should of have upgraded the unity engine faggot
>unity
might as well just program carving in a fucking rock
should of have upgraded the unity engine faggot
>unity
might as well just program carving in a fucking rock
I have, Eclipse/EOS is probably one of the most fun fights in the game
We're unifying the physics next update. We're just trying to get this shit to work and out the door before we work on it.
>we are trying to fix everything before updating the engine
>so uh yeah, updating the engine invalidated our fixes and there are several new bugs
>updating
No idea what you're referring to here, we're adding in a totally custom physics system. Our version is indeed up to date. These are also totally new bugs, which probably occurred when we increased the weld strength on the guns to keep them from snapping off so easily.
>how the fuck do you AI control a submarine?
Fine-tuned naval AI card with reverse disabled, PID'd air pumps and optional ACB'd hydrofoils?
Thanks but won't the AI just take control of the ACB hydrofoils?
Right now the sub uses PID hydrofoil depth control (dry interior is comfier) and ACB propellers for roll stability. The AI overrides both of those systems when turned on and the sub goes into a derp spiral
>Thanks but won't the AI just take control of the ACB hydrofoils?
No. AI's not smart enough to actually control the whole sub.
Make sure you're not using AI-PID. AI is supposed to take control of the propellers, whether it's for main propulsion or maneuvering. You might want to replace rudder with a set of propellers so the sub won't roll on turning, screwing up the hydrofoil depth control.
New bote for a new juj.
Loosely based on the Type 45.
Compliment of 1 175mm gun, 20 8 block laser guided missiles, 1 twin 6 barreled 20mm defensive gun.
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