>want to comment something about a demo >people already commented that and I don't want to post it two times
Levi Cruz
>not the Canus OP image
Jayden Clark
actual demo day thread
Noah Barnes
Hahahahahahahaha. :) Look at this. Canus actually made this and thought it was good. Fucking lol.
Matthew Scott
You should kill yourself if you try to force memes anywhere.
Xavier Butler
I don't like this meme
Grayson Cox
ty will be using this thread
Benjamin Ward
Commenting the same thing someone else has already said is useful to pin down whether something is just a personal preference someone disagrees with or a more widespread issue.
Julian Wood
Kill yourself
Angel Hall
>someone thought this was """"""""art""""""""
Jacob Smith
Canus getting mad
Brandon King
Reposting this in new thread...
You are right Apparent_Height=real_height/distance
Thanks, what about movement?
If the character moves towards the horizon at a constant speed, in 2d it will go up constantly slower and viceversa
Does anybody know a simple formula to implement this?
Easton Young
wtisss
Mason Thomas
What the fuck is this shit, who thought this was okay
Matthew Turner
THIS is what passes for art here! Hahahahahahahahahaha!
>""""""artist"""""" looking for programmer
Hudson Perez
remember when demo day?
Evan Watson
just fucking post here and let him dump his autism there
Christopher Thomas
Question for anyone who played Monolith: What was your favorite weapon?
Juan Harris
That fast one that bounces all over the place and the fireball.
Carson Hughes
number three on /agdg/
fuck whatever this new meme is
Noah Cooper
why is this allowed to exist
Ian Moore
I didn't get to try them all. I didn't like the green one that shot particles everywhere.
Daniel Perry
demo day number 3 is still the greatest song ever posted on agdg
Adrian Watson
I've tweaked a couple of those in response to feedback.
A game in which you're an artist looking for a programmer but you're not allowed to post your portfolio or you get bullied relentlessly and become a meme in less than 12 hours
Grayson Harris
...
Hunter Nguyen
In a platformer, what should you do in the unfortunate event that the player object manages to directly overlap a solid object over their origins, in their middles? Should you failsafe teleport them in a random dirrational, towards the center of the level, back in whichever direction they came from, etc?
Xavier Flores
a game in which you actually use molyneux correctly.
Grayson Robinson
That's so vaporwave
Cameron Sanders
Vaporwave was really hot back then
Tyler Williams
How hard would it be to make an arcade or NES style baseball game?
Something like RBI Baseball or Extra Innings?
i'm a beginner. also I intend to do something beyond just that, maybe have crazy stuff like fireballs or something like the SNK baseball games
Colton White
>canus irl right now Hahahahahahahahahahahaha. Fully destroyed. I own you. Honk Honk. :) BOOM BOOM CRASH
Jonathan Williams
thats not even vaporwave you dumb faggots.
Caleb Morales
I can't believe how long it's been already.
Which was the one with the hopoo interview or someone spliced in with call and response? Legitimately one of the most motivating things I've heard. It was like >so I started making games yeah? >and every game I added a feature unnnn >something something keep making more games and adding more features [incoherrent moaning]
Lucas Lee
make pong first
Luis Hernandez
That's so roguelike.
Grayson Watson
roguelike is a meme genre
Brandon Hall
>call and response I googled some thing new today
Christopher Morris
Pretty hard if you are a novice, try to work the concept while practicing doing some simple stuff first like
Adam Hall
why does it fit so well
Thomas Walker
Wait is it all one guy forcing this meme or are we all making fun of this guys shitty art now.
Jace Bell
I love it
Xavier Gomez
stop feeding the meme
Kevin Myers
You better keep this in game from now on
Owen Green
Delete this.
Parker Hall
witss
Grayson Mitchell
Hahahahahaha :) canus, canus, canus, will you ever learn? I completely destroyed your mind
Jackson Moore
Maybe it's one guy forcing it but other people joined in?
Christopher Jenkins
I thought I wanted to search for peasant and raggedy vagrant references for my villagers, but then the thought of pilgrims popped into my head.
After some google image searches of people who do colonial reenactments I'm pretty much sold on modeling and texturing all the humans based off of pilgrim/colonial garb.
I figure if I can keep this pace up, I'll have all my assets modeled in five weeks.
As far as actual real gameplay, the doors have collisions now, and you have to press a button to open or close them.
Slow progress > no progress
Kevin Peterson
Worse artists have posted here their work, the canus guy was the biggest dick of them all.
I'd like to believe it's all a ruse
Connor Baker
...
Colton Jones
I've got this piece of burger caught right in my teeth.
Aaron Cruz
Any posts linked to Are the same guy. But there was some cool fan art in the other thread. Should repost it here before that one dies.
Nolan Robinson
I'm not whoever this canus person is Im Frognok dev and was just asking a question. Why do you even keep posting this meme dude you could be spending your time devving.
M-maybe LISP shitposted so hard that his persistence paid off and he somehow persuaded everyone to get along with him...
Maybe he's finally got what he always wanted: Friends!
Christian Long
>the lunar cats prey on struggling artists, sending them nightmares
Brayden Watson
I haven't used all the wepaons yet. But so far I like the bouncy bullet one. It is kind of hard to tell the weapon icons apart, they all look basically the same, but that could be because I haven't played enough to memorize the differences. The art is great, but the current level music feels really out of place, it sounds like something from a happy forest. The tab icon in the controls menu was confusing, I couldn't tell what it was until I went into game and started pressing things. I'd like to remap the shooting to the arrow keys. I can't stand it when I put my cursor on something but the bullets shoot somewhere else because it's locked to 8 directions, I'd rather just use keys to fire so I can aim in the 8 directions easier. The boost also had no remap option so I didn't even know it existed until I got an upgrade that said something about a boost. Overall nice game, and good aesthetic, can't wait to see more progress.
Matthew Anderson
This is like some funky runsecape meets playmobil shit going on.
Joshua Morales
I know there is this important meme-happening now but pls respond T_T
Justin Reed
I dig it man
Carson Nguyen
Did a fatal error occur for anyone else?
Kevin Bailey
>hide cat meme >two thirds of the thread disappear I truly hope these people leave by morning.
Juan Evans
Nice That Dragon, Cancer clone
Ian Walker
...
John Perry
Lerp
Dylan Lewis
This is you, canus. This is all you have ever or will ever amount to. How's it feel?
I can't believe that you're still defending this """""art"""""
Samuel Gonzalez
Movement = distance to horizon/(distance to bottom x speed)? Idk, do some experimenting.
Jose Carter
(y postition - horizon y)/horizon y
Charles Foster
Sorry user I'm not a math guy or a code monkey so I can't help you, but I think you can do something like if the Y position is on the top reduce the scale of the sprite.
Levi Ortiz
test
Austin Cox
why is this allowed
Liam Cooper
Fix your auto poster, needs to be catmeme now.
Colton Howard
Yeah this. Lerp(your position,horizon,0.1)
Juan Ramirez
i wanted to see what he would do when i posted sourcedev while canis was happening
Aiden Ross
how hard would it be to make a 2D wreslting game like the fire pro series?
Luis Cruz
Why do y'all always make two threads? Are you just that excited to nodev?
Camden James
kek
I'd set two y points, one for the closest the player will be, and what scale it should be, and another y point for maximum distance/minim scale. So then whenever the player moves, just
I think it's mostly the same formula. As the character gets higher on the screen, their movement every frame gets slower.
Mason Brown
Monolith updated! Hopefully no more freezing, and various other issues addressed!
Juan Sullivan
out with demo day in with lewd jam
Isaac Evans
what is this garbage?
Julian Adams
I guess I'll just put some fucking animations in my game since I missed d day
Luke Bailey
Question:
Can I use code like this to prevent an array from looping back to 0 when its too high? I've tried to avoid arrays until now due to inexperience with them but they look pretty tempting for an item system.
if itemArray > 2 {itemArray = 0}
Better yet, how would I go about checking if the next entry in the array exists, rather than calling on a value that doesn't exist?
Nathan Powell
I mean, that's not too far off from what I'd consider myself capable of right now haha! Although, by the time I finish this thing I might have picked up enough skill to remake the first half or two thirds with more polish.
Thanks!
I do plan on giving them drawn texture faces and details later. Although those models they used do look mighty neat.
pic is reference I used, I'll make the guy and a horse tomorrow.
Mason Gutierrez
>tfw you notice a glitch in your demo day x submission
good thing only 8 people downloaded it
Adam Peterson
try this itemArray = itemArray % maxValue
James Price
Thanks I'll give it a try
David Torres
looping back to 0 when it's too high? I'm not sure what you mean.
When you loop through the array you loop through its size, array.size() (or whatever your languages equivalent is)
Alexander Garcia
...
Gavin Rivera
a daring synthesis
Blake Ward
>lady has a giant dick in the thumbnail
Jaxson Nguyen
>this shit-eating grin literally perfect
Bentley Jones
I don't know what you are trying to do, but a list might be better since it can vary in size and you don't need to set a value to each slot.
If slot+1 == undefined
John Cooper
Spriting is fucking hard
How long will it take before I can make something of quality? Years?