direction they came from, etc?

a game in which you actually use molyneux correctly.

That's so vaporwave

Vaporwave was really hot back then

How hard would it be to make an arcade or NES style baseball game?

Something like RBI Baseball or Extra Innings?

i'm a beginner. also I intend to do something beyond just that, maybe have crazy stuff like fireballs or something like the SNK baseball games

>canus irl right now
Hahahahahahahahahahahaha. Fully destroyed. I own you. Honk Honk. :)
BOOM
BOOM
CRASH

thats not even vaporwave you dumb faggots.

I can't believe how long it's been already.

Which was the one with the hopoo interview or someone spliced in with call and response? Legitimately one of the most motivating things I've heard. It was like
>so I started making games
yeah?
>and every game I added a feature
unnnn
>something something keep making more games and adding more features
[incoherrent moaning]

make pong first

That's so roguelike.

roguelike is a meme genre

>call and response
I googled some thing new today

Pretty hard if you are a novice, try to work the concept while practicing doing some simple stuff first like

why does it fit so well

Wait is it all one guy forcing this meme or are we all making fun of this guys shitty art now.

I love it

stop feeding the meme

You better keep this in game from now on

Delete this.

witss

Hahahahahaha :) canus, canus, canus, will you ever learn? I completely destroyed your mind

Maybe it's one guy forcing it but other people joined in?

I thought I wanted to search for peasant and raggedy vagrant references for my villagers, but then the thought of pilgrims popped into my head.

After some google image searches of people who do colonial reenactments I'm pretty much sold on modeling and texturing all the humans based off of pilgrim/colonial garb.

I figure if I can keep this pace up, I'll have all my assets modeled in five weeks.

As far as actual real gameplay, the doors have collisions now, and you have to press a button to open or close them.

Slow progress > no progress

Worse artists have posted here their work, the canus guy was the biggest dick of them all.

I'd like to believe it's all a ruse

...

I've got this piece of burger caught right in my teeth.

Any posts linked to Are the same guy.
But there was some cool fan art in the other thread. Should repost it here before that one dies.

I'm not whoever this canus person is Im Frognok dev and was just asking a question. Why do you even keep posting this meme dude you could be spending your time devving.

Lets find out

strawpoll.me/11185428
strawpoll.me/11185428
strawpoll.me/11185428

M-maybe LISP shitposted so hard that his persistence paid off and he somehow persuaded everyone to get along with him...

Maybe he's finally got what he always wanted: Friends!

>the lunar cats prey on struggling artists, sending them nightmares

I haven't used all the wepaons yet. But so far I like the bouncy bullet one. It is kind of hard to tell the weapon icons apart, they all look basically the same, but that could be because I haven't played enough to memorize the differences.
The art is great, but the current level music feels really out of place, it sounds like something from a happy forest. The tab icon in the controls menu was confusing, I couldn't tell what it was until I went into game and started pressing things. I'd like to remap the shooting to the arrow keys. I can't stand it when I put my cursor on something but the bullets shoot somewhere else because it's locked to 8 directions, I'd rather just use keys to fire so I can aim in the 8 directions easier. The boost also had no remap option so I didn't even know it existed until I got an upgrade that said something about a boost.
Overall nice game, and good aesthetic, can't wait to see more progress.

This is like some funky runsecape meets playmobil shit going on.

I know there is this important meme-happening now but pls respond T_T

I dig it man

Did a fatal error occur for anyone else?

>hide cat meme
>two thirds of the thread disappear
I truly hope these people leave by morning.

Nice That Dragon, Cancer clone

...

Lerp

This is you, canus. This is all you have ever or will ever amount to. How's it feel?

I can't believe that you're still defending this """""art"""""

Movement = distance to horizon/(distance to bottom x speed)?
Idk, do some experimenting.

(y postition - horizon y)/horizon y

Sorry user I'm not a math guy or a code monkey so I can't help you, but I think you can do something like if the Y position is on the top reduce the scale of the sprite.

test

why is this allowed

Fix your auto poster, needs to be catmeme now.

Yeah this. Lerp(your position,horizon,0.1)

i wanted to see what he would do when i posted sourcedev while canis was happening

how hard would it be to make a 2D wreslting game like the fire pro series?

Why do y'all always make two threads? Are you just that excited to nodev?

kek

I'd set two y points, one for the closest the player will be, and what scale it should be, and another y point for maximum distance/minim scale. So then whenever the player moves, just

percentDistant = currentY / (maxY-minY)
scale = percentDistant * (maxScale-minScale)

or something like that

I think it's mostly the same formula. As the character gets higher on the screen, their movement every frame gets slower.

Monolith updated! Hopefully no more freezing, and various other issues addressed!

out with demo day in with lewd jam

what is this garbage?

I guess I'll just put some fucking animations in my game since I missed d day

Question:

Can I use code like this to prevent an array from looping back to 0 when its too high? I've tried to avoid arrays until now due to inexperience with them but they look pretty tempting for an item system.

if itemArray > 2 {itemArray = 0}

Better yet, how would I go about checking if the next entry in the array exists, rather than calling on a value that doesn't exist?

I mean, that's not too far off from what I'd consider myself capable of right now haha! Although, by the time I finish this thing I might have picked up enough skill to remake the first half or two thirds with more polish.

Thanks!

I do plan on giving them drawn texture faces and details later. Although those models they used do look mighty neat.

pic is reference I used, I'll make the guy and a horse tomorrow.

>tfw you notice a glitch in your demo day x submission

good thing only 8 people downloaded it

try this
itemArray = itemArray % maxValue

Thanks I'll give it a try

looping back to 0 when it's too high? I'm not sure what you mean.

When you loop through the array you loop through its size, array.size() (or whatever your languages equivalent is)

...

a daring synthesis

>lady has a giant dick in the thumbnail

>this shit-eating grin
literally perfect

I don't know what you are trying to do, but a list might be better since it can vary in size and you don't need to set a value to each slot.

If slot+1 == undefined

Spriting is fucking hard

How long will it take before I can make something of quality? Years?

Could someone give me a critique?

>30 views
>2 downloads
>0 comments

People will still complain about lewd shilling.