/agdg/ - Amateur Game Dev General

Play all the demos!

> Play Demo Day 11
itch.io/jam/agdg-demo-day-11

> Play Halloween Jam 2016
itch.io/jam/agdg-halloween-jam-2016

> Next Jam (Dino)
itch.io/jam/agdg-dinosaur-jam

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/i0W2tVRS

> Previous Jams
pastebin.com/qRHNpCbZ

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

itch.io/jam/agdg-demo-day-11
itch.io/jam/agdg-demo-day-11/rate/94542
itch.io/jam/agdg-demo-day-11/rate/96202
monolithdevs.itch.io/monolith
rb-d2.itch.io/wingman
itch.io/jam/agdg-demo-day-11/rate/96201
itch.io/jam/agdg-demo-day-11/rate/96395
gitgud.io/nixx/WebMConverter
soundcloud.com/user-326390451/radium-radium
monchop.itch.io/rune-revolver
justletit.be/~brum/GunMetal_Build0-45-1110_WIN.zip
brum.itch.io/gunmetal
itch.io/jam/agdg-demo-day-11/rate/96210
itch.io/jam/agdg-demo-day-11/rate/96203
zillo7.itch.io/tier-1
wanderfall.itch.io/phantoma
twitter.com/SFWRedditImages

last

penultimate

who wants a review of their game? link it fags

Just review all of the demos

any devs here have a positive experience with itch.io?

How can I reinvent the courtroom drama videogame? I don't want a Phoenix wright clone

Review my game please.
itch.io/jam/agdg-demo-day-11

I would say do it in reverse order, but I can't figure out how this page is sorted.

fuck you all

itch.io/jam/agdg-demo-day-11/rate/94542

fuck my shit up, my dude
itch.io/jam/agdg-demo-day-11/rate/96202

Phoenix Wright is all about collecting wacky evidence for wacky crimes to sate a wacky court system, so I'd go the other direction and make it about misrepresenting/obfuscating/forging evidence and testimony as well as manipulative cross examinations designed to hide the truth and influence the jury. Maybe the Edgeworth game plays this way? I dunno, I've only played a couple cases of one phoenix wright.

Yeah, it's the best place for indie devs to host and sell their games. A typical strategy is to sell your game on itch to make $100 for a steam greenlight. And if you want you could sell your game for a discount on itch, since they take a smaller cut than Steam does.

>Unity project file
That's what I get for writing [engine]. I expected something like a link to someone who's done it with about 200 pageviews total on his tutorial. Guess I gotta install Unity now.

sure, go ahead.
>monolithdevs.itch.io/monolith

No that sounds kind of cool. My hope is to make it nonlinear and present multiple ways to win a case. Like, instead of going down a single path to win a case, maybe you have a score value invisible to the player that is how much each juror agrees with you. And you can do shady things (or not) to win each juror by appealing to both logic and emotion. Or maybe my dream courtroom videogame is impossible/overly complicated to make it the way I want to.

It's at least partly based on popularity, judging by who's currently in the top 5. I know that I have a ton of hits, and Anubis, Clarent and Monolith all have hits from past jams. Bottom up is the way to be most fair.
already did
I tried, but I couldn't figure out the first wall. When I hold an object, I can't move. Is that intentional? I downloaded V2.
Sure. If you feel this is good enough for the world to see, try tweeting at some games writers. It certainly looks good enough to me as is

Sounds fun to me. Won't know until you try.

Yeah, itch has been steadily growing as the place to buy indie games and indie game accessories.

dont feel we're quite there yet. will need a few layers of polish and config rewrites.

i also have no clue how to approach anyone like that without looking like a jackass.

I literally tweeted "check out my game" to a certain RPS columnist, and he did, and I got in RPS. Attach a gif to the tweet so it catches their attention

Feedback appreciated.
rb-d2.itch.io/wingman

you need 7zip to extract it, sorry

>indie games and indie game accessories

I've got a lot of feedback on it, so i am trying out carrying objects, but yes stopping is intentional in the demo. You can dash in the air, and in 8 directions, so you gotta do that to get up, or use a thrown objects momentum.

Yes please
itch.io/jam/agdg-demo-day-11/rate/96201

Why would you upload in a compression format not supported by default windows software? 7zip is one of the first things I install on a reformat so I don't give a shit, but still.

>tfw your game can be finished in 20 minutes if the player knows what to do, if they don't it takes 2 hours and 1 minute

>tfw your game can be finished in 47 seconds if the player knows what they are doing

You're gonna have the speedrunning community.

do mine pls
itch.io/jam/agdg-demo-day-11/rate/96395

>and 1 minute
I'm taking the bait. Why the minute?

To get around Steam's refund policy user.

Did you purposely try to make the ugliest logo?

Had to split the file because itch still hasn't removed my 500mb restriction.

Noted the default windows thing though, Is zip the only thing windows recognizes? I might just reupload using split zip files.

DUDE VAPORWARE LMAO

Well, that's the motive. I was asking about the method. Why will it take players 121 minutes exactly to finish, what must they do that takes this exact amount of time to complete?

Oh nevermind, its actually already a split zip file. Can't do anything about it I guess. Sorry.

Nice

The game is text heavy, the text dialogs last longer if you're closer to finishing game and you aren't at the 2 hour mark.

The last one lasts the amount of time needed for 2 hour and 1 minute time.

You can beat the game in 20 minutes because you can skip all dialog by avoiding entering the dialog collision boxes.

Any good guides on real time Perlin Noise?

you don't like it? i put so much effort in though...

>skip all text boxes except the last one
>have to wait 1 hour and 41 minutes
Wew

Not even close to the audacity The Stanly Parable and Desert Bus show towards their players.

OK this hooked me this time, more than the last demo.
You just changed the firing angles in response to feedback from DD11, right? Good choice, it feels more fluid now.
The destructible element at the end of the tutorial should maybe stand out from the background.
I love the room that's half full of blocks, in a diagonal shape. Nothing clever about it, but it's a nice break and I appreciate the extreme level design.

Regarding sending it to journalists, it depends on how much longer you are developing this for. If you think it's 6 months out or less, consider starting to build a fanbase now. And having more playtesters wouldn't hurt. This definitely feels polished enough to me already

Anubisdev, you bastard. Post more often/frequently with progress (not just the one or two times in the past few weeks) and I'll vote for your furry shit that's on Greenlight atm. Don't be a faggot.

>I'll vote for your furry shit that's on Greenlight atm
Did he remove the actual yiff? I thought that wasn't a thing Valve wanted to get involved with?

What agdg games are you most excited for?
I'm asking because I'm a vain person and I'm hoping someone mentions me

change the orange to green

He's gonna have two versions most likely, a lewd version with the cutscenes, and a SFW version with only suggestive remarks but no porn.

I'm looking forward to My Game coming out in 2019

(You)rs.

I've seen him post more in /v/'s gamedev threads

the yaff is only in the form of post boss cutscenes afaik, so he just cuts those out.

Back to doing environment art for a while. Finally gave up on my own water shader and just played around with untys.

What's your game? I'm having a hard time associating that gif with a title.

>tfw 2.34mb gif

webm pls, it will show your work so much better
gitgud.io/nixx/WebMConverter

I only post on here once every month or two.

I dig your aesthetics. What's your game about?

You're a costumed crusader in a furry suit cleaning up the city of degenerates. Very tongue in cheek.

Think top down twin stick, but rather then linear shooting galleries its a interconnected world with some exploration, puzzles, light platforming, enemies, optional bosses, little npc quest lines, etc.

Basically a twin stick adventure/variety game.

Also has a 60+ track darksynth OST
soundcloud.com/user-326390451/radium-radium

One joke achievement/branch in Stanley Parable is not even remotely comparable to Desert Bus, and neither are comparable to misleading your consumer deliberately (Desert Bus wasn't a bait and switch).

>gifs for video and pngs for noisy screenshots

I don't mean to be nitpicky, but learn your appropriate compression

pretty game though

What would you prefer he use rather than .png for "noisy screenshots"?

PNG is auto generated by our screenshot tool, because that how unity handles that shit.

When it goes up it gets compressed but I pulled it right out of the build, I also hate gifs, but twitter and our website don't support them and they are taken for their rather then here.

monchop.itch.io/rune-revolver

Just changed some very minor shit but I still updated it for whatever reason

Made another build, fixed some shit resetting when switching scenes, also added a value readout of your currently used modifiers (and whether or not you're using default modifiers)
Current record is 77kills.
WIN: justletit.be/~brum/GunMetal_Build0-45-1110_WIN.zip
WEB: brum.itch.io/gunmetal

try mine i guess
itch.io/jam/agdg-demo-day-11/rate/96210

jpg at 90-100% quality

understandable

Now we are talking!

>Also has a 60+ track darksynth OST
I'm spotchecking through your soundcloud and I like what I'm hearing. Theme especially kinda reminds me of the beginning of Carpenter Brut's "L.A. Venice Bitch 80's", which doesn't say much since its not overly complex. Digging it though. Your overall style's pretty dope.

>Basically a twin stick adventure/variety game.
Interesting choice. I hope you finish your game.

>Interesting choice. I hope you finish your game.
Considering how much time we have put into it at this point and how close we are to finishing it will get done.

tfw when we turned down a buy out because of the artistic integrity meme.

With 8 directional sprites, I have a problem where if one direction is let up a split second after the second, then the character is facing the second direction. It means that a character rarely stands diagonally, which, I guess isn't a huge deal, but it's a little annoying. Is there any way to fix that? Is it even worth fixing?

>someone made a buy out offer for an unreleased indie game

yeah okay

What is video game fog made out of?

Thats what we thought. But the guy had thrown money at tones of retarded shit in the past, made his money in real estate but wanted to desperately get into tech but kept failing.

It was the RNG jackpot thought, the guy was hitting on one of his employees who was evaluating the house I am renting, so he came along with her and stumbled across us all working in the garage, which landed us an interview, he wanted majority though.

check your itch pages

Depth buffer

>Is it even worth fixing?
Depends on your game. If it's only visuals, fuck it. If the player can only shoot in the direction he's facing, you gotta fix it.

Thanks! Most of your comments are things I want to change, I rushed it a bit for demo day

There is more than one method to do this.
What are your specifications?
If you just want some simple distance fog then is right.

Working on adding more ice death for the monsters here. Originally the skeletons used to slide forward punching at you but I realized how annoying that is if you're trying to juke them and they can always slide forward and wallop you.

Though in my defense someone else programmed these guys for me

itch.io/jam/agdg-demo-day-11/rate/96203

your feedback is appreciated

Could you review my game? zillo7.itch.io/tier-1

I'm waiting for you to do something like this

reposting: (forgot image)

I DID IT

I MAKED GAME

>wanderfall.itch.io/phantoma

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

If googum hates rng does that mean googum hates procedural generation?

>My original pure idea slowly became corrupted into simpler, more casualized and more marketable until now its like every other game out there

I feel empty inside.

some art progress. Also we changed the boss to have 4 legs now

neat

CUTE

What's up with the slowmo

That was a very concise review, and you touched on most of the things i feel that definitely can be improved, too. So thanks a bunch, dude!

>using randomness in your procedural procedures
wtf are you doing?

isnt that a good thing? you've discovered what the core of your "idea" actually was. you can move on to something better without guilt.

what slowmo?

>Try to make music for game
>It always sounds like I'm stealing song from another game

Literally never going to make it.

Making a Classicvania clone, anyone have tips on level design?

The webm looks really slow