Phoenix Wright is all about collecting wacky evidence for wacky crimes to sate a wacky court system, so I'd go the other direction and make it about misrepresenting/obfuscating/forging evidence and testimony as well as manipulative cross examinations designed to hide the truth and influence the jury. Maybe the Edgeworth game plays this way? I dunno, I've only played a couple cases of one phoenix wright.
Anthony Taylor
Yeah, it's the best place for indie devs to host and sell their games. A typical strategy is to sell your game on itch to make $100 for a steam greenlight. And if you want you could sell your game for a discount on itch, since they take a smaller cut than Steam does.
Juan Parker
>Unity project file That's what I get for writing [engine]. I expected something like a link to someone who's done it with about 200 pageviews total on his tutorial. Guess I gotta install Unity now.
No that sounds kind of cool. My hope is to make it nonlinear and present multiple ways to win a case. Like, instead of going down a single path to win a case, maybe you have a score value invisible to the player that is how much each juror agrees with you. And you can do shady things (or not) to win each juror by appealing to both logic and emotion. Or maybe my dream courtroom videogame is impossible/overly complicated to make it the way I want to.
Justin Diaz
It's at least partly based on popularity, judging by who's currently in the top 5. I know that I have a ton of hits, and Anubis, Clarent and Monolith all have hits from past jams. Bottom up is the way to be most fair. already did I tried, but I couldn't figure out the first wall. When I hold an object, I can't move. Is that intentional? I downloaded V2. Sure. If you feel this is good enough for the world to see, try tweeting at some games writers. It certainly looks good enough to me as is
Adrian Cox
Sounds fun to me. Won't know until you try.
Anthony Baker
Yeah, itch has been steadily growing as the place to buy indie games and indie game accessories.
Adrian Gutierrez
dont feel we're quite there yet. will need a few layers of polish and config rewrites.
i also have no clue how to approach anyone like that without looking like a jackass.
Grayson Powell
I literally tweeted "check out my game" to a certain RPS columnist, and he did, and I got in RPS. Attach a gif to the tweet so it catches their attention
I've got a lot of feedback on it, so i am trying out carrying objects, but yes stopping is intentional in the demo. You can dash in the air, and in 8 directions, so you gotta do that to get up, or use a thrown objects momentum.
Why would you upload in a compression format not supported by default windows software? 7zip is one of the first things I install on a reformat so I don't give a shit, but still.
Ethan Diaz
>tfw your game can be finished in 20 minutes if the player knows what to do, if they don't it takes 2 hours and 1 minute
Zachary Wilson
>tfw your game can be finished in 47 seconds if the player knows what they are doing
>and 1 minute I'm taking the bait. Why the minute?
Jace Jackson
To get around Steam's refund policy user.
Anthony Adams
Did you purposely try to make the ugliest logo?
Cooper Ward
Had to split the file because itch still hasn't removed my 500mb restriction.
Noted the default windows thing though, Is zip the only thing windows recognizes? I might just reupload using split zip files.
Landon Kelly
DUDE VAPORWARE LMAO
Camden White
Well, that's the motive. I was asking about the method. Why will it take players 121 minutes exactly to finish, what must they do that takes this exact amount of time to complete?
Jayden Cook
Oh nevermind, its actually already a split zip file. Can't do anything about it I guess. Sorry.
David Reed
Nice
Asher Foster
The game is text heavy, the text dialogs last longer if you're closer to finishing game and you aren't at the 2 hour mark.
The last one lasts the amount of time needed for 2 hour and 1 minute time.
You can beat the game in 20 minutes because you can skip all dialog by avoiding entering the dialog collision boxes.
Ryder Moore
Any good guides on real time Perlin Noise?
Brayden Lee
you don't like it? i put so much effort in though...
Charles Thomas
>skip all text boxes except the last one >have to wait 1 hour and 41 minutes Wew
Jaxon Price
Not even close to the audacity The Stanly Parable and Desert Bus show towards their players.
William Brown
OK this hooked me this time, more than the last demo. You just changed the firing angles in response to feedback from DD11, right? Good choice, it feels more fluid now. The destructible element at the end of the tutorial should maybe stand out from the background. I love the room that's half full of blocks, in a diagonal shape. Nothing clever about it, but it's a nice break and I appreciate the extreme level design.
Regarding sending it to journalists, it depends on how much longer you are developing this for. If you think it's 6 months out or less, consider starting to build a fanbase now. And having more playtesters wouldn't hurt. This definitely feels polished enough to me already
Adam Anderson
Anubisdev, you bastard. Post more often/frequently with progress (not just the one or two times in the past few weeks) and I'll vote for your furry shit that's on Greenlight atm. Don't be a faggot.
Grayson Mitchell
>I'll vote for your furry shit that's on Greenlight atm Did he remove the actual yiff? I thought that wasn't a thing Valve wanted to get involved with?
Brody Smith
What agdg games are you most excited for? I'm asking because I'm a vain person and I'm hoping someone mentions me
Christopher Johnson
change the orange to green
Joseph Davis
He's gonna have two versions most likely, a lewd version with the cutscenes, and a SFW version with only suggestive remarks but no porn.
Sebastian Price
I'm looking forward to My Game coming out in 2019
Anthony Peterson
(You)rs.
Sebastian Taylor
I've seen him post more in /v/'s gamedev threads
the yaff is only in the form of post boss cutscenes afaik, so he just cuts those out.
Parker Reyes
Back to doing environment art for a while. Finally gave up on my own water shader and just played around with untys.
Asher Myers
What's your game? I'm having a hard time associating that gif with a title.
You're a costumed crusader in a furry suit cleaning up the city of degenerates. Very tongue in cheek.
Kevin Phillips
Think top down twin stick, but rather then linear shooting galleries its a interconnected world with some exploration, puzzles, light platforming, enemies, optional bosses, little npc quest lines, etc.
One joke achievement/branch in Stanley Parable is not even remotely comparable to Desert Bus, and neither are comparable to misleading your consumer deliberately (Desert Bus wasn't a bait and switch).
Andrew Garcia
>gifs for video and pngs for noisy screenshots
I don't mean to be nitpicky, but learn your appropriate compression
pretty game though
Jaxon Foster
What would you prefer he use rather than .png for "noisy screenshots"?
Owen Hall
PNG is auto generated by our screenshot tool, because that how unity handles that shit.
When it goes up it gets compressed but I pulled it right out of the build, I also hate gifs, but twitter and our website don't support them and they are taken for their rather then here.
Just changed some very minor shit but I still updated it for whatever reason
Hunter Ortiz
Made another build, fixed some shit resetting when switching scenes, also added a value readout of your currently used modifiers (and whether or not you're using default modifiers) Current record is 77kills. WIN: justletit.be/~brum/GunMetal_Build0-45-1110_WIN.zip WEB: brum.itch.io/gunmetal
>Also has a 60+ track darksynth OST I'm spotchecking through your soundcloud and I like what I'm hearing. Theme especially kinda reminds me of the beginning of Carpenter Brut's "L.A. Venice Bitch 80's", which doesn't say much since its not overly complex. Digging it though. Your overall style's pretty dope.
>Basically a twin stick adventure/variety game. Interesting choice. I hope you finish your game.
Matthew Butler
>Interesting choice. I hope you finish your game. Considering how much time we have put into it at this point and how close we are to finishing it will get done.
tfw when we turned down a buy out because of the artistic integrity meme.
Ryan Martin
With 8 directional sprites, I have a problem where if one direction is let up a split second after the second, then the character is facing the second direction. It means that a character rarely stands diagonally, which, I guess isn't a huge deal, but it's a little annoying. Is there any way to fix that? Is it even worth fixing?
John Mitchell
>someone made a buy out offer for an unreleased indie game
yeah okay
Jason Martin
What is video game fog made out of?
Daniel Cooper
Thats what we thought. But the guy had thrown money at tones of retarded shit in the past, made his money in real estate but wanted to desperately get into tech but kept failing.
It was the RNG jackpot thought, the guy was hitting on one of his employees who was evaluating the house I am renting, so he came along with her and stumbled across us all working in the garage, which landed us an interview, he wanted majority though.
Daniel Ramirez
check your itch pages
Cameron Cook
Depth buffer
Benjamin Phillips
>Is it even worth fixing? Depends on your game. If it's only visuals, fuck it. If the player can only shoot in the direction he's facing, you gotta fix it.
Jeremiah Scott
Thanks! Most of your comments are things I want to change, I rushed it a bit for demo day
Joseph Garcia
There is more than one method to do this. What are your specifications? If you just want some simple distance fog then is right.
Oliver Garcia
Working on adding more ice death for the monsters here. Originally the skeletons used to slide forward punching at you but I realized how annoying that is if you're trying to juke them and they can always slide forward and wallop you.
Though in my defense someone else programmed these guys for me